Search Images Maps Play YouTube News Gmail Drive More »
Sign in
Screen reader users: click this link for accessible mode. Accessible mode has the same essential features but works better with your reader.

Patents

  1. Advanced Patent Search
Publication numberUS20060003829 A1
Publication typeApplication
Application numberUS 10/881,285
Publication dateJan 5, 2006
Filing dateJun 30, 2004
Priority dateJun 30, 2004
Also published asUS7510473, US7988552, US20090149241
Publication number10881285, 881285, US 2006/0003829 A1, US 2006/003829 A1, US 20060003829 A1, US 20060003829A1, US 2006003829 A1, US 2006003829A1, US-A1-20060003829, US-A1-2006003829, US2006/0003829A1, US2006/003829A1, US20060003829 A1, US20060003829A1, US2006003829 A1, US2006003829A1
InventorsAlfred Thomas
Original AssigneeAlfred Thomas
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Wagering game having progressive amounts represented in various ways
US 20060003829 A1
Abstract
A gaming terminal for playing a wagering game includes a player-input device, a display, and a progressive display region. The wagering game includes at least one progressive jackpot that is funded by a portion of a wager input received in a player-input device. In response to receiving the wager input the display shows at least one randomly-selected outcome of a plurality of outcomes. The progressive display region includes a dynamic representation of the progressive jackpot, wherein the size of the dynamic representation changes in real-time according to changes occurring in the progressive jackpot.
Images(13)
Previous page
Next page
Claims(50)
1. A gaming terminal for playing a wagering game, comprising:
a player-input device for receiving a wager input related to playing a wagering game, said wagering game including at least one progressive jackpot, said progressive jackpot being funded by a portion of said wager input;
a display for displaying at least one randomly-selected outcome of a plurality of outcomes, said at least one randomly-selected outcome being selected in response to receiving said wager input; and
a progressive display region including a dynamic representation of said progressive jackpot, said dynamic representation having a size that changes in real-time according to changes occurring in said at least one progressive jackpot.
2. The gaming terminal of claim 1, wherein said progressive display region is a plasma display.
3. The gaming terminal of claim 1, wherein said dynamic representation is selected from a group consisting of a mechanical device, a video image, and a combination of a mechanical device and a video image.
4. The gaming terminal of claim 1, wherein said size of said dynamic representation increases linearly with an increase in said at least one progressive jackpot.
5. The gaming terminal of claim 1, wherein said dynamic representation is a symbol selected from a group consisting of a pig, a bag of coins, a pile of money, and a fish.
6. The gaming terminal of claim 1, wherein said dynamic representation is a video symbol, said video symbol bursting into a plurality of pieces when said at least one progressive jackpot is won.
7. The gaming terminal of claim 1, wherein said dynamic representation includes only one or more nonnumeric symbols.
8. The gaming terminal of claim 1, wherein said dynamic representation includes a texture-mapped symbol.
9. The gaming terminal of claim 8, wherein said texture-mapped symbol is a numeric symbol.
10. The gaming terminal of claim 8, wherein said texture-mapped symbol is a three-dimensional symbol.
11. The gaming terminal of claim 1, wherein said dynamic representation includes a numeric symbol and a nonnumeric symbol.
12. The gaming terminal of claim 11, wherein only one of said numeric symbol and said nonnumeric symbol changes in real-time according to changes occurring in said at least one progressive jackpot.
13. The gaming terminal of claim 11, wherein said progressive display region is a secondary display.
14. The gaming terminal of claim 1, wherein said at least one progressive jackpot includes a first progressive jackpot and a second progressive jackpot, said dynamic representation including a first symbol and a second symbol.
15. The gaming terminal of claim 14, wherein said first symbol changes size according to changes occurring in said first progressive jackpot, said second symbol changing size according to changes occurring in said second progressive jackpot.
16. The gaming terminal of claim 14, wherein each one of said first symbol and second symbol changes size according to changes occurring in each one of said first progressive jackpot and second progressive jackpot.
17. The gaming terminal of claim 1, wherein said changes occurring in said at least one progressive jackpot are changes in the value of said at least one progressive jackpot.
18. The gaming terminal of claim 1, wherein said changes occurring in said at least one progressive jackpot are changes in the probability of winning said at least one progressive jackpot.
19. The gaming terminal of claim 1, wherein said gaming terminal is linked to a plurality of gaming terminals and said progressive jackpot is funded by portions of wager inputs received at said plurality of gaming terminals.
20. A method of conducting a wagering game, comprising:
receiving a wager input;
selecting at least one randomly-selected outcome from a plurality of outcomes in response to said receiving step for playing a wagering game, said wagering game including at least one progressive jackpot funded by a portion of said wager input;
representing said progressive jackpot as a dynamic element having an original size; and
modifying said original size of said dynamic element in real-time in accordance to changes in said at least one progressive jackpot.
21. The method of claim 20, wherein said modifying step includes linearly increasing said original size of said dynamic element in response to an increase in said at least one progressive jackpot.
22. The method of claim 20, wherein said representing step includes selecting said dynamic element from a group consisting of a mechanical device, a video image, and a combination of a mechanical device and a vide image.
23. The method of claim 20, wherein said modifying step includes displaying in a video mode said dynamic element bursting into a plurality of pieces when said at least one progressive jackpot is won.
24. The method of claim 20, wherein said representing step includes texture-mapping a symbol on said dynamic element.
25. The method of claim 24, wherein said texture-mapping includes displaying a three-dimensional symbol.
26. The method of claim 20, wherein said representing step includes displaying said dynamic element as a first symbol and a second symbol, said modifying step modifying only one of said first symbol and said second symbol.
27. The method of claim 20, wherein said representing step includes displaying said dynamic element as a first symbol and a second symbol, said at least one progressive jackpot including a first progressive jackpot and a second progressive jackpot, said modifying step including changing a size of said first symbol in accordance to changes in said first progressive jackpot and a size of said second symbol in accordance to changes in said second progressive jackpot.
28. The method of claim 20, wherein said representing step includes displaying said dynamic element as a first symbol and a second symbol, said at least one progressive jackpot including a first progressive jackpot and a second progressive jackpot, said modifying step including changing each one of a size of said first symbol and a size of said second symbol in accordance to changes each one of said first progressive jackpot and said second progressive jackpot.
29. The method of claim 20, wherein said modifying step includes modifying said size of said dynamic element according to the probability of winning said at least one progressive jackpot.
30. The method of claim 20, wherein said representing step includes displaying said dynamic element as a first symbol and a second symbol, said modifying step includes modifying a size of said second symbol in real-time in accordance with changes in the probability of winning said at least one progressive jackpot.
31. A method for playing a wagering game, comprising:
(a) displaying a plurality of symbols for playing a basic game;
(b) indicating, via said symbols, a randomly-selected outcome from a plurality of outcomes of said basic game;
(c) displaying a progressive game when said randomly-selected outcome is a predetermined outcome, said progressive game including a progressive jackpot funded by a portion of said wager input;
(d) presenting a physical representation of said progressive jackpot using a dynamic representation, said dynamic representation including at least one nonnumeric element; and
(e) changing the size of said nonnumeric element in real-time according to changes in said progressive jackpot.
32. The method of claim 31, wherein said presenting step includes texture-mapping a numeric element on said nonnumeric element.
33. The method of claim 32, wherein said texture-mapping includes displaying said numeric element as a three-dimensional symbol.
34. The method of claim 31, further comprising changing the size of said dynamic representation in real-time according to changes in the probability of winning said progressive jackpot.
35. The method of claim 31, further comprising changing the size of said nonnumeric element in real-time according to changes in the probability of winning said progressive jackpot.
36. A system for playing a wagering game, comprising:
a plurality of gaming terminals linked over a network for playing a wagering game, said wagering game including at least one progressive jackpot, each one of said gaming terminals including
a player-input device for receiving a wager input related to playing said wagering game, said progressive jackpot being funded by a portion of said wager input, and
a display for displaying at least one randomly-selected outcome of a plurality of outcomes, said at least one randomly-selected outcome being selected in response to receiving said wager input; and
a progressive game signage including a dynamic representation of said progressive jackpot, said dynamic representation having a size that changes in real-time according to changes occurring in said at least one progressive jackpot.
37. The gaming terminal of claim 36, wherein said progressive game signage is a plasma display.
38. The gaming terminal of claim 36, wherein said progressive game signage is a mechanical device.
39. The gaming terminal of claim 36, wherein said dynamic representation is selected from a group consisting of a mechanical device, a video image, and a combination of a mechanical device and a video image.
40. The gaming terminal of claim 36, wherein said size of said dynamic representation increases linearly with an increase in said at least one progressive jackpot.
41. The gaming terminal of claim 36, wherein said dynamic representation includes a texture-mapped symbol.
42. The gaming terminal of claim 41, wherein said texture-mapped symbol is a numeric symbol.
43. A gaming terminal for playing a wagering game, comprising:
a player-input device for receiving a wager input related to playing a wagering game, said wagering game including at least one progressive jackpot, said progressive jackpot being funded by a portion of said wager input;
a display for displaying at least one randomly-selected outcome of a plurality of outcomes, said at least one randomly-selected outcome being selected in response to receiving said wager input; and
a progressive display region including a dynamic representation of said progressive jackpot, said dynamic representation having a texture-mapped symbol.
44. The gaming terminal of claim 43, wherein said texture-mapped symbol is a numeric symbol.
45. The gaming terminal of claim 43, wherein said texture-mapped symbol is a three-dimensional symbol.
46. The gaming terminal of claim 43, wherein said at least one progressive jackpot includes a first progressive jackpot and a second progressive jackpot, said dynamic representation including a first symbol and a second symbol.
47. The gaming terminal of claim 43, wherein said gaming terminal is linked to a plurality of gaming terminals and said progressive jackpot is funded by portions of wager inputs received at said plurality of gaming terminals.
