US20100069139A1 - Slot machine capable of displaying special picture consisting of a plurality of picture pieces and control method thereof - Google Patents
Slot machine capable of displaying special picture consisting of a plurality of picture pieces and control method thereof Download PDFInfo
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- US20100069139A1 US20100069139A1 US12/405,157 US40515709A US2010069139A1 US 20100069139 A1 US20100069139 A1 US 20100069139A1 US 40515709 A US40515709 A US 40515709A US 2010069139 A1 US2010069139 A1 US 2010069139A1
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- Prior art keywords
- picture
- display
- stop
- game
- processing
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3258—Cumulative reward schemes, e.g. jackpots
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
Definitions
- the present invention relates to a slot machine capable of displaying a special picture consisting of a plurality of picture pieces and a control method thereof.
- a slot machine that reserves a part of a consumed credit and conducts a payout in such a large amount (so-called “jackpot”) as not to be paid out in the case of a normal winning, when a predetermined condition (for example, symbols being aligned in specific order) is satisfied.
- a slot machine executing a game different from a basic game in the present description, referred to as feature game, e.g. bonus game comparatively advantageous for the player.
- the feature game include a free game.
- the free game is a game that can be played without consuming game media.
- a slot machine executing a free game as a secondary game in the case of establishment of a predetermined condition (symbols being aligned in a specific arrangement) in the basic game is disclosed in AU1972901-A1.
- such a slot machine is generally configured to execute the feature game or to generate the jackpot winning in the case that the symbols are aligned in a predetermined arrangement or in the case that specific symbols in a predetermined number are displayed.
- the condition for offering of the predetermined profit is comparatively similar to the condition for offering of a normal payout in many cases. Accordingly, there tends to be happened a case where it is visibly unclear to the player that a display of which symbols in which arrangement leads to the predetermined profit. Consequently, it becomes hard to make the player have an expectation for the predetermined profit, so that there has been a problem that the slot machine fails to fully attract an interest of the player in the predetermined profit.
- an object of the present invention is to provide a slot machine capable of fully attracting an interest of a player in a predetermined profit different from a normal payout and a control method thereof.
- the present invention provides a slot machine having the following configuration.
- the slot machine comprises: a symbol display capable of variably displaying a display object showing a normal symbol and a picture piece for forming a predetermined picture; and a controller.
- the controller is programmed to execute processing of (A) stop-displaying at least a plurality of the display objects after variably displaying the plurality of the display objects, to the symbol display, (B) offering a normal payout corresponding to the normal symbols shown by the display objects stop-displayed in the processing (A) or a combination of the normal symbols, and (C) offering a predetermined profit different from the normal payout, as triggered by formation of the predetermined picture by the picture pieces shown by the display objects stop-displayed in the processing (A).
- the display object may be stop-displayed to the symbol display.
- the display object shows a picture piece for forming a predetermined picture.
- a predetermined profit for example, a feature game or a payout of a coin according to a jackpot
- a condition for offering of the predetermined profit is a display of the predetermined picture to the symbol display (in the present description, also referred to as “completion of a predetermined picture”), which is different from a mere arrangement or a mere number of the symbols and is visibly very clear to the player. Accordingly, it is easier to have the player have an expectation for the completion of such a predetermined picture, and player's interest in the predetermined profit can be fully attracted.
- the slot machine of the present invention preferably has the following configuration.
- the processing (C) is processing of offering the predetermined profit as triggered by formation of the predetermined picture by the picture pieces shown by the display objects stop-displayed in a predetermined display area in the symbol display, out of the display objects stop-displayed in the processing (A).
- the predetermined picture as a trigger for offering the predetermined profit is displayed in the predetermined display area in the symbol display. Accordingly, the player's attention can be concentrated on such a predetermined display area, so that the player can be absorbed in the game.
- the slot machine of the present invention preferably has the following configuration.
- the slot machine comprises a memory capable of storing effect data for conducting an effect.
- the predetermined display area includes N units (N being an integer equal to or more than 2) of individual display areas.
- the processing (A) includes processing of stop-displaying the display object in each of the individual display areas in succession.
- the controller is further programmed to execute processing of (D) conducting the effect based on the effect data stored in the memory, if the picture pieces shown by the stop-displayed display objects form a picture when the display objects have been stop-displayed in (N ⁇ 1) units of the individual display areas, the picture being the predetermined picture to be completed when the picture piece for forming the predetermined picture is stop-displayed in the last one of the individual display areas.
- the predetermined display area includes N units (N being an integer equal to or more than 2) of individual display areas and the display objects are stop-displayed in respective display areas in succession.
- N being an integer equal to or more than 2
- the display objects are stop-displayed in (N ⁇ 1) units of the display areas
- the picture pieces shown in the stop-displayed display objects form the predetermined picture to be completed when the picture piece for forming the predetermined picture is stop-displayed in the last one of the individual display areas (namely, in the case of a li-zhi state for completion of the predetermined picture)
- the effect is conducted based on the effect data stored in the memory.
- the present invention provides a slot machine having the following configuration.
- the slot machine comprises: a symbol display capable of variably displaying a display object showing a normal symbol and a picture piece for forming a predetermined picture; and a controller.
- the controller is programmed to execute processing of (A) executing a normal game after stop-displaying at least a plurality of the display objects subsequent to a variable display of the plurality of the display objects to the symbol display, the normal game being a game offering a normal payout corresponding to the normal symbols shown by the stop-displayed display objects or a combination of the normal symbols; and (B) executing a feature game different from the normal game, as triggered by formation of the predetermined picture by the picture pieces shown by the display objects stop-displayed to the symbol display, in the normal game executed in the processing (A).
- the display objects may be stop-displayed to the symbol display.
- Each of the display objects shows a picture piece for forming a predetermined picture.
- the feature game different from the normal game for example, a free game
- a condition for generation of the feature game is a display of a predetermined picture, which is different from a mere arrangement or a mere number of the symbols and is visibly very clear to the player. Accordingly, it is easier to have the player have an expectation for the completion of such a predetermined picture, and player's interest in the feature game can be fully attracted.
- the slot machine of the present invention preferably has the following configuration.
- the processing (B) includes processing of (B-1) stop-displaying at least the plurality of the display objects after variably displaying the plurality of the display objects to the symbol display in the feature game, and (B-2) offering a predetermined profit different from the payout corresponding to the normal symbols shown by the display objects or the combination of the normal symbols, as triggered by formation of the predetermined picture by the picture pieces shown by the display objects stop-displayed in the processing (B-1).
- the predetermined profit different from the payout corresponding to the normal symbols shown in the display objects or the combination thereof is offered.
- a feature game different from the above-described feature game may be conducted.
- the coin according to the jackpot may be paid out. Accordingly, it becomes possible to have the player have an expectation for the completion of the predetermined picture in the feature game, so that the player's interest in the feature game can be fully attracted. Moreover, it become possible to significantly increase the player's interest in the completion of the predetermined picture in the normal game, so that the player can be absorbed in the game.
- the present invention provides a control method of a slot machine, the control method having a following configuration.
- control method of a slot machine comprises steps of: (A) stop-displaying at least a plurality of display objects each showing a normal symbol and a picture piece for forming a predetermined picture, to a symbol display; (B) offering a normal payout corresponding to the normal symbols shown by the display objects stop-displayed in the step (A) or a combination of the normal symbols; and (C) offering a predetermined profit different from the normal payout, as triggered by formation of the predetermined picture by the picture pieces shown by the display objects stop-displayed in the step (A).
- the display object may be stop-displayed to the symbol display.
- the display object shows a picture piece for forming a predetermined picture.
- a predetermined profit for example, a feature game or a payout of a coin according to a jackpot
- a condition for offering of the predetermined profit is a display of the predetermined picture to the symbol display, which is different from a mere arrangement or a mere number of the symbols and is visibly very clear to the player. Accordingly, it is easier to have the player have an expectation for the completion of such a predetermined picture, and player's interest in the predetermined profit can be fully attracted.
- the present invention provides a control method of a slot machine, the control method having a following configuration.
- control method of a slot machine comprises steps of: (A) executing a normal game after stop-displaying at least a plurality of display objects each showing a normal symbol and a picture piece for forming a predetermined picture subsequent to a variable display of the plurality of display objects to a symbol display, the normal game being a game offering a normal payout corresponding to the normal symbols shown by the stop-displayed display objects or a combination of the normal symbols; and (B) executing a feature game different from the normal game, as triggered by formation of the predetermined picture by the picture pieces shown by the display objects stop-displayed to the symbol display, in the normal game executed in the step (A).
- the display objects may be stop-displayed to the symbol display.
- Each of the display objects shows a picture piece for forming a predetermined picture.
- the feature game different from the normal game for example, a free game
- a condition for generation of the feature game is a display of a predetermined picture, which is different from a mere arrangement or a mere number of the symbols and is visibly very clear to the player. Accordingly, it is easier to have the player have an expectation for the completion of such a predetermined picture, and player's interest in the feature game can be fully attracted.
- FIG. 1A is a view illustrating an exemplary symbol matrix.
- FIG. 1B is a view illustrating an exemplary image to be displayed to a lower image display panel.
- FIG. 1C is another view illustrating an exemplary image to be displayed to a lower image display panel.
- FIG. 1D is another view illustrating an exemplary image to be displayed to a lower image display panel.
- FIG. 1E is another view illustrating an exemplary image to be displayed to a lower image display panel.
- FIG. 1F is another view illustrating an exemplary image to be displayed to a lower image display panel.
- FIG. 2 is a perspective view illustrating the external appearance of a slot machine.
- FIG. 3 is a block diagram illustrating an internal configuration of the slot machine illustrated in FIG. 2 .
- FIG. 4 is a flowchart illustrating main processing executed in a slot machine 10 .
- FIG. 5 is a flowchart illustrating a subroutine of normal game execution processing.
- FIG. 6 is a flowchart illustrating a subroutine of display-object rearrangement processing.
- FIG. 7 is a view illustrating a relation among a type and a number of rearranged normal symbols and a number of coin-outs.
- FIG. 8 is a flowchart illustrating a subroutine of free game execution processing.
- FIG. 9 is a flowchart illustrating a procedure of activation processing.
- FIG. 10 is a view illustrating peripheral device initialization processing.
- FIG. 11 is a flowchart illustrating a subroutine of activation processing executed by a central controller.
- FIG. 12 is a perspective view illustrating an external appearance of a slot machine according to another embodiment.
- FIG. 1A to FIG. 1F A general description of a present embodiment will be given by using FIG. 1A to FIG. 1F .
- FIG. 1A is a view illustrating an exemplary symbol matrix.
- FIGS. 1B to 1F are views each illustrating an exemplary image to be displayed to a lower image display panel.
- a symbol matrix SM illustrated in FIG. 1A is displayed to a lower image display panel 16 (a symbol display of the present invention) provided in a slot machine 10 (see FIG. 2 ).
- the symbol matrix SM is capable of rearranging a total of 15 display objects in three rows and five columns therein.
- the symbol matrix SM includes a first display area 100 A, a second display area 100 B, a third display area 100 C, fourth display area 100 D, and a fifth display area 100 E.
- three rows included in the symbol matrix SM are also referred to simply as “upper row”, “middle row”, and “lower low”.
- a first display object shows the normal symbol.
- a second display object shows the normal symbol and the picture piece.
- a third display object shows an odds symbol.
- FIG. 1B shows a state that three normal symbols are rearranged in the first display area 100 A and six special symbols are rearranged in the second display area 100 B to the third display area 100 C.
- All the normal symbols comprise so-called scatter symbols, and a payout is offered based on a type and a number of the rearranged normal symbols (see FIG. 7 ). As illustrated in FIG. 7 , a number of coin-outs in the case of a BET of a single coin (hereinafter, also referred to as odds) is determined for each type and each number of the normal symbols.
- the picture piece forms the predetermined picture.
- the predetermined picture is displayed.
- FIG. 1B illustrates a li-zhi state for completion of the predetermined picture (picture 110 , see FIG. 1D ).
- the predetermined picture is displayed by the display objects rearranged in the second display area 100 B to the fourth display area 100 D.
- the display of the predetermined picture by the display objects rearranged in the second display area 100 B to the fourth display area 100 D is also referred to as “The predetermined picture is completed.” in the present description.
- a li-zhi text image 120 showing a text of “Li-zhi! Enter a free game if the face mark completed ⁇ ” is displayed to the lower image display panel 16 .
- a li-zhi effect image 130 is displayed to the lower image display panel 16 .
- FIG. 10 shows a state that the picture 110 has not been completed. As triggered by this, a bad-luck image 121 showing a text of “Almost . . . Bad luck . . . ” is displayed to the lower image display 16 .
