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Publication numberUS20050282609 A1
Publication typeApplication
Application numberUS 11/185,067
Publication dateDec 22, 2005
Filing dateJul 20, 2005
Priority dateJul 8, 1997
Also published asUS7056215, US7108603, US7575516, US7582014, US7625283, US8636586, US8663000, US20050119047, US20050176488, US20060148558, US20060166730, US20060223614, US20070111785, US20100009740, US20120094736, US20130288783, US20140135099, WO1999003078A1
Publication number11185067, 185067, US 2005/0282609 A1, US 2005/282609 A1, US 20050282609 A1, US 20050282609A1, US 2005282609 A1, US 2005282609A1, US-A1-20050282609, US-A1-2005282609, US2005/0282609A1, US2005/282609A1, US20050282609 A1, US20050282609A1, US2005282609 A1, US2005282609A1
InventorsScott Olive
Original AssigneeAristocrat Leisure Industries Pty Ltd.
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Slot machine game and system with improved jackpot feature
US 20050282609 A1
Abstract
Certain embodiments provide a method and system for awarding a progressive prize. The system includes a bank of gaming machines accepting different bets per play as selected by a player. A random number is selected from a predetermined fixed range of numbers that does not change during play of a gaming machine. The player is allotted one or more numbers for each credit bet. The allotted numbers represent a subset of the predetermined fixed range of numbers. A feature game is triggered for the progressive prize based on a numerical comparison between the selected random number and the number(s) allotted to the player. Certain embodiments provide a trigger condition for a feature outcome based on an event having a probability related to credits bet per game at a gaming machine. A probability of success in the feature game may be higher than a probability of success in the base game.
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Claims(23)
1-80. (canceled)
81. In a network of gaming machines, each of said gaming machines having a user interface activatable by the player to affect game display, each of said gaming machines being capable of accepting different wager amounts made by a player, a method of awarding one of a plurality of progressive prizes upon the occurrence of a trigger condition, comprising:
making a wager at a particular gaming machine in the network of gaming machines;
initiating a first main game at said particular gaming machine;
determining the trigger condition as a result of said first main game being initiated;
triggering a second game to appear at said particular gaming machine in response to said determining of said trigger condition, the outcome of said second game determining which one of said plurality of progressive prizes has been won;
displaying said second game to the player at said particular gaming machine in response to said triggering;
activating said user interface at said particular gaming machine by said player during said displaying of said second game to affect the display of said second game;
identifying to the player which one of said plurality of progressive prizes has been won; and
awarding said one of said plurality of progressive prizes that has been won.
82. The method of claim 81, wherein said trigger condition occurs upon an event having a probability of occurrence dependent on the amount of the wager made at the gaming machine.
83. The method of claim 81, wherein said step of determining the trigger condition includes:
(1) selecting a random number from a predetermined range of numbers;
(2) allotting a plurality of numbers from the predetermined range of numbers in proportion to the amount of the wager made at said gaming machine; and
(3) indicating the occurrence of the trigger condition if one of the allotted numbers matches the selected random number.
84. The method of claim 81, wherein said second game appears at the completion of said first main game.
85. The method of claim 81, wherein said step of identifying occurs at the completion of said second game.
86. The method of claim 81, wherein said step of triggering a second game includes awarding more than one game.
87. The method of claim 81, wherein said second game has a higher probability of success than said first main game.
88. In a gaming machine, said gaming machine having a user interface activatable by a player to affect game display, said gaming machine being capable of accepting different wager amounts made by the player, a method of awarding one of a plurality of progressive prizes upon the occurrence of a trigger condition, comprising:
allowing a wager to be made at said gaming machine;
initiating a first main game at said gaming machine;
determining the trigger condition as a result of said first main game being initiated;
triggering a second game to appear at said gaming machine in response to said determining of said trigger condition, the outcome of said second game determining which of said plurality of progressive prizes has been won;
displaying said second game to the player at said gaming machine in response to said triggering;
activating said user interface at said gaming machine by said player during said displaying of said second game to affect the display of said second game;
identifying to the player which of said plurality of progressive prizes has been won; and
awarding said which of said plurality of progressive prizes that has been won.
89. The method of claim 88, wherein said trigger condition occurs upon an event having a probability of occurrence dependent on the amount of the wager made at the gaming machine.
90. The method of claim 88, wherein said step of determining the trigger condition includes:
(1) selecting a random number from a predetermined range of numbers;
(2) allotting a plurality of numbers from the predetermined range of numbers in proportion to the amount of the wager made at said gaming machine; and
(3) indicating the occurrence of the trigger condition if one of the allotted numbers matches the selected random number.
91. The method of claim 88, wherein said second game appears at the completion of said first main game.
92. The method of claim 88, wherein said step of identifying occurs at the completion of said second game.
93. The method of claim 88, wherein said step of triggering a second game includes awarding more than one game.
94. The method of claim 88, wherein said second game has a higher probability of success than said first main game.
95. In a gaming machine, said gaming machine having a user interface activatable by a player to affect game display, said gaming machine being capable of accepting different wager amounts made by the player, a method of awarding one of a plurality of prizes upon the occurrence of a trigger condition, comprising:
allowing a wager to be made at said gaming machine;
initiating a first main game at said gaming machine;
determining the trigger condition as a result of said first main game being initiated;
triggering a second game to appear at said gaming machine in response to said determining of said trigger condition, the outcome of said second game determining which of said plurality of prizes has been won;
displaying said second game to the player at said gaming machine in response to said triggering;
activating said user interface at said gaming machine by said player during said displaying of said second game to affect the display of said second game;
identifying to the player which of said plurality of prizes has been won; and
awarding said which of said plurality of prizes that has been won.
96. The method of claim 95, wherein said trigger condition occurs upon an event having a probability of occurrence dependent on the amount of the wager made at the gaming machine.
97. The method of claim 95, wherein said step of determining the trigger condition includes:
(1) selecting a random number from a predetermined range of numbers;
(2) allotting a plurality of numbers from the predetermined range of numbers in proportion to the amount of the wager made at said gaming machine; and
(3) indicating the occurrence of the trigger condition if one of the allotted numbers matches the selected random number.
98. The method of claim 95, wherein said second game appears at the completion of said first main game.
99. The method of claim 95, wherein said step of identifying occurs at the completion of said second game.
100. The method of claim 95, wherein said step of triggering a second game includes awarding more than one game.
101. The method of claim 95, wherein said second game has a higher probability of success than said first main game.
102. The method of claim 95, wherein at least one of said plurality of prizes comprises a progressive prize.
Description

