Search Images Maps Play YouTube News Gmail Drive More »
Sign in
Screen reader users: click this link for accessible mode. Accessible mode has the same essential features but works better with your reader.

Patents

  1. Advanced Patent Search
Publication numberUS20050250569 A1
Publication typeApplication
Application numberUS 11/027,894
Publication dateNov 10, 2005
Filing dateDec 30, 2004
Priority dateMay 7, 2004
Also published asWO2006073934A2, WO2006073934A3
Publication number027894, 11027894, US 2005/0250569 A1, US 2005/250569 A1, US 20050250569 A1, US 20050250569A1, US 2005250569 A1, US 2005250569A1, US-A1-20050250569, US-A1-2005250569, US2005/0250569A1, US2005/250569A1, US20050250569 A1, US20050250569A1, US2005250569 A1, US2005250569A1
InventorsSteven Kane, Dow Hardy, Mark Herrmann, Paul LaRocca, Bijan Sabet, Jason Yanowitz
Original AssigneeKane Steven N, Dow Hardy, Herrmann Mark E, Larocca Paul, Bijan Sabet, Jason Yanowitz
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Method and apparatus for conducting a game of chance
US 20050250569 A1
Abstract
A system and method are provided for playing a game of chance. The game of chance may include, for example, a lottery-type game. A result of the game of chance is revealed to a player in another medium. In one example, the result is revealed during multiple game instances of one or more online games. In one example, the online game includes a blackjack game. In another example, the blackjack game is coupled with a second level game in which the result is revealed. In a specific example, the second level game is a slot machine game.
Images(8)
Previous page
Next page
Claims(60)
1. A method for playing a game of chance comprising acts of:
issuing a ticket to a player, the ticket including a code printed on a surface of the ticket; and
providing for the player to play a blackjack game on different medium than the issued ticket, wherein the code is used to gain security access to obtain results of the game of chance.
2. The method according to claim 1, wherein the act of issuing a ticket includes an act of issuing at least one of a lottery ticket, a scratch ticket, and a pull-tab ticket.
3. The method according to claim 1, wherein the act of providing further comprises an act of providing a computer-based game which the player plays to reveal the results of the game of chance.
4. The method according to claim 3, wherein the act of providing a computer-based game further comprises an act of permitting access to the results of the game of chance by using the code as a decryption key to obtain the results.
5. The method according to claim 1, further comprising an act of storing, on a server, the results of the game of chance.
6. The method according to claim 3, further comprising an act of storing, in a database of a computer system, a portion of a decryption key, the portion being used along with the code by the computer system to obtain the results.
7. The method according to claim 3, wherein the act of providing includes an act of permitting access to a website to play the blackjack game.
8. The method according to claim 6, further comprising an act of obtaining, from the database of the computer system, the portion of the decryption key based on an identifier printed on the ticket.
9. The method according to claim 8, wherein the identifier is a serial number associated with the ticket.
10. The method according to claim 1, further comprising an act of presenting, to the player, an interface in which the player is permitted to enter the code to obtain security access to the results.
11. The method according to claim 1, wherein the blackjack game includes a slot machine game.
12. The method according to claim 1, wherein the blackjack game is a computer-based game involving a plurality of hands of the blackjack game, and wherein the player plays the plurality of hands of blackjack within an interface of the computer-based game.
13. The method according to claim 1, wherein the ticket discloses the number of game instances of the blackjack game awarded to the player.
14. The method according to claim 14, wherein the player is permitted to play, with each one of the game instances, a plurality of hands of blackjack.
15. The method according to claim 1, wherein the prize total for the ticket is predetermined.
16. The method according to claim 15, wherein the sequence of reveals is predetermined.
17. The method according to claim 15, wherein the reveals are randomly determined by the client.
18. The method according to claim 16, wherein the sequence of reveals is stored in a database of a server.
19. The method according to claim 13, further comprising an act of revealing, to the player, an item associated with a second level game.
20. The method according to claim 19, wherein the item is used to play a second level game.
21. The method according to claim 20, wherein the item is used by the player to reveal a prize won by the player.
22. The method according to claim 19, wherein the item associated with the second level game is a spin provided in the first level game, and wherein the method further comprises acts of:
permitting the player, in the second level game, to spin a slot machine game, the slot machine game having an associated pay table;
determining and displaying an outcome of the slot machine game; and
awarding a prize to the player if the slot machine outcome matches at least one entry of the associated pay table.
23. The method according to claim 22, further comprising an act of associating a spin achieved in a first level game with an outcome revealed in the second level game.
24. The method according to claim 22, further comprising an act of displaying, if the slot machine outcome matches the at least one entry of the associated pay table, the prize awarded to the player.
25. The method according to claim 23, wherein the outcome is determined prior to play of the blackjack game.
26. The method according to claim 23, wherein the outcome is independent of play of the blackjack game.
27. The method according to claim 21, wherein the prize won by the player is at least one of cash, merchandise, and credit.
28. The method according to claim 21, wherein an indication of the prize won by the player is stored in a database of a server, and is downloaded to a computer presenting the computer-based game to the player.
29. The method according to claim 1, further comprising an act of associating, with the ticket, additional opportunities to win.
30. The method according to claim 29, wherein the additional opportunities to win include one or more additional reveals of results associated with the game of chance.
31. The method according to claim 30, wherein the one or more additional reveals of results are presented during play of an online game.
32. The method according to claim 1, further comprising an act of providing, by a first server associated with a first game, a result associated with the game of chance.
33. The method according to claim 32, further comprising an act of storing, in a memory of a computer system, the result associated with the game of chance.
34. The method according to claim 33, further comprising an act of associating the result with an indication of the ticket.
35. The method according to claim 34, wherein the indication of the ticket is unique among indicators of a plurality of tickets.
36. The method according to claim 32, wherein the first server further comprises a random number generator, and the random number generator performs an act of determining a set numbers associated with the issued ticket.
37. The method according to claim 32, further comprising an act of determining a set of winning numbers associated with the game of chance.
38. The method according to claim 37, further comprising an act of determining the result of the game of chance based on a comparison of the set of numbers associated with the issued ticket and the set of winning numbers.
39. The method according to claim 36, wherein the game of chance includes at least one of a Keno game and a bingo game, and the act of determining a set of numbers associated with the issued ticket comprises an act of selecting a predetermined number of numbers from a predetermined set of numbers.
40. The method according to claim 1, further comprising an act of permitting the player to redeem the issued ticket without playing the game on the different medium.
41. The method according to claim 15, wherein the sequence of reveals is determined by a predetermined game script.
42. The method according to claim 15, wherein the sequence of reveals is determined dynamically by a game playing computer system.
43. The method according to claim 41, further comprising an act of determining a predetermined game script where a magnitude of prizes awarded for reveals associated with later win opportunities are progressively greater than the magnitude of prizes associated with reveals associated with earlier win opportunities.
44. The method according to claim 41, further comprising an act of determining, for an issued ticket indicated as a losing ticket, a game script comprising an indication that the player was substantially close to winning.
45. The method according to claim 40, wherein the player must wait a predetermined time period before redeeming the ticket.
46. The method according to claim 40, wherein the player must wait until a specific event has been completed before redeeming the ticket.
47. The method according to claim 40, wherein the player is permitted to redeem the ticket online.
48. The method according to claim 47, wherein the player is permitted to redeem the ticket to play one or more additional online games.
49. The method according to claim 48, further comprising an act of receiving an access code for playing the one or more additional online games.
50. The method according to claim 49, wherein the access code is transmitted electronically to the player.
51. The method according to claim 1, wherein the player must wait until a specific event has been completed before gaining access to obtain results associated with the ticket.
52. The method according to claim 1, wherein the issued ticket discloses a number of game instances awarded to the player.
53. The method according to claim 1, wherein the prize total for the ticket is determined after the ticket is issued to the player.
54. The method according to claim 53, further comprising an act of determining an outcome associated with the ticket based on a drawing.
55. The method according to claim 54, further comprising an act of permitting the player to play the another game in response to the act of determining the outcome.
56. The method according to claim 1, wherein the prize total for the ticket is determined prior to issuing the ticket to the player.
57. The method according to claim 1, further comprising an act of downloading a game program, the game program, when executed, renders an interface of the blackjack game in an interface of a game-playing computer system.
58. The method according to claim 57, wherein the game program does not require an installation of one or more components on the game-playing computer system.
59. The method according to claim 57, wherein the game program executes within a browser program window in an interface of the game-playing computer system.
60. The method according to claim 57, wherein the game program is programmed using Macromedia Flash programming.
Description
RELATED APPLICATIONS

This application claims priority under 35 U.S.C. § 119(e) to U.S. Provisional Application Ser. No. 60/569,030, entitled “METHOD AND APPARATUS FOR CONDUCTING A GAME OF CHANCE,” filed on May 7, 2004, which is herein incorporated by reference in its entirety.

FIELD OF THE INVENTION

The field of the invention relates generally to lotteries and gaming, and more particularly, to systems for conducting lottery-based games or casino-based gaming.

BACKGROUND

There are many different types of games that are provided that involve the issuance of a lottery ticket to play a game of chance. Lottery tickets are sold through retailers using machines referred to as point of sale (POS) terminals. These tickets are generally printed at the POS terminal, and are usually issued for some lottery drawing to be performed at a later time. Examples of these types of lottery games of chance include traditional state lottery drawings and multi-state lottery drawings (e.g., PowerBall). Another type of lottery ticket, referred to in the art as instant lottery, includes a pre-printed scratch-type lottery ticket which includes a latex or similar coating that is scratched off by a purchaser (a player), revealing one or more game indicia and whether the player won the game or series of games as indicated on the ticket. The indication is generally “instant” in that the player knows, when they scratch off the ticket coating, whether or not they won the game.

There are many online games that can be played using a computer system coupled to a communication network (e.g., the Internet). These games may include traditional games of chance, games of skill, and casino-type games, among others.

Some systems combine lottery-type games and online games. In one such system, a lottery ticket is sold to a player, who then plays a further game using a computer system. In such a game system, the ticket sold to a player includes a code which is correlated to a game seed stored in a computer system upon which a computer game is played. The computer game determines the correlated game seed, and this game seed is mapped to a series of predetermined game states that lead to a predetermined outcome. That is, the code stored on the ticket includes the outcome. In another type of system, the code stored on the ticket is an encoded form of the lottery result, which is then revealed to the player at the end of play of an online game.