48. A method of conducting a wagering game, comprising:
receiving a wager input;
selecting at least one randomly-selected outcome from a plurality of outcomes in response to said receiving step for playing a wagering game, said wagering game including at least one progressive jackpot funded by a portion of said wager input;
representing said progressive jackpot as a dynamic element; and
texture-mapping a symbol on said dynamic element.
49. The method of claim 48, wherein said texture-mapping includes displaying a three-dimensional symbol.
50. The method of claim 48, wherein said texture-mapping includes displaying a numerical symbol.
Description
    FIELD OF THE INVENTION
  • [0001]
    The present invention relates generally to gaming terminals for playing a wagering game and, more particularly, to a gaming terminal displaying different ways of representing a progressive amount.
  • BACKGROUND OF THE INVENTION
  • [0002]
    Gaming machines, such as slot machines, video poker machines, and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines.
  • [0003]
    Consequently, shrewd operators strive to employ the most entertaining and exciting machines available because such machines attract frequent play and, hence, increase profitability to the operator. In the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.
  • [0004]
    One concept that has been successfully employed to enhance the entertainment value of a game is that of a “secondary” or “bonus” game which may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, and is entered upon the occurrence of a selected event or outcome of the basic game. Such a bonus game produces a significantly higher level of player excitement than the basic game because it provides a greater expectation of winning than the basic game.
  • [0005]
    Another concept that has been employed is the use of a progressive jackpot. In the gaming industry, a “progressive” game involves collecting coin-in data from participating gaming device(s) (e.g., slot machines), contributing a percentage of that coin-in data to a jackpot amount, and awarding that jackpot amount to a player upon the occurrence of a certain jackpot-won event. A jackpot-won event typically occurs when a “progressive winning position” is achieved at a participating gaming device. If the gaming device is a slot machine, a progressive winning position may, for example, correspond to alignment of progressive jackpot reel symbols along a certain payline. The initial progressive jackpot is a predetermined minimum amount. That jackpot amount, however, progressively increases as players continue to play the gaming machine without winning the jackpot. Further, when several gaming machines are linked together such that several players at several gaming machines compete for the same jackpot, the jackpot progressively increases at a much faster rate, which leads to further player excitement. In existing progressive jackpots, the progressives are often high-pay, low-frequency progressives, which may result in some players becoming disheartened when they do not win.
  • [0006]
    Current progressive games fail to provide real-time representations of progressive amounts that visually stimulate a player's anticipation to provide a more pleasurable and entertaining gaming experience. Some current representations of progressive amounts are generally shown as static images, e.g., a bag of money having a fixed size. Although the progressive amount may increase or decrease during a particular time period, the size of the image does not change. A problem with this type of representations is that it tends to provide an uneventful gaming experience. Also, it can be difficult for some players to read that actual amount of the progressive jackpot.
  • [0007]
    Another problem with some current progressive games is that real-time information regarding the most current progressive amounts is not readily available to the player. For example, a type of progressive games displays a pre-rendered image, which represents the progressive jackpot, that updates only at predetermined intervals. Thus, there are time periods during which the player is unaware of any changes that might have occurred to the progressive jackpot. Depending on the size of the progressive amount at a particular time, the player may choose to play for a high-pay, low-frequency, progressive jackpot or for a low-pay, high-frequency, progressive jackpot. However, because the player is not readily aware of the latest changes in the progressive amounts, the player might get frustrated with the game if an uninformed decision results in a loss. Consequently, some current progressive games provide a frustrating experience for the player.
  • [0008]
    Thus, there is a need to overcome the problems associated with the way progressive amounts are represented to a player. The present invention is directed to satisfying this and other needs.
  • SUMMARY OF THE INVENTION
  • [0009]
    A gaming terminal for playing a wagering game includes a player-input device, a display, and a progressive display region. The wagering game includes at least one progressive jackpot that is funded by a portion of a wager input received in a player-input device. In response to receiving the wager input the display shows at least one randomly-selected outcome of a plurality of outcomes. The progressive display region includes a dynamic representation of the progressive jackpot, wherein the size of the dynamic representation changes in real-time according to changes occurring in the progressive jackpot.
  • [0010]
    In another aspect of the present invention, a method of conducting a wagering game includes selecting at least one randomly-selected outcome, from a plurality of outcomes, in response to receiving a wager input. The wagering game includes at least one progressive jackpot that is represented by a dynamic element having an original size. The method further includes modifying the original size of the dynamic element in real-time in accordance to changes in the progressive jackpot.
  • [0011]
    In an alternative aspect of the present invention, a method for playing a wagering game includes displaying a plurality of symbols for playing a basic game and indicating, via the symbols, a randomly-selected outcome from a plurality of outcomes of the basic game. The method further includes displaying a progressive game when the randomly-selected outcome is a predetermined outcome. The progressive game includes a progressive jackpot that is presented by a physical representation. The physical representation is dynamic and includes at least one nonnumeric element. The size of the nonnumeric element changes in real-time according to changes in the progressive jackpot.
  • [0012]
    In an alternative aspect of the present invention, a gaming terminal for playing a wagering game includes a player-input device, a display, and a progressive display region. The wagering game includes at least one progressive jackpot that is funded by a portion of a wager input received in a player-input device. In response to receiving the wager input the display shows at least one randomly-selected outcome of a plurality of outcomes. The progressive display region includes a dynamic representation of the progressive jackpot, wherein the dynamic representation includes a texture-mapped symbol.
  • [0013]
    In an alternative aspect of the present invention, a method of conducting a wagering game includes selecting at least one randomly-selected outcome, from a plurality of outcomes, in response to receiving a wager input. The wagering game includes at least one progressive jackpot that is represented by a dynamic element. The method includes texture-mapping a symbol on the dynamic element.
  • [0014]
    The above summary of the present invention is not intended to represent each embodiment, or every aspect, of the present invention. Additional features and benefits of the present invention are apparent from the detailed description, figures, and claims set forth below.
  • BRIEF DESCRIPTION OF THE FIGURES
  • [0015]
    The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings.
  • [0016]
    FIG. 1 illustrates a gaming terminal that is useful for operating an enhanced progressive game in accordance with the present invention.
  • [0017]
    FIG. 2 illustrates a control system that is used in conjunction with the gaming terminal of FIG. 1.
  • [0018]
    FIGS. 3A and 3B illustrate a main display showing a plurality of spinning reels and a secondary display including a dynamic representation of a progressive jackpot.
  • [0019]
    FIGS. 4A and 4B illustrate the displays of FIGS. 3A and 3B, wherein the dynamic representation has a larger size.
  • [0020]
    FIG. 5. illustrates a flowchart of a wagering game according to another embodiment of the present invention.
  • [0021]
    FIGS. 6A and 6B illustrate a main display showing a winning combination and a secondary display showing a dynamic representation of a progressive jackpot, according to another embodiment of the present invention.
  • [0022]
    FIGS. 7A and 7B illustrate the displays of FIGS. 6A and 6B, wherein the dynamic representation of FIG. 6A has a larger size.
  • [0023]
    FIGS. 8A and 8B illustrate the displays of FIGS. 6A and 6B, wherein the dynamic representation is shown shattered.
  • [0024]
    FIGS. 9A and 9B illustrate a main display showing a bonus-triggering outcome and a secondary display showing a plurality of dynamic representations of a progressive jackpot, according to another embodiment of the present invention.
  • [0025]
    FIGS. 10A and 10B illustrate the main display of FIG. 9B showing the dynamic representations of the progressive jackpot and the secondary display of FIG. 9A showing a number of fishermen.
  • [0026]
    FIGS. 11A and 11B illustrate the selection of one of the progressive jackpots shown in FIG. 9A.
  • [0027]
    FIGS. 12A and 12B illustrate the selection of another one of the progressive jackpots shown in FIG. 9A.
  • [0028]
    While the invention is susceptible to various modifications and alternative forms, specific embodiments are shown by way of example in the drawings and are described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
  • DETAILED DESCRIPTION OF THE ILLUSTRATED EMBODIMENTS
  • [0029]
    Referring to FIG. 1, a gaming terminal 10 is used in gaming establishments such as casinos. With regard to the present invention, the gaming terminal 10 may be any type of gaming terminal and may have varying structures and methods of operation. For example, the gaming terminal 10 may be a mechanical gaming terminal configured to play mechanical slots, or it may be an electromechanical or electrical gaming terminal configured to play a video casino game, such as blackjack, slots, keno, poker, etc.
  • [0030]
    The gaming terminal 10 includes input devices, such as a wager acceptor 16, a touch screen 21, a push-button panel 22, and a player-identification card reader 24. For outputs, the gaming terminal 10 includes a main display 26 for displaying information about the basic wagering game. The main display 26 can also display information about a bonus wagering game and a progressive wagering game. The gaming terminal 10 also includes a secondary game display 25 for displaying a bonus wagering game or award amounts for a progressive game. While these typical components found in the gaming terminal 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming terminal.
  • [0031]
    The wager acceptor 16 may be provided in many forms, individually or in combination. The wager acceptor 16 may include a coin slot acceptor or a note acceptor to input value to the gaming terminal 10. Or, the wager acceptor 16 may include a card-reading device for reading a card that has a recorded monetary value with which it is associated. The card may also authorize access to a central account, which can transfer money to the gaming terminal 10.
  • [0032]
    The push button panel 22 is typically offered, in addition to the touch screen 21, to provide players with an option on how to make their game selections. Alternatively, the push button panel 22 provides inputs for one aspect of operating the game, while the touch screen 21 allows for inputs needed for another aspect of operating the game.
  • [0033]
    The operation of the basic wagering game is displayed to the player on the main display 26. The main display 26 can also display a bonus game associated with the basic wagering game. The main display 26 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, LED, or any other type of video display suitable for use in the gaming terminal 10. As shown, the main display 26 includes the touch screen 21 overlaying the entire monitor (or a portion thereof) to allow players to make game-related selections. Alternatively, the gaming terminal 10 may have a number of mechanical reels to display the game outcome.