The present invention relates to apparatus for use with a system of linked poker machines and in particular the apparatus provides an improved jackpot mechanism for use with such a poker machine system.

BACKGROUND OF THE INVENTION

Many schemes have been devised in the past to induce players to play slot machines including schemes such as specifying periods during which jackpot prizes are increased or bonus jackpots paid. Other schemes involve awarding an additional prize to a first player to achieve a predetermined combination on a poker machine. These methods, while effective, add to club overheads because of the need for additional staff to ensure that the scheme is operated smoothly.

More recently, with the advent of poker machines linked through electrical networks it has been possible to automatically generate jackpot prizes on the basis of information received from the machines being played which are connected to the system and one such prior art arrangement, commonly known as “Cashcade™”, counts turnover on all machines in the network, increments a prize value in accordance with the turnover and pays the jackpot prize when the count reaches some predetermined and randomly selected number. In a more recent prior art arrangement, each game played on each machine in a gaming system is allocated a randomly selected number and the prize is awarded to a machine when the game number it is allocated matches a preselected random number.

In another recent prior art arrangement, the winning machine is selected by randomly selecting a number at a point in time and decrementing the number as games played on the system are counted until the number is decremented to zero at which time the game (or associated machine) causing the final decrement is awarded the jackpot.

With some prior art combination based trigger arrangements there is a serious disadvantage in that the player betting a single token per line, is just as likely to achieve a jackpot as the player playing multiple tokens per line. This has the effect of encouraging players playing for the bonus jackpot to bet in single tokens, rather than betting multiple tokens per game.

Jackpot games have traditionally been popular in Casinos. However, in their conventional format these games have inherent limitations:

    • (i) Games which use specific combinations of symbols to trigger jackpots are perceived by many players as being unwinnable. The games are typically designed in such a way that the big jackpots should not be won until large amounts are accumulated. With such low frequency the jackpots are never seen to be won by most players. Anecdotal evidence suggests that many players have learnt to disregard the chance of winning the major jackpots and are realistically playing for the lesser jackpots (ie the minor and mini jackpots). The increasing popularity of small mystery jackpots with higher frequencies of occurrence tends to support this argument;
    • (ii) Due to the increasing demand of players for a more complex and diverse game range, conventional jackpot games with combination triggers have become superseded. However, it is extremely complex to develop a wide variety of combinations which support both a feature game and mathematically exact jackpot triggers;
    • (iii) Typically, it would be expected that the game return (RTP) is independent of the number of coins bet per line. With conventional progressive jackpot games though, increasing the credits bet per line creates a relative disadvantage as far as RTP is concerned. Lets say the start-up amount for a feature jackpot is $10000. A player who is playing 1 credit per line has a chance for $10000 for each credit played, whereas a player playing 5 credits per line only has a chance for $2000 for each credit played. This creates a scale of diminishing returns. The smart player who gambles for the feature jackpot only, will always cover all playlines, but will only bet 1 credit per line because the prize paid for the feature jackpot is the same irrespective of the bet. This is supported by data collected from casinos;
    • (iv) Typical combination triggered progressive jackpots have fixed hit rates which removes from the operator's control the ability to vary jackpot frequency.

These arrangements have been in use in the State of New South Wales and in other jurisdictions for a considerable period of time, however, as with other aspects of slot machine games, players become bored with such arrangements and new and more innovative schemes become necessary in order to stimulate player interest.

In this specification, the term “combinations” will be used to refer to the mathematical definition of a particular game. That is to say, the combinations of a game are the probabilities of each possible outcome for that game

SUMMARY OF THE INVENTION

According to a first aspect the present invention provides a random prize awarding system associated with a gaming console, the console being arranged to a offer a feature outcome when a game has achieved a trigger condition, the console including trigger means arranged to test for a trigger condition and to initiate the feature outcome when the trigger condition occurs, the trigger condition being determined by a event having a probability related to credits bet per game on the console.

According to a second aspect, the present invention provides a random prize awarding system associated with a network of gaming consoles, the system being arranged to offer a feature outcome on a particular console when a trigger condition occurs as a result of a game being played on the respective console the prize awarding system including trigger means arranged to test for a trigger condition and to initiate the feature outcome on the respective console when the trigger condition occurs, the trigger condition being determined by an event having a probability related to credits bet per game on the respective console.

According to a third aspect, the present invention provides a gaming console including a random prize awarding feature, the gaming console being arranged to offer a feature outcome when a game has achieved a trigger condition, the console including trigger means arranged to test for the trigger condition and to initiate the feature outcome when the trigger condition occurs, the trigger condition being determined by an event having a probability related to credits bet per game on the console.

According to a fourth aspect, the present invention provides a method of awarding a random prize associated with a gaming console arranged to offer a feature outcome when a game ahs achieved a trigger condition, the method including testing for a trigger condition and initiating the feature outcome when the trigger condition occurs, the trigger condition being determined by an event having a probability related to credits bet per game on the respective console.

Preferably the trigger condition is determined by an event having a probability related both to expected turnover between consecutive occurrences of the trigger condition, on the respective console and the credits bet on the respective game.

In a preferred embodiment of the invention, the trigger condition is determined by selecting a random number from a predetermined range of numbers to be associated with each bought game, and for each credit bet on the respective game, allotting to the game, one or more numbers from the predetermined range of numbers, and in the event that one of the numbers allotted to the player matches the randomly selected number, indicating that the trigger condition has occurred.

In one embodiment, one or more gaming consoles are connected in a gaming network, each of the consoles including signal output means arranged to produce an output signal in response to operation of the respective console, such that a central feature jackpot system connected to the network provides an incrementing jackpot which is increased in response to signals from the consoles connected to the network.

Preferably also, the console is arranged to play a first main game and the feature outcome initiated by the trigger condition is a second feature game.

The function of triggering a feature jackpot game may either be performed by a central feature game controller or may be performed within each console in the system.

In the preferred embodiment, the predetermined range of numbers is determined as a function of expected turnover between consecutive occurrences of the trigger condition, expected jackpot amounts and jackpot frequencies and will equal the expected average turnover per machine between successive initiations of progressive jackpot games divided by the credit value for that machine. For example, if the progressive jackpot is to be played for an average every $5,000 of turnover played and the credit value on the machine is $0.05, then the number range will be 1 to 100.000 (i.e. 5,000/0.05). In the preferred embodiment, the gaming machine will allocate the lowest numbers in the range to the player such that if the player plays 20 credits he will be allocated numbers 1-20 giving him a 1 in 5.000 chance of triggering a jackpot feature game.

Alternatively, the number range can be set to the average expected turnover between jackpot occurrences expressed in cents (500,000 in the above example), in which case the numbers allocated to the player, will be proportional to his total wager expressed in cents (i.e. 1-100 in the above example).