SUMMARY

New and more interesting game formats are needed for lottery and casino type games that keep players' interest and therefore result in continued and/or return players. According to one embodiment of the present invention, it is appreciated there is a great deal of effort and expense to introduce additional games, especially in the casino area. In particular, as each game is introduced, its features are scrutinized by regulators prior to introduction. It therefore would be beneficial to be able to reduce the regulatory effort in introducing new games that are exciting to players to play. To this end, according to one aspect of the present invention, a system is provided having two games, one of which is already approved by regulators whose outcomes are used to drive outcomes of another game. Because the outcome determination and odds of winning the other game are driven by a previously-approved game, the regulatory hurdles associated with releasing the other game are reduced.

In one aspect of the present invention, the player is permitted to play a computer-based game (referred to hereinafter as a “primary” game) during which the game playing system reveals results of another game (referred to hereinafter as a “secondary” game). This secondary game may be a casino or lottery-based game and, according to one embodiment, this secondary game is already approved by regulators. One such game is the well-known game of Keno. However, it should be appreciated that the secondary game may be any other type of game (e.g., a lottery game). The primary game may be any type of computer-based game, including games of skill and/or chance, such as card games, casino games, video games or any other type of game through which a result from another game may be revealed. In one aspect of the present invention, the play of the primary game that the player plays does not affect the outcome of the secondary game. In another aspect of the present invention, the secondary game result does not affect the outcome of the primary game played by the player.

In one example, the primary game involves some level of influence by the player on the outcome of the primary game. For instance, the primary game may be a game of skill. However, it should be appreciated that the primary game be a game based on chance, or combination of skill and chance. In one example, the primary game may be similar to the well-known game of blackjack. As is known, blackjack is a card game of skill and chance. Blackjack and similar card games involve one or more cards dealt to the player, and generally involve the player obtaining the best ranked hand as possible. In one aspect of the present invention, it should be appreciated that any blackjack game having any rules may be used. The player may be permitted to play the game of blackjack (or similar game), during which the result of the primary game is revealed over one or more instances of the blackjack game.

According to one aspect of the present invention, the blackjack game is combined with a second level game. Play of the second level game may proceed after some achievement level in the blackjack game. For instance, the player may play the blackjack game as discussed above, and in one embodiment, the second level may proceed after the player successfully plays a series of instances of the blackjack game. Alternatively, the player may play the blackjack game until completion, and at an ending of the blackjack game (e.g., the player quits, uses a control to automatically play the blackjack game, etc.), the player begins playing the second level game.

According to one aspect of the present invention, the result of the primary game is stored on a server coupled to a computer system upon which the game is played. In one example, the result is downloaded to the computer system prior to game play. The result may be in the form of intermediate results of each game instance that are displayed to the player at various points during game play. For instance, intermediate results may be displayed to a user during an instance of a blackjack game. For example, intermediate results may be shown to a player when a particular card is revealed, a particular outcome is achieved (e.g., the player obtains a blackjack) or other achievement during the play of a blackjack game.

In one embodiment of the present invention, the traditional game of blackjack or similar game is coupled with a second level game. Further, during the play of the blackjack game, one or more items are awarded to the player for use in the second level game. For instance, items are awarded when the blackjack game is played. In the example of the blackjack game, there may be an indication in a pay table that one or more card combinations provide the player with one or more items (e.g., item(s) that may be used with a second level game). For instance, the second level game may be a slot machine-type game, and one or more spins may be awarded to the player during play of the first level game. In one embodiment, a pay table is provided that correlates winning blackjack hands with a number of spins awarded to the player. According to one specific example, a player is awarded one spin for each winning blackjack hand. In another example, a pay table is provided that correlates winning blackjack hands with a number of points awarded to the player. For instance, if the player receives a winning hand, the player is awarded a spin of a slot machine game. If the player achieves a particular point total (e.g., 21 or a “blackjack”), that player may receive one or more items for use in the second level game.

The player may, in the first level game, accrue more than one item. In yet another example, if the player achieves a particular point value, the second level game may be initiated. In any of the examples, the player may or may not achieve the second level game. Of course, if the player is determined, prior to play, as receiving a prize, results received in the first level game may be adjusted so that the player proceeds to the second level game independent of the skill (or lack thereof) in playing the first level game. In one example, the player may begin game play of the first level with one item awarded to ensure that the player proceeds to the second level game.

In one embodiment of the present invention, a blackjack game played in a first level game is combined with a slot machine game played in a second level game. The player, in one example, collects one or more spins to be used in the slot machine game. As discussed, the player may be awarded one or more spins based on his/her play of the blackjack game. As the odds of winning the game of blackjack are at least in part, based on the skill of the player, the number of spins collected by any one player may vary according to the game played. The game program may adjust the results in the second level game according to the number of spins earned in the first level game. According to one aspect of the invention, the number of spins awarded to the player may be “fixed”, and therefore, the results of the blackjack game may be adjusted to yield particular outcomes. These outcomes may be adjusted depending on the game play by the player. In another example, the player may begin play in the first level game with one spin awarded to ensure that the player proceeds to the slot machine game.

Alternatively, items may be awarded with corresponding elements (e.g., a card associated with the first level game). This indication may be, for example, a graphical, textual, or other symbolic indication that the element contains an item. In one example, this indication may be the same or similar element used to indicate that there is a hidden item associated with the element. The type of hidden item may not, according to one embodiment, be known by the user until the hidden item is revealed during game play. In one example, when a card is drawn having the hidden item, the game program displays the hidden item to the player. The hidden item may be, for example, an item that is used to reveal prizes in a second-level game (e.g., a spin). Alternatively, the player may be awarded a prize (or not) with the revealing of each hidden item.

In another example, the first level game may contain more than one hidden item, and these items may be collected by the player as hidden items are revealed. When the game has ended, the player may use the one or more collected items in the second level game. In one example game, the items revealed during the game of blackjack are used to open hidden items in a second level game. For instance, the second level game includes a series of boxes (or other element type) which are opened (and their hidden items revealed) with items collected during the play of the blackjack game. However, it should be appreciated that the items may be any type of item that can be used in a second level game. In another example, the player may be presented a finite number of chances to open prize boxes that may reveal one or more prizes.

Prizes awarded during the second level of play may be, for example, a cash prize awarded for winning a particular game. It should be appreciated, however, that other prizes may be awarded (e.g., merchandise, credit, free play, etc.) and that the invention is not limited to any particular prize type.

According to one aspect of the present invention, prizes revealed during the second level game may be stored in a database of the server and downloaded to the client prior to play. In this example, the player may be allowed, when a ticket is purchased at a POS, the ability to play a number of instances of the game. Prizes may be awarded, for example, at each instance of the second level of the online game. To this end, the result of each prize may be stored in the database of the server, and may be indexed by an identifier of the ticket. For example, the identifier may be a serial number or other ticket-identifying information.

According to one aspect of the present invention, prizes are only awarded in the second level game. In another example, after a prize is revealed (or not) in the second level game, the player is permitted to play any remaining instances of the primary game (e.g., a slot-machine type game, blackjack game, etc.). According to another embodiment, the player may not be permitted to replay game instances after they have been played. To this end, a game-playing system may maintain a status of the game instances played by the player. The game-playing system may maintain other information, such as game play information, how prizes are revealed to the player, and other information that may be useful for assessing or auditing game play and playing experiences of the player.

Each instance of the game may include an associated prize (or not), and these prizes may be combined for an overall prize associated with the ticket. In one example, the prize associated with the first instance of the blackjack game and its second level is $10.

Each instance of the game may include an associated prize (or not), and these prizes may be combined for an overall prize associated with the ticket. In one example, the prize associated with the first instance of the blackjack game and its second level is $10. A prize associated with a second instance of the blackjack game and its second level is $15. The prizes associated with each instance of the blackjack game and its second level may be stored as an entry in the database of the server.

In an alternative embodiment, there is one instance of the blackjack game, wherein there are multiple win opportunities within the single instance. For example, in a single game, there may be win opportunities associated with certain letter spins of the slot machine game. When a spin associated with one of the win opportunities is performed, a prize may be (or not) revealed to the player. A combination of these revealed prizes may total to a total prize associated with a particular ticket. The result of each spin may be predetermined as discussed above to provide the overall prize.

As an alternative to each result of each game instance being predetermined, the result of each prize for each instance of the game may be determined dynamically by the client computer. For example, if the overall prize (e.g., $25) for the ticket is known, the client can determine (e.g., randomly) a distribution of winnings of the overall prize among game instances. In the example above, a play of the ticket on one computer could award a $25 prize among two game instances as follows: $5 prize for the first game instance and $20 for the second game instance. Another play of the ticket on the same or different computer may award a $25 prize differently among the two game instances (e.g., $10 for the first game instance, $15 for the second game instance, etc.). It should be appreciated, however, that the game may include any number of game instances, and the prize associated with each game instance may be stored in any storage location (e.g., at the client computer, at the server, etc.).

In another example system, prizes may be awarded in association with each item collected in the game (e.g., a collected item in a blackjack game). Therefore, prizes may be distributed among hidden items in the game grid as well as being distributed among game instances. As discussed, prize distribution may be stored in a database of the server, may be determined by the client (e.g., randomly), or may be stored at any location or be determined by any manner by the client.

According to another aspect of the present invention, an improved game experience is provided for revealing the result of an online game. As discussed above, a player purchases a ticket or other game piece at a POS or other location. On the ticket, multiple plays of an associated online game are provided with each ticket or other game piece. The player can play those multiple plays across a set of games. For instance, the set of games may include, for example, games of skill and/or chance as discussed above. Certain games may include one or more attempts (or opportunities) for winning prizes. These opportunities for winning may be associated with one or more prizes. For example, a player playing a slot machine may be awarded a certain number of opportunities to play a game (e.g., a game instance (or game play) or other opportunity to win a prize when playing a particular game instance). In the case of a slot machine game, the player may be given a particular number of spins of the slot machine game, and, as a result of each spin, the player may be awarded (or not) a prize. In one embodiment, the result of the overall game is predetermined, and a game experience is determined for each opportunity (e.g., spin) that results in a contribution to the result of the overall game.