  • [0034]
    A payout mechanism 23 performs the reverse functions of the wager acceptor 16. For example, the payout mechanism 23 may include a coin dispenser or a note dispenser to output value from the gaming terminal 10. Also, the payout mechanism 23 may be adapted to receive a card that authorizes the gaming terminal to transfer credits from the gaming terminal 10 to a central account.
  • [0035]
    The player-identification card reader 24 allows for the identification of a player by reading a card with information indicating his or her true identity. Currently, the identification is used by casinos for rewarding certain players with complimentary services or special offers. For example, a player may be enrolled in the gaming establishment's player's club and may be awarded certain complimentary services as that player collects points in his or her player-tracking account. The player inserts his or her card into the player-identification card reader 24, which allows the casino's computers to register that player's wagering at the gaming terminal 10.
  • [0036]
    A player begins play of the basic wagering game by inserting a wager input into the wager input accepter 16 of the gaming terminal 10. A player can select play by either using the touch screen 21 or the push-button panel 22. The basic game consists of a plurality of symbols on reels 28 that are displayed along at least one payline 29, yielding a plurality of outcomes of the basic game. Such outcomes are randomly selected in response to the wagering input by the player. One of the plurality of randomly selected outcomes is a start-bonus outcome, which includes any variations of symbols and which triggers a bonus game.
  • [0037]
    As shown in FIG. 2, the various components of the gaming terminal 10 are controlled by a central processing unit (CPU) 30, also referred to as a processor (such as a microprocessor or microcontroller). To provide the gaming functions, the CPU 30 executes a game program. The CPU 30 is also coupled to or includes a system memory 32. The system memory 32 may comprise a volatile memory 33 (e.g., a random-access memory (RAM)) and a non-volatile memory 34 (e.g., an EEPROM). It should be appreciated that the CPU 30 may include one or more microprocessors. Similarly, the memory 32 may include multiple RAM and multiple program memories.
  • [0038]
    Communications between the peripheral components of the gaming terminal 10 and the CPU 30 occur through input/output (I/O) circuits 35 a. As such, the CPU 30 also controls and receives inputs from the peripheral components of the gaming terminal 10. Further, the CPU 30 communicates with external systems via the I/O circuits 35 b. Although the I/O circuits 35 may be shown as a single block, it should be appreciated that the I/O circuits 35 may include a number of different types of I/O circuits.
  • [0039]
    The gaming terminal 10 is typically operated as part of a game control network 40 having control circuitry and memory devices. The gaming terminal 10 often has multiple serial ports, each port dedicated to providing data to a specific host computer system that performs a specific function (e.g., accounting system, player-tracking system, progressive game control system, etc). To set up a typical serial communication hardware link to the host system, the typical RS-232 point-to-point communication protocol that is often present in the gaming terminal 10 is converted to an RS-485 (or RS-485-type) master-slave protocol so as to take advantage of some of the advantages of the RS-485 capability (e.g., multi-drop capability that allows many gaming terminals 10 to communicate with the game control network 40). To perform this function, a custom interface board may be used by the gaming terminal 10 for each communication port in the gaming terminal 10. It should be noted that the gaming terminal 10 can initially be designed to be configured for a typical RS-485 protocol, instead of the typical RS-232 protocol. Further, the gaming terminal 10 may simply be designed for an Ethernet connection to the game control network 40.
  • [0040]
    In an alternative embodiment, the wagering game control network 40 is a progressive game network 40. A plurality of gaming terminals 10 are linked together, via the progressive game network 40, for allowing a number of players to contribute to one or more common progressive jackpots. For example, a percentage of the wager input from two players, each of which is conducting a wagering game on a different one of the gaming terminals 10, is used towards a common progressive jackpot. The common progressive jackpot can be shown on a progressive game signage that is located above the plurality of gaming terminals 10. The progressive game signage can be a video display or a mechanical representation.
  • [0041]
    Referring to FIGS. 3A and 3B, the secondary display 25 includes a dynamic representation 45, which is a physical representation of a progressive jackpot. The dynamic representation 45, shown as a piggybank, is updated in real-time according to changes occurring in the corresponding progressive jackpot. Specifically, the size of the piggybank image increases or decreases as the amount of the corresponding progressive jackpot increases or decreases.
  • [0042]
    After a game outcome has been selected in the main display 26, a percentage of the player's wager is added to the progressive jackpot. Thus, after the reels 28 have stopped spinning and three symbols have been aligned along the payline 29, a percentage of the player's wager is added to the progressive jackpot regardless of whether the selected symbols form a winning combination. As the added percentage of credits is added to the progressive jackpot, the piggybank 45 increases in real-time to visually stimulate the player's awareness of the increasing progressive jackpot. In other words, the piggybank 45 inflates or deflates, similar to a balloon, to visually track the changes in the progressive jackpot as the changes are occurring.
  • [0043]
    In FIGS. 4A and 4B, the piggybank 45 is shown after an additional game outcome has been selected. The piggybank 45 is shown having a much larger size than the size shown in FIG. 3A because more credits have been added to the progressive jackpot. Had the progressive jackpot decreased in value, such as when someone wins the progressive jackpot, the size of the piggybank 45 would decrease in size to show the that the progressive jackpot is smaller than it had been.
  • [0044]
    Although the dynamic representation 45 has been described so far as a video image on the secondary display 25, the dynamic representation 45 can also be a mechanical device or a combination of a mechanical device and a vide image. For example, the dynamic representation 45 can be a mechanical piggybank that changes its physical size according to input corresponding to the fluctuations in the corresponding progressive jackpot. In another example, the dynamic representation 45 can be a mechanical device and a video image that act in cooperation to show the progressive jackpot's fluctuations.
  • [0045]
    Any type of symbol can be used to depict the dynamic representation 45. For example, the dynamic representation 45 can be a pig, a bag of coins, a pile of money, a blowfish, etc. Each symbol can have its own special effects when the progressive jackpot is won. For example, using a pig symbol, the winning of a progressive jackpot can be represented by having a big pig explode into a plurality of bacon bits. Then, the bacon bits can slowly disappear as a small pig returns to represent a small progressive jackpot.
  • [0046]
    The dynamic representation 45 can include both nonnumeric and numeric symbols. In one preferred embodiment the dynamic representation 45 includes only a nonnumeric symbol. Although progressive amounts have been shown in the past using a number meter, which shows the amount of the progressive jackpot numerically, previous progressive jackpots have not been displayed using dynamic representations. Previous representations include only static images that do not vary in size. A problem with using a static number meter is that it does not provide enough visual stimulation. In contrast, the present invention provides a player with the perception that he or she may win a continuously-growing progressive jackpot. The static number meter changes numbers, to show the amount of the progressive jackpot, but does not change the size of the meter. The problem with having the numbers changes, but not the actual size of the numbers, is that after a certain time period the numbers tend to lose any meaning. Even though the progressive jackpot is shown to increase, presenting the increase by simply showing the change in the amount is not persuasive enough to make the player excited about winning the jackpot. The current invention adds a new dimension because the change in size of the jackpot representation provides a powerful visual stimulant when playing for a progressive jackpot.
  • [0047]
    In addition to a nonnumeric symbol, the dynamic representation 45 can optionally include a numeric symbol that is texture-mapped on said nonnumeric symbol. At least one of the nonnumeric and the numeric symbols changes in size in accordance to changes in the progressive jackpot. Optionally, the numeric symbol is a three-dimensional symbol.
  • [0048]
    The dynamic representation 45 can be used to represent a plurality of progressive jackpots. For example, the dynamic representation 45 can include a plurality of symbols, each symbol representing a distinct progressive jackpot. Any combination of symbols and progressive jackpots can be used. For example, two symbols can be used to display a single progressive jackpot or one symbol can be used to display two progressive jackpots.
  • [0049]
    The dynamic representation 45 can optionally represent the probability of winning a progressive jackpot. Thus, the size of the dynamic representation 45 can change in response to two factors: a) the amount of the progressive jackpot, and b) the probability of winning the progressive jackpot. The two factors can be combined so that a change in size corresponds to both factors. For example, a small jackpot having a small probability of being won would be represented by a dynamic representation 45 having a small size. In contrast, a large jackpot having a great probability of being won would be represented by a dynamic representation 45 having a large size. Alternatively, two distinct symbols can be used for each factor. For example, a first symbol can be used to represent the change in the progressive amount, and a second symbol can be used to represent the change in the probability of winning the progressive jackpot.
  • [0050]
    Alternatively, in addition to the value of a progressive jackpot being textured on the dynamic representation 45, the name of the respective progressive jackpot can also be textured on the dynamic representation 45. For example the titles “Mega-Jackpot,” “Super Jackpot,” and “Jackpot” can be texture-mapped on the dynamic representation 45. Thus, if the wagering game can result in winning a plurality of jackpots, the player can easily identify a specific jackpot from the plurality of jackpots.
  • [0051]
    Referring to FIG. 5, a flowchart shows a general example of a wagering game having a type of progressive jackpot. The jackpot in this game increases when a winning combination is selected. At step 50 a winning combination has been provided in response to a wager input from a player. Then, at step 52 at least a portion of the corresponding winning amount is placed in escrow. Optionally, the entire winning amount is placed in escrow. Thus, the player does not receive at least a portion of the winnings.
  • [0052]
    At step 54, the escrow amount is adjusted if predetermined conditions are met. For example, the escrow amount can increase linearly with the period of time that the escrow amount is kept in escrow, i.e., similar to money accruing interest in a savings account. Alternatively, the escrow amount can increase if a number of winning combinations are selected within a predetermined period of time or if a number of winning combinations are selected within a predetermined number of spins. Any other well-known gaming conditions can be applied to the escrow amount while the credits are held in escrow. For example, the credits can double each time a multiplier symbol is selected in a game outcome, the credits can increase each time a winning outcome is selected in a bonus game, the credits can decrease each time a losing symbol is selected in a game outcome, etc.
