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Publication numberUS20060111171 A1
Publication typeApplication
Application numberUS 11/323,589
Publication dateMay 25, 2006
Filing dateDec 30, 2005
Priority dateApr 17, 2000
Also published asEP1290571A1, EP1290571A4, US7048630, US20030083132, WO2001080057A1
Publication number11323589, 323589, US 2006/0111171 A1, US 2006/111171 A1, US 20060111171 A1, US 20060111171A1, US 2006111171 A1, US 2006111171A1, US-A1-20060111171, US-A1-2006111171, US2006/0111171A1, US2006/111171A1, US20060111171 A1, US20060111171A1, US2006111171 A1, US2006111171A1
InventorsCharles Berg, Andrew Pascal
Original AssigneeIgt
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Gaming player image capture and display systems and methods
US 20060111171 A1
Abstract
Systems and methods for capturing images of gaming players and incorporating such images for display into casino games are disclosed. Such casino games can include reel, reel simulation or card games. Methods can include using a camera to capture at a casino game an image of a player located within the field of view of the camera, electronically sensing the image captured by the camera, and electronically displaying at least a portion of the electronically sensed image on a first electronic display associated with the casino game such that the displayed portion of the image is utilized within the play of the casino game.
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Claims(20)
1. A gaming system adapted to capture real-time player images for incorporation into associated wager based games, comprising:
means for presenting a wager based game involving the placement of a wager, the play of a first game based on said wager, and the grant of a monetary award based on the outcome of said first game;
means for capturing a real-time image of a player of said wager based game while said player is at or near said means for presenting said wager based game;
means for electronically sensing said real-time image captured by said capturing means;
means for rejecting said real-time image if said real-time image does not include a minimum number of facial features; and
means for electronically displaying at least a portion of said real-time image on a first electronic display associated with said wager based game such that the displayed portion of said real-time image is utilized within the play of said wager based game.
2. The gaming system of claim 1, wherein said minimum number of facial features includes two eyes, a nose, a mouth, and a chin.
3. A system adapted to capture player images for incorporation into associated wager based games, comprising:
a camera adapted to capture a first player image of a player of a wager based game, said wager based game involving the placement of a wager, the play of a first game based on said wager, and the grant of a monetary award based on the outcome of said first game;
an image recognition system adapted to scan said first player image captured by said camera for a plurality of facial features, said image recognition system being further adapted to reject said first player image if said first player image does not include a preselected minimum number of facial features; and
a first display associated with said wager based game, said first display adapted to display at least a portion of said first player image along with at least a portion of said wager based game during the play of said wager based game.
4. The system of claim 3, wherein said minimum number of facial features includes two eyes, a nose, a mouth, and a chin.
5. The system of claim 3, further including:
a gaming machine adapted to administer and present said wager based game.
6. The system of claim 5, wherein said first display is included as a component of said gaming machine.
7. The system of claim 5, wherein said gaming machine is configured as a slant top machine whereby a player may sit on a stool or chair in front of the gaming machine.
8. The system of claim 5, wherein said camera is mounted at or near said gaming machine and is oriented toward the area where a player's head and face would usually be located during the play of a game at said gaming machine.
9. The system of claim 5, further including:
one or more additional displays associated with said wager based game, said one or more additional displays adapted to display at least a portion of said first player image at one or more locations remote from said camera and remote from said gaming machine.
10. The system of claim 3, wherein said camera includes speakers and a communication system adapted to provide audio communications to one or more remote locations.
11. The system of claim 3, further including:
an electronic sensor board adapted for use in verifying the identity of said player by utilizing said first player image.
12. The system of claim 3, further including:
one or more player controls that enable said player to initiate the capture of said first player image.
13. The system of claim 12, wherein said one or more player controls include at least one control that enables said player initiate the capture of a second player image of said player if said player is dissatisfied with said first player image.