According to one embodiment of the present invention, the type of game that is played is immaterial to the outcome revealed to the player. More particularly, the same outcomes associated with a particular ticket may be used to drive multiple types of games. This allows, for example, the gaming operator to offer multiple types of games with a single ticket, and allows the player to select which game(s) to play to reveal the outcomes associated with the particular ticket. For instance, the player may elect to play a slot machine game or other type of game for a first game instance of a ticket, and for a second instance, play a blackjack game. Of course, it should be appreciated that any type of game and other combinations of games are possible. In this manner, the player may be provided the flexibility to play particular games in which the player is interested, thereby increasing his/her interest and participation in the game. Further, the game operator is provided additional flexibility as new games may be introduced/substituted that are associated with the same ticket or other game piece.

According to one embodiment of the present invention, the outcome of the game is predetermined at the time of ticket printing, issuance, or purchase or shortly thereafter. That is, the game outcome associated with a particular ticket is available prior to, at the same time, or shortly thereafter the ticket is provided to the player, after which time the player is permitted to play any games to reveal the predetermined outcome. In another embodiment, outcomes associated with tickets issued to the player are determined some time after the ticket issuance (i.e., outcomes are “post-determined”). Such is the case with Keno or other drawing-based games wherein game outcomes are determined after ticket issuance. In such a game, players are permitted to obtain the outcome at a predetermined time, usually after the player has purchased the ticket. In one aspect of the invention, it may be beneficial to have a later activation of tickets, especially in the case of a ticket-based game where tickets are issued in some other gaming environment (e.g., a casino). It may be desirable to only permit the player to play such a game outside the gaming environment so as not to compete with other games. Additionally, it may be desirable to require the player to revisit the gaming environment to redeem the ticket and increase the chances that the player will purchase additional tickets or play other types of games offered in the gaming environment.

Also, according to another aspect of the present invention, a first game may be used to reveal the result of a second game. As discussed above, this second game may be one which is already approved by regulators. Such a system may be, for example, a game whose results are driven by a random number generator (or RNG as referred to in the art). One such game is the well-known game of Keno. Another game that may be used is the well-known game of bingo. Other games may be used to drive the result of an online game.

In one example, a Keno game and its associated system are used to generate reveal results which are revealed to a player during play of an online game. To this end, a Keno-based system may be used in conjunction with an online gaming system to present new and interesting online games whose outcomes are driven by results provided by the Keno system. In one particular example, a Keno system provides a correlation of a ticket identifier to a Keno game which is held at some predetermined time. As the Keno numbers are drawn, an outcome is produced associated with the particular ticket identifier and provided to an online gaming system. The online gaming system uses the produced outcome to render a new and interesting gaming experience within an online gaming environment. As discussed, such an environment may include online play of one or more online games of skill, chance, or combination thereof.

According to one embodiment of the present invention, wins are optimized across game instances associated with a ticket. For instance, a ticket may have a predetermined outcome (for example, awarding a prize of $50), that may be allocated across the game instances associated with that ticket. For example, in the case of winning $50 on a 5-play (5 game instances) ticket, it may be desired to allocate the wins across game instances to provide a particular game experience. For instance, the game experience of winning $50 may be distributed across five game instances (e.g., five separate games, respectively winning $5, $0, $0, $5, $40) to provide the player an early indication of winning. Also, the remaining game play of the game instances may be scripted to build the drama of the game experience while still retaining player interest. Such a scripted outcome is more interesting, according to one embodiment, as the player is presented an outcome in a way such that retains interest in the game. This is beneficial, as an overall result includes extending scratch-type games or other type of game experience beyond the point of sale, and beyond the instant (but fleeting) gratification associated with scratch-type or other instant ticket game experiences.

According to one embodiment, a player is permitted to wager and redeem bets at authorized locations (e.g., legal jurisdictions such as lottery retail establishments, casinos, and the like) while the online portion of the game may be played in any locale or jurisdiction. In such a case, the casino or lottery experience is extended to locations where otherwise lottery and/or casino games are not available. Thereafter, players return to the lottery or casino establishment to redeem their tickets thereby providing yet another opportunity to entertain the player.

According to yet another aspect of the present invention, winning results may be split across opportunities to win. One embodiment of the present invention relates generally to how wins are shown to the player across win opportunities. In one specific example, one embodiment relates to a method for revealing wins to a player across a play of multiple game instances that build excitement for the player and which holds the interest of the player in continuing to play the game. It is appreciated that the game experience may be made more compelling if wins are distributed among win opportunities in an interesting way.

Another method for maintaining the interest of players includes awarding additional opportunities to win with each ticket. For instance, one of the prizes awarded with a particular opportunity to win (e.g., during the play of the game instance) may be one or more additional opportunities to win. For instance, in a slot machine game, an issued ticket may be associated with five (5) spins. One of the prizes awarded with the ticket may include additional spins. At the time of initial ticket activation, it may be predetermined that the ticket is associated with these additional opportunities to win, and these additional opportunities may be associated with the issued ticket. The player, when playing the game, will obtain additional satisfaction in playing because the number of game instances to be played by the player are increased, and therefore, their opportunity to win is also increased. This may be beneficial to create a more realistic gaming experience (such as in casino slots) where additional spins may be awarded during casino play. However, unlike casino play wherein slot play can be continued from an online account or by placing additional bets to create a more continuous game experience, the additional spins are awarded to a single ticket.

In the case where an online game system is a Keno-based or other drawing-based systems wherein results are not predetermined, additional opportunities to win may be associated with the ticket in the form of additional numbers selected by a computer system and associated with the ticket at the time of a drawing. This may be performed, for example, by assigning one or more additional drawing entries as a prize itself in the pay table associated with the Keno or other drawing-based game. More particularly, the drawing entries may be awarded as prizes, which themselves are indexes into other entries in the same pay table. Such additional entries may correspond to one or more prizes. For example, when the drawing occurs, the additional plays are awarded to the drawing numbers associated with the ticket. These drawing numbers may be associated with a particular game instance, of which there may be many associated with one ticket. At the point when the ticket is activated by the result of the drawing and play of the online game is permitted, the player, upon the beginning of play of the ticket or a particular game instance, the player is awarded the additional plays (and therefore, any prizes) associated with these additional plays. The additional plays may be played as additional game instances, which themselves have additional reveal opportunities. Alternatively, additional reveal opportunities may be added to one or more other game instances to make game play more exciting.

In another example, additional opportunities to win are awarded to a ticket, but these additional opportunities are awarded for a future game instance. In one example, the game reveals, during a win opportunity (e.g., a spin, a reveal, etc.) in a first game instance, one or more win opportunities within a second game instance. These win opportunities may be redeemed and “added on” to the second game instance, or the win opportunities may be provided as part of a “free play” of an additional game instance. In the case of a game driven by a drawing-based system (e.g., Keno, bingo, etc.), additional win opportunities may be provided for game instances conducted at a later time. For example, in a first game, a player may be provided a “free play” of a game instance to be conducted (or available to be played) at a particular start time. To this end, the player may be provided an additional code that allows the player to play the game at the later time. In the case of a subscription-based system where a player subscribes to play more than one game, the player may have additional plays added to his/her existing subscription.

In another aspect of the present invention, winnings by a player may be redeemed online to allow the player to play further instances of the online game. For instance, the player, after receiving a prize when playing a particular game instance, is permitted to redeem the prize online. In one type of online redemption, the player is provided one or more additional game instances to be played. To this end, the player may be provided one or more access codes allowing the player to play the additional game instance(s). These additional access codes may be provided to the player in an interface of the game, by e-mail, or other method.

According to another aspect of the present invention, a method is presented for providing players an enhanced gaming experience. According to one embodiment, it is appreciated that it is beneficial to enhance players' interest in playing games, particularly losing ones. In one embodiment, an illusion is presented to players to provide the illusion of being very close to winning a particular game. For instance, in the case of a slot machine, the slot machine result may indicate, in a three-wheel slot machine, that the player received a winning combination of two of the first wheels, and only with the revealing of the last wheel does the player realize that he/she has lost the game. According to one aspect, it is realized that the losing game experience should compel the player to continue playing the game.

In another example system, prizes may be awarded in association with each item collected in the game (e.g., number of points in a slot machine type game). Therefore, prizes may be distributed among elements or levels during play as well as being distributed among game instances. As discussed, prize distribution may be stored in a database of the server, may be determined by the client (e.g., randomly), or may be stored at any location or be determined by any manner by the client.

According to another aspect of the invention, it is appreciated that conventional methods for playing online games of chance are not secure. In particular, because the result or outcome of the game or predetermined sequence of game states may be encoded on a ticket, the lottery game may be compromised if the winning codes are deciphered. Such a deciphering could occur, for example, by hacking a computer system associated with the online lottery and obtaining a list of winning tickets, or reverse engineering software (e.g., on a PC) where the winning codes or sequence of game states may be stored. Further, it is realized that in such conventional systems, the lottery ticket or the online game software and its data are single points of security failures in the system.

One aspect of the present invention relates to a method for conducting a game of chance. According to one embodiment, a more secure method is provided by which an online game may be played. Instead of placing a game seed that determines a sequence of game states on a ticket (e.g., an instant scratch or lottery ticket), the game states or outcomes may not be placed on the ticket. Rather, the outcomes may be stored in an online database. To this end, a code may be stored on the ticket, the code being used as a decryption key used to find the outcome stored in the database. In particular, there may be a mapping between an outcome code and a corresponding decryption key that is printed on the ticket.

Because the decryption key is placed on the ticket, unauthorized access to the online game is not permitted without the physical ticket. In another embodiment, a portion of the decryption key is placed on the ticket, and another portion is stored in a database associated with the online game. In this manner, security cannot be breached without having both portions of the key (either having the issued ticket portion or the online portion). Thus, a hacker may not compromise a lottery ticket database without the ticket, and, by virtue of having a winning ticket, other winning ticket numbers may not be determined. Access to the online portion of the key may be obtained, for example, by providing some other information (e.g., a serial number printed on the ticket). However, it should be appreciated that the information used to gain access to the online portion of the key need not be printed on the ticket—the information may be provided on some other medium or by another method.