- FIG. 1D shows a state that the picture 110 has been completed.
- a picture-completion text image 122 showing a text of “You did it! FREE GAME!!” is displayed to the lower image display panel 16 .
- a picture-completion effect image 131 is displayed to the lower image display panel 16 .
- a predetermined number C of the free game (10 games, in the present embodiment) are generated.
- a slot machine game is executed even a game medium is not BET.
- the slot machine game executed in a period other than the free game period is referred to as a normal game, in the present description.
- the display object rearranged in the normal game is different from the display object rearranged in the free game.
- the free game is as same as the normal game in that there may be rearranged three types of the display objects including the display object showing the normal symbol only, the display object showing the normal symbol and the picture piece, and the display object showing the odds symbol.
- the picture pieces form the picture 110 .
- the picture pieces shown in the display objects to be rearranged in the free game form a picture 111 (see FIG. 1E , hereinafter, also referred to as a first special picture) or a picture 112 (see FIG. 1F , hereinafter, also referred to as a second special picture).
- a first-special-picture-completion text image 123 showing a text of “You did it! JACKPOT!” is displayed to the lower image display panel 16 , in addition to a first-special-picture-completion effect image 132 .
- a second-special-picture-completion text image 133 showing a text of “Remaining number of free game is increased!” is displayed to the lower image display panel 16 , in addition to a second-special-picture-completion effect image 124 .
- a predetermined number C is added to the remaining number of the free game.
- FIG. 2 is a perspective view illustrating the external appearance of the slot machine.
- a coin, a bill, or electronic valuable information corresponding thereto is used as a game medium.
- a game medium is not particularly limited.
- the game medium may include a medal, a token, electronic money, or a ticket.
- the ticket is not particularly limited, and examples thereof include a ticket with a bar code, which will be described later.
- the slot machine 10 is a standalone type slot machine that is not connected to a network, but the present invention can also be applied to a slot machine connected to a network.
- the slot machine 10 includes: a cabinet 11 ; a top box 12 placed on the upper side of the cabinet 11 ; and a main door 13 provided at the front face of the cabinet 11 .
- the lower image display panel 16 is provided in front of the main door 13 .
- the lower image display panel 16 includes a liquid crystal display panel and the symbol matrix SM (see FIG. 1A ) is displayed thereto.
- a number-of-credits display section 31 and a number of payouts display section 32 (not shown).
- the number-of-credits display section 31 displays an image indicating the number of credited coins.
- the number-of-payouts display section 32 displays an image indicating the number of coins to be paid out as the payout.
- a touch panel 69 which is not shown in the figure, is provided on the front face of the lower image display panel 16 , and the player can input various kinds of commands by operating the touch panel 69 .
- a control panel 20 comprised of a plurality of buttons 23 to 27 with each of which a command according to the game progress is inputted by the player, a coin receiving slot 21 through which a coin is accepted into the cabinet 11 , and a bill validator 22 .
- the control panel 20 is provided with a start button 23 , a change button 24 , a CASHOUT button 25 , a 1-BET button 26 , and a maximum BET button 27 .
- the start button 23 is used for inputting a command to start a game.
- the change button 24 is used for making a request of staff at a recreation facility for exchange.
- the CASHOUT button 25 is used for inputting a command to pay out credited coins to a coin tray 18 .
- the 1-BET button 26 is used for inputting a command to BET one coin on a game out of credited coins.
- the maximum BET button 27 is used for inputting a command to BET the maximum number (50 coins in the present embodiment) of coins that can be bet on a single game out of credited coins.
- the bill validator 22 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the cabinet 11 . It should be noted that the bill validator 22 may be configured so as to be capable of reading a later-described ticket 39 with a barcode.
- a belly glass 34 At the lower front face of the main door 13 , namely below the control panel 20 , there is provided a belly glass 34 on which a character or the like of the slot machine 10 is drawn.
- an upper image display panel 33 is provided at the front face of the top box 12 .
- the upper image display panel 33 is provided with a liquid crystal panel to display, for example, an image representing an introduction of the contents of a game or a description of a rule of the game.
- the top box 12 is provided with a speaker 29 .
- a ticket printer 35 prints on a ticket a barcode as coded data of the number of credits, date and time, an identification number of the slot machine 10 , and the like, and outputs the ticket as a ticket 39 with a barcode.
- the player can make another slot machine read the ticket 39 with a barcode to play a game thereon, or can exchange the ticket 39 with a barcode with bills or the like at a predetermined place in the recreation facility (for example, a cashier in a casino).
- the card reader 36 reads data from a smart card and writes data into the smart card.
- the smart card is a card owned by the player, and for example, data for identifying a player and data on a history of games played by the player are stored therein. Data corresponding to a coin, a bill, or a credit may be stored in the smart card. Further, in place of the smart card, a magnetic stripe card may be adopted.
- the data display 37 is comprised of a fluorescent display or the like, and displays, for example, data read by the card reader 36 or data inputted by the player through the keypad 38 .
- the keypad 38 is used for inputting a command and data concerning the issue of a ticket and the like.
- FIG. 3 is a block diagram showing an internal configuration of the slot machine shown in FIG. 2 .
- a gaming board 50 includes a CPU (Central Processing Unit) 51 , a ROM 55 , and a boot ROM 52 which are interconnected to one another via an internal bus, a card slot 53 S corresponding to a memory card 53 , and an IC socket 54 S corresponding to a GAL (Generic Array Logic) 54 .
- a CPU Central Processing Unit
- ROM 55 a ROM 55
- boot ROM 52 which are interconnected to one another via an internal bus
- a card slot 53 S corresponding to a memory card 53
- an IC socket 54 S corresponding to a GAL (Generic Array Logic) 54 .
- GAL Generic Array Logic
- the memory card 53 is formed from a nonvolatile memory such as CompactFlash (registered trademark) and stores game programs and game system programs.
- the game programs include a display-object selection program.
- the aforementioned display-object selection program is a program for determining the display object to be rearranged in the symbol matrix SM.
- the aforementioned display-object selection program includes display-object weighing data in association with a plurality of types of payout ratios (for example, 80%, 84%, 88%).
- the display-object weighing data is data indicating the correspondence between the respective display objects, and one or more random numbers which fall in a predetermined numerical range (0 to 255).
- the payout ratios are determined based on payout-ratio setting data outputted from the GAL 54 and, based on the display-objects weighing data associated with the payout ratios, the display objects to be rearranged in the symbol matrix are determined.
- the display-object selection program includes a display-object selection program for the normal game and the display-object selection program for the free game.
- the display object to be determined by the display-object selection program for the normal game includes the display object showing the picture piece for forming the picture 110 .
- the display object to be determined by the display-object selection program for the free game includes the display object showing the picture piece for forming the picture 111 and the display object showing the picture piece for forming the picture 112 .
- the game programs include odds data indicative of the correspondence relation among the type and the number of the rearranged normal symbols and the number of coin-outs (see FIG. 7 ).
- the card slot 53 S is configured so as to allow the memory card 53 to be inserted thereinto or ejected therefrom, and is connected to a mother board 40 via an IDE bus.
- the memory card 53 can be ejected from the card slot 53 S, and then another game program is written onto the memory card 53 , and the memory card 53 can be inserted into the card slot 53 S, to change the type and contents of a game to be played on the slot machine 10 .
- the game program includes a program associated with the progress of a game.
- the game program also includes image data and sound data to be outputted during the game.
- the image data includes image data indicating a symbol matrix and image data indicating an effect image according to the picture (the li-zhi effect image 130 , the picture-completion effect image 131 , the first-special-picture-completion effect image 132 , the second-special-picture-completion effect image 133 , and the like).
- the GAL 54 is a type of PLD having a fixed OR array structure.
- the GAL 54 includes plural input ports and plural output ports and, when predetermined data is inputted to an input port, the GAL 54 outputs data corresponding to the aforementioned data from an output port.
- the data outputted from this output port is the aforementioned payout-ratio setting data.
- the IC socket 54 S is configured to allow the GAL to be attached thereto and detached therefrom and is connected to the mother board 40 through a PCI bus. Accordingly, the GAL 54 can be replaced with another GAL 54 to change the payout-ratio setting data.
- a CPU 51 , a ROM 55 and a boot ROM 52 interconnected to one another via an internal bus are connected to the mother board 40 by PCI bus.
- the PCI bus supplies power to the gaming board 50 from the mother board 40 , as well as transmitting a signal between the mother board 40 and the gaming board 50 .
- the ROM stores country identification information and an authentication program.
- the boot Rom 52 stores an auxiliary authentication program and a program (boot code) to be used by the CPU 51 for activating the auxiliary authentication program, and the like.
- the authentication program is a program (falsification check program) for authenticating a game program and a game system program.
- the authentication program is written along a procedure (authentication procedure) for checking and proving that a game program and a game system program to be subject to authentication loading processing have not been falsified, namely authenticating the game program and the game system program.
- the auxiliary authentication program is a program for authenticating the above-mentioned authentication program.
- the auxiliary authentication program is written along a procedure (authentication procedure) for proving that an authentication program to be subject to the authentication processing has not been falsified, namely, authenticating the authentication program.
- the mother board 40 is constructed with a general-purpose mother board commercially available (a printed circuit board on which basic parts of a personal computer are mounted) and includes a main CPU 41 , ROM (Read Only Memory) 42 and RAM (Random Access Memory) 43 .
- the mother board 40 is the controller of the present invention.
- ROM 42 is constituted of a memory device such as a flash memory and stores thereon a program such as BIOS (Basic Input/Output System) executed by the main CPU 41 and permanent data.
- BIOS Basic Input/Output System
- BIOS Basic Input/Output System
- BIOS Basic Input/Output System
- main CPU 41 not only is initialization processing for predetermined peripheral devices conducted, but a capture processing for the game program and game system program stored on the memory card 53 is also started via the gaming board 50 .
- contents of ROM 42 may be rewritable or not rewritable.
- RAM 43 stores data and a program used at the time of operation of the main CPU 41 , and various flags. RAM 43 can also store the authentication program read through the gaming board 50 , the game program, and the game system program. RAM 43 further stores data on the number of credits, the number of coins-in or coins-out for one game, and the like.
- a number-of-free-game storage area is provided.
- the number-of-free-game storage area stores data indicating the remaining number of the free game.
- a body PCB (Printed Circuit Board) 60 and a door PCB 80 which will be described later, are connected through respective USBs. Further, the mother board 40 is connected with a power supply unit 45 . When the power is supplied from the power unit 45 to the mother board 40 , the main CPU 41 of the mother board 40 is activated and the power is supplied to the gaming board 50 through the PCI bus so that the CPU 51 is activated.
- a power supply unit 45 When the power is supplied from the power unit 45 to the mother board 40 , the main CPU 41 of the mother board 40 is activated and the power is supplied to the gaming board 50 through the PCI bus so that the CPU 51 is activated.
- the body PCB 60 and the door PCB 80 are connected with equipment and devices that generate input signals to be inputted to the main CPU 41 , and equipment and devices operations of which are controlled by control signals outputted from the main CPU 41 .
- the main CPU 41 executes a game program stored in the RAM 43 based on an input signal inputted to the main CPU 41 , thereby executes the predetermined arithmetic processing and stores a result thereof in the RAM 43 , or transmits a control signal to each of the equipment and devices as processing for controlling each of the equipment and devices.
- a lamp 30 To the body PCB 60 , there are connected a lamp 30 , a hopper 66 , a coin detecting portion 67 , a graphic board 68 , a speaker 29 , a touch panel 69 , a bill validator 22 , a ticket printer 35 , a card reader 36 , a key switch 38 S, and a data display 37 .
- the lamp 30 lights up in a predetermined pattern based on a control signal outputted from the main CPU 41 .
- the hopper 66 is installed inside the cabinet 11 and pays out a predetermined number of coins from the coin payout exit 19 to the coin tray 18 , based on a control signal outputted from the main CPU 41 .
- the coin detecting portion 67 is provided inside the coin payout exit 19 , and outputs an input signal to the main CPU 41 when detecting a payout of a predetermined number of coins from the coin payout exit 19 .
- the graphic board 68 controls, based on a control signal outputted from the main CPU 41 , an image display to the upper image display panel 33 and the lower image display panel 16 .
- the number of credits stored in RAM 43 is displayed to the number-of-credits display section 31 (not shown) of the lower image display panel 16 .
- the number of coins-out is displayed to the number-of-payouts display section 32 (not shown) of the lower image display panel 16 .
