US 20060166593 A1
An adventure figure system and method are described in which a collectable figurine may be used. Each figurine may have a unique serial number wherein each purchaser of a figurine may create an adventure for the particular figurine using a website. The figurine may then be sent out on its adventure. Each person that comes into contact with the figurine may log into the website and update the figurines location.
1. An adventure figurine system, comprising:
one or more figurines wherein each figurine has a unique identifier associated with the figurine;
a database that stores information about each figurine, the information including a personality of the figurine, the unique identifier of the figurine and an adventure for the figurine;
a server computer, connected to the database, that permits users to update and alter the information about the figurine based on the adventures of the figurine.
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This application claims priority under 35 USC 119(e) from U.S. Provisional Patent Application Serial No. 60/512,250 entitled “Adventure Figure System and Method” and filed on Oct. 17, 2003 and U.S. Provisional Patent Application Serial No. 60/541,304 entitled “Adventure Figure System and Method” and filed on Feb. 2, 2004, both of which are incorporated herein by reference.
Appendix A (pages A-1 to A-32) contains further details of the web server/site that is a part of this adventure figure system and method. Appendix B (pages B-1 to B-2) also contains further details of the web site. These appendices form a part of this specification and are incorporated herein by reference.
1. Field of the Invention
The invention relates to an adventure figure system and in particular to a collectable figurine wherein the user may generate an adventure for the figurine and then track the adventures of the figurine.
2. Background of the Invention
An adventure figure system is desirable in which a figurine may be sent around the world to achieve a particular goal. There are other social phenomena and products that have some qualities of the adventure figure system, but none that have all of the features of an adventure figure system. In particular, Friendster.com is a website in which people post images, text and other materials as part of developing connections with friends and, simultaneously, a broadening social network. Travel Bears is a classroom phenomena in which kids send teddy bears to other classrooms, friends, or other recipients, who post images and stories to a website built by the class, and then ultimately return the bears to the kids. Geo-caching is a non-directed game that has been developed by people who own and love to use their handheld GPS systems. These “players” will create a treasure site, place a treasure in it, and the post the coordinates (and sometimes a riddle as the key to unlock the treasure site) on a website. Then other players can try to find the treasure site, and if they are successful, they can take the treasure but must leave another treasure for other players. Geocaching.com is a representative site. Wheresgeorge.com is a site where you can type in a serial code of a dollar bill to see where it has traveled. Flash mobs also exists which is described as “sudden gatherings of people at a predetermined location at a predetermined time.” The movie Amelie which showed the main character stealing a lawn ornament gnome and taking/sending it on a global adventure. This was a reference to an annual occurrence in Europe in which hundreds of gnomes are sent on travel adventures, only to show up in groups at historical locations, then reappear again at the owners' homes years later. Gnome collecting occurs as there are numerous national and international organizations dedicated to gnome collecting. There is also Everquest which is the most successful multiplayer online game, with over 400,000 active paying subscribers. In this game, there are tools set up to allow people to define their personality and role in a virtual environment, that has now migrated into the real world with conventions, gatherings and perhaps most interestingly, the sale of virtual products for real dollars (millions in the aggregate) on sites like Ebay.com. However, none of these conventional items provides the features and advantages of an adventure figure system. Thus, it is desirable to provide an adventure figure system and it is to this end that the present invention is directed.
The adventure figure system includes, in a preferred embodiment, a set of characters that are a series of collectable figurines that look like hip, contemporary versions of old European gnomes. What is revolutionary is that figures are intended to be traded, given away, left, delivered, sent—move about the world in any manner possible. When you purchase a figurine you are buying a unique continuing experience—launching a figure on an adventure to see new places, meet new people and tell you all about it.