The ticket may be, for example, a scratch-type lottery or “instant” ticket, pull-tab, or type of pre-printed ticket type. Alternatively, the ticket may be a printed lottery ticket as is known in the art, which is a ticket printed at a Point of Sale (POS), usually in the form of a lottery drawing ticket (e.g., PowerBall or other type lottery drawing game). Also, the ticket may be an electronic ticket issued by a computer system. It should be appreciated that the ticket may be any type of ticket issued in any form, and the invention is not limited to any particular ticket type method of issuing a ticket.

According to one aspect of the present invention, a method is provided for playing a game of chance. The method comprises acts of issuing a ticket to a player, the ticket including a code printed on a surface of the ticket, and providing for the player to play a blackjack game on different medium than the issued ticket, wherein the code is used to gain security access to obtain results of the game of chance. According to one embodiment, the act of issuing a ticket includes an act of issuing at least one of a lottery ticket, a scratch ticket, and a pull-tab ticket. According to another embodiment, the act of providing further comprises an act of providing a computer-based game which the player plays to reveal the results of the game of chance.

According to another embodiment, the act of providing a computer-based game further comprises an act of permitting access to the results of the game of chance by using the code as a decryption key to obtain the results. According to another embodiment, the method further comprises an act of storing, on a server, the results of the game of chance. According to another embodiment, the method further comprises an act of storing, in a database of a computer system, a portion of a decryption key, the portion being used along with the code by the computer system to obtain the results.

According to another embodiment, the act of providing includes an act of permitting access to a website to play the blackjack game. According to another embodiment, the method further comprises an act of obtaining, from the database of the computer system, the portion of the decryption key based on an identifier printed on the ticket. According to another embodiment, the identifier is a serial number associated with the ticket. According to another embodiment, the method further comprises an act of presenting, to the player, an interface in which the player is permitted to enter the code to obtain security access to the results.

According to another embodiment, the blackjack game includes a slot machine game. According to another embodiment, the blackjack game is a computer-based game involving a plurality of hands of the blackjack game, and wherein the player plays the plurality of hands of blackjack within an interface of the computer-based game. According to another embodiment, the ticket discloses the number of game instances of the blackjack game awarded to the player. According to another embodiment, the player is permitted to play, with each one of the game instances, a plurality of hands of blackjack.

According to another embodiment, the prize total for the ticket is predetermined. According to another embodiment, the sequence of reveals is predetermined. According to another embodiment, the reveals are randomly determined by the client. According to another embodiment, the sequence of reveals is stored in a database of a server. According to another embodiment, the method further comprises an act of revealing, to the player, an item associated with a second level game. According to another embodiment, the item is used to play a second level game.

According to another embodiment, the item is used by the player to reveal a prize won by the player. According to another embodiment, the item associated with the second level game is a spin provided in the first level game, and wherein the method further comprises acts of permitting the player, in the second level game, to spin a slot machine game, the slot machine game having an associated pay table, determining and displaying an outcome of the slot machine game, and awarding a prize to the player if the slot machine outcome matches at least one entry of the associated pay table.

According to another embodiment, the method further comprises an act of associating a spin achieved in a first level game with an outcome revealed in the second level game. According to another embodiment, the method further comprises an act of displaying, if the slot machine outcome matches the at least one entry of the associated pay table, the prize awarded to the player. According to another embodiment, the outcome is determined prior to play of the blackjack game. According to another embodiment, the outcome is independent of play of the blackjack game. According to another embodiment, the prize won by the player is at least one of cash, merchandise, and credit.

According to another embodiment, an indication of the prize won by the player is stored in a database of a server, and is downloaded to a computer presenting the computer-based game to the player. According to another embodiment, the method further comprises an act of associating, with the ticket, additional opportunities to win. According to another embodiment, the additional opportunities to win include one or more additional reveals of results associated with the game of chance. According to another embodiment, the one or more additional reveals of results are presented during play of an online game.

According to another embodiment, the method further comprises an act of providing, by a first server associated with a first game, a result associated with the game of chance. According to another embodiment, the method further comprises an act of storing, in a memory of a computer system, the result associated with the game of chance. According to another embodiment, the method further comprises an act of associating the result with an indication of the ticket. According to another embodiment, the indication of the ticket is unique among indicators of a plurality of tickets.

According to another embodiment, the first server further comprises a random number generator, and the random number generator performs an act of determining a set numbers associated with the issued ticket. According to another embodiment, the method further comprises an act of determining a set of winning numbers associated with the game of chance. According to another embodiment, the method further comprises an act of determining the result of the game of chance based on a comparison of the set of numbers associated with the issued ticket and the set of winning numbers.

According to another embodiment, the game of chance includes at least one of a Keno game and a bingo game, and the act of determining a set of numbers associated with the issued ticket comprises an act of selecting a predetermined number of numbers from a predetermined set of numbers. According to another embodiment, the method further comprises an act of permitting the player to redeem the issued ticket without playing the game on the different medium. According to another embodiment, the sequence of reveals is determined by a predetermined game script. According to another embodiment, the sequence of reveals is determined dynamically by a game playing computer system.

According to another embodiment, the method further comprises an act of determining a predetermined game script where a magnitude of prizes awarded for reveals associated with later win opportunities are progressively greater than the magnitude of prizes associated with reveals associated with earlier win opportunities. According to another embodiment, the method further comprises an act of determining, for an issued ticket indicated as a losing ticket, a game script comprising an indication that the player was substantially close to winning.

According to another embodiment, the player must wait a predetermined time period before redeeming the ticket. According to another embodiment, the player must wait until a specific event has been completed before redeeming the ticket. According to another embodiment, the player is permitted to redeem the ticket online. According to another embodiment, the player is permitted to redeem the ticket to play one or more additional online games.

According to another embodiment, the method further comprises an act of receiving an access code for playing the one or more additional online games. According to another embodiment, the access code is transmitted electronically to the player. According to another embodiment, the player must wait until a specific event has been completed before gaining access to obtain results associated with the ticket. According to another embodiment, the issued ticket discloses a number of game instances awarded to the player. According to another embodiment, the prize total for the ticket is determined after the ticket is issued to the player.

According to another embodiment, the method further comprises an act of determining an outcome associated with the ticket based on a drawing. According to another embodiment, the method further comprises an act of permitting the player to play the another game in response to the act of determining the outcome. According to another embodiment, the prize total for the ticket is determined prior to issuing the ticket to the player.

According to another embodiment, the method further comprises an act of downloading a game program, the game program, when executed, renders an interface of the blackjack game in an interface of a game-playing computer system. According to another embodiment, the game program does not require an installation of one or more components on the game-playing computer system. According to another embodiment, the game program executes within a browser program window in an interface of the game-playing computer system. According to another embodiment, wherein the game program is programmed using Macromedia Flash programming.

Further features and advantages of the present invention as well as the structure and operation of various embodiments of the present invention are described in detail below with reference to the accompanying drawings. In the drawings, like reference numerals indicate like or functionally similar elements. Additionally, the left-most one or two digits of a reference numeral identifies the drawing in which the reference numeral first appears.

BRIEF DESCRIPTION OF THE DRAWINGS

The accompanying drawings are not intended to be drawn to scale. In the drawings, each identical or nearly identical component that is illustrated in various figures is represented by a like numeral. For purposes of clarity, not every component may be labeled in every drawing. In the drawings,

FIG. 1 is block diagram of a system for conducting a game according to one embodiment of the present invention;

FIG. 2 is an example ticket that may be issued in association with a game according to one embodiment of the present invention;

FIG. 3 is a flow chart of a process for conducting a game according to one embodiment of the present invention;

FIG. 4 is a flow chart of a process for conducting a game according to another embodiment of the present invention;

FIG. 5 is a system for conducting a game according to according to one embodiment of the present invention;

FIG. 6 is a game interface according to one embodiment of the present invention; and

FIG. 7 is a game interface according to another embodiment of the present invention.

DETAILED DESCRIPTION

FIG. 2 shows an example ticket 201 that may be issued to a player. The player may scratch a surface of the ticket (in the case of a scratch ticket) to reveal one or more indications. These indications may include, for example, a serial number of the ticket, an access code, or other indication (or combination thereof) that may be used to access the online game. Alternatively, the ticket may be a pull-tab ticket or other ticket type suitable for presenting indications to a player.

The ticket may include other indications (e.g., a decryption key or portion thereof as described above that may be used to decrypt game results). Also, the ticket may indicate to a player the number of plays of a second game (e.g., as played by the player on a computer system). For instance, in the case of a slot machine game, the ticket may indicate the number of spins that a player may be awarded by the ticket. In the case of a blackjack game, the ticket may indicate the number of game instances (or plays) of the blackjack game that can be played by the player. Further, as discussed above, the player may be permitted to play any one of a number of offered games, and the player may select different games to play to reveal results associated with game instances. The ticket may be associated with one or more games, and there may be an indications on the ticket to which games (e.g., a PAC-MAN branded game) the ticket provides access. The ticket may be associated only with a single game (e.g., a single-branded game), or may be indicative of multiple games that can be played.

In one embodiment, ticket 201 includes a code 202 printed on a surface of the ticket that provides access to outcomes (e.g., prizes) stored on the server. As discussed, code 202 may also include, as an optional feature to increase security, a key that may be used to decrypt the outcome. This outcome may be stored in a database stored on a server system. Ticket 201 may also include a ticket identifier 203 used to identify the ticket, and which may be used to identify the outcome associated with the ticket. Further, ticket 201 may include a game indication 204 that relates information relevant to a game played on a computer system. For example, there may also be stored, on the ticket, an identifier that indicates, to the player, the number of plays associated with an online game. In one example, a player purchases a ticket at a retailer or other POS location.

The player then proceeds to play a game on a computer system. FIG. 1 shows an example system 100 according to one embodiment of the invention upon which a game may be played. The user (a player) 110 plays a game through an interface of a host computer system (e.g. host 101). Host 101 may be any type of computer system that is capable of playing a game. The host may be, for example, a general-purpose computer system (e.g., a personal computer (PC)) that connects to a network (e.g., the Internet). Other general purpose computer system types (e.g., a PDA, a cell phone, set-top box, or other system type) may be used to play the game.