14. A method of capturing and displaying player images in association with wager based games comprising:
accepting at a gaming machine a wager from a first player for a wager based game, said wager based game involving the placement of a wager, the play of a first game based on said wager, and the grant of a monetary award based on the outcome of said first game;
using a first camera to capture a first player image of said first player of said wager based game;
scanning said first player image for one or more facial features, wherein said one or more facial features comprise at least one of a chin, a nose, a mouth and eyes;
rejecting said first player image if said first player image does not include a minimum number of facial features;
playing said wager game based on said wager from said first player; and
displaying at least a portion of said first player image and at least a portion of the play of said wager based game simultaneously on a display at said gaming machine.
15. The method of claim 14, wherein said camera is located at said gaming machine.
16. The method of claim 14, wherein said displaying step includes displaying at least a portion of an unrejected first player image such that said unrejected first player image is combined with a video depiction of a figure to create a video character image comprising a video depiction of said first player imposed on the video depiction of the figure, and is displayed in the playing portion associated with said first player.
17. The method of claim 14, further including the step of:
using a second camera positioned at a location different from said first camera to capture a second player image for display on said display.
18. The method of claim 17, wherein said second player image is of a player other than said first player.
19. The method of claim 14, further including the step of:
comparing said first player image to an image associated with a player tracking card used by said first player.
20. The method of claim 14, further including the step of:
displaying at least a portion of said first player image on an additional display located remotely from said gaming machine.
Description
    CROSS-REFERENCE TO RELATED APPLICATIONS
  • [0001]
    This is a continuation application of and claims priority under 35 U.S.C. 120 to commonly owned and co-pending U.S. application Ser. No. 10/272,722, entitled “SYSTEM FOR AND METHOD OF CAPTURING A PLAYER'S IMAGE FOR INCORPORATION INTO A GAME,” filed on Oct. 17, 2002, which is a continuation of and claims priority to U.S. patent application Ser. No. 09/551,034 of the same title, filed on Apr. 17, 2000, now abandoned, each of which is incorporated herein by reference in its entirety and for all purposes.
  • BACKGROUND
  • [0002]
    The present invention generally relates to a system for and method of capturing a player's image for incorporation into a game, especially casino type wagering video game.
  • [0003]
    Many games such as casino video games, employ visual effects to enhance player excitement and enthusiasm. Some video enhancements include video simulation of spinning reels and “virtual” displays of live casino table games.
  • SUMMARY
  • [0004]
    The present invention relates to a system and method of capturing an image of a player of a game and displaying the player's image in association with the game, such as on a screen of a casino video game machine. Preferably the player's image is utilized within the play of the game being played by the player.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • [0005]
    The present invention will be described with reference to the accompanying drawings, wherein:
  • [0006]
    FIG. 1 is a schematic illustration of a front view of a casino video game machine in accordance with one embodiment of the present invention; and
  • [0007]
    FIGS. 2 a, b, and c, are front, side, and perspective illustrations of a TV camera system that may be utilized in an embodiment of the present invention.
  • BRIEF DESCRIPTION OF A PREFERRED EMBODIMENT
  • [0008]
    The present invention will be described with reference to the accompanying drawings wherein like reference numerals refer to the same item.
  • [0009]
    There is shown in FIG. 1 a casino video game machine 10 generally configured as a “slant top” machine in which a player usually sits on a stool or chair in front of the machine 10. It should be appreciated from a further reading of the preferred embodiment that the instant invention may be employed with a wide variety of games, however, such as “upright” stand alone video game machines, such as casino table games, and such as games played with a computer monitor and keyboard.
  • [0010]
    The machine 10 includes a generally boxed shaped base 12 that houses electronics and other equipment used in the operation of the game. The machine 10 also includes a slanted section 14 that contains a main game video monitor 16, a series of game control buttons 18 (although the invention contemplates that touch screen, light pen, track ball, mouse, and other game control facilities may be utilized), and monetary acceptance devices 20, such as a bill validator, a coin comparator, and an electronic funds transfer device. The machine 10 also includes an upper display section 22 that may contain graphic displays, lights, and a second video monitor 24. A display sign 26 may be mounted on top of the machine 10.
  • [0011]
    In addition to the foregoing features, the game machine 10 according to a preferred embodiment of the present invention includes a TV camera 28, which includes generally a video camera 30, a light source 32, an LCD display 34, and an LCD driver board 36. The TV camera 28 is preferably mounted above the slanted section 14 of the machine 10 and is generally oriented toward the area where a player's head and face would usually be located during the play of the game. In a preferred embodiment, the video camera utilizes a 6 mm lens, a field of view of approximately 35 degrees vertical by 45 degrees horizontal, and a depth of focus that is infinite.
  • [0012]
    The LCD display 34 may be used to show preloaded still shots or motion pictures that either advertise the casino or the game, or are directed specifically toward the play of the game. For example, the LCD display 34 may show messages such as “Be A Winner,” “Win A Jackpot,” or “Big Buffet at Noon in the Squire Room,” or may display motion pictures of entertainment groups performing at the casino or other activities associated with the casino. It is also contemplated within the broad scope of the instant invention that the TV camera may have a mode of operation as an informational kiosk which includes push button, touch screen, or other control systems by which a person may view a display of a map of the casino, information on various events happening at the casino, and similar information. It is also contemplated that the TV camera may include sound speakers and a system by which a person may communicate telephonically with a person in a hotel room of the casino, with the casino hotel concierge, with the casino staff to report problems with the machine, and with other persons for casino related matters.
  • [0013]
    The video camera 30 captures an image within the field of view of the lens of the video camera 30, which would usually include the head and face of a player who plays the machine 10. Instead of the image being captured on photographic film, the image is captured through an electronic sensor board (not shown). The images captured on the electronic sensor board may be selectively used for a variety of purposes, including verification of the identity of a player with a player tracking card used by the player of the machine 10 and including security purposes. In the preferred embodiment, he video camera 30 is used to capture a player's image on selected occasions during the player's play of the casino game on the machine 10. In a preferred embodiment, the player's image is replicated continuously in real time for a selected time interval on the LCD display 34 along with some sort of countdown, which may a display of numerals decreasing in value to 0 on the LCD display 34 or by a sound command, which may be a preloaded soundtrack of a person voicing the count down and giving similar instructions. At the end of the countdown, the player's image is used as a “still shot” and is replicated on at least one of the monitors 16, 24 for use in connection with the play of the game. It is contemplated that the player's “still shot” may be displayed on at least one of the monitors 16, 24 in a preselected location, that the player's image may be utilized as the “head” of an animated person or character appearing on the monitor 16, 24, or as a symbol on a series of simulated reels or cards appearing on the monitor 16, 24. The invention also contemplates that the player's image captured by the video camera 30 may be cropped so that only the player's head (and no background) is replicated on one of the monitors 16, 24. The image of the player captured by the video camera 30 either may be a “still shot” or may be continuously displayed in real time on at least one of the monitors 16, 24 or on another display in the casino.
  • [0014]
    The player's image may be utilized in the play of a primary game, or may be displayed only, or also, in connection with a secondary event or bonus game.
  • [0015]
    In an alternative embodiment, a player may push a button to initiate the taking of a still shot picture, or the player may push a button which permits a still picture of the player to be retaken if the player is dissatisfied with the initial still picture.
  • [0016]
    The invention also contemplates that the images of more than one player may be replicated in the play of the game. Thus, for example, if the game involves two boxers, outer space warriors, or car racers, then the images of multiple players may be correspondingly placed with an associated one of the characters in the game.
  • [0017]
    The present invention also contemplates that the player's image may be replicated on one or more display screens positioned so as to be readily viewed by other casino patrons at various locations around the casino, or in the display sign 26 located on top of the machine 10. If for example, a player hits a jackpot or otherwise achieves a special event, then the player's image may be widely displayed for purposes of generating interest in the game and which for most players will give them the satisfaction of publicizing their success at the game.
  • [0018]
    The invention further contemplates that the player's image captured by the video camera 30 would also be relayed to the casino's security so that if a player makes an obscene gesture or the image is otherwise offensive, then the casino security may override the system and delete or cancel the display of the player's image. The invention may also employ an image recognition system that scans the image for features such as two eyes, a nose, a mouth, a chin, etc. and if the image does not contain such features or a preselected minimum number of such features, then the system will reject the image and not display the image.