The system includes the www.Gnomads.net website to track the travels of each figurine. Each figure has a unique ID number printed on the bottom of its shoes. After a figure is purchased, it may be registered at www.Gnomads.net so that a user may give the figurine its own individual traits (example—likes tiramisu, baseball games, warm weather and really wants to see the Grand Canyon). Most importantly, the user may design an adventure for the figurine character, e.g. meet all the other figurines at Times Square on New Year's Eve, find the best pizza in Italy, or simply go on a business trip. Then once the figurine is registered, the user sends the figurine out in the world on its adventure. Each time the figurine changes hands, its new custodian (a person that comes into contact with the figurine at any time) can log on to the site to, among other things: learn about the personality, history and goals of the particular figurine; post pictures of the figurine eating pizza, visiting Times Square, etc.; post stories about the figurine and update its location; communicate with the owner of the figurine, if the owner chooses to permit emailing; visit a Hall of Fame of figurines that have accomplished note worthy adventures; see which figurines have initiated their homing beacon on the site, and help the figurine get home; create contests for figurines; and buy and personalize a new figurine.
In a preferred embodiment, the figurine may be hollow. Because a figurine is-hollow, an owner or custodian can also place a written message inside of the figurine. Then, a Custodian that receives a figurine can also read the note inside and put a new note in, if they'd like. The adventure figure system combines the community building of pen-pals, the mystery and excitement of a message-in-a-bottle, and the thrill of vicarious and unpredictable traveling.
In accordance with the invention, the server and web site may be protected with a combination of password, nickname and serial codes that provides 3 different levels of access to the site features. For example, if you know all three, you have full access to personalize and change all actions. If you know the nickname and serial code, you have medium access—namely, access to all of the custodian features. Finally, if you know only the serial code, you have minimum access, such as to only read the profile of the Gnomads figure. In one embodiment, the serial code is published and distributed on the physical Gnomads figure. In accordance with the invention, a purchase of the figurine provides the user with access to a website and web features wherein at least a portion of the price of the figurine is used to support the web server and web site.
FIGS. 6B-G are screen shots illustrating an example of the user interface of the web site shown in
The invention is particularly applicable to a gnome figurine and it is in this context that the invention will be described. It will be appreciated, however, that the adventure figure system in accordance with the invention has greater utility since the figurine may be any other character or figure.
The web server 34 may further include well known components of a server computer, such as one or more processors 60, a memory 62, a persistent storage device 64 and a database 66. The operation of the processor, memory and persistent storage device are well known. The database 66, to implement the adventure figure system in accordance with the invention, may include a data structure containing information about each figurine (based on its unique identification code) such as unique characteristics of each figurine, the adventure for each figurine, the status of each figurine's adventure, the people that have come into contact with the particular figurine, the information about the particular figurine including text, messages and photos, etc. Thus, the database 66 stores the information associated with the adventure figure system. To implement the adventure figure system, the server may execute one or more pieces of software that generate and display a user interface to the users of the system based on the information contained in the database, store information into the database, etc.. In particular, the server may include a security module (see below), a user interface module (a web page server), a database management module and other modules to handle the various tasks shown in more detail in
In accordance with the invention, the server and web site may be protected with a combination of password, nickname and serial codes that provides 3 different levels of access to the site features. The server computer may have a security module (implemented in software in a preferred embodiment with a plurality of lines of computer code that implement the functionality described below) that implements the security features. For example, if you know all three, you have full access to personalize and change all actions. If you know the nickname and serial code, you have medium access—namely, access to all the Custodian features. Finally, if you know only the serial code, you have minimum access, such as to only read the profile of the Gnomads figure. In one embodiment, the serial code is published and distributed on the physical Gnomads figure. In accordance with the invention, a purchase of the figurine provides the user with access to a website and web features wherein at least a portion of the price of the figurine is used to support the web server and web site. Further details of the web server/web site are contained in Appendix A that forms a part of this application.
To implement the adventure figure system, each figurine sold to a consumer may include a unique identification number, a web address (that sends the user to the web server 34) and a prompt to visit the web site.