- the graphic board 68 is equipped with VDP (Video Display Processor) which generates image data based on a control signal outputted from the main CPU 41 and a video RAM which temporarily stores image data generated by VDP, and of the like equipments. It should be noted that image data used in generating image data with VDP is contained in a game program read from the memory card 53 and stored in RAM 43 .
- the bill validator 22 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the cabinet 11 .
- the bill validator 22 outputs an input signal to the main CPU 41 , based on the face amount of the bill.
- the main CPU 41 stores, in the RAM 43 , the number of credits according to the face amount of the bill transmitted with the input signal.
- the ticket printer 35 prints on a ticket, based on a control signal outputted from the main CPU 41 , a barcode formed by encoding data such as the number of credits, date and time, an identification number of the slot machine 10 , and of the like data stored in the RAM 43 , and outputs the ticket as a ticket 39 with a barcode.
- the card reader 36 reads data from a smart card and transmits the data to the main CPU 41 or writes data into the smart card based on a control signal from the main CPU 41 .
- the key switch 38 S is provided on the keypad 38 , and outputs a predetermined input signal to the main CPU 41 when the keypad 38 is operated by the player.
- the data display 37 displays, based on a control signal outputted from the main CPU 41 , data read by the card reader 36 or data inputted by the player through the keypad 38 .
- the control panel 20 is provided with a start switch 23 S corresponding to the start button 23 , a change switch 24 S corresponding to the change button 24 , a CASHOUT switch 25 S corresponding to the CASHOUT button 25 , a 1-BET switch 26 S corresponding to the 1-BET button 26 , and a maximum BET switch 27 S corresponding to the maximum BET button 27 .
- Each of the switches 23 S to 27 S outputs an input signal to the main CPU 41 when each of the buttons 23 to 27 corresponding thereto is operated by the player.
- the coin counter 21 C is provided inside the coin receiving slot 21 and discriminates a regular coin from a false coin inserted into the coin receiving slot 21 by the player. Coins other than regular coins are discharged from the coin payout exit 19 . When the coin counter 21 C detects a regular coin, the coin counter 21 C outputs an input signal to the main CPU 41 .
- the reverter 21 S operates based on a control signal outputted from the main CPU 41 , and distributes a coin identified by the coin counter 21 C as a regular coin into a cash box (not shown) or the hopper 66 , which are disposed in the slot machine 10 . Specifically, when the hopper 66 is filled with coins, a regular coin is distributed into the cash box by the reverter 21 S. On the other hand, when the hopper 66 is not filled with coins, the regular coin is distributed into the hopper 66 .
- the cold cathode tube 81 functions as a backlight installed on the rear face side of the lower image display panel 16 and the upper image display panel 33 , and lights up based on a control signal to be outputted from the main CPU 41 .
- FIG. 4 is a flowchart illustrating main processing executed in the slot machine 10 according to a first embodiment.
- step S 101 activation processing is executed.
- the activation processing will be specifically described later by using FIG. 9 to FIG. 11 .
- the main CPU 41 executes processing of addition of the number of credits stored in the RAM 43 as an interrupt processing, on receiving a detection signal outputted from the coin counter 21 C when the coin inserted into the coin receiving slot 21 is detected by the coin counter 21 .
- step S 102 the main CPU 41 determines whether or not a free game flag is set.
- the free game flag is a flag to be set as triggered by the completion of the picture 110 (see FIG. 1D ) and is a flag indicating that it is currently the free game period (see step S 29 in FIG. 6 ).
- step S 200 When determining that the free game flag is not set, the main CPU 41 executes normal game execution processing (step S 200 ).
- the normal game execution processing will be specifically described later by using FIG. 5 and FIG. 6 .
- the main CPU 41 After executing the processing of step S 200 , the main CPU 41 returns the processing to step S 102 .
- step S 300 When determining that the free game flag is set, the main CPU 41 executes free game execution processing (step S 300 ).
- the free game execution processing will be specifically described later by using FIG. 8 .
- the main CPU 41 After executing the processing of step S 300 , the main CPU 41 returns the processing to step S 102 .
- the main CPU 41 reads a game program and executes the game program to progress a slot machine game.
- FIG. 6 is a flowchart illustrating a subroutine of slot machine game execution processing.
- FIG. 7 is a view illustrating a relation among a type and a number of rearranged normal symbols and a number of coin-outs.
- the main CPU 41 determines whether or not a coin has been BET (step S 11 ). In the processing, the main CPU 41 determines whether or not to have received an input signal outputted from the 1-BET switch 26 S when the 1-BET button 26 is operated or an input signal outputted from the maximum BET switch 27 S when the maximum BET button 27 is operated. When determining that a coin has not been BET, the main CPU 41 returns the processing to step S 11 .
- step S 11 when determining that a coin has been BET in step S 11 , the main CPU 41 executes processing for making a subtraction from the number of credits stored in the RAM 43 , according to the number of BET coins (step S 12 ). It should be noted that, when the number of BET coins is larger than the number of credits stored in the RAM 43 , the main CPU 41 does not execute the processing for making a subtraction from the number of credits stored in the RAM 43 , and returns the processing to step S 11 .
- the main CPU 41 When the number of BET coins exceeds an upper limit of the number of coins that can be BET on a single game (50 coins in the present embodiment), the main CPU 41 does not execute the processing for making a subtraction from the number of credits stored in the RAM 43 , and the processing is proceeded to step S 13 .
- the main CPU 41 determines whether or not the start button 23 has been turned on (step S 13 ). In the processing, the main CPU 41 determines whether or not to have received an input signal outputted from the start switch 23 S when the start button 23 is pressed.
- the main CPU 41 When determining that the start button 23 has not been turned ON, the main CPU 41 returns the processing to step S 11 . It should be noted that, when the start button 23 is not turned ON (for example, when a command to end the game is inputted without pressing the start button 23 ), the main CPU 41 cancels a result of the subtraction obtained in step S 12 .
- step S 14 when determining in step S 13 that the start button 23 has been turned ON, the main CPU 41 executes display-object rearrangement processing (step S 14 ).
- the main CPU 41 executes display-object determination processing (step S 20 ).
- the main CPU 41 determines the display object to be rearranged in the symbol matrix SM by executing the display-object selection program described above.
- the main CPU 41 starts scroll-display of the display objects and rearranges the display objects in the first display area 100 A to the third display area 100 C based on the determination result in step S 20 (step S 21 ).
- the main CPU 41 determines whether or not the rearrangement is in the li-zhi state for the completion of the picture 110 (see FIG. 1D ) (step S 22 ). Namely, the main CPU 41 determines whether or not the six display objects rearranged in the second display area 100 B and the third display area 100 C are the display objects for forming the picture 110 .
- the main CPU 41 rearranges the display objects in the fourth display area 100 D to the fifth display area 100 E (step S 23 ) and terminates the present subroutine.
- the main CPU 41 displays the li-zhi effect image 130 and the li-zhi text image 120 (see FIG. 1B ) to the lower image display panel 16 (step S 24 ).
- the main CPU 41 rearranges the display objects in the fourth display area 100 D (step S 25 ).
- the main CPU 41 determines whether or not the picture 110 is completed. Namely, the main CPU 41 determines whether or not the nine display objects rearranged in the second display area 100 B to the fourth display area 100 D are the display objects for forming the picture 110 .
- the main CPU 41 displays the bad-luck image 121 (see FIG. 1C ) to the lower image display panel 16 (step S 27 ).
- the main CPU 41 displays the picture-completion effect image 131 and the picture-completion text image 122 (see FIG. 1D ) to the lower image display panel 16 (step S 28 ).
- step S 27 or step S 30 After executing the processing of step S 27 or step S 30 , the main CPU 41 rearranges the display object in the fifth display area 100 E (step S 31 ) and terminates the present subroutine.
- step S 14 in FIG. 5 has been described by using FIG. 6 .
- the main CPU 41 determines whether or not a prize is established (step S 15 ).
- the establishment of the prize refers to the rearrangement of two or more normal symbols of at least one type, out of “10”, “J”, “Q”, “K”, “UMBRELLA”, “CLOUD”, “THUNDER”, and “SUN”, in the symbol matrix SM (see FIG. 7 ).
- the main CPU 41 counts the number of normal symbol for each type, with regard to the rearranged display objects in step S 14 . Then, the main CPU 41 determines whether or not the counted number is equal to or more than two.
- the main CPU 41 executes processing according to payout of the coin (step S 16 ).
- the main CPU 41 determines the number of coin-outs based on the type and the number of rearranged normal symbols with reference to the odds data (see FIG. 7A ) stored in the RAM 43 .
- the odds symbol is rearranged in the symbol matrix SM
- the main CPU 41 executes processing for adding a number of credits corresponding to the determined number of coin-outs.
- the main CPU 41 transmits a control signal to the hopper 66 in order to pay out the coin in number corresponding to the determined number of coin-outs.
- step S 15 When determining that the prize has not been established in step S 15 , or after executing the processing of step S 16 , the main CPU 41 terminates the present subroutine.
- FIG. 8 is a flowchart illustrating a subroutine of free game execution processing.
- the main CPU 41 executes the processing of step S 41 to step S 42 , and since the processing is virtually the same processing as the processing of step S 13 to step S 14 in FIG. 5 , the description thereof is omitted here.
- the main CPU 41 determines whether or not the first special picture is completed (step S 43 ). Namely, the main CPU 41 determines whether or not the nine display objects rearranged in the second display area 100 B to the fourth display area 100 D are the display objects for forming the picture 111 .
- the main CPU 41 When determining that the first special picture is completed, the main CPU 41 conducts the progressive jackpot (step S 44 ).
- the number of coin to be paid out in the progressive jackpot is a number corresponding to the value obtained by adding an initial payout value to an integration value (the integration value of a part of the number of inserted game media) stored in the RAM 43 , and the payout is conducted as a hand pay.
- Examples of the processing conducted by the main CPU 41 in step S 44 include output of a notification sound from the speaker 29 , lighting of the lamp 30 , print of the ticket 39 with a barcode indicative of the number of coin-outs, and the like.
- the slot machine 10 is a stand-alone type slot machine, a value obtained by adding the initial payout value to the integration value (the integration value of a part of the number of inserted game media) on a single slot machine 10 is adopted as the payout of the progressive jackpot.
- the integration value adopted in the progressive jackpot is not limited to this example.
- the slot machine in the case that the slot machine is connected to a network, there may be adopted an integration value on the slot machines of the same type in a single casino, an integration value on the slot machines of the same type provided in the same area (for example, state and country), and the like.
- the main CPU 41 determines whether or not the second special picture is completed (step S 45 ). Namely, the main CPU 41 determines whether or not the nine display objects rearranged in the second display area 100 B to the fourth display area 100 D are the display objects for forming the picture 112 .
- step S 45 When determining that the second special picture is not completed in step S 45 , or after executing the processing of step S 44 or step S 46 , the main CPU 41 executes processing of step S 47 to step S 48 . Since the processing is virtually the same processing as the processing of step S 15 to step S 16 in FIG. 5 , the description thereof will be omitted here.
- FIG. 9 is a flowchart illustrating a procedure of activation processing.
- This activation processing is the processing conducted by the mother board 40 and the gaming board 50 . It should be noted that the memory card 53 is inserted into the card slot 53 S in the gaming board 50 , and the GAL 54 is mounted onto the IC socket 54 S.
- the mother board 40 and the gaming board 50 are activated (steps S 1 - 1 , S 2 - 1 ). Inactivation of the mother board 40 and the gaming board 50 , individual processing is respectively executed in parallel. Namely, in the gaming board 50 , the CPU 51 reads the auxiliary authentication program stored in the boot ROM 52 , and conducts auxiliary authentication according to the read auxiliary authentication program, to previously check and prove that the authentication program is not falsified before loading the program to the mother board 40 (step S 2 - 2 ).
- step S 1 - 2 the main CPU 41 executes the BIOS stored in the ROM 42 , and expands compressed data which is incorporated in the BIOS into the RAM 43 (step S 1 - 2 ).
- the main CPU 41 then executes the BIOS expanded into the RAM 43 to diagnose and initialize a variety of peripheral devices (step S 1 - 3 ).
- the processing of step S 1 - 3 will be specifically described later with reference to FIG. 12 .
- the main CPU 41 Since the ROM 55 of the gaming board 50 is connected to the main CPU 41 via the PCI bus, the main CPU 41 reads the authentication program stored in the ROM 55 , and stores the read authentication program into the RAM 43 (step S 1 - 4 ). At this time, according to the standard BIOS function of BIOS, the main CPU 41 takes a checksum by ADDSUM system (normal checking system) and stores the authentication program into the RAM 43 , while conducting processing for confirming whether or not the storage is certainly conducted.
- ADDSUM system normal checking system
- the main CPU 41 accesses, via the IDE bus, the memory card 53 inserted in the card slot 53 S, to read a game program or a game system program from the memory card 53 .
- the main CPU 41 reads data constituting the game program and the game system program by 4 bytes.
- the main CPU 41 conducts authentication to check and prove that the read game program and game system program have not been falsified, following the authentication program stored in the RAM 43 (step S 1 - 5 ).
- the main CPU 41 writes and stores the game program and the game system program, which have been the authentication targets (which have been authenticated), into the RAM 43 (step S 1 - 6 ).
- the main CPU 41 accesses, via the PCI bus, the GAL 54 mounted on the IC socket 54 S, reads payout ratio setting data from the GAL 54 , and writes and stores the data into the RAM 43 (step S 1 - 7 ). Subsequently, the main CPU 41 conducts processing for reading country identification information stored in the ROM 55 of the gaming board 50 via the PCI bus, and writes and stores the read country identification information into the RAM 43 (step S 1 - 8 ).
- the main CPU 41 sequentially reads and executes the game program and the game system program, thereby execute insurance setting processing and game execution processing.
- FIG. 10 is a chart illustrating a procedure of peripheral-device initialization processing.
- the main CPU 41 diagnoses and initializes a reel-related device (step S 3 - 1 ).
- the main CPU 41 sequentially transmits request signals to the index detecting circuit 65 , the position-change detecting circuit 71 , and the motor driving circuit 62 .
- the main CPU 41 determines whether or not to have received predetermined response signals and conducts clearance of a predetermined storage area, and the like.
- the main CPU 41 diagnoses and initializes a display (step S 3 - 2 ). In this processing, the main CPU 41 transmits the request signal to the graphic board 68 . Then, the main CPU 41 determines whether or not to have received a predetermined response signal and conducts clearance of a predetermined storage area, and the like.
- the main CPU 41 diagnoses and initializes various types of input devices (step S 3 - 3 ).
- the main CPU 41 transmits request signals to the input devices such as the spin switch 23 S, the change switch 24 S, the CASHOUT switch 25 S, the 1-BET switch 26 S, the maximum BET switch 27 S, and the touch panel 11 , and then determines whether or not to have received predetermined response signals.
- the main CPU 41 diagnoses and initializes other peripheral devices connected to the main CPU 41 (step S 3 - 4 ). Then the present subroutine is terminated.
- slot machine 10 is a stand-alone type slot machine.
- a plurality of slot machines may be connected to a central controller via a network and controlled by the central controller.
- FIG. 11 is a chart illustrating a procedure of activation processing executed by the central controller.
- a mother board is activated (step S 4 - 1 ).
- a CPU executes a BIOS stored in a ROM so as to expand compressed data incorporated in the BIOS into a RAM (step S 4 - 2 ). Then, the CPU executes the BIOS expanded into the RAM, and then, diagnoses and initializes various types of peripheral devices such as a display (step S 4 - 3 ).
- the CPU executes initialization processing of each slot machine.
- the CPU establishes a network connection between the central controller and each slot machine, and diagnoses if the network functions properly.
- the CPU controls proceeding of the game executed in a plurality of the slot machines by reading and executing a game control program.
- the display objects may be rearranged in the symbol matrix SM.
- these display objects there exists the display object showing the picture piece for forming the predetermined picture (picture 110 ).
- the free game is executed in the case that the picture pieces shown by the display objects rearranged in the symbol matrix SM form the predetermined picture.
- a condition for generation of the free game is a display of a predetermined picture in the symbol matrix SM, and the condition is different from a mere arrangement or a mere number of the symbols and is visibly very clear to the player. Accordingly, it is easier to have the player have an expectation for the completion of such a predetermined picture, and player's interest in the free game can be fully attracted.
- the picture 110 as a trigger for generating the free game is displayed in the predetermined display area (the second display area 100 B to the fourth display area 100 D) in the symbol matrix SM. Accordingly, the player's attention can be concentrated on such areas. Accordingly, it is possible to have the player absorbed in the game.
- the display objects are sequentially rearranged in the second display area 100 B to the fourth display area 100 D, in which the picture 110 may be displayed.
- the display objects are rearranged in the second display area 100 B and the third display area 100 C, if the picture pieces shown in the rearranged display objects form the picture 110 to be completed when the picture piece for forming the picture 110 is stop-displayed in the fourth display area 110 D (namely, in the case of the li-zhi state for completion of the predetermined picture), the li-zhi effect image is displayed.
- a payout of the progressive jackpot is conducted.
- the remaining number of the free game is increased. Accordingly, it becomes possible to have the player have an expectation for the completion of the picture 111 or the picture 112 in the free game, so that the player's interest in the free game can be fully attracted. Moreover, it becomes possible to significantly increase the player's interest in the completion of the picture 110 in the normal game, so that the player can be absorbed in the game.
- a slot machine of the present invention may be configured such that the symbols (the normal symbol and the special symbol) are stop-displayed by using a so-called mechanical reel.
- FIG. 12 is a perspective view illustrating an external appearance of a slot machine according to another embodiment.
- five reels 314 ( 314 A, 314 B, 314 C, 314 D and 314 E) are rotatably provided within a cabinet 11 .
- display objects sequences constituted by display objects each showing normal symbols only, such as “10”, “J”, “Q”, “K”, “UMBRELLA”, “CLOUD”, “THUNDER”, and “SUN”, and the display objects each showing the normal symbols and the picture piece for forming the predetermined picture (the picture 110 , the picture 112 , the picture 112 ).
- a display area 328 for displaying the symbols.
- the symbols drawn on the outer peripheral surfaces of the reels 314 A, 314 B, 314 C, 314 D and 314 E are displayed on a three-by-three basis, through the display windows 315 A, 315 B, 315 C, 315 D and 315 E.
- each step for deriving a single result should be understood to be self-consistent processing. Further, each step includes transmission, reception, recording and the like of electric or magnetic signals. Although, in the processing at each step, such signals have been expressed as bits, values, symbols, characters, terms, numerical characters and the like, it should be noticed that they have been merely used for convenience of description. Further, although the processing at each step was described using expressions common to human behaviors in some cases, the processing described in the present specification are to be executed by various types of devices, in principle. Further, other structures required for conducting each step will be apparent from the aforementioned description.
Abstract
According to a slot machine of the present invention, display objects may be stop-displayed to a symbol display. Each of the display objects shows a picture piece for forming a predetermined picture. In a case where the picture pieces shown in the display objects stop-displayed to the symbol display form the predetermined picture, a predetermined profit different from a normal payout is offered.
Description
- This application claims benefit of priority based on US Provisional Patent Application No. 61/038,983 filed on Mar. 24, 2008. The contents of this application are incorporated herein by reference in their entirety.
- 1. Field of the Invention
- The present invention relates to a slot machine capable of displaying a special picture consisting of a plurality of picture pieces and a control method thereof.
- 2. Discussion of the Background
- In conventional slot machines, when a player inserts game media such as medals, coins or bills into an insertion slot of the slot machine and presses a spin button, then a plurality of symbols are scroll-displayed to a display portion provided on the front surface of a casing and, thereafter, the respective symbols are automatically stopped, as disclosed in U.S. Pat. Nos. 6,960,133, 6,012,983 and 6,093,102. In this case, when scroll-display of respective symbols starts by an input from the spin button, symbols are selected using random numbers, and the selected symbols are stop-displayed to the display portion. Then, when a combination of the stop-displayed symbols along a winning line is a predetermined winning combination (prize), a payout is conducted.
- Further, among conventional slot machines, there are some slot machines which conduct two types of payouts which are a payout determined according to the combinations of symbols rearranged along winning lines and a payout determined according to the number of displayed scatter symbols, as disclosed in U.S. Pat. No. 6,604,999 and US 2002-0065124-A1. In such a slot machine which conducts payouts based on such scatter symbols, there is no relationship between payouts and positions at which the scatter symbols are displayed.
- Further, in the conventional slot machines, there exists a slot machine offering a predetermined profit different from a normal payout to a player.
- For example, there exists a slot machine that reserves a part of a consumed credit and conducts a payout in such a large amount (so-called “jackpot”) as not to be paid out in the case of a normal winning, when a predetermined condition (for example, symbols being aligned in specific order) is satisfied.
- Furthermore, there also exists a slot machine executing a game different from a basic game (in the present description, referred to as feature game, e.g. bonus game comparatively advantageous for the player). Examples of the feature game include a free game. The free game is a game that can be played without consuming game media. For example, a slot machine executing a free game as a secondary game in the case of establishment of a predetermined condition (symbols being aligned in a specific arrangement) in the basic game is disclosed in AU1972901-A1.
- In such a slot machine that executes the feature game of this kind or generates a jackpot winning (slot machine offering a predetermined profit), the player normally plays the game expecting for receiving a profit of the feature game or the jackpot (predetermined profit).
- However, such a slot machine is generally configured to execute the feature game or to generate the jackpot winning in the case that the symbols are aligned in a predetermined arrangement or in the case that specific symbols in a predetermined number are displayed. Here, the condition for offering of the predetermined profit is comparatively similar to the condition for offering of a normal payout in many cases. Accordingly, there tends to be happened a case where it is visibly unclear to the player that a display of which symbols in which arrangement leads to the predetermined profit. Consequently, it becomes hard to make the player have an expectation for the predetermined profit, so that there has been a problem that the slot machine fails to fully attract an interest of the player in the predetermined profit.
- In light of the aforementioned problem, the present invention has been devised, and an object of the present invention is to provide a slot machine capable of fully attracting an interest of a player in a predetermined profit different from a normal payout and a control method thereof.
- The contents of U.S. Pat. No. 6,960,133, U.S. Pat. No. 6,012,983, U.S. Pat. No. 6,093,102, U.S. Pat. No. 6,604,999, U.S. 2002-0065124-A1, and AU1972901-A1 are incorporated herein by reference in their entirety.
- The present invention provides a slot machine having the following configuration.
- That is, the slot machine comprises: a symbol display capable of variably displaying a display object showing a normal symbol and a picture piece for forming a predetermined picture; and a controller. The controller is programmed to execute processing of (A) stop-displaying at least a plurality of the display objects after variably displaying the plurality of the display objects, to the symbol display, (B) offering a normal payout corresponding to the normal symbols shown by the display objects stop-displayed in the processing (A) or a combination of the normal symbols, and (C) offering a predetermined profit different from the normal payout, as triggered by formation of the predetermined picture by the picture pieces shown by the display objects stop-displayed in the processing (A).
- According to the slot machine, the display object may be stop-displayed to the symbol display. The display object shows a picture piece for forming a predetermined picture. In the case that the picture pieces shown by the display objects stop-displayed to the symbol display form the predetermined picture, a predetermined profit (for example, a feature game or a payout of a coin according to a jackpot) different from a normal payout is offered. Namely, a condition for offering of the predetermined profit is a display of the predetermined picture to the symbol display (in the present description, also referred to as “completion of a predetermined picture”), which is different from a mere arrangement or a mere number of the symbols and is visibly very clear to the player. Accordingly, it is easier to have the player have an expectation for the completion of such a predetermined picture, and player's interest in the predetermined profit can be fully attracted.
- Further, the slot machine of the present invention preferably has the following configuration.
- That is, the processing (C) is processing of offering the predetermined profit as triggered by formation of the predetermined picture by the picture pieces shown by the display objects stop-displayed in a predetermined display area in the symbol display, out of the display objects stop-displayed in the processing (A).
- According to the slot machine, the predetermined picture as a trigger for offering the predetermined profit is displayed in the predetermined display area in the symbol display. Accordingly, the player's attention can be concentrated on such a predetermined display area, so that the player can be absorbed in the game.
- Further, the slot machine of the present invention preferably has the following configuration.
- That is, the slot machine comprises a memory capable of storing effect data for conducting an effect. The predetermined display area includes N units (N being an integer equal to or more than 2) of individual display areas. The processing (A) includes processing of stop-displaying the display object in each of the individual display areas in succession. The controller is further programmed to execute processing of (D) conducting the effect based on the effect data stored in the memory, if the picture pieces shown by the stop-displayed display objects form a picture when the display objects have been stop-displayed in (N−1) units of the individual display areas, the picture being the predetermined picture to be completed when the picture piece for forming the predetermined picture is stop-displayed in the last one of the individual display areas.
- According to the slot machine, the predetermined display area includes N units (N being an integer equal to or more than 2) of individual display areas and the display objects are stop-displayed in respective display areas in succession. When the display objects are stop-displayed in (N−1) units of the display areas, if the picture pieces shown in the stop-displayed display objects form the predetermined picture to be completed when the picture piece for forming the predetermined picture is stop-displayed in the last one of the individual display areas (namely, in the case of a li-zhi state for completion of the predetermined picture), the effect is conducted based on the effect data stored in the memory.
- Accordingly, it is possible to increase the player's expectation for the completion of the predetermined picture, as well as evoking the player's attention on the predetermined picture.
- The present invention provides a slot machine having the following configuration.
- That is, the slot machine comprises: a symbol display capable of variably displaying a display object showing a normal symbol and a picture piece for forming a predetermined picture; and a controller. The controller is programmed to execute processing of (A) executing a normal game after stop-displaying at least a plurality of the display objects subsequent to a variable display of the plurality of the display objects to the symbol display, the normal game being a game offering a normal payout corresponding to the normal symbols shown by the stop-displayed display objects or a combination of the normal symbols; and (B) executing a feature game different from the normal game, as triggered by formation of the predetermined picture by the picture pieces shown by the display objects stop-displayed to the symbol display, in the normal game executed in the processing (A).
- According to the slot machine, the display objects may be stop-displayed to the symbol display. Each of the display objects shows a picture piece for forming a predetermined picture. In the case that the picture pieces shown in the display objects, which are stop-displayed to the symbol display, form the predetermined picture, the feature game different from the normal game (for example, a free game) is executed. Namely, a condition for generation of the feature game is a display of a predetermined picture, which is different from a mere arrangement or a mere number of the symbols and is visibly very clear to the player. Accordingly, it is easier to have the player have an expectation for the completion of such a predetermined picture, and player's interest in the feature game can be fully attracted.
- Further, the slot machine of the present invention preferably has the following configuration.
- That is, the processing (B) includes processing of (B-1) stop-displaying at least the plurality of the display objects after variably displaying the plurality of the display objects to the symbol display in the feature game, and (B-2) offering a predetermined profit different from the payout corresponding to the normal symbols shown by the display objects or the combination of the normal symbols, as triggered by formation of the predetermined picture by the picture pieces shown by the display objects stop-displayed in the processing (B-1).
- According to the slot machine, as triggered by the formation of the predetermined picture by the picture pieces shown in the display objects stop-displayed in the feature game, the predetermined profit different from the payout corresponding to the normal symbols shown in the display objects or the combination thereof is offered. For example, a feature game different from the above-described feature game may be conducted. Further, the coin according to the jackpot may be paid out. Accordingly, it becomes possible to have the player have an expectation for the completion of the predetermined picture in the feature game, so that the player's interest in the feature game can be fully attracted. Moreover, it become possible to significantly increase the player's interest in the completion of the predetermined picture in the normal game, so that the player can be absorbed in the game.
- Further, the present invention provides a control method of a slot machine, the control method having a following configuration.
- That is, the control method of a slot machine comprises steps of: (A) stop-displaying at least a plurality of display objects each showing a normal symbol and a picture piece for forming a predetermined picture, to a symbol display; (B) offering a normal payout corresponding to the normal symbols shown by the display objects stop-displayed in the step (A) or a combination of the normal symbols; and (C) offering a predetermined profit different from the normal payout, as triggered by formation of the predetermined picture by the picture pieces shown by the display objects stop-displayed in the step (A).
- According to the control method of the slot machine, the display object may be stop-displayed to the symbol display. The display object shows a picture piece for forming a predetermined picture. In the case that the picture pieces shown by the display objects stop-displayed to the symbol display form the predetermined picture, a predetermined profit (for example, a feature game or a payout of a coin according to a jackpot) different from a normal payout is offered. Namely, a condition for offering of the predetermined profit is a display of the predetermined picture to the symbol display, which is different from a mere arrangement or a mere number of the symbols and is visibly very clear to the player. Accordingly, it is easier to have the player have an expectation for the completion of such a predetermined picture, and player's interest in the predetermined profit can be fully attracted.
- Further, the present invention provides a control method of a slot machine, the control method having a following configuration.
- That is the control method of a slot machine comprises steps of: (A) executing a normal game after stop-displaying at least a plurality of display objects each showing a normal symbol and a picture piece for forming a predetermined picture subsequent to a variable display of the plurality of display objects to a symbol display, the normal game being a game offering a normal payout corresponding to the normal symbols shown by the stop-displayed display objects or a combination of the normal symbols; and (B) executing a feature game different from the normal game, as triggered by formation of the predetermined picture by the picture pieces shown by the display objects stop-displayed to the symbol display, in the normal game executed in the step (A).
- According to the control method of the slot machine, the display objects may be stop-displayed to the symbol display. Each of the display objects shows a picture piece for forming a predetermined picture. In the case that the picture pieces shown in the display objects, which are stop-displayed to the symbol display, form the predetermined picture, the feature game different from the normal game (for example, a free game) is executed. Namely, a condition for generation of the feature game is a display of a predetermined picture, which is different from a mere arrangement or a mere number of the symbols and is visibly very clear to the player. Accordingly, it is easier to have the player have an expectation for the completion of such a predetermined picture, and player's interest in the feature game can be fully attracted.
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FIG. 1A is a view illustrating an exemplary symbol matrix. -
FIG. 1B is a view illustrating an exemplary image to be displayed to a lower image display panel. -
FIG. 1C is another view illustrating an exemplary image to be displayed to a lower image display panel. -
FIG. 1D is another view illustrating an exemplary image to be displayed to a lower image display panel. -
FIG. 1E is another view illustrating an exemplary image to be displayed to a lower image display panel. -
FIG. 1F is another view illustrating an exemplary image to be displayed to a lower image display panel. -
FIG. 2 is a perspective view illustrating the external appearance of a slot machine. -
FIG. 3 is a block diagram illustrating an internal configuration of the slot machine illustrated inFIG. 2 . -
FIG. 4 is a flowchart illustrating main processing executed in aslot machine 10. -
FIG. 5 is a flowchart illustrating a subroutine of normal game execution processing. -
FIG. 6 is a flowchart illustrating a subroutine of display-object rearrangement processing. -
FIG. 7 is a view illustrating a relation among a type and a number of rearranged normal symbols and a number of coin-outs. -
FIG. 8 is a flowchart illustrating a subroutine of free game execution processing. -
FIG. 9 is a flowchart illustrating a procedure of activation processing. -
FIG. 10 is a view illustrating peripheral device initialization processing. -
FIG. 11 is a flowchart illustrating a subroutine of activation processing executed by a central controller. -
FIG. 12 is a perspective view illustrating an external appearance of a slot machine according to another embodiment. - A general description of a present embodiment will be given by using
FIG. 1A toFIG. 1F . -
FIG. 1A is a view illustrating an exemplary symbol matrix. -
FIGS. 1B to 1F are views each illustrating an exemplary image to be displayed to a lower image display panel. - A symbol matrix SM illustrated in
FIG. 1A is displayed to a lower image display panel 16 (a symbol display of the present invention) provided in a slot machine 10 (seeFIG. 2 ). The symbol matrix SM is capable of rearranging a total of 15 display objects in three rows and five columns therein. The symbol matrix SM includes afirst display area 100A, asecond display area 100B, a third display area 100C,fourth display area 100D, and afifth display area 100E. - Further, hereinafter, three rows included in the symbol matrix SM are also referred to simply as “upper row”, “middle row”, and “lower low”.
- When a start button 23 (see
FIG. 2 ) provided in theslot machine 10 is pressed by a player, scrolling of the display objects is started in the symbol matrix SM as illustrated inFIG. 1A . Then, the display objects are rearranged in order of thefirst display area 100A, thesecond display area 100B, the third display area 100C, thefourth display area 100D, and thefifth display area 100E. - In the present embodiment, three types of the display objects are provided. Namely, a first display object shows the normal symbol. A second display object shows the normal symbol and the picture piece. A third display object shows an odds symbol.
- An example illustrated in
FIG. 1B shows a state that three normal symbols are rearranged in thefirst display area 100A and six special symbols are rearranged in thesecond display area 100B to the third display area 100C. - There are eight types of the normal symbol, that is, “10”, “J”, “Q”, “K”, “UMBRELLA”, “CLOUD”, “THUNDER”, and “SUN”. All the normal symbols comprise so-called scatter symbols, and a payout is offered based on a type and a number of the rearranged normal symbols (see
FIG. 7 ). As illustrated inFIG. 7 , a number of coin-outs in the case of a BET of a single coin (hereinafter, also referred to as odds) is determined for each type and each number of the normal symbols. - In the case that the odds symbol (“×3”) (see
FIG. 1D ) is rearranged, the odds are increased threefold. - The picture piece forms the predetermined picture. In the case that the display objects showing the picture pieces are rearranged in appropriate positions in the symbol matrix SM, the predetermined picture is displayed.
-
FIG. 1B illustrates a li-zhi state for completion of the predetermined picture (picture 110, seeFIG. 1D ). Namely, in the case that appropriate display objects are rearranged in thefourth display area 100D, the predetermined picture is displayed by the display objects rearranged in thesecond display area 100B to thefourth display area 100D. The display of the predetermined picture by the display objects rearranged in thesecond display area 100B to thefourth display area 100D is also referred to as “The predetermined picture is completed.” in the present description. - In
FIG. 1B , as triggered by the li-zhi state for completion of thepicture 110, a li-zhi text image 120 showing a text of “Li-zhi! Enter a free game if the face mark completed ⋆” is displayed to the lowerimage display panel 16. - Further, a li-
zhi effect image 130 is displayed to the lowerimage display panel 16. - Then, the display objects are rearranged in the
fourth display area 100D.FIG. 10 shows a state that thepicture 110 has not been completed. As triggered by this, a bad-luck image 121 showing a text of “Almost . . . Bad luck . . . ” is displayed to thelower image display 16. - On the other hand,
FIG. 1D shows a state that thepicture 110 has been completed. As triggered by this, a picture-completion text image 122 showing a text of “You did it! FREE GAME!!” is displayed to the lowerimage display panel 16. - Further, a picture-
completion effect image 131 is displayed to the lowerimage display panel 16. - In the present embodiment, as triggered by the completion of the
picture 110, a predetermined number C of the free game (10 games, in the present embodiment) are generated. In a free game period, a slot machine game is executed even a game medium is not BET. The slot machine game executed in a period other than the free game period is referred to as a normal game, in the present description. - In the present embodiment, the display object rearranged in the normal game is different from the display object rearranged in the free game.
- The free game is as same as the normal game in that there may be rearranged three types of the display objects including the display object showing the normal symbol only, the display object showing the normal symbol and the picture piece, and the display object showing the odds symbol.
- In the normal game, there has been described the case that the picture pieces form the
picture 110. On the other hand, the picture pieces shown in the display objects to be rearranged in the free game form a picture 111 (seeFIG. 1E , hereinafter, also referred to as a first special picture) or a picture 112 (seeFIG. 1F , hereinafter, also referred to as a second special picture). - As illustrated in
FIG. 1E , when the picture 111 is completed, a first-special-picture-completion text image 123 showing a text of “You did it! JACKPOT!!” is displayed to the lowerimage display panel 16, in addition to a first-special-picture-completion effect image 132. - In the present embodiment, in the case that the first special picture is completed in the free game, a payout of a progressive jackpot is conducted.
- As illustrated in
FIG. 1F , when the picture 112 is completed, a second-special-picture-completion text image 133 showing a text of “Remaining number of free game is increased!” is displayed to the lowerimage display panel 16, in addition to a second-special-picture-completion effect image 124. - In the present embodiment, in the case that the second special picture is completed in the free game, a predetermined number C is added to the remaining number of the free game.
- There has been described the outline of the present embodiment.
- Hereinafter, the first embodiment will be described in more detail.
-
FIG. 2 is a perspective view illustrating the external appearance of the slot machine. - In the
slot machine 10, a coin, a bill, or electronic valuable information corresponding thereto is used as a game medium. However, in the present invention, a game medium is not particularly limited. Examples of the game medium may include a medal, a token, electronic money, or a ticket. It should be noted that the ticket is not particularly limited, and examples thereof include a ticket with a bar code, which will be described later. - Here, the
slot machine 10 is a standalone type slot machine that is not connected to a network, but the present invention can also be applied to a slot machine connected to a network. - The
slot machine 10 includes: acabinet 11; atop box 12 placed on the upper side of thecabinet 11; and amain door 13 provided at the front face of thecabinet 11. The lowerimage display panel 16 is provided in front of themain door 13. The lowerimage display panel 16 includes a liquid crystal display panel and the symbol matrix SM (seeFIG. 1A ) is displayed thereto. In the lowerimage display panel 16, there are provided a number-of-credits display section 31 and a number of payouts display section 32 (not shown). - The number-of-
credits display section 31 displays an image indicating the number of credited coins. The number-of-payouts display section 32 displays an image indicating the number of coins to be paid out as the payout. - Further, a
touch panel 69, which is not shown in the figure, is provided on the front face of the lowerimage display panel 16, and the player can input various kinds of commands by operating thetouch panel 69. - Below the lower
image display panel 16, there are provided acontrol panel 20 comprised of a plurality ofbuttons 23 to 27 with each of which a command according to the game progress is inputted by the player, acoin receiving slot 21 through which a coin is accepted into thecabinet 11, and abill validator 22. - The
control panel 20 is provided with astart button 23, achange button 24, aCASHOUT button 25, a 1-BET button 26, and amaximum BET button 27. Thestart button 23 is used for inputting a command to start a game. Thechange button 24 is used for making a request of staff at a recreation facility for exchange. TheCASHOUT button 25 is used for inputting a command to pay out credited coins to acoin tray 18. - The 1-
BET button 26 is used for inputting a command to BET one coin on a game out of credited coins. Themaximum BET button 27 is used for inputting a command to BET the maximum number (50 coins in the present embodiment) of coins that can be bet on a single game out of credited coins. - The bill validator 22 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the
cabinet 11. It should be noted that thebill validator 22 may be configured so as to be capable of reading a later-describedticket 39 with a barcode. At the lower front face of themain door 13, namely below thecontrol panel 20, there is provided abelly glass 34 on which a character or the like of theslot machine 10 is drawn. - At the front face of the
top box 12, an upperimage display panel 33 is provided. The upperimage display panel 33 is provided with a liquid crystal panel to display, for example, an image representing an introduction of the contents of a game or a description of a rule of the game. - Further, the
top box 12 is provided with aspeaker 29. Below the upperimage display panel 33, there are provided aticket printer 35, acard reader 36, adata display 37, and akeypad 38. Theticket printer 35 prints on a ticket a barcode as coded data of the number of credits, date and time, an identification number of theslot machine 10, and the like, and outputs the ticket as aticket 39 with a barcode. The player can make another slot machine read theticket 39 with a barcode to play a game thereon, or can exchange theticket 39 with a barcode with bills or the like at a predetermined place in the recreation facility (for example, a cashier in a casino). - The
card reader 36 reads data from a smart card and writes data into the smart card. The smart card is a card owned by the player, and for example, data for identifying a player and data on a history of games played by the player are stored therein. Data corresponding to a coin, a bill, or a credit may be stored in the smart card. Further, in place of the smart card, a magnetic stripe card may be adopted. The data display 37 is comprised of a fluorescent display or the like, and displays, for example, data read by thecard reader 36 or data inputted by the player through thekeypad 38. Thekeypad 38 is used for inputting a command and data concerning the issue of a ticket and the like. -
FIG. 3 is a block diagram showing an internal configuration of the slot machine shown inFIG. 2 . - A
gaming board 50 includes a CPU (Central Processing Unit) 51, aROM 55, and aboot ROM 52 which are interconnected to one another via an internal bus, acard slot 53S corresponding to amemory card 53, and anIC socket 54S corresponding to a GAL (Generic Array Logic) 54. - The
memory card 53 is formed from a nonvolatile memory such as CompactFlash (registered trademark) and stores game programs and game system programs. The game programs include a display-object selection program. The aforementioned display-object selection program is a program for determining the display object to be rearranged in the symbol matrix SM. The aforementioned display-object selection program includes display-object weighing data in association with a plurality of types of payout ratios (for example, 80%, 84%, 88%). The display-object weighing data is data indicating the correspondence between the respective display objects, and one or more random numbers which fall in a predetermined numerical range (0 to 255). The payout ratios are determined based on payout-ratio setting data outputted from theGAL 54 and, based on the display-objects weighing data associated with the payout ratios, the display objects to be rearranged in the symbol matrix are determined. - Here, the display-object selection program includes a display-object selection program for the normal game and the display-object selection program for the free game. The display object to be determined by the display-object selection program for the normal game includes the display object showing the picture piece for forming the
picture 110. Further, the display object to be determined by the display-object selection program for the free game includes the display object showing the picture piece for forming the picture 111 and the display object showing the picture piece for forming the picture 112. - Further, the game programs include odds data indicative of the correspondence relation among the type and the number of the rearranged normal symbols and the number of coin-outs (see
FIG. 7 ). - Further, the
card slot 53S is configured so as to allow thememory card 53 to be inserted thereinto or ejected therefrom, and is connected to amother board 40 via an IDE bus. Thus, thememory card 53 can be ejected from thecard slot 53S, and then another game program is written onto thememory card 53, and thememory card 53 can be inserted into thecard slot 53S, to change the type and contents of a game to be played on theslot machine 10. The game program includes a program associated with the progress of a game. The game program also includes image data and sound data to be outputted during the game. The image data includes image data indicating a symbol matrix and image data indicating an effect image according to the picture (the li-zhi effect image 130, the picture-completion effect image 131, the first-special-picture-completion effect image 132, the second-special-picture-completion effect image 133, and the like). - The
GAL 54 is a type of PLD having a fixed OR array structure. TheGAL 54 includes plural input ports and plural output ports and, when predetermined data is inputted to an input port, theGAL 54 outputs data corresponding to the aforementioned data from an output port. The data outputted from this output port is the aforementioned payout-ratio setting data. - Further, the
IC socket 54S is configured to allow the GAL to be attached thereto and detached therefrom and is connected to themother board 40 through a PCI bus. Accordingly, theGAL 54 can be replaced with anotherGAL 54 to change the payout-ratio setting data. - A
CPU 51, aROM 55 and aboot ROM 52 interconnected to one another via an internal bus are connected to themother board 40 by PCI bus. The PCI bus supplies power to thegaming board 50 from themother board 40, as well as transmitting a signal between themother board 40 and thegaming board 50. The ROM stores country identification information and an authentication program. Theboot Rom 52 stores an auxiliary authentication program and a program (boot code) to be used by theCPU 51 for activating the auxiliary authentication program, and the like. - The authentication program is a program (falsification check program) for authenticating a game program and a game system program. The authentication program is written along a procedure (authentication procedure) for checking and proving that a game program and a game system program to be subject to authentication loading processing have not been falsified, namely authenticating the game program and the game system program. The auxiliary authentication program is a program for authenticating the above-mentioned authentication program. The auxiliary authentication program is written along a procedure (authentication procedure) for proving that an authentication program to be subject to the authentication processing has not been falsified, namely, authenticating the authentication program.
- The
mother board 40 is constructed with a general-purpose mother board commercially available (a printed circuit board on which basic parts of a personal computer are mounted) and includes amain CPU 41, ROM (Read Only Memory) 42 and RAM (Random Access Memory) 43. Themother board 40 is the controller of the present invention. -
ROM 42 is constituted of a memory device such as a flash memory and stores thereon a program such as BIOS (Basic Input/Output System) executed by themain CPU 41 and permanent data. When BIOS is executed by themain CPU 41, not only is initialization processing for predetermined peripheral devices conducted, but a capture processing for the game program and game system program stored on thememory card 53 is also started via thegaming board 50. In the present invention, contents ofROM 42 may be rewritable or not rewritable. -
RAM 43 stores data and a program used at the time of operation of themain CPU 41, and various flags.RAM 43 can also store the authentication program read through thegaming board 50, the game program, and the game system program.RAM 43 further stores data on the number of credits, the number of coins-in or coins-out for one game, and the like. - Further, in the
RAM 43, a number-of-free-game storage area is provided. The number-of-free-game storage area stores data indicating the remaining number of the free game. - To the
mother board 40, a body PCB (Printed Circuit Board) 60 and adoor PCB 80, which will be described later, are connected through respective USBs. Further, themother board 40 is connected with apower supply unit 45. When the power is supplied from thepower unit 45 to themother board 40, themain CPU 41 of themother board 40 is activated and the power is supplied to thegaming board 50 through the PCI bus so that theCPU 51 is activated. - The
body PCB 60 and thedoor PCB 80 are connected with equipment and devices that generate input signals to be inputted to themain CPU 41, and equipment and devices operations of which are controlled by control signals outputted from themain CPU 41. Themain CPU 41 executes a game program stored in theRAM 43 based on an input signal inputted to themain CPU 41, thereby executes the predetermined arithmetic processing and stores a result thereof in theRAM 43, or transmits a control signal to each of the equipment and devices as processing for controlling each of the equipment and devices. - To the
body PCB 60, there are connected alamp 30, ahopper 66, acoin detecting portion 67, agraphic board 68, aspeaker 29, atouch panel 69, abill validator 22, aticket printer 35, acard reader 36, akey switch 38S, and adata display 37. Thelamp 30 lights up in a predetermined pattern based on a control signal outputted from themain CPU 41. - The
hopper 66 is installed inside thecabinet 11 and pays out a predetermined number of coins from thecoin payout exit 19 to thecoin tray 18, based on a control signal outputted from themain CPU 41. Thecoin detecting portion 67 is provided inside thecoin payout exit 19, and outputs an input signal to themain CPU 41 when detecting a payout of a predetermined number of coins from thecoin payout exit 19. - The
graphic board 68 controls, based on a control signal outputted from themain CPU 41, an image display to the upperimage display panel 33 and the lowerimage display panel 16. The number of credits stored inRAM 43 is displayed to the number-of-credits display section 31 (not shown) of the lowerimage display panel 16. The number of coins-out is displayed to the number-of-payouts display section 32 (not shown) of the lowerimage display panel 16. Thegraphic board 68 is equipped with VDP (Video Display Processor) which generates image data based on a control signal outputted from themain CPU 41 and a video RAM which temporarily stores image data generated by VDP, and of the like equipments. It should be noted that image data used in generating image data with VDP is contained in a game program read from thememory card 53 and stored inRAM 43. - The bill validator 22 not only discriminates a regular bill from a false bill, but also accepts the regular bill into the
cabinet 11. When accepting a regular bill, thebill validator 22 outputs an input signal to themain CPU 41, based on the face amount of the bill. Themain CPU 41 stores, in theRAM 43, the number of credits according to the face amount of the bill transmitted with the input signal. - The
ticket printer 35 prints on a ticket, based on a control signal outputted from themain CPU 41, a barcode formed by encoding data such as the number of credits, date and time, an identification number of theslot machine 10, and of the like data stored in theRAM 43, and outputs the ticket as aticket 39 with a barcode. - The
card reader 36 reads data from a smart card and transmits the data to themain CPU 41 or writes data into the smart card based on a control signal from themain CPU 41. Thekey switch 38S is provided on thekeypad 38, and outputs a predetermined input signal to themain CPU 41 when thekeypad 38 is operated by the player. The data display 37 displays, based on a control signal outputted from themain CPU 41, data read by thecard reader 36 or data inputted by the player through thekeypad 38. - To the
door PCB 80, there are connected acontrol panel 20, areverter 21S, a coin counter 21C, and acold cathode tube 81. Thecontrol panel 20 is provided with astart switch 23S corresponding to thestart button 23, achange switch 24S corresponding to thechange button 24, aCASHOUT switch 25S corresponding to theCASHOUT button 25, a 1-BET switch 26S corresponding to the 1-BET button 26, and amaximum BET switch 27S corresponding to themaximum BET button 27. Each of theswitches 23S to 27S outputs an input signal to themain CPU 41 when each of thebuttons 23 to 27 corresponding thereto is operated by the player. - The coin counter 21C is provided inside the
coin receiving slot 21 and discriminates a regular coin from a false coin inserted into thecoin receiving slot 21 by the player. Coins other than regular coins are discharged from thecoin payout exit 19. When the coin counter 21C detects a regular coin, the coin counter 21C outputs an input signal to themain CPU 41. - The
reverter 21S operates based on a control signal outputted from themain CPU 41, and distributes a coin identified by the coin counter 21C as a regular coin into a cash box (not shown) or thehopper 66, which are disposed in theslot machine 10. Specifically, when thehopper 66 is filled with coins, a regular coin is distributed into the cash box by thereverter 21S. On the other hand, when thehopper 66 is not filled with coins, the regular coin is distributed into thehopper 66. Thecold cathode tube 81 functions as a backlight installed on the rear face side of the lowerimage display panel 16 and the upperimage display panel 33, and lights up based on a control signal to be outputted from themain CPU 41. - Next, processing executed in the
slot machine 10 will be described. -
FIG. 4 is a flowchart illustrating main processing executed in theslot machine 10 according to a first embodiment. - First, in the
slot machine 10, activation processing is executed (step S101). The activation processing will be specifically described later by usingFIG. 9 toFIG. 11 . - After the activation processing, the
