US20070063434A1 - Journey - Google Patents

Journey Download PDF

Info

Publication number
US20070063434A1
US20070063434A1 US11/168,888 US16888805A US2007063434A1 US 20070063434 A1 US20070063434 A1 US 20070063434A1 US 16888805 A US16888805 A US 16888805A US 2007063434 A1 US2007063434 A1 US 2007063434A1
Authority
US
United States
Prior art keywords
journey
cards
game
points
players
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/168,888
Inventor
Gregory Keksi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US11/168,888 priority Critical patent/US20070063434A1/en
Publication of US20070063434A1 publication Critical patent/US20070063434A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/001Board games concerning astrology, religion, or fortune-telling
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • A63F2001/0441Card games combined with other games with a written message or sentence, e.g. chance or instruction cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/001Board games concerning astrology, religion, or fortune-telling
    • A63F2003/0011Board games having religion aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games

Definitions

  • Ages A game for the whole family from kids of 7 years old to Grandparents.
  • the Journey cards are worth either 1 point, 2 points, or 3 points, depending on the difficulty of the Journey card. Some Morals cards and Works cards can take away either 1 point, 2 points, or 3 points (see Options).
  • Pointer cards If the moving player prefers not to use dice, then they can use the Pointer cards. To use a Pointer card, the moving player closes their eyes and keeps them closed until a number has been selected. The moving player holds out one hand with the palm open. The other players select 1 of the 6 Pointer cards and places it in the open hand. The moving player then points with a finger from the opposite hand to any position on the Pointer card. The moving player then opens their eyes. The number closest to their finger is the amount spaces they move their Jesus piece on the Lord Board.
  • Removing the negative or minus point Cards If it is preferred not to play with Morals or Works cards of a negative or minus value, then remove and replace them with an extra set of the positive or plus value cards. Copies of the positive value cards can be made by permission of The Journey or extra cards can be ordered.
  • the Journey cards are placed face down on the Lord Board on the designated places.
  • the Journey cards are either in a Question and Answer format or an Instructional format.
  • the moving player will either answer the question or follow the instruction. If the moving player can not complete the instruction on the Journey card until later in the game, then the Journey card can be held in reserve for the moving player.
  • sixteen cards are worth plus 1 point or minus 1 point
  • eight cards are worth plus 2 points or minus 2 points
  • 6 cards are worth plus 3 points, or minus 3 points.

Abstract

The Journey is a board game with religious content. Game pieces are moved on the board from the starting point on earth to the finishing point of heaven. Players draw cards and follow the instructions or answer the questions on the cards. Correct answers or properly following instructions earns points for the players. The game is complete when all players get to the finishing point of heaven. The winner of the game is the player with the most points.

Description

  • Object: THE GAME IS PLAYED UNTIL EVERYBODY ASCENDS TO HEAVEN. The winner is the player with the most Journey card points after everyone is in Heaven.
  • Players: For 2 to 6 players.
  • Ages: A game for the whole family from kids of 7 years old to Grandparents.
  • Equipment: The Lord Board, Jesus Pieces, 4 types of Journey cards, and Pointer cards (see Options) or dice.
  • Scoring: The Journey cards are worth either 1 point, 2 points, or 3 points, depending on the difficulty of the Journey card. Some Morals cards and Works cards can take away either 1 point, 2 points, or 3 points (see Options).
  • Starting the game: The player with the highest number on a Pointer card (see Options) or the highest roll of the dice starts the game.
  • Playing the game: Starting on earth, the players moves their Jesus piece around the Lord Board until they get into Heaven. The players move the number of spaces designated by the number picked out on the Pointer card (see Options) or the roll of the dice. The player left of the moving player will draw the Journey card, as designated by the space the moving player lands on, and read it aloud for the whole group to hear. The moving player will respond to the Journey card.
  • Rules: The moving player must complete the Journey card to the other player's satisfaction in order to keep the Journey card (this includes the Morals and Works cards that take away points).
  • All squares on the Lord Board can be shared with all other players at anytime.
  • Add and subtract all Journey cards to get the total Journey card points.
  • Journey cards will not be drawn if the moving player lands on a Prayer Square.
  • Options
  • Pointer cards: If the moving player prefers not to use dice, then they can use the Pointer cards. To use a Pointer card, the moving player closes their eyes and keeps them closed until a number has been selected. The moving player holds out one hand with the palm open. The other players select 1 of the 6 Pointer cards and places it in the open hand. The moving player then points with a finger from the opposite hand to any position on the Pointer card. The moving player then opens their eyes. The number closest to their finger is the amount spaces they move their Jesus piece on the Lord Board.
  • Removing the negative or minus point Cards: If it is preferred not to play with Morals or Works cards of a negative or minus value, then remove and replace them with an extra set of the positive or plus value cards. Copies of the positive value cards can be made by permission of The Journey or extra cards can be ordered.
  • Landing on a Prayer Square: The moving player will lead the group in a prayer of their choice.
  • Journey Cards: The Journey cards are placed face down on the Lord Board on the designated places. The Journey cards are either in a Question and Answer format or an Instructional format. The moving player will either answer the question or follow the instruction. If the moving player can not complete the instruction on the Journey card until later in the game, then the Journey card can be held in reserve for the moving player. In each category, sixteen cards are worth plus 1 point or minus 1 point, eight cards are worth plus 2 points or minus 2 points, and 6 cards are worth plus 3 points, or minus 3 points.
      • Worship cards: The moving player will follow the instruction on the card. Any card that references a song, the moving player will sing their response.
      • Morals cards: The moving player will earn points for positive behavior or lose points for negative behavior. Some of the situations on the Morals cards are fictional and meant for play only.
      • Works cards: The moving player will earn points for positive behavior or lose points for negative behavior. Some of the situations on the Works cards are fictional and meant for play only.
      • Faith cards: The moving player will answer the question on the card for positive points depending on the difficulty. The questions are in a generic format.
      • Finishing the Journey: The moving player does not need the exact number on the Pointer card or the dice to get to complete the Journey, however, all players need faith to get into Heaven.