Preferably, the feature game is a simplified game having a higher probability of success than the first game. In a particularly preferred embodiment, the second game is a spinning reel game having a reduced number of symbols on each reel and a jackpot is activated if after spinning the reels a predetermined combination of symbols appears on the win line of each reel.

In one particular example, the second screen game is a five reel game with two different symbols on each reel. The symbols may be of equal value and equally weighted (i.e. same number of instances) on each reel or alternatively, the prizes might be of different values (eg: different fractions of the pool) and the symbols have different weightings on at least one reel.

Preferably, the prize awarded in a jackpot game by the system of the present invention, is a monetary amount the value of which is incremented with each game played on each gaming machine or console in the system. Alternatively, the incrementation can take place on a per token bet basis.

Where used above, the term ‘console’ is used to indicate a gaming machine, a gaming terminal or other device arranged to be connected to a communications system and to provide a user gaming interface. In the following description, examples are give[n] which are applicable to traditional slot machines, however the invention should be taken to include gaming systems which include user interfaces other than traditional slot machines.

BRIEF DESCRIPTION OF THE DRAWINGS

Embodiments of the invention will now be described by way of example, with reference to the accompanying drawings, in which:

FIG. 1 is a block diagram of a network of electronic gaming machines to which a mystery jackpot controller according to the present invention is connected;

FIG. 2 is a flow chart showing a game arrangement according to the invention; and

FIG. 3 shows an example of a 5 reel by 3 row window display.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

In a preferred embodiment of the invention, a new jackpot trigger mechanism provides the Casino operator with a far higher degree of flexibility. Unlike conventional combination triggered jackpots, the jackpots here are won from a feature game. The feature game is triggered randomly as a function of credits bet per game. When a feature is triggered, a feature game appears. Each jackpot can only be won from this feature game. During the feature game a second set of reel strips appears and a “spin and hold” feature game commences. The feature prize score is calculated by the total of the points appearing on the centre line of all 5 reels.

Feature jackpots in this format exhibit significant differences over previous jackpot systems:

    • (i) A jackpot game is provided which is compatible with any existing game combination within an installation independent of the platform, denomination or type of game (eg. slot machines, cards, keno, bingo or pachinko). This will allow for the linking of combinations between game type, platform type and denomination. Using this system, jackpot games can now be developed using specific combinations for the base game which were previously unsuitable for Link Progressive Systems. These games will compete with the appeal of the latest games on the market.
    • (ii) There is no longer a need to develop mathematically exact combinations in the base game.
    • (iii) Unlike the multiplier game in combination triggered jackpot embodiments, the present invention provides a direct relationship between the number of credits bet and the probability of winning the jackpot feature game on any one bought game. Betting 10 credits per line will produce ten times as many hits into the feature game than betting 1 credit per line. This is achieved by using a jackpot trigger which is directly related to the wager bet on a respective game and the turnover, instead of using conventional combination triggers.
    • (iv) Jackpot hit rates can now be changed without making changes to the base game. This was previously not possible using combination triggered jackpots.
    • (v) The jackpot feature system can be used across a wide-area-network (WAN), local-area-network (LAN), used as a stand-alone game independent of a network or used with a mystery jackpot. Flexibility is available to change combinations at will.

Referring to FIG. 1 a plurality of electronic gaming consoles 10 are connected to a network 11, to which a feature jackpot controller 12 and display means 13 are also connected.

Each of the electronic gaming consoles 10 are provided with a network interface arranged to provide a signal onto the network 11 on each occurrence of an operation of a respective console and the jackpot controller 12 is arranged to receive each of the console operation signals and to increment the value of a random jackpot prize on the occurrence of each of these operation signals.

A flow chart for a prize awarding algorithm is illustrated in FIG. 2.

Referring to the algorithm of FIG. 2, machine contributions go into the prize pool as with known prior art jackpot systems, while the overhead display shows the incrementing prize value.

In the EMG, an average value of machine turnover between jackpot hits, is programmed and is used to randomly generate trigger data for the jackpot feature games. In step 20 of the algorithm of FIG. 2, the actual number range and therefore probability of a feature jackpot game being awarded will depend upon the value of a credit in the particular machine and is calculated by dividing the turnover value by the value of a credit (eg., $5000/$0.05=100,000). The average turnover value is fixed for the EGMs and the random number generator is initialised (see step 20) at startup to generate numbers from the preprogrammed range determined from that value.