main CPU 41 executes processing of addition of the number of credits stored in theRAM 43 as an interrupt processing, on receiving a detection signal outputted from the coin counter 21C when the coin inserted into thecoin receiving slot 21 is detected by thecoin counter 21. - After the processing of step S101, the
main CPU 41 determines whether or not a free game flag is set (step S102). The free game flag is a flag to be set as triggered by the completion of the picture 110 (seeFIG. 1D ) and is a flag indicating that it is currently the free game period (see step S29 inFIG. 6 ). - When determining that the free game flag is not set, the
main CPU 41 executes normal game execution processing (step S200). The normal game execution processing will be specifically described later by usingFIG. 5 andFIG. 6 . After executing the processing of step S200, themain CPU 41 returns the processing to step S102. - When determining that the free game flag is set, the
main CPU 41 executes free game execution processing (step S300). The free game execution processing will be specifically described later by usingFIG. 8 . After executing the processing of step S300, themain CPU 41 returns the processing to step S102. - Hereinafter, there will be described the slot machine game execution processing (the normal game execution processing and the free game execution processing) performed in the
slot machine 10. - The
main CPU 41 reads a game program and executes the game program to progress a slot machine game. -
FIG. 6 is a flowchart illustrating a subroutine of slot machine game execution processing. -
FIG. 7 is a view illustrating a relation among a type and a number of rearranged normal symbols and a number of coin-outs. - First, the
main CPU 41 determines whether or not a coin has been BET (step S11). In the processing, themain CPU 41 determines whether or not to have received an input signal outputted from the 1-BET switch 26S when the 1-BET button 26 is operated or an input signal outputted from themaximum BET switch 27S when themaximum BET button 27 is operated. When determining that a coin has not been BET, themain CPU 41 returns the processing to step S11. - On the other hand, when determining that a coin has been BET in step S11, the
main CPU 41 executes processing for making a subtraction from the number of credits stored in theRAM 43, according to the number of BET coins (step S12). It should be noted that, when the number of BET coins is larger than the number of credits stored in theRAM 43, themain CPU 41 does not execute the processing for making a subtraction from the number of credits stored in theRAM 43, and returns the processing to step S11. When the number of BET coins exceeds an upper limit of the number of coins that can be BET on a single game (50 coins in the present embodiment), themain CPU 41 does not execute the processing for making a subtraction from the number of credits stored in theRAM 43, and the processing is proceeded to step S13. - Next, the
main CPU 41 determines whether or not thestart button 23 has been turned on (step S13). In the processing, themain CPU 41 determines whether or not to have received an input signal outputted from thestart switch 23S when thestart button 23 is pressed. - When determining that the
start button 23 has not been turned ON, themain CPU 41 returns the processing to step S11. It should be noted that, when thestart button 23 is not turned ON (for example, when a command to end the game is inputted without pressing the start button 23), themain CPU 41 cancels a result of the subtraction obtained in step S12. - On the other hand, when determining in step S13 that the
start button 23 has been turned ON, themain CPU 41 executes display-object rearrangement processing (step S14). - Here, the display-object rearrangement processing will be described by using
FIG. 6 . - First, the
main CPU 41 executes display-object determination processing (step S20). In the processing, themain CPU 41 determines the display object to be rearranged in the symbol matrix SM by executing the display-object selection program described above. - Next, the
main CPU 41 starts scroll-display of the display objects and rearranges the display objects in thefirst display area 100A to the third display area 100C based on the determination result in step S20 (step S21). - Next, the
main CPU 41 determines whether or not the rearrangement is in the li-zhi state for the completion of the picture 110 (seeFIG. 1D ) (step S22). Namely, themain CPU 41 determines whether or not the six display objects rearranged in thesecond display area 100B and the third display area 100C are the display objects for forming thepicture 110. - When determining that the rearrangement is not in the li-zhi state for completion of the
picture 110, themain CPU 41 rearranges the display objects in thefourth display area 100D to thefifth display area 100E (step S23) and terminates the present subroutine. - On the other hand, when determining that the rearrangement is in the li-zhi state for the completion of the
picture 110, themain CPU 41 displays the li-zhi effect image 130 and the li-zhi text image 120 (seeFIG. 1B ) to the lower image display panel 16 (step S24). - Next, the
main CPU 41 rearranges the display objects in thefourth display area 100D (step S25). - Then, the
main CPU 41 determines whether or not thepicture 110 is completed. Namely, themain CPU 41 determines whether or not the nine display objects rearranged in thesecond display area 100B to thefourth display area 100D are the display objects for forming thepicture 110. - When determining that the
picture 110 is not completed, themain CPU 41 displays the bad-luck image 121 (seeFIG. 1C ) to the lower image display panel 16 (step S27). - On the other hand, when determining that the
picture 110 is completed, themain CPU 41 displays the picture-completion effect image 131 and the picture-completion text image 122 (seeFIG. 1D ) to the lower image display panel 16 (step S28). - Thereafter, the
main CPU 41 sets the free game flag (step S29) and sets the remaining number T of the free game to T=C in the number-of-free-game storage area in the RAM 43 (step S30). - After executing the processing of step S27 or step S30, the
main CPU 41 rearranges the display object in thefifth display area 100E (step S31) and terminates the present subroutine. - The display-object rearrangement processing executed in step S14 in
FIG. 5 has been described by usingFIG. 6 . - After executing the processing of step S14, the
main CPU 41 determines whether or not a prize is established (step S15). Here, the establishment of the prize refers to the rearrangement of two or more normal symbols of at least one type, out of “10”, “J”, “Q”, “K”, “UMBRELLA”, “CLOUD”, “THUNDER”, and “SUN”, in the symbol matrix SM (seeFIG. 7 ). In the processing, themain CPU 41 counts the number of normal symbol for each type, with regard to the rearranged display objects in step S14. Then, themain CPU 41 determines whether or not the counted number is equal to or more than two. - When determining that the prize has been established, the
main CPU 41 executes processing according to payout of the coin (step S16). In the processing, themain CPU 41 determines the number of coin-outs based on the type and the number of rearranged normal symbols with reference to the odds data (seeFIG. 7A ) stored in theRAM 43. - For example, in the case that two “SUN” are rearranged when 2 coins are BET, the number of coin-outs is 50 (=25×2).
- Here, in the case that the odds symbol is rearranged in the symbol matrix SM, the number obtained by multiplying the number calculated based on the type and the number of the normal symbols by 3.
- In the case of accumulating the coin, the
main CPU 41 executes processing for adding a number of credits corresponding to the determined number of coin-outs. On the other hand, in the case of paying out coins, themain CPU 41 transmits a control signal to thehopper 66 in order to pay out the coin in number corresponding to the determined number of coin-outs. - When determining that the prize has not been established in step S15, or after executing the processing of step S16, the
main CPU 41 terminates the present subroutine. -
FIG. 8 is a flowchart illustrating a subroutine of free game execution processing. - First, the
main CPU 41 executes the processing of step S41 to step S42, and since the processing is virtually the same processing as the processing of step S13 to step S14 inFIG. 5 , the description thereof is omitted here. - Next, the
main CPU 41 determines whether or not the first special picture is completed (step S43). Namely, themain CPU 41 determines whether or not the nine display objects rearranged in thesecond display area 100B to thefourth display area 100D are the display objects for forming the picture 111. - When determining that the first special picture is completed, the
main CPU 41 conducts the progressive jackpot (step S44). The number of coin to be paid out in the progressive jackpot is a number corresponding to the value obtained by adding an initial payout value to an integration value (the integration value of a part of the number of inserted game media) stored in theRAM 43, and the payout is conducted as a hand pay. Examples of the processing conducted by themain CPU 41 in step S44 include output of a notification sound from thespeaker 29, lighting of thelamp 30, print of theticket 39 with a barcode indicative of the number of coin-outs, and the like. - Since the
slot machine 10 is a stand-alone type slot machine, a value obtained by adding the initial payout value to the integration value (the integration value of a part of the number of inserted game media) on asingle slot machine 10 is adopted as the payout of the progressive jackpot. - However, in the present invention, the integration value adopted in the progressive jackpot is not limited to this example. For example, in the case that the slot machine is connected to a network, there may be adopted an integration value on the slot machines of the same type in a single casino, an integration value on the slot machines of the same type provided in the same area (for example, state and country), and the like.
- When determining that the first special picture is not completed, the
main CPU 41 determines whether or not the second special picture is completed (step S45). Namely, themain CPU 41 determines whether or not the nine display objects rearranged in thesecond display area 100B to thefourth display area 100D are the display objects for forming the picture 112. - When determining that the second special picture is completed, the
main CPU 41 sets the remaining number T of the free game to T=T+C in the number-of-free-game storage area in the RAM 43 (step S46). - When determining that the second special picture is not completed in step S45, or after executing the processing of step S44 or step S46, the
main CPU 41 executes processing of step S47 to step S48. Since the processing is virtually the same processing as the processing of step S15 to step S16 inFIG. 5 , the description thereof will be omitted here. - When determining that the prize has not been established in step S47, or after executing the processing of step S48, the
main CPU 41 sets the remaining number T of the free game to T=T−1 in the number-of-free-game storage area in the RAM 43 (step S49). - Next, the
main CPU 41 determines whether or not T is zero (T=0) (step S50). When determining that T is not zero, themain CPU 41 terminates the present subroutine. On the other hand, when determining that T is zero, themain CPU 41 clears the free game flag (step S51) and terminates the present subroutine. - Subsequently, there will be described activation processing (see step S101 in
FIG. 5 ) by usingFIG. 9 toFIG. 11 . -
FIG. 9 is a flowchart illustrating a procedure of activation processing. This activation processing is the processing conducted by themother board 40 and thegaming board 50. It should be noted that thememory card 53 is inserted into thecard slot 53S in thegaming board 50, and theGAL 54 is mounted onto theIC socket 54S. - First, when a power switch is turned on (power is turned on) in the
power supply unit 45, themother board 40 and thegaming board 50 are activated (steps S1-1, S2-1). Inactivation of themother board 40 and thegaming board 50, individual processing is respectively executed in parallel. Namely, in thegaming board 50, theCPU 51 reads the auxiliary authentication program stored in theboot ROM 52, and conducts auxiliary authentication according to the read auxiliary authentication program, to previously check and prove that the authentication program is not falsified before loading the program to the mother board 40 (step S2-2). Meanwhile, in themother board 40, themain CPU 41 executes the BIOS stored in theROM 42, and expands compressed data which is incorporated in the BIOS into the RAM 43 (step S1-2). Themain CPU 41 then executes the BIOS expanded into theRAM 43 to diagnose and initialize a variety of peripheral devices (step S1-3). The processing of step S1-3 will be specifically described later with reference toFIG. 12 . - Since the
ROM 55 of thegaming board 50 is connected to themain CPU 41 via the PCI bus, themain CPU 41 reads the authentication program stored in theROM 55, and stores the read authentication program into the RAM 43 (step S1-4). At this time, according to the standard BIOS function of BIOS, themain CPU 41 takes a checksum by ADDSUM system (normal checking system) and stores the authentication program into theRAM 43, while conducting processing for confirming whether or not the storage is certainly conducted. - Next, after confirming what is connected to the IDE bus, the
main CPU 41 accesses, via the IDE bus, thememory card 53 inserted in thecard slot 53S, to read a game program or a game system program from thememory card 53. In this case, themain CPU 41 reads data constituting the game program and the game system program by 4 bytes. Subsequently, themain CPU 41 conducts authentication to check and prove that the read game program and game system program have not been falsified, following the authentication program stored in the RAM 43 (step S1-5). When this authentication processing is normally completed, themain CPU 41 writes and stores the game program and the game system program, which have been the authentication targets (which have been authenticated), into the RAM 43 (step S1-6). Next, themain CPU 41 accesses, via the PCI bus, theGAL 54 mounted on theIC socket 54S, reads payout ratio setting data from theGAL 54, and writes and stores the data into the RAM 43 (step S1-7). Subsequently, themain CPU 41 conducts processing for reading country identification information stored in theROM 55 of thegaming board 50 via the PCI bus, and writes and stores the read country identification information into the RAM 43 (step S1-8). - After conducting the above-mentioned processing, the
main CPU 41 sequentially reads and executes the game program and the game system program, thereby execute insurance setting processing and game execution processing. -
FIG. 10 is a chart illustrating a procedure of peripheral-device initialization processing. - First, the
main CPU 41 diagnoses and initializes a reel-related device (step S3-1). In this processing, themain CPU 41 sequentially transmits request signals to the index detecting circuit 65, the position-change detecting circuit 71, and the motor driving circuit 62. Then, themain CPU 41 determines whether or not to have received predetermined response signals and conducts clearance of a predetermined storage area, and the like. - Next, the
main CPU 41 diagnoses and initializes a display (step S3-2). In this processing, themain CPU 41 transmits the request signal to thegraphic board 68. Then, themain CPU 41 determines whether or not to have received a predetermined response signal and conducts clearance of a predetermined storage area, and the like. - Next, the
main CPU 41 diagnoses and initializes various types of input devices (step S3-3). In this processing, themain CPU 41 transmits request signals to the input devices such as thespin switch 23S, thechange switch 24S, theCASHOUT switch 25S, the 1-BET switch 26S, themaximum BET switch 27S, and thetouch panel 11, and then determines whether or not to have received predetermined response signals. - Subsequently, the
main CPU 41 diagnoses and initializes other peripheral devices connected to the main CPU 41 (step S3-4). Then the present subroutine is terminated. - In the present embodiment, there has been described the case where the
slot machine 10 is a stand-alone type slot machine. However, in the present invention, a plurality of slot machines may be connected to a central controller via a network and controlled by the central controller. -
FIG. 11 is a chart illustrating a procedure of activation processing executed by the central controller. - First, when the power switch is turned on (the power is turned on) in the power unit, a mother board is activated (step S4-1).
- In the mother board, a CPU executes a BIOS stored in a ROM so as to expand compressed data incorporated in the BIOS into a RAM (step S4-2). Then, the CPU executes the BIOS expanded into the RAM, and then, diagnoses and initializes various types of peripheral devices such as a display (step S4-3).
- Next, the CPU executes initialization processing of each slot machine. In this processing, the CPU establishes a network connection between the central controller and each slot machine, and diagnoses if the network functions properly.
- After the above-described processing, the CPU controls proceeding of the game executed in a plurality of the slot machines by reading and executing a game control program.
- As above described, according to the
slot machine 10 of the present embodiment, the display objects may be rearranged in the symbol matrix SM. Among these display objects, there exists the display object showing the picture piece for forming the predetermined picture (picture 110). Then, the free game is executed in the case that the picture pieces shown by the display objects rearranged in the symbol matrix SM form the predetermined picture. Namely, a condition for generation of the free game is a display of a predetermined picture in the symbol matrix SM, and the condition is different from a mere arrangement or a mere number of the symbols and is visibly very clear to the player. Accordingly, it is easier to have the player have an expectation for the completion of such a predetermined picture, and player's interest in the free game can be fully attracted. - Further, according to the
slot machine 10 of the present embodiment, thepicture 110 as a trigger for generating the free game is displayed in the predetermined display area (thesecond display area 100B to thefourth display area 100D) in the symbol matrix SM. Accordingly, the player's attention can be concentrated on such areas. Accordingly, it is possible to have the player absorbed in the game. - Furthermore, according to the
slot machine 10 of the present embodiment, the display objects are sequentially rearranged in thesecond display area 100B to thefourth display area 100D, in which thepicture 110 may be displayed. When the display objects are rearranged in thesecond display area 100B and the third display area 100C, if the picture pieces shown in the rearranged display objects form thepicture 110 to be completed when the picture piece for forming thepicture 110 is stop-displayed in the fourth display area 110D (namely, in the case of the li-zhi state for completion of the predetermined picture), the li-zhi effect image is displayed. - Accordingly, it is possible to increase the player's expectation for the completion of the
picture 110, as well as evoking the player's attention on the predetermined picture. - Further, according to the
slot machine 10 of the present embodiment, as triggered by the formation of the picture 111 by the picture pieces shown in the display objects rearranged in the free game, a payout of the progressive jackpot is conducted. Further, as triggered by the formation of the picture 112 by the picture pieces shown in the display objects rearranged in the free game, the remaining number of the free game is increased. Accordingly, it becomes possible to have the player have an expectation for the completion of the picture 111 or the picture 112 in the free game, so that the player's interest in the free game can be fully attracted. Moreover, it becomes possible to significantly increase the player's interest in the completion of thepicture 110 in the normal game, so that the player can be absorbed in the game. - In the above-described embodiment, there has been described the case where the symbols (the normal symbol and the special symbol) are rearranged in the symbol matrix SM in the lower image display panel 16 (the case where the
slot machine 10 is a so-called video slot machine). However, a slot machine of the present invention may be configured such that the symbols (the normal symbol and the special symbol) are stop-displayed by using a so-called mechanical reel. - In the following, a
slot machine 310 having such a configuration will be described. - It is to be noted that in the following, the same constituents as those of the
slot machine 10 according to the first embodiment are described while provided with the same numerals. - Further, a description will be omitted as for a part to which the description of the
slot machine 10 is applicable. -
FIG. 12 is a perspective view illustrating an external appearance of a slot machine according to another embodiment. - As illustrated in
FIG. 12 , five reels 314 (314A, 314B, 314C, 314D and 314E) are rotatably provided within acabinet 11. On the outer peripheral surfaces of thereels picture 110, the picture 112, the picture 112). - At the center portion of the lower
image display panel 16, there is provided a display area 328 for displaying the symbols. Within the display area 328, there are formed five display windows 315 (315A, 315B, 315C, 315D and 315E) visible through their back surfaces. Further, the symbols drawn on the outer peripheral surfaces of thereels display windows - An internal configuration and flowcharts of the
slot machine 310 are virtually the same as those in the above-described embodiment, and therefore, the description thereof will be omitted here. - Although the present invention has been described with reference to embodiments thereof, these embodiments merely illustrate concrete examples, not restrict the present invention. The concrete structures of respective means and the like can be designed and changed as required. Furthermore, there have been merely described most preferable effects of the present invention, as the effects of the present invention, in the embodiments of the present invention. The effects of the present invention are not limited to those described in the embodiments of the present invention.
- Further, in the aforementioned detailed description, characteristic portions have been mainly described, for ease of understanding the present invention. The present invention is not limited to the embodiments described in the aforementioned detailed description, but can be also applied to other embodiments over a wider range of applications. Further, the terms and phrases used in the present specification have been used for clearly describing the present invention, not for limiting the interpretation of the present invention. Further, those skilled in the art will easily conceive other structures, systems, methods and the like which are included in the concept of the present invention, from the concept of the present invention described in the present specification. Accordingly, the description of the claims is intended to include equivalent structures that fall within the technical scope of the invention. Further, the abstract aims at enabling engineers and the like who belong to the present technical field but are not familiar with the patent office and public institutions, the patent, law terms and technical terms to immediately understand the technical content and the essence of the present application through brief studies. Accordingly, the abstract is not intended to restrict the scope of the invention which should be evaluated from the description of the claims. It is desirable that literatures and the like which have been already disclosed are sufficiently studied and understood, in order to sufficiently understand the objects of the present invention and the specific effects of the present invention.
- In the aforementioned detailed description, there have been described processing to be executed by computers. The aforementioned description and expressions have been described for the sake of enabling those skilled in the art to understand the present invention most effectively. In the present specification, each step for deriving a single result should be understood to be self-consistent processing. Further, each step includes transmission, reception, recording and the like of electric or magnetic signals. Although, in the processing at each step, such signals have been expressed as bits, values, symbols, characters, terms, numerical characters and the like, it should be noticed that they have been merely used for convenience of description. Further, although the processing at each step was described using expressions common to human behaviors in some cases, the processing described in the present specification are to be executed by various types of devices, in principle. Further, other structures required for conducting each step will be apparent from the aforementioned description.
Claims (7)
1. A slot machine comprising:
a symbol display capable of variably displaying a display object showing a normal symbol and a picture piece for forming a predetermined picture; and
a controller,
said controller programmed to execute processing of
(A) stop-displaying at least a plurality of said display objects after variably displaying the plurality of said display objects, to said symbol display,
(B) offering a normal payout corresponding to the normal symbols shown by the display objects stop-displayed in said processing (A) or a combination of the normal symbols, and
(C) offering a predetermined profit different from said normal payout, as triggered by formation of said predetermined picture by the picture pieces shown by the display objects stop-displayed in said processing (A).
2. The slot machine according to claim 1 ,
wherein
said processing (C) is processing of
offering said predetermined profit as triggered by formation of said predetermined picture by the picture pieces shown by the display objects stop-displayed in a predetermined display area in said symbol display, out of the display objects stop-displayed in said processing (A).
3. The slot machine according to claim 2 further comprising
a memory capable of storing effect data for conducting an effect,
wherein
said predetermined display area includes N units (N being an integer equal to or more than 2) of individual display areas,
said processing (A) includes processing of
stop-displaying said display object in each of said individual display areas in succession, and
said controller is further programmed to execute processing of
(D) conducting the effect based on the effect data stored in said memory, if the picture pieces shown by the stop-displayed display objects form a picture when said display objects have been stop-displayed in (N−1) units of said individual display areas in said processing (A), said picture being said predetermined picture to be completed when the picture piece for forming said predetermined picture is stop-displayed in the last one of said individual display areas.
4. A slot machine comprising:
a symbol display capable of variably displaying a display object showing a normal symbol and a picture piece for forming a predetermined picture; and
a controller,
said controller programmed to execute processing of
(A) executing a normal game after stop-displaying at least a plurality of said display objects subsequent to a variable display of the plurality of said display objects to said symbol display, said normal game being a game offering a normal payout corresponding to the normal symbols shown by the stop-displayed display objects or a combination of the normal symbols; and
(B) executing a feature game different from said normal game, as triggered by formation of said predetermined picture by the picture pieces shown by the display objects stop-displayed to said symbol display, in said normal game executed in said processing (A).
5. The slot machine according to claim 4 ,
wherein
said processing (B) includes processing of
(B-1) stop-displaying at least the plurality of said display objects after variably displaying the plurality of said display objects to said symbol display in said feature game, and
(B-2) offering a predetermined profit different from the payout corresponding to the normal symbols shown by the display objects or the combination of the normal symbols, as triggered by formation of the predetermined picture by the picture pieces shown by the display objects stop-displayed in said processing (B-1).
6. A control method of a slot machine, said control method comprising steps of:
(A) stop-displaying at least a plurality of display objects each showing a normal symbol and a picture piece for forming a predetermined picture, to a symbol display;
(B) offering a normal payout corresponding to the normal symbols shown by the display objects stop-displayed in said step (A) or a combination of the normal symbols; and
(C) offering a predetermined profit different from said normal payout, as triggered by formation of said predetermined picture by the picture pieces shown by the display objects stop-displayed in said step (A).
7. A control method of a slot machine, said control method comprising steps of:
(A) executing a normal game after stop-displaying at least a plurality of display objects each showing a normal symbol and a picture piece for forming a predetermined picture subsequent to a variable display of said plurality of display objects to a symbol display, said normal game being a game offering a normal payout corresponding to the normal symbols shown by the stop-displayed display objects or a combination of the normal symbols; and
(B) executing a feature game different from said normal game, as triggered by formation of said predetermined picture by the picture pieces shown by the display objects stop-displayed to said symbol display, in said normal game executed in said step (A).
Priority Applications (1)
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US12/405,157 US20100069139A1 (en) | 2008-03-24 | 2009-03-16 | Slot machine capable of displaying special picture consisting of a plurality of picture pieces and control method thereof |
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US3898308P | 2008-03-24 | 2008-03-24 | |
US12/405,157 US20100069139A1 (en) | 2008-03-24 | 2009-03-16 | Slot machine capable of displaying special picture consisting of a plurality of picture pieces and control method thereof |
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US20100069139A1 true US20100069139A1 (en) | 2010-03-18 |
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US12/405,157 Abandoned US20100069139A1 (en) | 2008-03-24 | 2009-03-16 | Slot machine capable of displaying special picture consisting of a plurality of picture pieces and control method thereof |
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US20100069140A1 (en) * | 2008-03-24 | 2010-03-18 | Aruze Corp. | Slot Machine Having Special Symbol And Control Method Thereof |
US20110083848A1 (en) * | 2009-10-14 | 2011-04-14 | Basf Se | Process for mineral oil production using surfactant mixtures |
US20110083846A1 (en) * | 2009-10-14 | 2011-04-14 | Basf Se | Process for tertiary mineral oil production using surfactant mixtures |
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US20100069140A1 (en) * | 2008-03-24 | 2010-03-18 | Aruze Corp. | Slot Machine Having Special Symbol And Control Method Thereof |
US7997976B2 (en) * | 2008-03-24 | 2011-08-16 | Universal Entertainment Corporation | Slot machine having special symbol and control method thereof |
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US20150141115A1 (en) * | 2013-11-18 | 2015-05-21 | Pridefield Limited | Gaming Machine with Dice Attributes |
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