Claims (1)

1. I, Gregory Allen Keksi, do hereby make the claim that the invention of the board game, “The Journey” is my own original idea. The rules and the concept were conceived in October 2004 by me. No other parties were involved in the conception of this invention. The final concept was completed in the spring 2005. The invention and revisions of this game were done in my home at 4109 NE 166th Avenue in Vancouver, Wash. The concept, idea, or invention was not borrowed, stolen, or coerced from another party in any way. “The Journey” is a board game used for entertainment purposes only. This invention is designed for the whole family from ages 7 and up. This game is of religious content, however, it can be played by anybody without any restrictions or penalties. “The Journey” is not designed for any other purpose.
US11/168,888 2005-09-19 2005-09-19 Journey Abandoned US20070063434A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/168,888 US20070063434A1 (en) 2005-09-19 2005-09-19 Journey

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US11/168,888 US20070063434A1 (en) 2005-09-19 2005-09-19 Journey

Publications (1)

Publication Number Publication Date
US20070063434A1 true US20070063434A1 (en) 2007-03-22

Family

ID=37883295

Family Applications (1)

Application Number Title Priority Date Filing Date
US11/168,888 Abandoned US20070063434A1 (en) 2005-09-19 2005-09-19 Journey

Country Status (1)

Country Link
US (1) US20070063434A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100013156A1 (en) * 2008-07-17 2010-01-21 Stephen Orville Howell Journey board game
US7665733B1 (en) 2008-12-11 2010-02-23 Swanson Sr Claude R Religious game

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4201388A (en) * 1977-09-12 1980-05-06 Cantelon Ruth F Game apparatus
US5071133A (en) * 1989-08-10 1991-12-10 Smith Jerry I Board game for teaching biblical principles
US5152535A (en) * 1991-12-06 1992-10-06 Adolph Roberts Bible quiz game
US5295834A (en) * 1992-12-16 1994-03-22 Saunders Reginald E Educational device employing game situation
US5529308A (en) * 1995-06-12 1996-06-25 Masakayan; Jose Good news bible board game
US6547245B1 (en) * 2001-02-16 2003-04-15 Christopher O. Olutunfese Educational game
US7021626B2 (en) * 2002-08-26 2006-04-04 Word Of Faith Christian Center Board game

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4201388A (en) * 1977-09-12 1980-05-06 Cantelon Ruth F Game apparatus
US5071133A (en) * 1989-08-10 1991-12-10 Smith Jerry I Board game for teaching biblical principles
US5152535A (en) * 1991-12-06 1992-10-06 Adolph Roberts Bible quiz game
US5295834A (en) * 1992-12-16 1994-03-22 Saunders Reginald E Educational device employing game situation
US5529308A (en) * 1995-06-12 1996-06-25 Masakayan; Jose Good news bible board game
US6547245B1 (en) * 2001-02-16 2003-04-15 Christopher O. Olutunfese Educational game
US7021626B2 (en) * 2002-08-26 2006-04-04 Word Of Faith Christian Center Board game

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100013156A1 (en) * 2008-07-17 2010-01-21 Stephen Orville Howell Journey board game
US7665733B1 (en) 2008-12-11 2010-02-23 Swanson Sr Claude R Religious game

Similar Documents

Publication Publication Date Title
US6547245B1 (en) Educational game
US5876211A (en) Educational board game and method of play
US4315628A (en) Card game involving the touching of human body parts
US20060273509A1 (en) Board game
US4900031A (en) Board game
US20080007000A1 (en) King's Way - interactive Christian board game
US5893561A (en) Music trivia game
US6446968B1 (en) Themed board game
US7665733B1 (en) Religious game
US6896263B2 (en) Game for teaching fundamental dating lessons
US6059291A (en) Method of playing a learning enhanced card game
US20130119609A1 (en) Game system including multiple decks of thematic playing cards
US4084816A (en) Word game
US20070063434A1 (en) Journey
US5004244A (en) Memory game
US20050023755A1 (en) Game for two or more players
Lyman The do-it-yourself escape room book: A practical guide to writing your own clues, designing puzzles, and creating your own challenges
US5820125A (en) Board game
US4872681A (en) Game apparatus
US5067721A (en) Method and apparatus for playing a presidential board game
US5487548A (en) Question and answer board game representing snooker
US20060273516A1 (en) Board game relating to dating experiences
US20190381394A1 (en) Shapes stack up game
US20080153073A1 (en) Educational card game and method of play
US4210336A (en) Game with game board and pieces

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION