|Publication number||US20060181026 A1|
|Application number||US 11/058,471|
|Publication date||Aug 17, 2006|
|Filing date||Feb 14, 2005|
|Priority date||Feb 14, 2005|
|Also published as||CN1846817A, US7360763, US7434807, US7722045, US20060181027, US20070018403, US20080191419, US20080258390|
|Publication number||058471, 11058471, US 2006/0181026 A1, US 2006/181026 A1, US 20060181026 A1, US 20060181026A1, US 2006181026 A1, US 2006181026A1, US-A1-20060181026, US-A1-2006181026, US2006/0181026A1, US2006/181026A1, US20060181026 A1, US20060181026A1, US2006181026 A1, US2006181026A1|
|Original Assignee||Wong Jacob Y|
|Export Citation||BiBTeX, EndNote, RefMan|
|Referenced by (5), Classifications (8), Legal Events (2)|
|External Links: USPTO, USPTO Assignment, Espacenet|
The present invention is in the field of gaming apparatus and methods, tool or accessories in the casino gambling industry. In particular, the present invention parallels the international 52 card pack, which has been used for decades for playing casino games of the West, to play a variety of new and novel casino games reflecting the civilization, culture and history of the East.
The casino gaming industry continually seeks to invent new gambling games in order to add flare to the old standbys such as Blackjack, Craps, Poker, Baccarat etc. The object is to keep the gaming interest of both the old and the new customers high in order to maintain and grow the revenues and profits for the industry. In actuality, the so-called new games surfaced in recent years are rarely new but are takeoffs from older games. For example, Caribbean Stud is based on Stud Poker. So are Let It Ride and Three Card Poker. Notwithstanding, new games are still in great demand whether or not they are really new or are just takeoffs from the older standbys.
As we, the “earth people” living in this planet, enter into the 21st century, there have been profound changes in world affairs that severely impact the well-being of our society. One can list a number of such events that led to those changes. But among them three really stand out. The first event has to be the end of the cold war between the Soviet Union and the United States which led indirectly to the breakup of the Soviet Empire. This event has changed many lives, both within and without the former Soviet Union. Many people living formerly under the Soviet rule are today enjoying their political freedom for the first time after many decades. More importantly they have now become productive and free citizens once again in their new environments leading to significant economical gain because of their entrepreneurship and hard work.
The second event has to be the advent of the Internet starting as early as in the late 1970s. Although it took more than two decades including the notorious “WWW or World Wide Wait” period instead of “World Wide Web” for its ridiculously slow services in the beginning, and a gigantic bubble burst in the capital investment community shortly after the turn of the last century to prove to everybody that it is indeed one of the most important events that has taken place. Indeed the Internet, together with the tremendous advances in the silicon chip and the computer software technologies during the past two decades have literally ushered the world into the so-called Information Age. Today virtually everything in private and public commerce is done on the Internet leading to an unprecedented productivity gain in many sectors of industry. It is primarily a direct result of the dawning of this Information Age discussed above that has led to the third event as elucidated below.
The third event could broadly be described as globalization, meaning simply that all activities involving international commerce, trade, finance, communication and production of goods and services are taking place irrespective of continental, national or geographical boundaries as long as they are done in the most efficient and cost-effective manner. The direct consequence of globalization is that goods and services are much cheaper than before because of the immense gain in overall productivity. In other words, countries that possess plenty of cheap labor will automatically be given the opportunity to produce goods or to perform services that are needed worldwide. This globalization has led to a significance rise in the standard of living for almost all countries during the past decade, especially those in the third world. However, globalization is a two-edged sword. Whereas some countries like China and India, whose economies have been benefited tremendously by the effects of globalization, other countries like the US, European Union countries and even Japan have suffered significant negative effects like the loss of employment and the closing down of many factories that are no longer competitive in the world scene. Globalization is today an on-going process and nobody knows for sure what will eventually become of our world. One thing, however, is amply clear. China is presently experiencing a strong rise in its economical fortune.
During the past two decades, as more and more affluent Chinese and Asian gamblers, a direct result of globalization discussed above, came to Las Vegas and Atlantic City to play, there has been a growing sense of opportunity for the casinos to come up with new games in order to attract the attention of these new customers. Common sense will have it that if these new games could be devised based upon the cultural folklores and ancient concepts that the Chinese and Asian revere, such as Yin Yang (two opposing forces) and Feng Shui (wind and water), the chance of these new games being enthusiastically accepted by the new comers will be greatly enhanced. Furthermore, if these new games could blend the old and popular Chinese gambling games such as Mahjongg, Tin Gau, Sic Bo and Fan Tan (the so-called “Big Four”), with the traditional Western style gambling games such as Roulette, Poker, Blackjack etc., the so-called gaming fusion of the East and West, then the chance of success should even be greater.
While the need to create new games for casinos in the U.S., based upon the fusion of the culture and gambling methods of both the East and the West, is pretty much a no-brainer, its realization might not be as simple as one is led to believe. However, it can clearly be done if innovation and prudence are brought to bear in reaching this goal. It is quite apparent that the single most important gambling tool or instrument that anchors many of the traditional Western gambling games is the international 52-card pack. The many versions of the poker games such as Texas Hold'em, 5-Card Stud, 7-Card Stud (Hi/Lo), Draw Poker etc. and many of the so-called new games such as “Spanish 21”, “Caribbean Stud”, “three Card Poker” etc. all use the international 52-card pack to play the games. In addition to the poker game, the vastly popular Blackjack and the new game of “Let It Ride” also uses the international 52-card pack to play them. Finally, the important game of Baccarat, the favorite of the high rollers, also uses the international 52-card pack to play the game. Apart from the international 52-card pack, the wheel and the small ball used in the playing of Roulette and the two dices used in the playing of Craps are dedicated to their respective specific games and are therefore different both in function and applicability to the international 52-card pack.
It is well known that over centuries the Chinese love to play the games of chance or to put it simply, they love to gamble. Gambling is literally in their blood, so to say, just as the Irish love visiting their neighborhood pub for a drink of beer after work prior to going home. As mentioned earlier, the traditional gambling games in the East for the Chinese are the so-called “Big Four”, namely Mahjongg, Tin Gau, Sic Bo and Fan Tan. Both the Mahjongg and the Tin Gau games have their special set of tiles dedicated to playing the game and they are therefore unique. One uses three dice to play the Sic Bo game and just a big pile of beans or pebbles and a “pick” to play the Fan Tan game. What is conspicuously missing in the East is the counterpart of the West's 52-card pack which anchors many favorite Western gambling games. As alluded to earlier, in order to fully grasp the marketing opportunity that more and more affluent Chinese and Asians will be visiting Las Vegas and Atlantic city in the coming years, casino operators are keen to score one or more “winner” games for the visitors. The current inventor recognizes this unique opportunity and captures it by devising a novel Chinese style poker deck called the “Chinese Poker Deck” whose construct reflects not only its Western origin, but also allows the permeation of the culture and thinking of the East into same through the use of one of the “Big Four” gambling games, namely the Mahjongg.
It is clear from the discussion above that a Chinese Poker Deck has to be invented, or created from scratch, but based upon the Eastern cultural thinking and concept of the original Western 52-card pack in order to take full advantage of the affluent Chinese and Asian gamblers visiting Las Vegas and Atlantic City in the coming years. It is without argument that Mahjongg is by far the most popular gambling game in China and the Far East for at least several hundred years. Thus it is prudent that a portion of the unique tiles of the Mahjongg set is used as a basis for forming the Chinese Poker Deck. Because of the fact that most Chinese and Asians are already quite familiar with and knowledgeable in playing Mahjongg, they naturally would be able to recognize the various special tiles of the game without much difficulty. As a matter of fact, most Chinese have already known for years the entire set of Mahjongg tiles by heart since their adulthood. During the early '50s, there were Mahjongg parlors in most major casinos in Las Vegas to accommodate small numbers of gamblers from China and the Far East. But due to the small operating profits obtained by casinos from these Mahjongg parlors, most of them started to disappear from the Las Vegas gambling scene in the early '70s. By the early '80s in Las Vegas, Mahjongg parlors became nothing but a fond memory of the past. Still, Mahjongg continues to be the number one family gambling game in Asia, particular in China. Although officially no gambling is allowed within the People's Republic of China, because people love to play this game so much that the playing of Mahjongg has been tacitly allowed since the communists took over China back in 1949 and such is still prevailing today.