  • [0053]
    At step 56 the credits that have accumulated in escrow are awarded to the player. For example, if the credits are kept in escrow for a limited period of time, the credits are awarded to the player when the time period expires. To the extent that the escrow amount is determined by contributions from one or more players, the escrow amount can be perceived to be a progressive amount. Thus, the escrow amount can be represented by a dynamic representation as described above regarding progressive jackpots, in reference to FIGS. 3A-4B.
  • [0054]
    Referring now to FIGS. 6A-8B, a specific example of the wagering game described in reference to FIG. 5 will be described. In FIGS. 6A and 6B, a winning combination has been selected in a main display 126 by spinning and stopping reels 128 to align three hat symbols along an active payline 129. Although at the bottom of the main display 126 a menu shows that ten credits are the corresponding winnings, zero credits are awarded to the player.
  • [0055]
    A secondary display 125, which includes a dynamic representation 145 for an escrow amount, is located above the main display 126. The dynamic representation 145 is a symbol of a piggybank. The piggybank 145 is a dynamic video symbol that increase in response to changes in the amount placed in escrow. As described above, the changes to the size of the piggybank 145 occur in real-time.
  • [0056]
    In FIGS. 7A and 7B another winning combination has been selected, which consists of three shell symbols aligned along the payline 129. Although twenty winning credits correspond to the winning combination, zero credits are awarded to the player. The piggybank 145 increases in size in proportion to the number of credits that have been placed in escrow. Thus, the piggybank 145 has tripled in size in the last two selected outcomes. In addition, because two winning combinations have been selected in sequence a doubling symbol 160 is displayed on the secondary display 125. Consequently, the size of the piggybank 145 increases to six times its original size. The increase in size of the piggybank 145 is linear to the increase in size of the escrow amount, which has increased in size six times, to sixty credits, from the original amount of zero credits.
  • [0057]
    In FIGS. 8A and 8B a predetermined condition has been met and the piggybank 145 has shattered. A shattering effect can be shown as numerous pieces of the piggybank 145 fly across the screen of the display 125. At the bottom of the display 126 the player is notified that he or she has been awarded sixty credits. Optionally, the numerical value of the credits that are won during a selected winning combination are not displayed to the player, who has only the size of the piggybank 145 as an indication as to how many credits are placed in escrow. The fact that the player does not know the numerical value of the credits placed in escrow has the potential to create more excitement in the player.
  • [0058]
    Referring to FIGS. 9A and 9B, a wagering game includes a main display 226 and a secondary display 225. The secondary display 225 includes a plurality of dynamic representations 245 a-e (referred to collectively as dynamic representations 245), each of which represents a distinct progressive jackpot. Each of the dynamic representations 245 a-e includes a nonnumeric symbol, e.g., a fish symbol, a numeric symbol, etc. The numeric symbol is texture-mapped on said nonnumeric symbol. Optionally, the numeric symbol is a three-dimensional symbol. Both the numeric symbol and the nonnumeric symbol are dynamic and updated in real-time in accordance with the amount of the respective progressive jackpot. Alternatively, the nonnumeric element can change in response to changes in the corresponding progressive amount and the numeric element can change in response to changes in the probability of winning the corresponding progressive amount.
  • [0059]
    A predetermined percentage of the amount wagered feeds each one of the progressive jackpots. In response to a player's wager, a progressive-game-triggering outcome has been randomly selected and is displayed in the main display 226. The progressive-game-triggering outcome consists of three “Reel'em In!” symbols aligned along an active payline 229. The player is now eligible to play for one or more of the progressive jackpots as shown in FIGS. 10A and 10B.
  • [0060]
    In FIGS. 10A and 10B, the fish 245 are displayed on the main display 226 and a number of fishermen 246 a-c are displayed on the secondary display 225. A fishing line with a hook 247 is extended from the secondary display 225 to the main display 226 for each one of the fishermen 246 a-c. Assuming that the progressive jackpots are fed by other gaming machines, the size of the dynamic representation 245 is continuously increasing. Further, the displaying of the numeric symbol makes the player aware of the exact value of a specific jackpot. Thus, the size of the fish symbol and the size of the numeric symbol are both changing according to the changes in the corresponding progressive jackpot.
  • [0061]
    The player is prompted to select one of the fishermen 246 a-c. Selecting the center fisherman 246 b, as shown in FIGS. 11A and 11B, a relatively small fish 245 d showing 204 credits is selected. On the secondary display 225, the player is notified via a “2” symbol that he or she has two more casts left. The small fish 245 d is now absent from the main display 226. In a second cast, which is not shown, the player has not won any progressive jackpots. In its last cast, shown in FIGS. 12A and 12B, the player has won the “Local Pond Winner.” Optionally, the player can win an invitation to another fishing tournament, e.g., another bonus game, additional casts, or a chance to become a “Wide Area Progressive Winner.” The “Local Pond Winner” is one of the largest progressive jackpots and is worth 1200 credits, as shown by the numeric symbol texture-mapped on the fish 245 a. At the end of the bonus game, the player has won two of the five original progressive jackpots, and, consequently, two fish are now missing from the main display 226.
  • [0062]
    Alternatively, coins can be used to represent the portion of the wager inputs that find the progressive jackpots. For example, coins can fall from the secondary display 225 to the main display 226 and be swallowed by the fish 245. Bigger fish will swallow more coins, because they get a larger percentage of the wager inputs. For example, referring to FIGS. 9A and 9B, the biggest fish 245 a will swallow two coins for every single coin that the next-sized fish 245 c will swallow and ten coins for every single coin that the smallest fish 245 e will swallow.
  • [0063]
    In an alternative embodiment, the location of the fish hook 247 can be used to represent the probability of each one of the fish 245 being caught. As described above, generally the size of a progressive jackpot is inversely proportional to the probability of winning the progressive jackpot. For example, it is more desirable to have the fish hook 247 located closer to the smallest fish 245 e, which is the most likely to be caught, than to have the fish hook 247 located closer to the biggest fish 245 a, which is the least likely to be caught. Locating the fish hook 247 near the fish 245 that is most likely to be caught has the effect of decreasing the frustration level of the player. For example, if the fish hook 247 is always located next to the biggest fish 245 a but the player always ends up catching the smallest fish 245 e, the player may feel deceived. Locating the fish hook 247 near the fish 245 that is most likely to be caught gives the player a more realistic perception of his or her odds in winning a particular progressive jackpot.
  • [0064]
    While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
Patent Citations
Cited PatentFiling datePublication dateApplicantTitle
US4837728 *Jan 25, 1984Jun 6, 1989IgtMultiple progressive gaming system that freezes payouts at start of game
US5116055 *Jul 2, 1991May 26, 1992Mikohn, Inc.Progressive jackpot gaming system linking gaming machines with different hit frequencies and denominations
US5275400 *Jun 11, 1992Jan 4, 1994Gary WeingardtPari-mutuel electronic gaming
US5280909 *Feb 6, 1992Jan 25, 1994Mikohn, Inc.Gaming system with progressive jackpot
US5377973 *Feb 14, 1994Jan 3, 1995D&D Gaming Patents, Inc.Methods and apparatus for playing casino card games including a progressive jackpot
US5393057 *Feb 7, 1992Feb 28, 1995Marnell, Ii; Anthony A.Electronic gaming apparatus and method
US5417430 *Apr 6, 1993May 23, 1995Shuffle Master, Inc.Progressive wagering method and game
US5524888 *Apr 28, 1994Jun 11, 1996Bally Gaming International, Inc.Gaming machine having electronic circuit for generating game results with non-uniform probabilities
US5611730 *Apr 25, 1995Mar 18, 1997Casino Data SystemsProgressive gaming system tailored for use in multiple remote sites: apparatus and method
US5645486 *Aug 23, 1995Jul 8, 1997Sega Enterprises, Ltd.Gaming system that pays out a progressive bonus using a lottery
US5647592 *Aug 2, 1996Jul 15, 1997Zdi GamingMethod, apparatus and pull-tab gaming set for use in a progressive pull-tab game
US5766076 *Feb 13, 1996Jun 16, 1998International Game TechnologyProgressive gaming system and method for wide applicability
US5779549 *Apr 22, 1996Jul 14, 1998Walker Assest Management Limited ParnershipDatabase driven online distributed tournament system
US5855515 *Sep 30, 1996Jan 5, 1999International Game TechnologyProgressive gaming system
US5876284 *May 13, 1996Mar 2, 1999Acres Gaming IncorporatedMethod and apparatus for implementing a jackpot bonus on a network of gaming devices
US5885158 *Sep 10, 1996Mar 23, 1999International Game TechnologyGaming system for multiple progressive games
US6012982 *Oct 7, 1996Jan 11, 2000Sigma Game Inc.Bonus award feature in linked gaming machines having a common feature controller
US6032955 *Feb 3, 1998Mar 7, 2000Sierra Design GroupProgressive wagering system with jackpots displayed in tangible objects
US6047963 *Jun 17, 1998Apr 11, 2000Mikohn Gaming CorporationPachinko stand-alone and bonusing game
US6089977 *Feb 28, 1997Jul 18, 2000Bennett; Nicholas LukeSlot machine game with roaming wild card
US6089980 *Jun 17, 1997Jul 18, 2000Atronic Casino Technology Distribution GmbhMethod for the determination of a shared jackpot winning
US6168523 *Jul 13, 1998Jan 2, 2001Sigma Game Inc.Bonus award feature in a gaming machine
US6203010 *Dec 30, 1998Mar 20, 2001Walker Digital, LlcMethod and apparatus for a progressive jackpot determinant
US6206374 *Aug 16, 1999Mar 27, 2001Progressive Games, Inc.Methods of playing poker games
US6206782 *Sep 14, 1998Mar 27, 2001Walker Digital, Llc.System and method for facilitating casino team play
US6210275 *May 26, 1999Apr 3, 2001Mikohn Gaming CorporationProgressive jackpot game with guaranteed winner
US6210277 *Sep 28, 1998Apr 3, 2001Alexander StefanGame of chance
US6217448 *Sep 17, 1999Apr 17, 2001Mikohn Gaming CorporationController-based linked gaming machine bonus system
US6220593 *Jul 14, 1999Apr 24, 2001Mikohn Gaming CorporationPachinko stand-alone and bonusing game
US6224482 *Sep 10, 1998May 1, 2001Aristocrat Technologies Australia Pty LtdSlot machine game-progressive jackpot with decrementing jackpot
US6224484 *May 26, 1998May 1, 2001Konami Co., Ltd.Progressive gaming system
US6231445 *Jun 26, 1998May 15, 2001Acres Gaming Inc.Method for awarding variable bonus awards to gaming machines over a network
US6241608 *Jan 9, 1998Jun 5, 2001Lawrence J. TorangoProgressive wagering system
US6254481 *Sep 10, 1999Jul 3, 2001Wms Gaming Inc.Gaming machine with unified image on multiple video displays
US6336859 *Apr 27, 2001Jan 8, 2002Progressive Games, Inc.Method for progressive jackpot gaming
US6336862 *Oct 15, 1997Jan 8, 2002Christopher Russell ByrneMethod for playing a gambling game
US6345824 *Jun 12, 2000Feb 12, 2002R & G EnterprisesBonus feature for casino card game
US6347996 *Sep 12, 2000Feb 19, 2002Wms Gaming Inc.Gaming machine with concealed image bonus feature
US6358149 *Feb 4, 1999Mar 19, 2002Acres Gaming IncorporatedDynamic threshold for pool-based bonus promotions in electronic gaming systems
US6361441 *Jun 8, 2000Mar 26, 2002Walker Digital, LlcMethod and apparatus for team play of slot machines
US6364768 *Apr 15, 1999Apr 2, 2002Acres Gaming IncorporatedNetworked gaming devices that end a bonus and concurrently initiate another bonus
US6375567 *Jun 23, 1998Apr 23, 2002Acres Gaming IncorporatedMethod and apparatus for implementing in video a secondary game responsive to player interaction with a primary game
US6375568 *Jan 13, 1999Apr 23, 2002Interbet CorporationInteractive gaming system and process
US6506117 *Mar 7, 2002Jan 14, 2003Wms Gaming Inc.Gaming machines with board game theme
US6508707 *Aug 27, 2001Jan 21, 2003Wms Gaming Inc.Gaming machines with board game theme, apparatus and method
US6517433 *May 22, 2001Feb 11, 2003Wms Gaming Inc.Reel spinning slot machine with superimposed video image
US6520855 *Mar 7, 2002Feb 18, 2003Wms Gaming Inc.Gaming machines with board game theme
US6569018 *Jun 8, 2001May 27, 2003Wms Gaming Inc.Gaming machine with unified image on multiple video displays
US6577733 *Dec 3, 1999Jun 10, 2003Smart Card Integrators, Inc.Method and system for secure cashless gaming
US6676513 *Sep 9, 2002Jan 13, 2004Atronic International GmbhJackpot award feature in a gaming machine
US6712695 *Jan 16, 2001Mar 30, 2004Atronic International AgJackpot system
US6733390 *Oct 23, 2001May 11, 2004Walker Digital, LlcMethod and apparatus for team play of slot machines
US6887154 *Jun 4, 2002May 3, 2005Sierra Design GroupShared progressive gaming system and method
US7004466 *May 28, 2002Feb 28, 2006Adp Gauselmann GmbhDetermining the value of a jackpot award in a gaming machine
US7036012 *Nov 13, 2001Apr 25, 2006Smart Card Integrators, Inc.Method and system for secure cashless gaming
US7056215 *Jul 8, 1998Jun 6, 2006Aristocrat Leisure Industries Pty Ltd.Slot machine game and system with improved jackpot feature
US20030014370 *Jul 10, 2001Jan 16, 2003Smart Card Integrators, Inc.Combined card reader and bill acceptor
US20030027618 *Jun 24, 2002Feb 6, 2003Byrne Christopher RussellMethod and apparatus for playing a gambling game
US20030027625 *Aug 6, 2001Feb 6, 2003International Game TechnologyMultiple progressive and bonusing table game methods and apparatus
US20030032479 *Aug 9, 2001Feb 13, 2003IgtVirtual cameras and 3-D gaming enviroments in a gaming machine
US20030036430 *Aug 17, 2001Feb 20, 2003Cannon Lee E.Class of feature event games suitable for linking to multiple gaming machines
US20030045337 *Jul 12, 2002Mar 6, 2003Bet Technology, Inc.Method and apparatus for playing a gambling game
US20030050106 *Sep 4, 2001Mar 13, 2003Lyfoung Hauvtoj ToddMethod of playing three card game
US20030060266 *Sep 21, 2001Mar 27, 2003Baerlocher Anthony J.Gaming device having wager dependent bonus game play
US20030064776 *Oct 18, 2002Apr 3, 2003Byrne Christopher RussellMethod for playing a gambling game
US20030109306 *Oct 3, 2002Jun 12, 2003Karmarkar Jayant S.Restricted episode distribution with repeated biometric authentication
US20040009808 *Jul 12, 2002Jan 15, 2004Michael GauselmannGaming device with a progressive jackpot triggered from a bonus game
US20040009811 *Jul 11, 2003Jan 15, 2004Torango Lawrence J.Progressive wagering system
US20040023716 *Jun 9, 2003Feb 5, 2004Atronic International GmbhJackpot gaming system having jackpot display
US20040038741 *Aug 22, 2002Feb 26, 2004Michael GauselmannProgressive jackpot gaming system
US20040048644 *Sep 6, 2002Mar 11, 2004Peter GerrardGaming device having a progressive award funded through skill, strategy or risk gaming event
US20040053686 *Sep 8, 2003Mar 18, 2004Pacey Larry J.Gaming machine performing real-time 3D rendering of gaming events
US20040092304 *Sep 12, 2003May 13, 2004Jeffrey GeorgeSystem and method for processing a jackpot in a gaming system
US20050003880 *Jul 2, 2003Jan 6, 2005Englman Allon G.Gaming machine having multiple level progressive feature with player controlled outcome
US20050055113 *Sep 5, 2003Mar 10, 2005Atronic International GmbhMultiple progressive jackpots for a gaming device
US20050059467 *Jan 13, 2004Mar 17, 2005IgtMulti-player bingo with slept awards reverting to progressive jackpot pool
US20050059472 *Sep 11, 2003Mar 17, 2005Joshi Shridhar P.Gaming machine with multi-level progressive jackpot
US20050064930 *Sep 23, 2003Mar 24, 2005IgtLottery system with method for paying multiple progressive jackpots
US20050096130 *Oct 5, 2004May 5, 2005Wayne MullinsGaming system for players of different games to compete for the same progressive jackpots in various gameplay settings
US20050137010 *Dec 9, 2004Jun 23, 2005Multimedia Games, Inc.Progressive gaming method, apparatus, and program product for lottery-type gaming systems
US20060019737 *Mar 7, 2005Jan 26, 2006Arden YangComputer-implemented method and gaming apparatus for playing a progressive game
US20060025195 *Sep 7, 2005Feb 2, 2006Pennington Richard MGaming device system having partial progressive payout
US20060025210 *Sep 26, 2005Feb 2, 2006Johnson Steven BMethod of awarding prizes for jackpot and gaming machines based on amount wagered during a time period
US20060030403 *Aug 2, 2005Feb 9, 2006Wagerworks, Inc.Gaming method and device involving progressive wagers
US20060052159 *Sep 7, 2004Mar 9, 2006Tom CahillMultivendor progressive gaming system
US20060073887 *Oct 4, 2004Apr 6, 2006IgtWide area progressive jackpot system and methods
US20060073889 *Sep 30, 2005Apr 6, 2006Edidin Orrin JProgressive gaming system and machines with partial payout
US20060116201 *Dec 1, 2004Jun 1, 2006Atronic International GmbhGaming device gives player award when jackpot meets a trigger threshold
US20060142079 *Dec 29, 2004Jun 29, 2006IgtUniversal progressive game pool
US20060142086 *Feb 26, 2004Jun 29, 2006Blackburn Christopher WProgressive service in a service-oriented gaming network environment
US20070026941 *Sep 2, 2004Feb 1, 2007Block Rory LRestricted-access progressive game for a gaming machine
US20070054733 *Sep 6, 2005Mar 8, 2007Baerlocher Anthony JGaming device having progressive awards and supplemental awards
US20070060244 *Aug 18, 2005Mar 15, 2007Steve Peter YaldooProgressive wager game
US20070060271 *Oct 26, 2006Mar 15, 2007IgtGaming device having a game with multiple selections and progressive game incrementation
US20070060314 *Sep 5, 2006Mar 15, 2007IgtServer based gaming system having multiple progressive awards
US20070060319 *Sep 3, 2004Mar 15, 2007Wms Gaming Inc.Gaming network for use in a restricted-access progressive game
US20070060365 *Sep 12, 2005Mar 15, 2007Tien Joseph T LMulti-area progressive gaming system
USRE35864 *Nov 6, 1996Jul 28, 1998Weingardt; GaryPari-mutuel electronic and live table gaming
Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US7601060Jun 17, 2003Oct 13, 2009IgtMethod of operating a progressive gaming device
US7621809 *Aug 15, 2005Nov 24, 2009IgtGaming system having multiple gaming machines which provide bonus awards
US7654896Jul 30, 2007Feb 2, 2010IgtGaming system which provides multiple players multiple bonus awards
US7662040Jul 2, 2003Feb 16, 2010Wms Gaming Inc.Gaming machine having a community game with side wagering
US7666081Aug 15, 2005Feb 23, 2010IgtGaming system having multiple gaming machines which provide bonus awards
US7666093Aug 2, 2005Feb 23, 2010IgtGaming method and device involving progressive wagers
US7666094Jul 30, 2007Feb 23, 2010IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7674178Jul 30, 2007Mar 9, 2010IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7674179Jul 30, 2007Mar 9, 2010IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7677971Jun 6, 2007Mar 16, 2010IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7677972Jul 30, 2007Mar 16, 2010IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7682248Jun 6, 2007Mar 23, 2010IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US7690977Jul 30, 2007Apr 6, 2010IgtGaming system and method for providing multiple players multiple bonus awards
US7713124Jul 30, 2007May 11, 2010IgtGaming system and method for providing group play with divided bonus features
US7722464Jul 30, 2007May 25, 2010IgtGaming system which provides multiple players multiple bonus awards
US7753782Nov 7, 2006Jul 13, 2010IgtGaming system and method for providing multiple players multiple bonus awards
US7753783Jul 30, 2007Jul 13, 2010IgtGaming system and method for providing multiple players multiple bonus awards
US7753784Aug 24, 2009Jul 13, 2010IgtGaming device having progressive awards and supplemental awards
US7780520Mar 15, 2006Aug 24, 2010IgtGaming device having multiple different types of progressive awards
US7780523Jul 30, 2007Aug 24, 2010IgtServer based gaming system having multiple progressive awards
US7780531Sep 9, 2005Aug 24, 2010Wms Gaming Inc.Gaming machine having a community game with side wagering
US7785184 *Mar 23, 2005Aug 31, 2010Scientific Games International, Inc.Computer-implemented simulated card game
US7789755Nov 6, 2006Sep 7, 2010IgtGaming system and method having award distribution using shares
US7819745Nov 7, 2006Oct 26, 2010IgtGaming system which provides multiple players multiple bonus awards
US7828649Nov 7, 2006Nov 9, 2010IgtGaming system and method for providing group play with divided bonus features
US7841939Sep 5, 2006Nov 30, 2010IgtServer based gaming system having multiple progressive awards
US7850524Mar 18, 2004Dec 14, 2010Wms Gaming Inc.Progressive jackpot game with special bonus
US7854654Aug 15, 2005Dec 21, 2010IgtGaming system having multiple gaming machines which provide bonus awards
US7857699Nov 1, 2006Dec 28, 2010IgtGaming system and method of operating a gaming system having a bonus participation bidding sequence
US7874915Mar 18, 2005Jan 25, 2011Wms Gaming Inc.Wagering game providing free game play as a progressive award
US7892093Oct 11, 2006Feb 22, 2011IgtGaming system having multiple gaming machines which provide bonus awards
US7905777Aug 2, 2006Mar 15, 2011IgtMethods and apparatus for auctioning an item via a gaming device
US7905778Jul 30, 2007Mar 15, 2011IgtServer based gaming system having multiple progressive awards
US7914377Nov 7, 2006Mar 29, 2011IgtGaming device with dynamic progressive and bonus architecture
US7942737Oct 26, 2006May 17, 2011IgtGaming device having a game with multiple selections and progressive game incrementation
US7963845Nov 8, 2006Jun 21, 2011IgtGaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels
US7963846Jul 2, 2003Jun 21, 2011Wms Gaming Inc.Gaming machine having multiple level progressive feature with player controlled outcome
US7963847Jul 30, 2007Jun 21, 2011IgtGaming system having multiple gaming machines which provide bonus awards
US7980938Mar 18, 2005Jul 19, 2011Wms Gaming Inc.Wagering game with video lottery bonus game
US7985133Jul 30, 2007Jul 26, 2011IgtGaming system and method for providing an additional gaming currency
US7988552Feb 13, 2009Aug 2, 2011Wms Gaming Inc.Wagering game having progressive amounts represented in various ways
US8012014Aug 22, 2006Sep 6, 2011IgtGaming system having awards provided based on rate of play
US8021230Jul 30, 2007Sep 20, 2011IgtGaming system having multiple gaming machines which provide bonus awards
US8038528May 17, 2005Oct 18, 2011Wms Gaming Inc.Wagering game with enhanced progressive game
US8070597Aug 3, 2006Dec 6, 2011IgtGaming device and method having multiple progressive award levels and a secondary game for advancing through the progressive award levels
US8092302Nov 12, 2008Jan 10, 2012IgtGaming system, gaming device and method providing tiered progressive bonusing system
US8105149Nov 10, 2006Jan 31, 2012IgtGaming system and method providing venue wide simultaneous player participation based bonus game
US8128491Sep 5, 2006Mar 6, 2012IgtServer based gaming system having multiple progressive awards
US8128492Jul 30, 2007Mar 6, 2012IgtServer based gaming system having multiple progressive awards
US8137180Jul 27, 2005Mar 20, 2012Wms Gaming Inc.Wagering game having progressive amounts displayed in a matrix
US8137188Sep 5, 2006Mar 20, 2012IgtServer based gaming system having multiple progressive awards
US8147320May 30, 2006Apr 3, 2012Wms Gaming Inc.Adjustment of awards in progressive system based on wager
US8152630Nov 13, 2008Apr 10, 2012IgtGaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points
US8167709Jan 31, 2011May 1, 2012IgtMethods and apparatus for auctioning an item via a gaming device
US8182338Apr 5, 2007May 22, 2012Wms Gaming Inc.Wagering game with multiplier for progressive fund pool
US8187089Mar 3, 2010May 29, 2012Wms Gaming Inc.Wagering game providing player options for time-based special event
US8202160Apr 16, 2007Jun 19, 2012Wms Gaming Inc.Wagering game with multi-level progressive game
US8210936Jun 9, 2009Jul 3, 2012Wms Gaming Inc.Wagering game providing a progressive award having a numerical unit value and a non-numerical fraction
US8210937Apr 5, 2011Jul 3, 2012IgtGaming device having a game with multiple selections and progressive game incrementation
US8216060Jul 30, 2007Jul 10, 2012IgtGaming system having multiple gaming machines which provide bonus awards
US8216062May 6, 2011Jul 10, 2012IgtGaming system and method for providing an additional gaming currency
US8216065Sep 5, 2006Jul 10, 2012IgtGaming system having multiple adjacently arranged gaming machines which each provide a component for a multi-component game
US8235808Jul 30, 2007Aug 7, 2012IgtGaming system having multiple gaming machines which provide bonus awards
US8251791Jul 30, 2007Aug 28, 2012IgtGaming system having multiple gaming machines which provide bonus awards
US8267777 *Oct 31, 2007Sep 18, 2012Wms Gaming Inc.Wagering game with progressive award indicator having an incrementing feature
US8282474Jun 9, 2009Oct 9, 2012Wms Gaming Inc.Wagering game providing a progressive award having an actual value determined by follow-up game play
US8298068Feb 6, 2009Oct 30, 2012Aristocrat Technologies Australia Pty LimitedSystem and method for gaming
US8303402Sep 8, 2006Nov 6, 2012Wms Gaming Inc.Wagering game with special event shared by adjacent gaming machines
US8317585Oct 10, 2007Nov 27, 2012Wms Gaming Inc.Wagering game triggering mechanism for use with multi-level progressive game
US8317587Oct 28, 2008Nov 27, 2012Wms Gaming Inc.Gaming system having free spin enhancement features
US8328626Sep 1, 2006Dec 11, 2012Wms Gaming Inc.Wagering game with progressive game triggered by multiple players
US8328631May 5, 2011Dec 11, 2012IgtGaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels
US8337298May 20, 2010Dec 25, 2012IgtGaming device having multiple different types of progressive awards
US8342956May 30, 2006Jan 1, 2013Wms Gaming Inc.Progressive wagering game with funding distribution feature
US8342958Dec 16, 2011Jan 1, 2013IgtGaming system, gaming device and method providing tiered progressive bonusing system
US8348753Aug 3, 2011Jan 8, 2013IgtGaming system having awards provided based on rate of play
US8353753Jul 21, 2005Jan 15, 2013Wms Gaming Inc.Wagering game with randomly funded progressive amounts
US8360851Oct 14, 2011Jan 29, 2013Wms Gaming Inc.Wagering game with progressive game award values associated with reel symbols
US8360875Jun 5, 2008Jan 29, 2013Aristocrat Technologies Australia Pty LimitedJackpot display system
US8376836Nov 7, 2008Feb 19, 2013IgtServer based gaming system and method for providing deferral of bonus events
US8393958Mar 27, 2012Mar 12, 2013IgtGaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points
US8398480 *Feb 27, 2009Mar 19, 2013Aristocrat Technologies Australia Pty LimitedGaming system and method of gaming
US8408993Jan 8, 2010Apr 2, 2013IgtGaming method and device involving progressive wagers
US8408994Feb 17, 2010Apr 2, 2013IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US8430747Jul 30, 2007Apr 30, 2013IgtGaming system having multiple gaming machines which provide bonus awards
US8444480Jul 30, 2007May 21, 2013IgtGaming system having multiple gaming machines which provide bonus awards
US8449380Jul 30, 2007May 28, 2013IgtGaming system having multiple gaming machines which provide bonus awards
US8449387Jun 29, 2007May 28, 2013Wms Gaming Inc.Progressive game eligibility and winning
US8460086Jun 9, 2008Jun 11, 2013Wms Gaming Inc.Wagering game for tracking various types of wager inputs
US8480485May 21, 2012Jul 9, 2013Wms Gaming Inc.Wagering game with multi-level progressive game
US8500548Nov 8, 2007Aug 6, 2013IgtGaming system and method for providing team progressive awards
US8506390Nov 4, 2010Aug 13, 2013Wms Gaming Inc.Wagering game having game assets with multiple levels of enhancement
US8506391Oct 15, 2010Aug 13, 2013Wms Gaming Inc.Wagering game with multi-level progressive jackpot with partial reset
US8512121Jul 2, 2012Aug 20, 2013IgtGaming system having multiple adjacently arranged gaming machines which each provide a component for a multi-component game
US8523665Oct 11, 2006Sep 3, 2013IgtGaming system and method having multi-level mystery triggered progressive awards
US8545312Sep 22, 2011Oct 1, 2013IgtGaming system, gaming device, and method changing awards available to be won in pending plays of a game based on a quantity of concurrently pending plays of the game
US8556710Jul 30, 2007Oct 15, 2013IgtGaming system having multiple gaming machines which provide bonus awards
US8562418Oct 15, 2010Oct 22, 2013Wms Gaming Inc.Gaming system with non-cash-based progressive awards
US8591311Aug 16, 2006Nov 26, 2013Wms Gaming Inc.Gaming system with challenge feature
US8591313Oct 25, 2010Nov 26, 2013Wms Gaming Inc.Wagering game for awarding attributes in a plurality of plays
US8602883Nov 27, 2012Dec 10, 2013IgtGaming system, gaming device and method providing tiered progressive bonusing system
US8613649Dec 21, 2012Dec 24, 2013IgtGaming system having awards provided based on rate of play
US8622805Oct 25, 2010Jan 7, 2014Wms Gaming Inc.Wagering game for awarding positional game modifiers in a plurality of plays
US8622814Jun 30, 2010Jan 7, 2014Wms Gaming Inc.Gaming machine having a community game with side wagering
US8632394Mar 30, 2012Jan 21, 2014IgtMethods and apparatus for auctioning an item via a gaming device
US8641499Oct 25, 2012Feb 4, 2014Wms Gaming Inc.Wagering game triggering mechanism for use with multi-level progressive game
US8641520Oct 25, 2011Feb 4, 2014Wms Gaming Inc.Wager equalized bonus trigger allocation and redemption
US8678918Jun 21, 2012Mar 25, 2014IgtGaming device having a game with multiple selections and progressive award incrementation
US8696445Jun 30, 2010Apr 15, 2014Wms Gaming Inc.Gaming machine having a community game with side wagering
US8702488Feb 21, 2012Apr 22, 2014IgtServer based gaming system having multiple progressive awards
US8708804Jun 22, 2012Apr 29, 2014IgtGaming system and method providing a collection game including at least one customizable award collector
US8727871Jul 30, 2010May 20, 2014IgtGaming system having multiple gaming machines which provide bonus awards
US8747212 *Nov 21, 2007Jun 10, 2014Tournament One, Corp.Number picking game with integrated sports projectiles
US8753196Dec 18, 2012Jun 17, 2014IgtGaming device having multiple different types of progressive awards
US8753197Apr 16, 2013Jun 17, 2014IgtGaming system having multiple gaming machines which provide bonus awards
US8801520Mar 11, 2013Aug 12, 2014IgtGaming method and device involving progressive wagers
US8814648Jul 12, 2012Aug 26, 2014IgtGaming system having multiple gaming machines which provide bonus awards
US8814667Aug 29, 2012Aug 26, 2014Wms Gaming Inc.Wagering game providing a progressive award having an actual value determined by follow-up game play
US8851982Jun 9, 2013Oct 7, 2014Wms Gaming Inc.Wagering game with multi-level progressive game
US8864574Feb 6, 2013Oct 21, 2014IgtGaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points
US8864575Apr 16, 2013Oct 21, 2014IgtGaming system having multiple gaming machines which provide bonus awards
US8870645Dec 19, 2012Oct 28, 2014IgtServer based gaming system and method for providing deferral of bonus events
US8876591Jul 30, 2007Nov 4, 2014IgtGaming system having multiple gaming machines which provide bonus awards
US8911289 *Oct 8, 2009Dec 16, 2014Aruze Gaming America, Inc.Gaming machine comprising indicating device showing territory determined by gaming result
US8911290Sep 11, 2013Dec 16, 2014IgtGaming system, gaming device, and method changing awards available to be won in pending plays of a game based on a quantity of concurrently pending plays of the game
US8974290Sep 25, 2013Mar 10, 2015Wms Gaming Inc.Wagering game for awarding attributes in a plurality of plays
US8979657Nov 3, 2008Mar 17, 2015Wms Gaming Inc.Wagering game with community event poker game
US8986094 *Aug 28, 2012Mar 24, 2015Wms Gaming, Inc.Distributed bonus feature
US9005014Nov 6, 2012Apr 14, 2015IgtGaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels
US9005015Dec 20, 2012Apr 14, 2015IgtGaming system having multiple gaming machines which provide bonus awards
US9047733Nov 8, 2006Jun 2, 2015IgtGaming system and method for providing multiple level progressive awards with increased odds of winning higher level progressive awards
US9092941Mar 1, 2013Jul 28, 2015IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US9098968Feb 12, 2014Aug 4, 2015IgtGaming system and method for accumulating and redeeming community game tokens
US9135771 *Oct 27, 2006Sep 15, 2015Kent Steven AndersonMemento dispensing device with simulated gaming features
US9159196Apr 2, 2014Oct 13, 2015IgtServer based gaming system having multiple progressive awards
US9171422Dec 2, 2013Oct 27, 2015IgtGaming system having awards provided based on rate of play
US9177444Dec 2, 2013Nov 3, 2015IgtGaming system, gaming device and method providing tiered progressive bonusing system
US9202338Aug 4, 2014Dec 1, 2015IgtGaming method and device involving progressive wagers
US9214065Jun 5, 2014Dec 15, 2015IgtGaming device having multiple different types of progressive awards
US9224266Apr 9, 2014Dec 29, 2015IgtGaming system having multiple gaming machines which provide bonus awards
US9235962Mar 23, 2015Jan 12, 2016Bally Gaming, Inc.Distributed bonus feature
US9245411Jul 22, 2013Jan 26, 2016Bally Gaming, Inc.Wagering game having game assets with multiple levels of enhancement
US9251656May 20, 2015Feb 2, 2016IgtGaming system and method for providing multiple level progressive awards with increased odds of winning higher level progressive awards
US9275510Mar 21, 2011Mar 1, 2016Bally Gaming, Inc.Wagering game with time-based bonus
US9275515Sep 19, 2014Mar 1, 2016Bally Gaming, Inc.Wagering game with multi-level progressive game
US9280879Jul 22, 2014Mar 8, 2016Bally Gaming, Inc.Wagering game providing a progressive award having an actual value determined by follow-up game play
US9330530May 5, 2005May 3, 2016Bally Gaming, Inc.Bank wagering game
US9361766Jan 23, 2015Jun 7, 2016Bally Gaming, Inc.Wagering game with community event poker game
US9378618Jul 27, 2015Jun 28, 2016IgtGaming system and method for accumulating and redeeming community game tokens
US9390585Jul 17, 2013Jul 12, 2016IgtGaming system and method for providing team play benefits
US9396606Jul 3, 2012Jul 19, 2016IgtGaming system and method for providing an additional gaming currency
US9396609Sep 25, 2012Jul 19, 2016Aristocrat Technologies Australia Pty LimitedSystem and method for gaming
US9466179Feb 15, 2006Oct 11, 2016Bally Gaming, Inc.Gaming machine having a community game with side wagering
US9466180Feb 11, 2011Oct 11, 2016Bally Gaming, Inc.Gaming machine having a community game with side wagering
US9472060Mar 12, 2013Oct 18, 2016IgtGaming system and method for providing team progressive awards
US20040153390 *Jan 30, 2003Aug 5, 2004Saulys Vincent V.Automated financial instrument exchange apparatus and systems
US20040242320 *Mar 18, 2004Dec 2, 2004Jackson Kathleen NylundProgressive game with bonus
US20050003880 *Jul 2, 2003Jan 6, 2005Englman Allon G.Gaming machine having multiple level progressive feature with player controlled outcome
US20050003886 *Jul 2, 2003Jan 6, 2005Englman Allon G.Gaming machine having a community game with side wagering
US20060030403 *Aug 2, 2005Feb 9, 2006Wagerworks, Inc.Gaming method and device involving progressive wagers
US20060035706 *Aug 9, 2005Feb 16, 2006Alfred ThomasWagering game with payoff rounding feature
US20060040723 *Aug 15, 2005Feb 23, 2006Baerlocher Anthony JGaming system having multiple gaming machines which provide bonus awards
US20060040732 *Aug 15, 2005Feb 23, 2006Baerlocher Anthony JGaming system having multiple gaming machines which provide bonus awards
US20060040733 *Aug 15, 2005Feb 23, 2006Baerlocher Anthony JGaming system having multiple gaming machines which provide bonus awards
US20060040734 *Aug 15, 2005Feb 23, 2006Baerlocher Anthony JGaming system having multiple gaming machines which provide bonus awards
US20060040736 *Aug 15, 2005Feb 23, 2006Baerlocher Anthony JGaming system having multiple gaming machines which provide bonus awards
US20060217167 *Mar 23, 2005Sep 28, 2006Chantal JubinvilleComputer-implemented simulated card game
US20070026941 *Sep 2, 2004Feb 1, 2007Block Rory LRestricted-access progressive game for a gaming machine
US20070032286 *Aug 2, 2006Feb 8, 2007IgtMethods and apparatus for auctioning an item via a gaming device
US20070054246 *Sep 8, 2005Mar 8, 2007Winkler Andrew MMethod and system for teaching sound/symbol correspondences in alphabetically represented languages
US20070054732 *Sep 6, 2005Mar 8, 2007Baerlocher Anthony JGaming system which provides multiple players multiple bonus awards
US20070054733 *Sep 6, 2005Mar 8, 2007Baerlocher Anthony JGaming device having progressive awards and supplemental awards
US20070060247 *Aug 31, 2005Mar 15, 2007Low Michael NGaming system and method employing rankings of outcomes from multiple gaming machines to determine awards
US20070060314 *Sep 5, 2006Mar 15, 2007IgtServer based gaming system having multiple progressive awards
US20070060319 *Sep 3, 2004Mar 15, 2007Wms Gaming Inc.Gaming network for use in a restricted-access progressive game
US20070105610 *Oct 27, 2006May 10, 2007Anderson Kent SMemento dispensing device with simulated gaming features
US20070105619 *Oct 11, 2006May 10, 2007IgtGaming system having multiple gaming machines which provide bonus awards
US20070105620 *Nov 7, 2006May 10, 2007IgtGaming system which provides multiple players multiple bonus awards
US20070155485 *Nov 7, 2006Jul 5, 2007IgtGaming system and method for providing multiple players multiple bonus awards
US20070167218 *Feb 23, 2005Jul 19, 2007Rothschild Wayne HMethod and apparatus for utlizing tickets to progress game play in a gaming machine
US20070191088 *Sep 5, 2006Aug 16, 2007IgtServer based gaming system having multiple progressive awards
US20070202943 *Mar 18, 2005Aug 30, 2007Alfred ThomasSymbol Driven Contributions For A Prize Pool In A Wagering Game
US20070213114 *Mar 18, 2005Sep 13, 2007Caspers Christopher JWagering Game Providing Free Game Play as a Progressive Award
US20070218975 *Sep 5, 2006Sep 20, 2007IgtServer based gaming system having multiple progressive awards
US20070259711 *Jul 21, 2005Nov 8, 2007Alfred ThomasWagering Game with Randomly Funded Progressive Amounts
US20070259714 *Sep 1, 2004Nov 8, 2007Block Rory LPlayer Identification Feature for Restricted-Access Wagering Games
US20070298874 *Jun 6, 2007Dec 27, 2007IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US20080015012 *May 17, 2005Jan 17, 2008Englman Allon GWagering Game with Enhanced Progressive Game
US20080020823 *Jul 30, 2007Jan 24, 2008IgtGaming system and method for providing group play with divided bonus features
US20080020824 *Jul 30, 2007Jan 24, 2008IgtGaming system and method for providing multiple players multiple bonus awards
US20080020825 *Jul 30, 2007Jan 24, 2008IgtGaming system which provides multiple players multiple bonus awards
US20080020829 *Jul 30, 2007Jan 24, 2008IgtGaming system which provides multiple players multiple bonus awards
US20080020834 *Jul 30, 2007Jan 24, 2008IgtServer based gaming system having multiple progressive awards
US20080020846 *Jul 30, 2007Jan 24, 2008IgtServer based gaming system having multiple progressive awards
US20080026835 *Jul 18, 2007Jan 31, 2008Aruze Corp.Game system, gaming machine, a method for providing game that provides a plurality of bonus pools
US20080039178 *Jul 31, 2007Feb 14, 2008Seelig Jerald CProgressive gaming device and method of use
US20080039191 *Aug 3, 2006Feb 14, 2008IgtGaming device and method having multiple progressive award levels and a secondary game for advancing through the progressive award levels
US20080045341 *May 5, 2005Feb 21, 2008Englman Allon GBank Wagering Game
US20080070677 *Jul 30, 2007Mar 20, 2008IgtGaming system having multiple gaming machines which provide bonus awards
US20080070678 *Jul 30, 2007Mar 20, 2008IgtGaming system having multiple gaming machines which provide bonus awards
US20080076514 *Jul 30, 2007Mar 27, 2008IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US20080076515 *Jul 30, 2007Mar 27, 2008IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US20080076517 *Jul 30, 2007Mar 27, 2008IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US20080076552 *Jul 30, 2007Mar 27, 2008IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US20080081690 *Jul 30, 2007Apr 3, 2008IgtGaming system having multiple gaming machines which provide bonus awards
US20080090651 *Oct 11, 2006Apr 17, 2008Baerlocher Anthony JGaming system and method having multi-level mystery triggered progressive awards
US20080102920 *Nov 1, 2006May 1, 2008IgtGaming system and method of operating a gaming system having a bonus participation bidding sequence
US20080108429 *Nov 6, 2006May 8, 2008IgtGaming system and method having award distribution using shares
US20080108431 *Nov 8, 2006May 8, 2008IgtGaming system and method for providing multiple level progressive awards with increased odds of winning higher level progressive awards
US20080113765 *Nov 10, 2006May 15, 2008IgtGaming system and method providing venue wide simultaneous player participation based bonus game
US20080113771 *Jul 30, 2007May 15, 2008IgtGaming system having multiple gaming machines which provide bonus awards
US20080139274 *Jul 30, 2007Jun 12, 2008IgtGaming system having multiple gaming machines which provide bonus awards
US20080153564 *Jul 30, 2007Jun 26, 2008IgtGaming system having multiple gaming machines which provide bonus awards
US20090042638 *Apr 5, 2007Feb 12, 2009Alfred ThomasWagering game with multiplier for progressive fund pool
US20090104986 *Apr 16, 2007Apr 23, 2009Wms Gaming Inc.Wagering Game With Multi-Level Progressive Game
US20090124336 *Jun 5, 2008May 14, 2009Aristocrat Technologies Australia Pty LimitedJackpot Display System
US20090124363 *Nov 8, 2007May 14, 2009IgtGaming system and method for providing team progressive awards
US20090124366 *Sep 8, 2006May 14, 2009Wms Gaming Inc.Wagering game with special event shard by adjacent gaming machines
US20090124368 *Jun 5, 2008May 14, 2009Aristocrat Technologies Australia Pty LimitedJackpot Display System
US20090131159 *May 30, 2006May 21, 2009Englman Allon GAdjustment of awards in progressive system based on wager
US20090149241 *Feb 13, 2009Jun 11, 2009Wms Gaming Inc.Wagering Game Having Progressive Amounts Represented In Various Ways
US20090191964 *Jul 30, 2007Jul 30, 2009IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US20090227365 *Feb 27, 2009Sep 10, 2009Aristocrat Technologies Australia Pty LimitedGaming system and method of gaming
US20090247277 *Jun 9, 2009Oct 1, 2009Wms Gaming Inc.Wagering Game Providing A Progressive Award Having An Actual Value Determined By Follow-Up Game Play
US20090270168 *Jun 29, 2007Oct 29, 2009Wms Gaming Inc.Progressive Game Eligibility And Winning
US20090305766 *Feb 6, 2009Dec 10, 2009Simon Patrick AshleySystem and method for gaming
US20090305777 *May 30, 2006Dec 10, 2009Anderson Peter RProgressive wagering game with funding distribution feature
US20100016060 *Oct 31, 2007Jan 21, 2010Wms Gaming IncWagering Game With Progressive Award Indicator Having An Incrementing Feature
US20100016062 *Aug 24, 2009Jan 21, 2010IgtGaming device having progressive awards and supplemental awards
US20100087244 *Oct 8, 2009Apr 8, 2010Aruze Gaming America, Inc.Gaming Machine
US20100093422 *Oct 10, 2007Apr 15, 2010Wms Gaming Inc.Wagering game triggering mechanism for use with multi-level progressive game
US20100113131 *Aug 15, 2007May 6, 2010Wms Gaming Inc.Wagering Game with Progressive Feature
US20100120498 *Nov 12, 2008May 13, 2010IgtGaming system, gaming device and method providing tiered progressive bonusing system
US20100120525 *Nov 7, 2008May 13, 2010IgtServer based gaming system and method for providing deferral of bonus events
US20100190546 *Feb 17, 2010Jul 29, 2010IgtGaming system and method for enabling a player to select progressive awards to try for and chances of winning progressive awards
US20100197386 *Jan 8, 2010Aug 5, 2010IgtGaming method and device involving progressive wagers
US20100227677 *May 20, 2010Sep 9, 2010IgtGaming device having multiple different types of progressive awards
US20100267442 *Jun 30, 2010Oct 21, 2010Wms Gaming Inc.Gaming Machine Having A Community Game With Side Wagering
US20100304830 *Jun 30, 2010Dec 2, 2010Wms Gaming Inc.Gaming Machine Having A Community Game With Side Wagering
US20110092277 *Oct 15, 2010Apr 21, 2011Wms Gaming Inc.Wagering Game With Multi-Level Progressive Jackpot With Partial Reset
US20110098101 *Oct 25, 2010Apr 28, 2011Wms Gaming Inc.Wagering Game For Awarding Positional Game Modifiers In A Plurality Of Plays
US20110098102 *Oct 25, 2010Apr 28, 2011Wms Gaming Inc.Wagering Game For Awarding Attributes In A Plurality Of Plays
US20110130192 *Nov 3, 2008Jun 2, 2011Wms Gaming Inc.Wagering game with community event poker game
US20110201410 *Feb 11, 2011Aug 18, 2011Wms Gaming Inc.Gaming Machine Having A Community Game With Side Wagering
US20130130782 *Aug 28, 2012May 23, 2013Wms Gaming, Inc.Distributed bonus feature
EP2684584A1 *Jun 25, 2013Jan 15, 2014Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.)Game apparatus
Classifications
U.S. Classification463/20, 463/25, 463/16
International ClassificationA63F13/00
Cooperative ClassificationG07F17/3258
European ClassificationG07F17/32K12
Legal Events
DateCodeEventDescription
Jun 30, 2004ASAssignment
Owner name: WMS GAMING INC., ILLINOIS
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:THOMAS, ALFRED;REEL/FRAME:015537/0278
Effective date: 20040630
Aug 29, 2012FPAYFee payment
Year of fee payment: 4
Dec 18, 2013ASAssignment
Owner name: BANK OF AMERICA, N.A., AS COLLATERAL AGENT, TEXAS
Free format text: SECURITY AGREEMENT;ASSIGNORS:SCIENTIFIC GAMES INTERNATIONAL, INC.;WMS GAMING INC.;REEL/FRAME:031847/0110
Effective date: 20131018
Dec 4, 2014ASAssignment
Owner name: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERA
Free format text: SECURITY AGREEMENT;ASSIGNORS:BALLY GAMING, INC;SCIENTIFIC GAMES INTERNATIONAL, INC;WMS GAMING INC.;REEL/FRAME:034530/0318
Effective date: 20141121
Jul 29, 2015ASAssignment
Owner name: BALLY GAMING, INC., NEVADA
Free format text: MERGER;ASSIGNOR:WMS GAMING INC.;REEL/FRAME:036225/0048
Effective date: 20150629
Sep 26, 2016FPAYFee payment
Year of fee payment: 8