For every game that is played, a random trigger value is selected (see step 21) in the preprogrammed range as determined from the average turnover value. When the game is commenced, it is then reported (see step 22) to the controller, which allocates a contribution to the prize pool. Each game is also allotted (see step 23) numbers from the same number range that from which the random number was selected, one number in the range being allotted for each credit bet such that the player's probability of being awarded a jackpot feature game is proportional to the bet.

The previously selected random number is then used as a trigger value and compared with the values allotted to the player, if there is a match (see step 24) between the trigger value and the player values, the player is given an opportunity to play a jackpot feature game (see step 25). Alternatively, at step 23, a number is allocated which is equal to, or proportional to the number of credits bet in the respective game and in step 24, the trigger value is compared with the single player value and a jackpot feature awarded if the trigger value is less than or equal to the player value. It will be appreciated that this alternative arrangement is mathematically equivalent to the previously described arrangement, the range of numbers below the allotted number in the alternative arrangement being equivalent to the set of allotted numbers in the previously described arrangement.

In the preferred embodiment, a prize is always awarded in the jackpot feature game, the feature game being used to determine the size of the prize to be awarded (see step 27). The winning machine is then locked up (see step 28) and the controller awaits an indication that the prize has been paid before allowing the machine to be unlocked (see step 29). In some embodiments, the machine will not be locked up in steps 28 and 19, but instead the prize will simply be paid and the program will return to step 21. The machine then returns to step (see step 21) and commences a new game. If the trigger value does not match (see step 27) then there is no feature game awarded for that bought game and the machine returns to step (see step 22) and waits for the next game to commence.

By way of example, a feature game might be triggered by an EGM every $5000 of turnover played, which is equivalent to 100,000 credits on a $0.05 machine. This is referred to as the jackpot feature game hit rate in credits. A random number is generated within a prescribed range of numbers at the EGM at the commencement of each bought game. The prescribed range of numbers is determined by the jackpot feature game hit rate which has been determined previously, from typical values of casino turnover, expected jackpot amounts and jackpot frequencies. The prescribed range in this example is therefore 1 to 100,000 and before the commencement of each bought game a random number is generated within this range.

A bet of 20 credits will result in the numbers between 1 and 20 (inclusive) being allotted to the game (note that statistically it does not matter if the numbers are randomly selected or not or allotted as a block or scattered, the probability of a feature game being awarded is unchanged). If the number 7 is produced by the random number generator, then the feature game will be triggered. If any number between 21 and 100,000 is produced by the random number generator, the feature game will not be triggered. Similarly, a bet of 200 credits will result in the numbers between 1 and 200 (inclusive) being allotted to the game. If any number between 1 and 200 is produced by the random number generator, then the feature game will be triggered. If any number between 201 and 100,000 is produced by the random number generator, the feature game will not be triggered.

The example below has been developed using example turnover data A trigger of the second screen feature game is expected every $5000 of turnover (ie. 100000 credits on a $0.05 machine). Increasing the number of credits bet increases the chance of triggering the feature on any bought game.

Number of Range numbers Turnover of EGM
credits bet assigned Games to hit Bet/game since last hit ($)
1 1 to 1 100000 $0.05 $5000
2 1 to 2 50000 $0.10 $5000
3 1 to 3 33333.33 $0.15 $5000
5 1 to 5 20000 $0.25 $5000
10  1 to 10 10000 $0.50 $5000
15  1 to 15 6666.66 $0.75 $5000
20  1 to 20 5000 $1.00 $5000
25  1 to 25 4000 $1.25 $5000
30  1 to 30 3333.33 $1.50 $5000
40  1 to 40 2500 $2.00 $5000
45  1 to 45 2222.22 $2.25 $5000
50  1 to 50 2000 $2.50 $5000
60  1 to 60 1666.66 $3.00 $5000
75  1 to 75 1333.33 $3.75 $5000
100  1 to 100 1000 $5.00 $5000
150  1 to 150 666.66 $7.50 $5000
200  1 to 200 500 $10.00 $5000

Preferably, when a jackpot feature game is triggered, all players are alerted by a jackpot bell that a possible grand jackpot is about to be played for. This is done so that all players share in the experience of a jackpot win. Anecdotal evidence of players watching feature games being played in Australian casinos suggests that the drawing power of such games is immense.

Players are alerted by the jackpot bell instantaneously at any point during a game, but the feature game will not appear until the current game (including base game features) are completed.

In this embodiment the feature game appears with the new reel strips already spinning and accompanying feature game tunes playing. The player stops the reels spinning by pressing the corresponding playline buttons in order. The feature prize score is calculated by the total of the points appearing on the centre line of all 5 reels. Across the top of the screen, a sum of the score is displayed.

The 4 feature prize meters in descending order of value are:

  • (i) Grand Feature Prize. A score of ≧100 wins the grand feature jackpot;
  • (ii) Major Feature Prize. A score of 90-99 (inclusive) wins the major feature jackpot;
  • (iii) Minor Feature Prize. A score of 80-89 (inclusive) wins the minor feature jackpot;
  • (iv) Mini Feature Prize. A score of ≦79 wins the mini feature jackpot.

By way of example, referring to FIG. 3, a 5 reel by 3 row window is displayed. If the reels of the feature game stop on the numbers shown in FIG. 3, then the progressive jackpot won is the sum of the numbers on the center line ie, 12+10+18+13+22=75 which is within the range for the mini feature jackpot.

The instant the feature game is completed and the sum of scores from all 5 reels is shown, the feature jackpot screen and signs display which jackpot has been won. This celebration of the jackpot win is conducted in a traditional manner (i.e. flashing displays, jackpot alarms, music etc).

As the time between jackpot game awards is related to turnover, the number of jackpot games played by a player between feature games and hence their chance of winning is directly related to the size of each bet on each game played.

  • (1) All machines on the link have a feature game, be it a second screen animation game or a second set of reel strips.
  • (2) The link has a number of feature jackpot meters (up to 8). All feature jackpots may be linked.
  • (3) The feature game is activated as a function of machine turnover. This means that on average the feature game will occur one in, for example every $5000.00. There are a number of advantages of activating the feature game on turnover. For example, it enables for the first time, a relatively simple mechanism for allowing mixed denomination on a link. The feature game gives the player the chance of winning one of the available feature jackpots if a certain outcome appears. For example, a new set of reel strips might appear with only 2 or 4 different symbols: Jackpot 1, Jackpot 2, or (Jackpot 1, Jackpot 2, Jackpot 3, Jackpot 4). The first time 5 of the same appear on the centre line the stated feature jackpot is won.
  • (4) Another advantage of using a random trigger for a feature game, is that it can be applied to any game.

It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive.

Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US7575516Jun 5, 2006Aug 18, 2009Aristocrat Leisure Industries Pty Ltd.Slot machine game and system with improved jackpot feature
US7582014Jan 12, 2007Sep 1, 2009Aristocrat Leisure Industries Pty Ltd.Slot machine game and system with improved jackpot feature
US7625283Mar 1, 2006Dec 1, 2009Aristocrat Technologies Australia Pty LimitedSlot machine game and system with improved jackpot feature
US7985128 *Sep 6, 2007Jul 26, 2011Aristocrat Technologies Australia Pty LtdCompetitive gaming method and system
US8202151 *Jun 7, 2011Jun 19, 2012Aristocrat Technologies Australia Pty LtdCompetitive gaming method and system
US8597098 *May 17, 2012Dec 3, 2013Aristocrat Technologies Australia Pty LtdCompetitive gaming method and system
US20090191956 *Aug 1, 2008Jul 30, 2009Aristocrat Technologies Australia Pty LimitedGaming system and a method of gaming
US20100041473 *Aug 12, 2009Feb 18, 2010Anthony Wayne BondGaming system and method of gaming
US20100087256 *Sep 21, 2007Apr 8, 2010Wms Gaming Inc.Gaming Network with Associated Community/Progressive Features
US20110237336 *Jun 7, 2011Sep 29, 2011Colin FongCompetitive gaming method and system
US20120225713 *May 17, 2012Sep 6, 2012Colin FongCompetitive Gaming Method and System
Classifications
U.S. Classification463/16
International ClassificationG07F17/32, A63F13/10, G07C, A63F13/12, A63F, A63F5/04, A63F13/00, G07F17/34, G07F, G06F
Cooperative ClassificationG07F17/32, G07F17/34, G07F17/3244, G07F17/3258
European ClassificationG07F17/32K12, G07F17/32
Legal Events
DateCodeEventDescription
Jul 20, 2005ASAssignment
Owner name: ARISTOCRAT LEISURE INDUSTRIES PTY LTD., AUSTRALIA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:OLIVE, SCOTT;REEL/FRAME:016802/0138
Effective date: 20040709