The computer system may be coupled to a server system 103 through one or more communication networks 102. The server may provide a game program 109 that is executed by host 101 for playing the game. More particularly, game program 109, when executed, may provide an online game that can be played by a user through an interface associated with host 101. This online game may be, for example, a video slot machine, blackjack, or other online or casino-type game.

The game program may be stored, for example, in a computer-readable medium (e.g., a memory, storage, or other media) associated with server 103 that provides game programs. For instance, the game program may be stored on a web server and downloaded to a client computer over the Internet. Game program 109 may be one of a number of game programs associated with an online game experience. Different game programs may be selectively downloaded to the client, based on the type of game ticket issued, the game selected for play by the user, the type of client used, or other criteria.

Server 103 may also be a general-purpose computer system, or any other type of computer system capable of authenticating tickets, providing game programs, and performing other game-related functions. Further, it should be appreciated that various game functions may be performed by one or more server systems. Server 103 generally includes a processor 104 for executing server-based game functions. Server 103 may also include a memory 105 for storing data associated with game programs. Server 103 may also include one or more network interfaces 106 that couple server 103 to network 102, which permit server 103 to communicate with one or more hosts. Further, server 103 may include one or more storage entities 107, including disks or other media for storing data. In one embodiment, storage 107 is adapted to store one or more game programs 109 as discussed above. Server 103 may have any number or type of processor that executes an operating system and one or more application programs. In one embodiment, server 103 provides web server content to one or more clients for the purpose of accessing and playing the game.

Server 103 may also include a database 108 that is adapted to store one or more outcomes associated with a ticket or other gaming piece. As discussed, the outcome may be indexed using an identifier of the ticket.

FIG. 3 shows one example process for conducting a game according to one embodiment of the present invention. At block 301, process 300 begins. At block 302, a player is issued a ticket. As discussed, a player may purchase a ticket at a retailer or other POS location. At some later time and/or location, the player may play an online game on one or more computer systems (e.g., a PC or other computer system capable of playing games). For instance, at block 303, a host computer system (e.g., host 101) executes a game program. The game program may be, for example, an online game that includes one or more components downloaded over a communication network (e.g., the Internet).

As discussed, the ticket may include a code which is used to access the outcome of a game. This code may be printed on a face of the ticket as discussed above with reference to FIG. 2. In one example system, the player accesses a website that includes an interface in which the player may enter the code at block 304.

This interface may be, for example, used to access the game, or may be any other interface (e.g., an interface used to access a download website used for downloading game software (e.g., game program 109)). The interface may be programmed in one or more computer languages (e.g., an HTML, Java, Macromedia Flash, or other type interface) and may include a text entry box in which the player can input the code. The interface may include other ways of entering a code or other parameter (e.g., a glyph printed on a ticket) that allows the user to gain access to the game. It should be appreciated that the invention is not limited to any particular method for entering the code, or any format of the code, and that any type of code or method of entry may be used.

The player enters the code, and an outcome is determined at block 305 based on the code. More particularly, there may be a mapping between the code printed on the ticket and an outcome stored on the server. This code may be stored, for example, in a database structure stored in database 108 of the server. Database 108 may be, for example, a relational database, object database, flat file database, or other organizational entities used to store and maintain data. Further a listing of winning codes may be furnished to an organization that provides the game (such as, for example, a state-run lottery commission). The code may, as discussed above, include an optional decryption key that decrypts an entry stored on the server. This entry may indicate one or more outcomes of game instances.

The outcome of the game is then used by the online game to determine play of the game by the player at block 306. For instance, if the stored outcome is “Win $50,” the online game may present an outcome to the player that indicates that the player won a $50 prize. This presentation may be in the form of one or more reveals presented to the player while playing the online game at block 307. The presentation may be progressive, in that the ultimate outcome (e.g., “Win $50”) is achieved through a set of reveals or progressions through the online game. For example, in the case where a blackjack game is played wherein items (e.g., spins) are collected for playing in a second level game, such reveal outcomes of each instance of the blackjack game may be stored on the server.

As discussed, prizes may be distributed over game instances and/or items (or more generally, win opportunities) to maximize game interest and to entice the player to play each game instance associated with a particular ticket. For example, one approach may include providing to the player an early (relative in the series of game instances) indication of winning to keep the player interested. As the player plays more game instances, the magnitude of the prizes may be adjusted such that a level of game “drama” is increased. That is, prize values are adjusted among later game instances to provide relatively higher prize values in later games. Other approaches/distributions may be provided for increasing or maintaining game interest.

Once played, the player may redeem the ticket at the point of sale or other redemption location at block 308. Alternatively, the player may be permitted to redeem the ticket without playing the game. Redemption may be permitted, for example, after a predetermined time. For instance, the player may be permitted to redeem a ticket after a set time (e.g., 10 PM), a particular time period after ticket purchase (e.g., 24 hours) or other absolute or relative time. This may be the case for a Keno or lottery-based system, where a Keno or lottery result is made available at a set time after ticket purchase. Alternatively, tickets may be redeemed immediately after purchase. At block 309, process 300 ends.

Payouts may be determined by a pay table associated with the game. The number of tickets may be determined a priori, and a pay table that determines payouts may be allocated to the tickets. This allocation may be determined, for example, by shuffling the pay table and allocating results to tickets. The following is an example of a pay table that may be used with a game according to one embodiment of the invention:

    • Number of Tickets Issued: 2000

Ticket Price: $5

TABLE I
Example Payout Table
Number of Tickets Payout
1 $100
700  $10
500  $5
100  $1
600  $0

Game Operator Return: $300 (3%)-expenses

As shown in the example above, a certain number of tickets may be allocated as winning tickets having a particular payout (e.g., an outcome). Some tickets may have no payout associated with them, and some may only have a nominal payout (e.g., a small award amount, free ticket, etc.). A small number of tickets may include a large payout as compared to the magnitude of other payouts. It should be appreciated, however, that payouts are not limited to money, but other types of prizes may be awarded including merchandise, credit, loyalty points or any other representation of value.

The odds of winning may be the type of odds experienced in actual (rather than computer-based) games. Alternatively, the odds of winning may not necessarily be “natural” odds of winning any particular type of game, but rather, the odds may be adjusted to obtain the outcome desired (e.g., by the gaming operator). The odds of winning, number of winning tickets, amount of payout per ticket, or other payout parameter may be any amount or number, and the invention is not limited to any particular odds of winning, number of winning tickets, payout amount or type of payout. However, according to one embodiment, the overall odds of winning, amount and type of payout, etc. may be similar to a game previously approved by regulators (e.g., scratch ticket games, Keno, bingo, etc.) so that the use of an additional game to display an outcome associated with the previously-approved game is scrutinized much less by regulators, and as a result, the approval of the additional game is less burdensome. To this end, a system associated with the previously-approved game may provide ticket and outcome information to a system conducting an online game (e.g. server 103).

The code stored on the server (e.g., server 103) may be used to determine game play as played on the computer system. For instance, the game outcome may be “Win $50.” In the case of a slot machine-type game, the ticket may indicate that the player receives 10 spins of the slot machine. The outcome of each spin may be predetermined, and the game may retrieve information from the server indicating a predetermined sequence of game play as discussed above. In the case of a slot machine-type game, the predetermined sequence may indicate the winnings associated with each of the spins. In the case of a blackjack game, the outcome of each instance of the second level game may be stored on the server and retrieved prior to game play. In another example in the case of a single instance of a blackjack game, intermediate reveal outcomes to be displayed to the player during the single instance of the blackjack game may be stored on the server and retrieved when necessary. These outcomes may be revealed to the player at different points during play of the blackjack game. For instance, outcomes may be revealed when a player performs an action in the blackjack game (e.g., draws certain cards, obtains a “blackjack”, etc.) or performs an action (e.g., spins the slot machine) in the slot machine game, etc.

In another example, only the overall outcome is predetermined (e.g., the total winning associated with the ticket), and the sequence of game play may be determined when the game is played. In the example above where the player is indicated as winning $50 over 10 spins, the $50 winnings (and any intermediate losses) may be allocated to the player at any point over the 10 spins. In the case of the blackjack game, winnings may be allocated across game instances. In a further example, winnings may be allocated across items collected (e.g., spins) while playing the blackjack game. Because the number of items collected may vary depending on the skill of the player, the distribution of prizes among collected items may be determined during game play by the game playing system. Thus, according to one embodiment, the player's skill (or lack thereof) does not affect the overall outcome of the game. In one example, the player may be provided a single spin prior to play of the blackjack game.

This allocation may be determined by the server, the game software executing on the client, or a combination thereof. Further, the game play may be randomized in that a further play using the same ticket may yield a different sequence of game states leading to the same outcome. For example, in the case of a slot machine game as described above, a player may be indicated as winning $50, but the sequence by which the player attains the $50 winning outcome may be different depending on various factors. Such factors may include a randomization function that determines results of individual game plays (e.g., in the case of a series of “spins,” the result of each spin), or some other function. The series of intermediate outcomes may be stored in a database associated with the server as discussed above with respect to game outcomes. Also, the outcomes may be adjusted using a formula or rule-based approach during execution of the game to increase the game drama and heighten the game playing experience.

According to another aspect of the present invention, a player may purchase a ticket at a point of purchase (e.g., a convenience store) and the indication of a win/no win condition of the ticket is revealed on a different medium. For instance, a player purchases a scratch ticket in a convenience or other type of store. The prize that the player wins is not revealed on the scratch card itself, but rather the prize is revealed through another medium (e.g., on a home computer system, PDA, cell phone, etc.).

For instance, as discussed above, the player may be presented another game (e.g., a slot machine or blackjack game as described above) that reveals at least a portion of the prize. The underlying prizes available via the reveals may be predetermined, in that the outcome of the game may be stored in one or more systems. The scratch ticket may reveal different numbers of plays (e.g., pulls in the case of a slot-machine type game, or game instances of a blackjack game) the player receives.

In one aspect of the present invention, the ticket includes authentication information that is used to obtain the reveals. In one example, the scratch ticket contains a secret key which is used to decrypt the results that are revealed to the player. That is, according to one aspect, it is impossible to determine if and what a particular ticket wins without having possession of the ticket (and therefore the secret key). In another example, the scratch ticket could contain only a portion of the secret key. The other portion of the key may be stored, for example, on a server and retrieved from a database (e.g., file, relational database, etc.) based on, for example, the serial number of the card. Mappings of serial numbers of tickets to encrypted results can be provided to the lottery provider for additional audit control.

A process for performing secure access to outcomes is shown in FIG. 4. At block 401, process 400 begins. A server (e.g., server 103) may store a number of outcomes in encrypted form, each of which outcomes can be accessed by a respective code. These outcomes may be encrypted, for example, using any encryption method (e.g., symmetric, asymmetric encryption) as is known in the art. At block 402, a code is provided to the server (e.g., server 103).

This code may be, for example, a secret code (e.g., a symmetric key, a private key) printed on a ticket and provided to the server by a user through an interface of a computer system as discussed above. The received code may be transmitted between systems using a secure transmission method (e.g., SSL) as is known in the art. The received code is used at block 403 to decrypt the outcome stored on the server. This code may be any decryption key type that may be used to decode data, and may be of any format or length. The decrypted outcome may then be presented to a player at block 405. The outcome may be displayed using any method. For example, as discussed above, the outcome may be presented through one or more reveals presented to the player during play of an online game. At block 405, process 400 ends.

Another aspect of the present invention relates to a lottery-based software game that can be played over a network, such as the Internet. According to one embodiment, the system includes a purchase of a scratch-based or printed ticket by a player at a point of service (POS). A POS may be, for example, a place at which lottery tickets may be sold, including convenience stores or other locations where lottery products are provided. In an alternative system provided at a casino or other gaming establishment, a ticket may be sold to a player at the casino for play at a later time.

The player receives the ticket at the POS or other location, and proceeds to play a computer-based game at another location to reveal a result (or outcome) of the game. The computer-based game may be, for example, a casino-type game (e.g. slot machine, video blackjack) or other type of game, including amusement games or games of chance. In the case of the scratch or printed ticket, the result is not apparent to the player until the player plays the computer-based game. This game may be, for example, a software program that is downloaded and played over the Internet. Alternatively, other ways of accessing the online portion of the game may be used (e.g., PDA, cell phone or other method).

The ticket includes a code by which a player gains access to a result stored on a server that stores ticket information and results associated with each ticket. Such information may be predetermined at the time of ticket sale, or the results may not be known until a later time, after the ticket is issued to the player (e.g., in the case of a Keno, bingo, or other drawing-based system). According to one embodiment, the code is an access key (or a portion thereof) that is used to access the result stored on the server. Further, the result (stored in the server) may be encrypted. For example, the code may be a private key or a symmetric key. The key may be transmitted by a client computer system to the server for the purpose of decrypting the result using SSL or any other secure method.

Because the decryption key is stored on the ticket, the gaming system is safer, as a breach of security of either the tickets or the server does not provide access to result information. More particularly, access to the lottery ticket database may not be accomplished without the ticket (used to decrypt the result). Further, the tickets may not be correlated to results without the lottery ticket database (because the results are stored in the database, not on the tickets).

In another example of the system, a portion of the key used to decrypt results of the game is stored on the ticket, and another portion is stored in the database of the server. In this manner, it is assured that possession of either portion of the key may not compromise the results.

However, it should be appreciated that the system does not require SSL or any other encryption/decryption method, a decryption key on the ticket, or the stored result on the server to be encrypted. Rather, the game can be implemented with or without these features. That is, access to the outcome stored at the server may be performed using only the serial number or other ticket identifier printed on the ticket.

The scratch-based or printed ticket also includes a second serial number or other identifier (e.g., an access code) in addition to the serial number or other identifier which is correlated to results on the server. A ticket may include both a serial number and a ticket identifier used by the system. According to one embodiment, it is appreciated that there may be security issues with using the serial number of a printed ticket (as printed on the ticket) to correlate to win outcomes. That is, the lottery provider may not allow any entity outside of the lottery system to have the ability to correlate outcomes to serial numbers. To this end, another identifier (e.g., a separate ticket identifier or access code) may be provided on a ticket to allow the system to index into an outcome database.

In one example system that works in association with a lottery system, outcomes for a game may be predetermined to comply with lottery rules. In this case, outcomes are predetermined and stored in a database. In an alternative environment where results are not permitted to be predetermined (e.g., in a casino), but rather are determined at a later time (e.g., by a drawing or other method), a ticket issued by a system in such an environment may have an associated drawing time when a game may be played. In the case where the online game system is driven by a Keno game result, each ticket may be associated with a set of numbers in the Keno game, and the result of the Keno game is provided as the result for the online game. In one example, a computer system automatically picks numbers associated with the ticket at the point when the ticket is issued. Thereafter, when the Keno game occurs, the result of the Keno draw is provided to an online game system, which translates the Keno result to a game experience within another game (e.g., blackjack game, slot machine, etc.). It should be appreciated, however, that although the game of Keno may be used to drive an online game experience, other games (e.g., bingo) may be used.

The server (e.g., server 103) may be capable of accepting, from the user, an input of the serial number and decryption key, and in response, providing the results associated with the particular ticket. The result or outcome of the game may be displayed to the player in an interface of the computer system (e.g., a client computer system such as a personal computer (PC)) used to play the computer-based game. For example, the outcome of a series of plays associated with the ticket may be stored in the server, and provided to the client, and the series of outcomes may be presented to the player during play of the computer-based game.

In another embodiment of the system, a payout of the ticket may be encoded on the ticket. For instance, if the ticket is a $5 winner, the amount of the win may be encoded on the ticket. In the case of the casino-based version of the system, the payout may not be stored on the ticket (as the payout is not predetermined), but rather the purchase price of the ticket may be stored on the ticket, or some other identifier of the ticket.

As shown in FIG. 5, a system 500 may be provided having more than one server. For instance, a server 502 provided at the point of sale 501 is primarily responsible with issuing tickets to a user/player 506. To this end, server 502 may issue preprinted tickets or may issue tickets printed from an associated printer 505. Such tickets may include one or more identifiers as discussed above with reference to FIG. 2. As discussed, another system such as a Keno or lottery-based system may be used to provide results to an online game system.

In one version of system 500, the win/loss determination of a ticket may be driven by a later-occurring drawing. For example, a Keno-based, bingo-based, or other type lottery draw system may be used wherein the outcome of a particular game is not known until a future time (e.g., when a drawing occurs). In this case, the ticket identifier stored on the ticket may be an access code generated from ticket identifiers in the Keno-based system (e.g., by an intermediate system or the Keno server itself that can translate a Keno ticket identifier into another type of identifier).

Generation of an identifier separate from the Keno ticket identifier may be necessary for security reasons relating to the Keno system. More particularly, access to the Keno ticket identifiers may not be permitted by the system (e.g., the Keno server). In one example, a Keno system translates Keno ticket identifiers into access codes and results that are stored on the game server (e.g., server 503). Thereafter, clients (e.g., hosts 504A, 504B) access results stored on the server based on their respective access codes.

As discussed above, one or more hosts 504A, 504B (e.g., general purpose computer systems) may communicate with a server 503 over a network for the purpose of conducting a game. In one example, a host 504A renders a browser window by executing a browser program (e.g., the Internet Explorer browser program available from the Microsoft Corporation). A user/player 506 enters a URL address specified by an issued ticket in a window of the browser interface, and is directed to a website associated with server 503. This website may be rendered by, for example, a WWW server process (e.g., server 507) associated with server 503.

Player 506 may be instructed to enter an access code (and/or any other required information) to access one or more games in an interface presented through the browser. As discussed, server 503 may validate the received access code, and provide any results stored in a database associated with server 510. Once validated by server 503, the user may be permitted to play one or more games. These game may be, for example, be programmed using one or more programming languages (e.g., Macromedia Flash) and may be downloaded to host 504A and executed.

According to one aspect of the present invention, it may be beneficial to provide a game program that may be downloaded quickly to a client and played by a player without requiring any installation procedure, requiring operator (player) intervention, or delays in downloading large files. To this end, the game program may be programmed in a language supported by a majority of game playing systems (e.g., Macromedia Flash, etc.), and played without the need for downloading and installing large software components. In one specific example, the game program may execute within a browser program (e.g., the Microsoft Explorer browser program) window. In this manner, less-sophisticated players who have difficulty using computers and/or installing software may not be prohibited from playing the game. Of course, it should be appreciated that any programming method may be used that requires or does not require any installation procedure, and the invention is not limited to any particular programming method.

Also, outcomes associated with any games may be downloaded prior to game play. As discussed, examples of games include those that may be of the lottery-type (e.g., having a predetermined outcome) and those that are casino-based (e.g., having an outcome that is not determined at the time of sale of the ticket). In the case where a later drawing affects an outcome, a player may not be permitted to play the game until the drawing occurs (and until results are available at server 503). In the case of a drawing that affects outcomes, drawing results can be communicated from server 502 to server 503. In addition, server 502 may maintain a mapping from a ticket identifier (e.g., a serial number) to an access code provided on the ticket, and provide a mapping of outcome to access code when the drawing occurs. As discussed, such outcome information may be maintained in a database 510 associated with server 503 and may be accessed through a database server process 509.

As discussed, the payout of the lottery ticket may be displayed to a player in a number of ways. For instance, the payout of the ticket may be presented to the player through one or more reveals presented to a player during one or more plays of an online game.

For instance, in the case of a slot machine game, a player may be permitted, with the issue of a single scratch or printed ticket, a series of spins of the slot machine. The slot machine may, as the result of each of the spins, produce results that contribute to the overall payout to the player. For instance, after a single spin, a player may be presented an indication that he/she has won $5. The payout to the player as provided from the server database may be, for the series of spins, $50 overall, with particular outcomes for each spin. Additional spin results may provide the additional $45 that the player will receive. Additional spins may add, subtract, or have no affect on the contribution to the outcome of the game. These results of each spin of the slot machine game may be stored in the database of the server indexed by the ticket identifier, or may be randomly determined by the game program that renders the game. Further, as discussed above, the results of each spin may be “scripted” such that the game experience is more exciting to the player.