  • [0019]
    It should be appreciated that the TV camera 28 may be mounted at a variety of locations in, on, about, or near the machine 10 and that the video camera 30 need not be positioned adjacent to the LCD display 34. The invention also contemplates that more than one video camera 30 may be utilized so that a preferred view of the player may be selected or so that a three dimensional image may be created and replicated on monitors and display screens.
  • [0020]
    Because the ambient light in the vicinity of a player may be insufficient to create quality contrast in the player's captured image, the TV camera 28 further includes a light source 32 that may be selectively activated to shine a predetermined intensity of light generally toward objects in the field of view of the video camera 30.
  • [0021]
    The present invention also contemplates that the still shot of the player's image may be replicated on photographic paper or other paper by means of a suitable printer. The machine 10, in such an embodiment, would include a source of such paper, a printer, and a dispenser so that the player may keep the printed image as a takeaway memento. The paper, printer, and dispenser may also be located at a remote location. Preferably the printed material includes not only the player's image, but also a recognizable feature, logo, or name of the game and the casino, the dollar value of the player's winnings, the player's name, and other information. If the player uses a player tracking card during the play of the game, then data from the card may be electronically transmitted to the printer for inclusion on the memento.
  • [0022]
    At a selected time, such as at the end of a round of play of the game, any player image being displayed would be erased.
  • [0023]
    The operation of an exemplary embodiment of the present invention will now be described. A player places an appropriate amount of money in the monetary acceptance device 20 and begins play of a video draw poker game in which the cards are displayed in the monitor 16 and in which the player implements his or her decisions concerning the play of the game through the control buttons 18. The player either gains credits or loses credits according to a preestablished payoff table based generally upon the poker rank of the hand achieved by the player. If the player achieves a very good poker hand, such as five of a kind (which may be achieved by using wild cards in a standard deck of 52 cards), then the player may be automatically enrolled in the play of a secondary event game or bonus game. At this time, the monitors 16, 24 may flash various messages concerning the bonus game, and lights, bells, whistles, and other attention getting signals may be activated. Soon thereafter, a preloaded motion picture of a person pretending to be a motion picture director appears on the LCD display 34 and announces (through the sound systems associated with the machine 10 or the TV camera 28) that the player is going into a bonus round and enthusiastically commands the player to get ready to have his or her picture taken. The producer then begins a countdown such as “ready, set, go” or “five, four, three, two, one, zero.” During the countdown, the light source 32 is activated, and the player's image is captured by the video camera 30 and replicated on at least a portion of the LCD display 34, such as within an oval shaped area appearing centrally on the LCD display 34. During the countdown, the player can see his or her image replicated on the LCD display 34 and can adjust his or her position, smile, and otherwise arrange themselves in a desirable pose. At the end of a countdown, a still shot of the player's image is taken and replicated on at least a portion of the monitor 16, again, which may be in an oval shaped area on the monitor 16. The player then plays a secondary event or bonus game, which, for example, may be a game of “Family Feud,” by which the player may win additional credits. The secondary event game may be played on either of the monitors 16, 24 or both of the monitors 16, 24. At the end of play of the secondary event game, the player's image is erased from the system and disappears from both the LCD display and the monitors 16, 24.
  • [0024]
    It is to be understood, that even though numerous characteristics and advantages of the present invention have been set forth in the foregoing description, together with details of the structure and function of the invention, the disclosure is illustrative only, and changes may be made in detail, especially in matters of shape, size and arrangement of parts or types, of material within the principles of the invention to the full extent indicated by the broad general meaning of the terms in which the appended claims are expressed.
  • [0025]
    Although particular embodiments of the present invention have been described and illustrated herein, it should be recognized that modifications and variations may readily occur to those skilled in the art and that such modifications and variations may be made without departing from the spirit and scope of the invention. Consequently, the invention as claimed below may be practiced otherwise than as specifically described above.
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Referenced by
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US7762883Mar 1, 2007Jul 27, 2010IgtRandom number generator based roulette wheel
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Classifications
U.S. Classification463/16
International ClassificationA63F13/00, G07F17/32, A63F9/24
Cooperative ClassificationG07F17/3202, G07F17/32, G07F17/3206, A63F2300/695
European ClassificationG07F17/32C2B, G07F17/32C, G07F17/32