It is difficult to imagine a Chinese who is indifferent to Feng Shui—the age old Chinese concept of associating harmony with luck and good fortune! Feng Shui in Chinese means wind and water. Its origin dates back several thousand years to ancient China. The geography of that vast land requires careful consideration when constructing a building since the mountain winds can be severe and the lower areas are prone to flooding. Thus for the ancient Chinese, Feng Shui literally means “luck engineering”. However, the ancient Chinese did not consider luck as synonymous with chance. To them luck was opportunity and they believed that even if presented with opportunity, many of us do not act and grasp it with both hands. Today Feng Shui remains as both a fascinating and a revered living concept for the Chinese. They not only believe in Feng Shui, but also strive to improve it whenever and wherever possible in order to increase their opportunity, thereby enhancing their luck in whatever they are doing.
Practically speaking, this Chinese folk culture of Feng Shui could therefore be interpreted as an “art of professional placement” or “opportunity engineering”. For the modern Chinese, it is most important for them to seek harmony with Feng Shui, meaning for them to find or identify opportunities for themselves and then to pursue them. The five opportunities most recognized with Feng Shui by the Chinese are 1) Longevity; 2) Luck; 3) Wealth; 4) Health and 5) Fertility. Every Chinese is advised to constantly seek out these opportunities in the hope that they can be realized by executing the right strategies.
Thus, in addition to using a portion of the Mahjongg set to form the Chinese Poker Deck, the incorporation of the concept of Feng Shui into it is equally important and opportunistic in order to blend in the cultural folklore of the Chinese people into this new deck of cards. The novel approach to selecting a portion of the Mahjongg tiles set and the Feng Shui parameters into the Chinese Poker Deck, together with the detailed description of the present invention and its preferred embodiments, will be made in the following paragraphs along with the help of the accompanying drawings.
The present invention is generally directed to a novel deck of 52 cards named the “Chinese Poker Deck” that has: (1) 27 cards made up of three sets of nine cards, each of which bears a different designation representing the numbers 1 through 9 and a suit designation selected from circles, bamboo and script; (2) another 20 twenty cards bearing a designation associated with the number 10 made up of the four wind directions, East (“E”) , South (“S”), West (“W”) and North (“N”), plus a Green Dragon (“GD”), there being four identical cards in these five categories; and (3) an additional 5 cards, each of which bears a designation associated with the number 11 and a unique Feng Shui parameter designation (such as longevity, luck, wealth, health and fertility), the Feng Shui cards being ranked in value for certain uses from F1 to F5.
In a separate group of aspects of the present invention, a method is disclosed for playing Poker-like games using the Chinese Poker deck in which a hierarchical ranking for cards in the deck is assigned, in descending order, as follows: F1, F2, F3, F4, F5, GD, E, S, W, N, 9, 8, 7, 6, 5, 4, 3, 2 and 1, and then this ranking is used for determining who is the winner of the game.
In another, separate group of aspects of the present invention, a method is disclosed for playing a new game called LO SHU using the Chinese Poker Deck. In LO SHU, the player(s) and the dealer are dealt three cards, with two of the cards dealt to the dealer facing down and one of the cards dealt to the dealer facing up. Similar to Blackjack, the player(s) select one or more cards, before any additional cards are dealt to the dealer, until all players stand or bust, unless a player's initial cards are all 10s (i.e., selected from the group consisting of E, S, W, N and GD), in which case the player instantly wins. If a player stands, the dealer's down cards are revealed and the dealer must continue to take additional cards until the dealer busts or the unit digit sum of the dealer's cards is five or less (unless the dealer has 3 10 cards, in which case the dealer wins). A bust occurs when a hand has any combination of three 10 or F cards. The winning hand between a dealer and a player, assuming no busts, is the hand with the lowest unit digit sum.
Accordingly, it is a primary object of the present invention to provide a new deck of cards called the Chinese Poker Deck and new methods of playing games using this deck.
This and further objects and advantages will be apparent to those skilled in the art in connection with the drawings and the detailed description of the preferred embodiment set forth below.
In accordance with the present invention, a new deck of cards is disclosed that can be used for a variety of different games, some of which are also described herein. The new deck of cards is referred to as the Chinese Poker Deck™ because, like a traditional poker deck (i.e., a deck of 52 cards, having four suits-clubs, diamonds, hearts and spades-each of which has 13 cards comprised of 2-10, Jack, Queen, King and Ace), it uses 52 cards, but the cards integrate various aspects of traditional Chinese games and culture. The result is a novel deck that allows the East to meet the West, and vice versa.
The Chinese Poker Deck is comprised of 27 numbered cards in three suits and 25 additional non-suit cards as shown in
The incorporation of the three suits of circles 2, bamboos 3 and scripts 4 into the Chinese Poker Deck ties the deck to the traditional Chinese game of Mahjongg which uses the same three suits. Similarly, Mahjongg also uses the four winds as well as dragons (typically green, red and white). However, unlike Mahjongg, the Chinese Poker Deck uses such symbols and designations in a new context, i.e., the context of a deck of 52 cards. Thus, the Chinese Poker Deck at one invokes a certain feeling of familiarity to one familiar with Mahjongg, while the 52 card deck also invokes a certain feeling of familiarity to one familiar with the traditional poker deck (international 52-card pack).
The Chinese Poker Deck departs from any similarity to Mahjongg by the addition of the five Feng Shui cards 5 (see
The ramifications of the Chinese Poker Deck are profound. The Chinese Poker Deck can be used to play traditional Western poker games, although the odds and some of the rules (such as values or ordering of hands) will necessarily have to be changed to adapt to the new composition of the deck. While this by itself is interesting, and offers new flavors and variants of games, such could be said for any change to the traditional deck of cards. However, because the Chinese Poker Deck also incorporates ideas found in Mahjongg, it can also be used to play new games that might be analogized as variants of Mahjongg, even though they are totally novel variants in a new medium. And, with the incorporation of the Feng Shui cards, the Chinese Poker Deck opens up totally new possibilities and allows persons familiar with the precepts of Feng Shui to connect with such possibilities on a whole new level. Finally, because all of these variants can be played with the same deck, as one begins playing any of the many games that are possible with the Chinese Poker Deck, one becomes familiar with the new deck, and possibly becomes more open to playing other games with the same deck. In this way, a person familiar with Western games may be drawn to more Eastern types of games, and vice versa, thus creating an intersection of the two cultures in a single deck of cards.
To better illustrate the novelty and usefulness of the Chinese Poker Deck, instructions will now be given for four novel games that have been invented that use the Chinese Poker Deck—Lo Shu™, Pa Kua Poker™, Dragon Poker™ and Mahjongg Junior™.
The first novel game that will be described is called Lo Shu. It is perhaps closest to Blackjack in terms of its play, but it also has elements of Baccarat, all in a totally new, and fun, format.
The Playing Rules of LO SHU™
The second novel game that will be described is called Pa Kua Poker. It is perhaps closest to poker in terms of its play, but it has some variants.
The Playing Rules of Pa Kua Poker™
The third novel game, called Dragon Poker, is described in the following rules of play.
The Playing Rules of Dragon Poker™
Dragon Poker can be played by 2-4 players using the Chinese Poker Deck™. This game takes the features from both the Western Poker game (5 or 7 cards Stud) and also the popular Chinese game of Mahjongg. As such, it is a very unique game and can be played only with the Chinese Poker Deck.
Playing Principles of the Game
Players of this game try to build up a certain hand or combination of cards like Mahjongg from the player's collection of six cards in order to win. Players take turns to deal the six cards to the other players one at a time. Before dealing, all players have to pay the ante of one unit. The first player on the dealer's left gets dealt first and then the dealing goes around in a clockwise direction. Very rarely will any player be dealt a winning hand of six cards right from the beginning. If so, the game ends abruptly and every player pays the winner a predetermined number of winning units (see below). In addition, the winning player also gets to win the pot.