For example, in the case where the results of each spin are stored on the server, the series of results may be downloaded to the client at the beginning of the game as a series of entries, and the client may reveal each result as the player progresses through the series of spins. In the random method, results for each individual spin are not predetermined, but rather are determined by the client in a random manner. For instance, the actual outcomes of each spin may be randomly chosen among the possible combination of outcomes that may produce the required payout. In either case, the outcomes for each spin of the slot machine game is not stored on the ticket, but rather is stored at the server and downloaded just prior or during game play, or is determined randomly by the client. Alternatively, the client may determine the game experience based on a predetermined set of rules or formulas that, when an overall outcome is provided, allows the client to determine intermediate outcomes in a dynamic way.

Because the game play and outcome are scripted, a player may also not play the game (and possible secondary games) to actually win. A player may purchase a ticket, wait until the ticket may be redeemed, and go to a POS to find out (and if necessary, receive) his/her winnings. A ticket may be allowed to be redeemed after a predetermined period of time after the drawing independent of whether the player has played the game. A ticket may be able to be redeemed after a predetermined period of time, from almost immediately to seconds to days or any predetermined time. For tickets with results dependent upon results of a particular Keno game or other event, the ticket may not be redeemed until after the event has passed.

Finally, after play of the online game, the player is permitted to validate the ticket at any POS location (e.g., 501 (for example, a lottery agent, casino, or other gaming establishment) to redeem his/her winnings as indicated during the online portion of the game. According to one embodiment, players are permitted to redeem their winnings only after playing the online portion of the game. The player, by playing the online portion of the game, sets status information at the server (e.g., server 503). When the player attempts to redeem the ticket at the POS (e.g., 501), the status information may be checked, and the player is permitted to redeem his/her winnings. To this end, server 503 may communicate information back to server 502 relating to game play.

For instance, server 503 may collect information that indicates the sequence of game play performed at the client, and other player tracking information. In one example, tickets may be associated with a particular player, and the player may be awarded loyalty points or other credit for playing the game.

Taking a blackjack game, a player is issued a ticket at a POS to play one or more instances of the blackjack game. The ticket indicates an access code, and the player uses this access code to gain access to the system (e.g., from a host coupled to server 503 through the Internet). The player enters the access code in a user interface, and, once validated, is permitted to play the blackjack game.

In one example, the blackjack game is the well-known game of blackjack (commonly referred to as “21”), which is a card game involving some level of skill and chance. The object of blackjack is to obtain a hand closer than a dealer's hand to a point total of 21 without going over. This is accomplished by the player receiving cards (a “hand”) whose values are added to determine a point total of the player's hand. Initially, the player receives two cards, and the player is presented, in most cases, the option to take an additional card (or “hit”). If the player's point total is sufficiently less than 21 or that of the dealer, the player may choose to take one or more additional cards. If the player exceeds a point total greater than 21, the player loses (referred to as a “bust”). According to one embodiment, the player is permitted to play multiple hands of blackjack, and following the play of the multiple hands is permitted to play in a second level game.

Optionally, the player is permitted to play, based on a single access code (and ticket), any one of a number of games available from server 503. Such an option may allow a player to play different games for each game instance associated with the ticket.

FIG. 6 shows an example game interface according to one embodiment of the present invention. According to one embodiment of the present invention, the blackjack game includes a two-level game having an interface 601 that shows the first level game. In one example, the first level game includes, at least initially, two cards dealt to the player. Similarly, the dealer is dealt two cards, one face up and one face down. Each card (e.g., cards 602) includes indicia (e.g., indicia 603 identifying a card rank) that identifies the card type and value. In the well-known game of blackjack, a standard deck of playing cards (52 cards) is used. However, it is appreciated that more or less cards (e.g., jokers) may be used.

In the traditional game of blackjack, card ranking is as follows:

    • An Ace counts as either 1 or 11 (whichever benefits the player).
    • Cards from 2 through 9 are valued as indicated.
    • A 10, Jack, Queen, and King are each valued at 10.
    • Suits of the cards do not have any meaning in the game.
      Cards received by the player are totaled, and the player is presented an indication of the total in interface 601.

As in traditional blackjack games, there may be one or more hands. As shown in the example, the player may be permitted to play ten (10) hands of blackjack, although any number of hands may be permitted. The player continues to play each hand, trying to obtain one or more spins for use in the second level game. An indicator may be provided to show the player the status of play (e.g., the number of hands played) within the first level game.

According to one embodiment, a version of blackjack is played where the player is permitted to play consecutive single hands (e.g., no splitting of hands) without wagering for the purpose of obtaining spins for use in a second level game. To this end, interface 601 includes a control 604 (e.g., a “DEAL” button) to initiate a hand of blackjack. Two cards are dealt to the player and dealer, respectively as described above, after which, the player is permitted to stand (i.e. stay with the cards currently dealt to the player) or receive additional cards. The player may receive additional cards by selecting control 605 (e.g., a “HIT” button) within interface 601. After the player stands (or busts), the dealer plays their hand, and an indication 606 is presented indicating whether the player wins or loses the game.

Although the example discussed above uses a particular blackjack game, it should be appreciated that the blackjack game may be any type or version, having any number and type of valid cards and rules, and it should be appreciated that the invention is not limited to any particular blackjack game version, rules, number, and type of cards. For instance, a version of blackjack used me include other features, such as wagering, splitting of hands, doubling down, insurance, etc.

If the player wins the game, the player may be awarded one or more spins for use in a second level game. If the player is awarded a prize, the game program may indicate to the player that he/she has won (e.g., by indicator 606) along with any indication of any prizes won. Interface 601 may also include an indicator that shows a running total of any prizes won within the game instance. Interface 601 may include a spin indicator 607 that indicates the number of spins accrued by the player during play of one or more hands of blackjack.

Interface 601 may also include a number of controls to assist the player in playing the blackjack game. For instance, a quit control 608 (e.g., a “QUIT” button) may be provided that, when selected by the player in interface 601, exits the game and shows any winnings to the player. Optionally, interface 601 may include a separate control to allow the player to proceed to the second level game.

Prizes may be awarded in the first level game, the second level game, or both. In one example, one or more win opportunities may be associated with the first level game. The win opportunities may be revealed to the player when, for example, a particular card or card combination is achieved, or other aspect is achieved in any of the first or second level games, either collectively or individually. Optionally, there may be an indicator that shows the player any prizes he/she may have won during play of the first level game. As discussed above, results of win opportunities may be stored in a server and downloaded to a game-playing computer system prior to play of the game, may be determined dynamically by the game-playing computer system, or may be determined in any other manner.

However, it should be appreciated that although the game of blackjack involves some level of skill, the play of the blackjack game does not affect the prize awarded to the player. Rather, the play of the blackjack game is independent of the prizes awarded to the player which are revealed to the player during the play of the blackjack game or the second level game (e.g., a slot machine game).

In one example game, prize values are associated with each of the items, and prizes are awarded (or not) in the second level game. FIG. 7 shows an interface 701 according to one embodiment of the present invention associated with a second level game. Interface 701 may be shown within the same (e.g., in a same window, screen, etc.) interface as interface 601. Alternatively, interface 701 may be presented in a different interface of the game-playing computer system.

In one embodiment, a slot machine game is presented in interface 701. A set of indicia (e.g., indicia 703) positioned across a number of reels (e.g., reel 707) along one or more lines (e.g., pay line 704) may correspond to a combination of indicia that are matched to points in a pay table (e.g., pay table 702). The pay table may indicate, for instance, a correlation between combinations of indicia and awarded prize (or credit) totals. In one example shown in FIG. 7, such indicia may include types of objects, when matched in a particular combination, yield the player a prize. If the indicia across one or more lines match that indicated by the pay table, the player may be awarded a corresponding prize indicated by the pay table.

As discussed, interface 701 includes a pay table 702 that associates spin outcomes along a payline (e.g., payline 704) to prizes that may be potentially won in the second level game. For instance, pay table 702 associates certain combinations of symbols with prize values. Prizes won may be correlated with outcome entries stored at a server and downloaded to a game playing system prior to play. In another example, the game playing system may dynamically determine the outcome of each spin in the second level game to produce a predetermined overall outcome. Interface 701 may also include an indication of the remaining spins (e.g., by indicator 710) or other items remaining to be played by the player in the second level game.

According to one aspect of the present invention, the player may be presented an indication of a “near miss”, in that the combination presented by the reels is close to a winning combination. According to another embodiment, the combination presented to the player may be close to a winning combination that has a significant prize.

After play of the second level game, game play is returned by the game program to another instance of the first level game (e.g., the blackjack game). The player may, however, choose to play a different game (e.g., a card game or other game) at the conclusion of any particular game instance. The player may be permitted to play further instances of the blackjack game, with each level of the blackjack-type game leading to a second level wherein prizes are revealed. These intermediate prize amounts that are revealed with each instance of the blackjack game, as discussed above, may be stored in a database of the server, and provided to the client prior to or during game play. Alternatively, intermediate prize amounts may be determined at the client in a random manner (e.g., by randomly selecting a possible combination of intermediate prize amounts that total the overall prize awarded to the player). In another example, a game may be determined dynamically by the game system or client based on one or more rules. These rules may be tailored so that the overall result is revealed by the game system in an interesting way.

For instance, the ticket may have an overall prize value of $50, and the prize awarded at each instance of the blackjack game may accumulate to form the $50 prize. There may be a finite number of combinations based on the number of game instances to achieve a $50 prize, and the actual game experience presented to the player may be a random selection of the finite outcomes. In any case, the result of each game instance is either stored at the server or is determined randomly or dynamically by the client as discussed above.

According to one aspect of the present invention, it is realized that the time at which tickets are activated (and therefore, may be played) is important. In the case of a casino-based game, where tickets are issued at the casino, it may be beneficial to include a delay between the purchase of a ticket and a possible redemption of the ticket so that the game play associated with the ticket does not compete against other games offered by the casino (e.g., floor games). For example, in the case of a slot machine game, it may be preferable that such a game be activated after the player leaves the casino, or otherwise is not playable while in the casino so as not to compete with other types of slot machine games or other game types offered by the casino.

Further, another benefit of introducing a delay between ticket issuance and activation includes increasing the likelihood that the player plays the game at another location (e.g., at home), requiring the return of the player to the ticket redemption location to redeem his/her winnings. Because the player needs to return to the redemption location (which may be a casino), the possibility that the player will purchase additional tickets or play other types of games offered at the redemption location is increased.

According to one embodiment of the present invention, a blackjack game is conducted that may include the following additional aspects, either alone or in combination:

    • Upon entering the game (e.g., by selecting a “DEAL” button in a game interface), the player is dealt two cards face up.
    • Selecting the “DEAL” button causes the following card dealing sequence to occur:
      • One card is dealt to the player's hand, face up
      • One card is dealt to the dealer's hand, face down
      • A second card is dealt to the player's hand, face up
      • A second card is dealt to the dealer's hand, face up
    • A box is displayed over both sets of up cards. This box contains a sum of the face up cards. In other words, for the dealer, when there is only one face up card, the box displays that card value only.
    • In one example, the hand begins with the player playing his/her hand first.
    • The player is permitted to choose either a “HIT” button to receive another card or a “STAND” button to play with the current set of cards received by the player.
    • If the player is dealt a 21, then the “HIT” button is not presented as an option (e.g., the control is grayed out in the interface). At a point after the player wins or loses the hand (e.g., after the dealer's hand is played), in place of the “STAND” button is presented a “DEAL” button to allow the player to proceed to another hand of blackjack.
    • Selection the “HIT” button causes one card to be dealt to the player, face up.
    • As cards are dealt, the box containing the sum of the cards is shifted to the right to remain over the final card in the grouping.
    • The player is permitted to select the “HIT” button as many times as he/she wants as long as his/her hand value is less than 21. When the player's hand goes over 21, the player is not permitted to make a further selection of the “HIT” button.
    • If the player's hand does not go over 21, he/she is permitted to select the “STAND” button at any point. Doing so causes game play to move on to the dealer.
    • The game play does not move on to the dealer until the player has selected the “STAND” button or has busted (gone over 21).
    • When it is the dealer's turn to play, the face down card is turned face up and the sum of both cards is displayed in the interface (e.g., in a box).
    • If the dealer's hand is less than 17, the play of the dealer is programmed to take cards from the deck (i.e., shoe), one at a time, until the dealer's hand is 17 or higher.
    • Once the dealer is finished playing his hand, the game program determines a winner based on the hands of the dealer and the player, and indicates, in the game interface, the winner of the hand.
    • The indication of the winning hand may be presented, for example, in a text area at the bottom of the game interface. Also, the indication may be presented in a boxes displayed on top of the cards of the player and the dealer.
    • The player is permitted to select the “DEAL” button to proceed to the next hand.
    • In one example, a single button toggles between “DEAL” and “STAND” depending on what state the game is presently in.
    • If the player wins the hand, the player earns one spin to be used in a second level game. In one example, the second level game is a slot machine game.
    • In one example, if the player earns a blackjack (a ten or face card and an Ace), the player earns two (2) spins to be used in the second level game.
    • If the hand is a tie (referred to as a “push”) then the game program replays the hand.
    • In one example, a player begins the game with one spin earned, ensuring that the player advances to the second level game.
    • In one example, the player receives a total of 10 hands in the game.
    • Once the hands have all been played, the player advances to the second level game. In one example, the second level game is a slot machine game.
    • The prize reels animate to fill the entire game screen.
    • When the player selects a “SPIN” button, the reels start spinning.
      • In one example, there are three reels, with one payline in the center.
      • The winning combinations and their dollar values are listed above the prize reels in a pay table.
    • The reels stop one at a time, from left to right.
    • If the player makes a valid match on the prize reels, the symbols animate to indicate the win.
    • The amount won appears in a prize box.
    • At the conclusion of the second level game (e.g., after all of the spins have been used by the player), the player is presented an indication that the second level game is over and an indication of any prize(s) awarded.
    • The overall result (e.g., payout) for purchasing a ticket may be predetermined (as in a scratch or other type of instant lottery game) or may be determined by a later event (such as a lottery, Keno, or bingo draw) that occurs after ticket issuance.

Having thus described several aspects of at least one embodiment of this invention, it is to be appreciated that various alterations, modifications and improvements will readily occur to those skilled in the art. Such alterations, modifications, and improvements are intended to be part of this disclosure, and are intended to be within the spirit and scope of the invention. Accordingly, the foregoing description is by way of example only.

Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US7806761Jun 12, 2006Oct 5, 2010IgtMethods and systems for determining and selling wagering game outcomes to be viewed remotely
US7824259Jul 5, 2006Nov 2, 2010IgtMethods and apparatus for facilitating remote viewing of gaming outcomes
US7846017Jan 6, 2006Dec 7, 2010IgtMethods and apparatus for facilitating remote viewing of gaming outcomes
US7871325Jan 11, 2005Jan 18, 2011Okuniewicz Douglas MMeans for generating a supplement bonus for an electronic gaming device
US7922577Jan 10, 2005Apr 12, 2011Okuniewicz Douglas MGaming device and secure interface
US8038520Jun 12, 2006Oct 18, 2011IgtMethods and systems for determining and selling wagering game outcomes to be viewed remotely
US8038523Jun 12, 2006Oct 18, 2011IgtMethods and systems for determining and selling wagering game outcomes to be viewed remotely
US8147309Aug 10, 2006Apr 3, 2012Gtech Rhode Island CorporationSystem and method for providing a table poker wagering game
US8152645May 20, 2009Apr 10, 2012IgtRemote gaming environment
US8366531Jan 17, 2006Feb 5, 2013IgtMethods and systems for determining and selling wagering game outcomes to be viewed remotely
US8550901 *May 26, 2006Oct 8, 2013IgtWagering game benefits redeemable at another gaming device
US8784175Jan 30, 2013Jul 22, 2014IgtMethods and systems for determining and selling wagering game outcomes to be viewed remotely
US20090239618 *Sep 8, 2008Sep 24, 2009Aruze Gaming America Inc.Slot Machine
Classifications
U.S. Classification463/16
International ClassificationG07F17/32, A63F3/06, A63F9/24
Cooperative ClassificationA63F3/06, A63F3/0665, G07F17/3248, A63F3/0625, A63F3/0655, G07F17/32, A63F2003/067
European ClassificationG07F17/32, G07F17/32K4, A63F3/06
Legal Events
DateCodeEventDescription
Feb 16, 2011ASAssignment
Effective date: 20100805
Owner name: SCIENTIFIC GAMES HOLDINGS LIMITED, IRELAND
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:GAMELOGIC INC.;REEL/FRAME:025801/0474
Aug 6, 2010ASAssignment
Free format text: TERMINATION AND RELEASE OF SECURITY INTEREST IN PATENT RIGHTS;ASSIGNOR:VELOCITY VENTURE FUNDING, LLC (F/K/A VELOCITY FINANCIAL GROUP, INC.);REEL/FRAME:024794/0450
Effective date: 20100805
Owner name: GAMELOGIC INC., MASSACHUSETTS
Free format text: TERMINATION AND RELEASE OF PATENT SECURITY AGREEMENT;ASSIGNOR:SANKATY CREDIT OPPORTUNITIES IV, L.P.;REEL/FRAME:024794/0584
Nov 20, 2009ASAssignment
Owner name: SANKATY CREDIT OPPORTUNITIES IV, L.P., MASSACHUSET
Free format text: SECURITY AGREEMENT;ASSIGNOR:GAMELOGIC INC.;REEL/FRAME:023546/0388
Effective date: 20091119
Owner name: SANKATY CREDIT OPPORTUNITIES IV, L.P.,MASSACHUSETT
Free format text: SECURITY AGREEMENT;ASSIGNOR:GAMELOGIC INC.;US-ASSIGNMENT DATABASE UPDATED:20100204;REEL/FRAME:23546/388
Free format text: SECURITY AGREEMENT;ASSIGNOR:GAMELOGIC INC.;US-ASSIGNMENT DATABASE UPDATED:20100223;REEL/FRAME:23546/388
Free format text: SECURITY AGREEMENT;ASSIGNOR:GAMELOGIC INC.;US-ASSIGNMENT DATABASE UPDATED:20100311;REEL/FRAME:23546/388
Free format text: SECURITY AGREEMENT;ASSIGNOR:GAMELOGIC INC.;US-ASSIGNMENT DATABASE UPDATED:20100413;REEL/FRAME:23546/388
Free format text: SECURITY AGREEMENT;ASSIGNOR:GAMELOGIC INC.;US-ASSIGNMENT DATABASE UPDATED:20100525;REEL/FRAME:23546/388
Free format text: SECURITY AGREEMENT;ASSIGNOR:GAMELOGIC INC.;REEL/FRAME:23546/388
Dec 12, 2008ASAssignment
Owner name: VELOCITY FINANCIAL GROUP, INC., ILLINOIS
Free format text: SECURITY AGREEMENT;ASSIGNOR:GAMELOGIC INC.;REEL/FRAME:021965/0840
Effective date: 20081119
Owner name: VELOCITY FINANCIAL GROUP, INC.,ILLINOIS
Free format text: SECURITY AGREEMENT;ASSIGNOR:GAMELOGIC INC.;US-ASSIGNMENT DATABASE UPDATED:20100223;REEL/FRAME:21965/840
Free format text: SECURITY AGREEMENT;ASSIGNOR:GAMELOGIC INC.;US-ASSIGNMENT DATABASE UPDATED:20100525;REEL/FRAME:21965/840
Free format text: SECURITY AGREEMENT;ASSIGNOR:GAMELOGIC INC.;REEL/FRAME:21965/840
Apr 14, 2005ASAssignment
Owner name: GAMELOGIC, INC., MASSACHUSETTS
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:KANE, STEVEN N.;HARDY, DOW;HERRMANN, MARK E.;AND OTHERS;REEL/FRAME:016070/0550;SIGNING DATES FROM 20050323 TO 20050330