In accordance with a preferred embodiment of the invention, the figurines may have one or more different types of owners (and different types of personalities assigned to each figurine) that may include, for example, an explorer which is a person who will enjoy the vicarious travel type of play (e.g. to search for the best pizza in America or just go out into the world to see what happens), a socializer which is the person who wants to get figurines together, get together with other figurine owners, or communicate with people (friends, families or new people) thru the figurines, and an adventurer who is a goal oriented person that will be into having his/her figurine accomplish a specific, unique, hard task (e.g. get to the top of Mt. Everest) A super adventurer is the goal oriented, super explorer. A limited number of figurines may have pre-assigned special tasks/challenges of varying difficulty levels. For example, you could buy a figurine that wants to go to White House (easy), on Air Force One(harder), or onto George Bush's desk in the Oval Office with a picture taken (even harder). Once the mission is accomplished, the Super Adventurer would receive certificate and a place of honor on the site.
When a Sponsor gets a figurine, he/she can determine whether to make the figurine an Explorer or Socializer type. There are also special Super Adventurer figurines as described above that are identified in the store by a special call out on the package. As described above, all figurines can be personalized with-a selection of different features such as name, favorite foods, type of music, etc. All customization and adventure features are done at www.gnomads.net. Lastly, there may be a beacon feature on the site that posts to all Custodians to return a particular figurine and then the Sponsor determines how to get it home by communicating with Custodian via email or other.
When the figurine is designated as an “explorer” type, it may have different characteristics. For example, the figurine characteristic may be a message in a bottle wherein the figurine is sent out into the world not knowing just where he'll end up. As another example, the figurine may explore based on geography (all cities in France), interests (best beaches in the world), or locations (all the Starbucks in California). The figurine may also compete is contests, such as company or community sponsored contests in which one or more figurines compete to win a race (e.g. Who can get theirs to all the capitals of Europe first)—these could be sponsored by corporations (Go to all Starbucks in Rocky Mountains) In accordance with the invention, when you personalize the figurine on the web site you specify where your figurine wants to go. Then whenever anyone receives that figurine and logs onto the site, they will see that the figurine really wants to get somewhere in particular. Once the figurine arrives at its destination, the original owner can then either give the figurine a new destination or call the figurine home.
When the figurine is designated as a socalizer, it may also have particular characteristics. In particular, the figurine may be a pen pal wherein a communication is set up with specific person or a family socalizer in which, for example, a Dad may take the figurine on business trip and the kid post message that Dad gets upon arrival and Dad takes picture of the figurine and posts image with new message. The socalizer may also encourage get togethers in which other figurine collectors are met at parties, first game of world series, grandma's house, etc.. The socalizer may also be used as part of an exchange program or flash mobs or small figurine clubs where someone takes a group of figurines around.
The figurines may also be used/further customized; for example, physical customization—use markers, hats, other figurine accoutrements to help to distinguish your figurine from others in pictures. The figurine could have a little figurine “gnapsack” or may be hollow for storing little souvenirs from its travels. The figurines may also be used for extended game play, such as bounty hunters, figurine conventions, contests. In accordance with the invention, each figurine may also be customized with its own unique play/adventure pattern in addition to the adventurer types described above.
As shown in Appendix B, the adventure figure system may include a travel alert wherein the custodian of an adventure figure may be automatically sent a message (for example, an SMS text message over a cellular phone, an email message, et..) indicating that a particular adventure figure has moved to a new location. Alternatively, each adventure figure may contain an embedded location transmitter/receiver, such as a GPS receiver, so that the position of each adventure figure may be tracked by its custodian in real time as the adventure figure is moved. Furthermore, as shown in Appendix B, once an adventure figure has completed its adventure, the system may permit a T-shirt to be ordered that lists each location (and the date) visited by the adventure figure during its recent adventure. The system may also permit a custodian to order a book that is log of the adventures of the particular adventure figure.
While the foregoing has been with reference to a particular embodiment of the invention, it will be appreciated by those skilled in the art that changes in this embodiment may be made without departing from the principles and spirit of the invention, the scope of which is defined by the appended claims.