The remaining non-dealt cards are left as a deck and are placed somewhere near the pot and in a location most easily reached by all players. Assuming that nobody wins after the first dealing of six cards, the player who was dealt first has the right to exchange any number of the player's 6 cards up to a maximum of three. For every card that the player wishes to exchange the player has to put one unit into the pot. For example, if the player wishes to exchange the maximum of three cards, then the player has to put 3 units into the pot. The player puts his or her to-be exchanged number of cards (1 to 3) face down to start a second deck of cards somewhere near the pot and accessible to all players. The player receives the new cards from the original deck of remaining cards starting from the top.
Then it is the turn for the player on the player's left to exchange cards. This goes on until all players have completed their first round of exchange. If during or after the first round of exchanges has been completed, one of the players obtains a winning hand, then the game ends and each of the other players has to pay the winner a predetermined number of units (see below). The winner also wins the pot.
This will go on until 1) there are less than 3 cards left in the original deck at the end of an exchange by a player or 2) one of the players obtains a winning hand.
For case #1 mentioned above, the exchanged deck together with the remaining cards from the original deck will be shuffled by the dealer and cut by another player and then put back as a new exchange deck of cards near the deck. The exchange of cards continues for the players until case #2 mentioned takes place. The game ends and dependent upon the winning hand of the winner, each of the other players has to pay the winner a bonus (see below) in addition to the winner keeping the pot.
Tallying the Winnings for the Winner
The fourth novel game, called Mahjongg Junior, is described in the following rules of play.
The Playing Rules of Mahjongg Junior™
This game can be played by 2-4 players using the Chinese Poker Deck. In general this game is played almost exactly like the regular Mahjongg game but with the following exceptions:
Thus, the player to the right of the banker (East) would be the South wind position.
There are several scoring conventions for Mahjongg and none is universal. Different players might wish to adhere to different scoring conventions but they have to unanimous before starting. The following is recommended for the Mahjongg Junior.
Generally speaking, Mahjongg is best enjoyed when there are 4 players to play the game. However, Mahjongg can also be played by either 2 or 3 players. All the rules for playing the Mahjongg Junior described above apply equally.
While the invention has been described herein with reference to certain preferred embodiments, those embodiments have been presented by way of example only, and not to limit the scope of the invention. Additional embodiments thereof will be obvious to those skilled in the art having the benefit of this detailed description. Further modifications are also possible in alternative embodiments without departing from the inventive concept. For example, just like there are many variants on the game of poker, there can be many variants to the play, rules and characteristics of the games set forth in this disclosure, and many more games can be invented and played with the Chinese Poker Deck.
Accordingly, it will be apparent to those skilled in the art that still further changes and modifications in the actual concepts described herein can readily be made without departing from the spirit and scope of the disclosed inventions as defined by the following claims.
|Citing Patent||Filing date||Publication date||Applicant||Title|
|US8038154 *||Dec 23, 2009||Oct 18, 2011||John J Martinez||Method to play a poker game|
|US9101820||Nov 9, 2006||Aug 11, 2015||Bally Gaming, Inc.||System, method and apparatus to produce decks for and operate games played with playing cards|
|US20130234389 *||Dec 10, 2012||Sep 12, 2013||Charles Edward McCreedy||Optional blackjack bet and table for making the same|
|WO2008058275A2 *||Nov 9, 2007||May 15, 2008||Bally Gaming Inc||System, method and apparatus to produce decks for and operate games played with playing cards|
|WO2011139879A2 *||Apr 29, 2011||Nov 10, 2011||Philip Chang||Westernized mahjong game composed of specialized playing cards or tiles|
|Cooperative Classification||A63F2001/0425, A63F3/00157, A63F2001/0416, A63F2001/005, A63F1/00|
|May 14, 2005||AS||Assignment|
Owner name: GAMELOT, INC., CALIFORNIA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:WONG, JACOB Y.;REEL/FRAME:016568/0832
Effective date: 20050503
|Jun 29, 2006||AS||Assignment|
Owner name: GAMELOT, INC., CALIFORNIA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:WONG, JACOB Y.;REEL/FRAME:018029/0865
Effective date: 20060622