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Publication numberUS20110201404 A1
Publication typeApplication
Application numberUS 13/094,259
Publication dateAug 18, 2011
Priority dateAug 6, 2002
Also published asUS7841944, US7951001, US20040029636, US20050255908
Publication number094259, 13094259, US 2011/0201404 A1, US 2011/201404 A1, US 20110201404 A1, US 20110201404A1, US 2011201404 A1, US 2011201404A1, US-A1-20110201404, US-A1-2011201404, US2011/0201404A1, US2011/201404A1, US20110201404 A1, US20110201404A1, US2011201404 A1, US2011201404A1
InventorsWilliam Wells
Original AssigneeIgt
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Gaming device having a three dimensional display device
US 20110201404 A1
Abstract
A wagering gaming device having a three-dimensional display device which includes a plurality display screens. The display screens display three dimensional images having an height, actual width and depth.
Images(15)
Previous page
Next page
Claims(21)
1-44. (canceled)
45. A gaming device comprising:
at least one wagering game to be played by a player of the gaming device, the at least one game including a plurality of displayable game functional images;
a processor which controls the wagering game;
a housing;
a display device controlled by the processor and mounted in the housing, said display device including an at least partially see-through exterior display screen and an interior display screen aligned with the exterior display screen such that a line of sight extends through the exterior display screen and the interior display screen, wherein each display screen is operable to simultaneously display a gaming functional image or part of a gaming functional image through said line of sight to create a three dimensional representation having an actual height, width and depth;
a sensor configured to detect movement of the player during play of the at least one wagering game; and
wherein the processor is configured to cause a display of a game functional image or part of a game functional image on the exterior display screen or the interior display screen to change in response to movement of the player detected by the sensor.
46. The gaming device of claim 45, wherein the interior display screen is aligned with the exterior display screen such that a plurality of lines of sight extend through a see-through area of the exterior display screen and the interior display screen.
47. The gaming device of claim 45, wherein the interior display screen is mounted in the housing a predetermined distance behind the exterior display screen.
48. The gaming device of claim 45, wherein the exterior display screen is at least one of: a transparent display screen, a translucent display screen, a display screen having a transparent state, and a display screen having a translucent state.
49. The gaming device of claim 45, wherein the sensor is a camera configured to detect a movement of the player.
50. The gaming device of claim 45, wherein the game functional image or part of the game functional image displayed by the exterior display screen and the interior display screen are different.
51. The gaming device of claim 45, wherein the game functional image or part of the game functional image displayed by the exterior display screen and the interior display screen are at least partially the same.
52. The gaming device of claim 45, wherein in response to detecting movement of the player a front portion of a game functional image or part of the game functional image is displayed on the exterior display screen while a side rear portion of the game functional image or part of the game functional image is displayed on the interior display screen.
53. The gaming device of claim 52, wherein the game functional image includes a plurality of reels.
54. The gaming device of claim 52, wherein the game functional image includes a plurality of reels and a plurality of symbols on the reels.
55. The gaming device of claim 45 wherein the display of the game functional image or part of the game functional image provides a visual impression that the player can look around the displayed game functional image.
56. A gaming device comprising:
a game operable upon a wager by a player, the game including a plurality of displayable game functional images;
a processor which controls the game;
a housing;
an at least partially see-through exterior video display supported by the housing and controlled by the processor;
an interior video display supported by the housing and controlled by the processor, the interior video display:
(i) spaced apart from the exterior video display, and
(ii) aligned with the exterior video display such that a line of sight extends through the see-through part of the exterior video display and the interior video display;
a sensor configured to detect movement of the player during play of the game; and
the processor, in response to a movement of the player detected by the sensor, programmed to:
(a) cause the exterior video display to display at least a front portion of a game functional image, and
(b) simultaneously cause the interior video display to display at least a rear side portion of the game functional image, such that a visual impression is provided that the player can look around the game functional image displayed on the exterior video display and the interior video display.
57. The gaming device of claim 56, wherein the game functional image includes a reel and a plurality of symbols on the reel.
58. The gaming device of claim 56, wherein the plurality of displayable game functional images include a plurality of reels and a plurality of symbols on the reels.
59. The gaming device of claim 56, wherein the sensor is a camera configured to detect a movement of the player.
60. The gaming device of claim 56, wherein the exterior video display is at least one of: a transparent video display, a translucent video display, a video display having a transparent state, and a video display having a translucent state.
61. The gaming device of claim 56, wherein the plurality of displayable game functional images include a plurality of symbols, and the processor is programmed to cause the exterior video display to display a plurality of the symbols in a play of the game and to cause the interior video display to display a plurality of the symbols in said play of the game.
62. A method for operating a gaming device having a multi-layer display for playing a wager-based game comprising:
detecting movement of a player located in front of the gaming device;
causing, in response to a detected movement of the player, an exterior display screen of the multi-layer display to display at least a front portion of a game functional image associated with the wager-based game; and
simultaneously causing, in response to a detected movement of the player, an interior display screen of the multi-layer display to display at least a rear side portion of the game functional image so that a visual impression is provided that the player is looking around the game functional image displayed on the exterior display screen and the interior display screen.
63. The method of claim 62 wherein the game functional image includes a reel and a plurality of symbols on the reel.
64. The method of claim 62 wherein movement of a player's head is detected.
Description
    PRIORITY CLAIM
  • [0001]
    This application is a continuation of, claims priority to and the benefit of U.S. patent application Ser. No. 10/213,626, filed on Aug. 6, 2002, the entire contents of which are incorporated herein.
  • COPYRIGHT NOTICE
  • [0002]
    A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
  • BACKGROUND OF THE INVENTION
  • [0003]
    The present invention relates in general to a gaming device, and more particularly to a gaming device having a three dimensional display device. Contemporary gaming devices such as slot machines, video poker machines, video blackjack machines and video keno machines, include display devices which generate two-dimensional images such as visual representations of symbols, characters and other game-related images which appear in primary games, secondary games, help screens, attract modes and other displays of the gaming devices.
  • [0004]
    Certain known gaming devices generate three dimensional images using traditional perceived-type or virtual three dimensional display devices. The virtual three dimensional images involve shading and highlighting techniques as well as perspective techniques for selectively positioning different parts of images to create the perception of depth. These virtual three dimensional image creating techniques cause the human eye to perceive a depth in the image when in fact there is no real depth because the images are physically displayed in a single plane on a single display screen.
  • [0005]
    Certain known gaming devices have attempted to generate more realistic appearing virtual three dimensional representations by using beam splitters and parallel mirrors. Some of the disadvantages of such techniques are the relatively large space in the gaming device required to house beam splitters and mirrors, and the relatively small field of view available to a player. Accordingly, there is a need for a gaming device which generates three dimensional images which are formed in three actual dimensions and which provides three dimensional images in a suitably sized gaming device.
  • [0006]
    In addition, though most gaming devices include one display device, some include two display devices such as an upper display and a lower display or side by side displays to provide two different displays to a player. The gaming devices use these multiple display devices to provide different information to the player or difference games to the player. Use of the upper and lower or side by side display devices may for certain players be inconvenient or distracting because the multiple screens require a player to change his or her line of sight from one display device to another. Accordingly, there is need for a gaming devices which includes one display device which enables a player to simultaneously view different images on different screens by looking at and through only one display screen.
  • SUMMARY OF THE INVENTION
  • [0007]
    The present invention overcomes the above shortcomings by providing a gaming device which has a display device which includes a plurality of aligned display surfaces, members or screens which produce three dimensional images. One embodiment of the display device of the present invention includes a plurality of such as two co-acting aligned display screens which form a single display device. In one embodiment, one or more of the display surfaces, members or screens have at least one viewing surface which is or has the capacity to be see-through and preferably is transparent. The display surfaces, members or screens are primarily referred to herein as display screens. In one embodiment, the display screens are separated by a predetermined distance to facilitate the creation of images having various depths. Different parts of the three dimensional image are displayed simultaneously on the different display screens. The three dimensional image has actual x, y and z coordinates or dimensions. The z-dimension is the depth or distance which separates the display screens. This display device also is adapted to simultaneously display different images on different screens to provide information to the player in the player's line of site.
  • [0008]
    More specifically, each display screen provides a viewing surface or face, or any suitable medium for displaying one or more images (partial or whole) to a player. Each display screen is adapted to display portions of the image, images or different images to create the three-dimensional images. Such images thus have actual or physical dimensions (i.e., the images have a width, height and an actual depth because of the distance between the different images or parts of the image(s) on different display screens). The width and height are measured along the x-axis and y-axis on the viewing surfaces or faces of the display screens. The depth is measured along the z-axis which extends through multiple display screens along a line which is generally perpendicular to the facial planes of the display screens.
  • [0009]
    In one embodiment, the gaming device of the present invention includes a cabinet or other suitable housing which houses the display device, a touch screen sensor, and a processor connected to a memory device and adapted to control the operation of the gaming device, including player controls, input devices and the display device. The cabinet can include any suitable frame which supports the display device and the other conventional mechanical and electrical components of the gaming device.
  • [0010]
    As indicated above, the display device of one embodiment of the present invention, which is adapted to receive signals from the processor and to generate and display images to a player, includes a plurality of display screens which each generate certain images or portions of images. In one embodiment, the display device includes two display screens, including a first, frontmost or exterior display screen and a second, underlying or interior display screen. The two display screens are mounted, oriented and aligned within the cabinet in such a manner that at least one and preferably a plurality of lines of sight intersect both of the viewing surfaces or faces of the display screens.
  • [0011]
    In one embodiment, a predetermined distance “D” separates the display surfaces of the two display screens. It should be appreciated that the display screens can be positioned, mounted or stacked with a distance separating the display surfaces and no distance or space separating the display screens.
  • [0012]
    The display screens are preferably positioned in different planes which are parallel to one another. However, it should be appreciated that the display screens can be positioned in planes which are not parallel to one another, provided that at least one (and preferably a plurality) of lines of sight intersect the display surfaces of the plurality of the display screens. Also, the display screens are preferably substantially flat, although it should be appreciated that the display screens can have any suitable shape, such as concave and convex shapes and non-uniform shapes.
  • [0013]
    The two display screens co-act to display one or more three-dimensional images to the player each comprising a plurality of images and in particular at least one image on each screen. The display screens may also co-act to display a three dimensional image by separately displaying different parts of the whole image or the display screens. In this embodiment, the frontmost display screen displays one part, portion or section of the three-dimensional image and the underlying display screen displays another part, portion or section of the three-dimensional image. As a result, the gaming device displays a three-dimensional representation of the whole image to the player. This representation is formed in three physical or actual dimensions: an x-dimension and y-dimension on the exterior display screen and an x-dimension and y-dimension on the interior display screen. The representation of the depth or z-dimension of the image is at least partially dependent upon or based upon the distance D which separates the two display screens and the x-dimension and y-dimensions on each of the display screens. In a further embodiment, both of the display screens can display virtual three dimensional images, thereby providing a multi-dimensional image. It should be appreciated that other variations and combinations of variations of displaying images, parts of images, and multiple images are contemplated by the present invention.
  • [0014]
    The depth which a player sees in the three dimensional image or representation is the actual depth D. The gaming device of the present invention can also cause a player to perceive a depth which is based upon or derived from the actual depth D. For example, the gaming device processor can multiply the depth D by a factor to generate a perceived depth which is greater than or less than the actual depth D. In one such embodiment, the x-dimension and y-dimensions on one or all of the display screens can be modified to change the apparent depth of the image as seen by the player.
  • [0015]
    In another embodiment of the gaming device of the present invention, the display device includes a first, frontmost or exterior display screen, a second, central or intermediate display screen and a third, backmost or interior display screen. In this embodiment, each display screen can display one or more different images. The frontmost display screen and the intermediate display screen preferably have or provide transparent translucent portions. When a player views the display through the frontmost display screen, the player sees a displayed image which includes representations in three actual dimensions. The depth of the image depends in part upon which display screen is used to display the parts of the particular image and spacing of the screens.
  • [0016]
    As indicated above, it should be appreciated that the images generated on each display screen can also be virtual three dimensional images, as well as two-dimensional images. The gaming device can display such virtual three dimensional images on one or more of the display screens. The gaming device of the present invention can use these images to generate any suitable combination of virtual and actual three dimensional images. The gaming device of the present invention can also use both of these types of three dimensional representations to generate a single three-dimensional image.
  • [0017]
    In addition to the three dimensional function of the gaming device, the gaming device of the present invention can also use the display device to display different images on the different display screens which a player can simultaneously view by looking at and thus through at least the exterior display screen. In one example, the exterior display screen displays a video reel image on one portion of the frontmost display screen while the other portions of the exterior display screen are transparent. The interior display screen displays a paytable image and a background image. When the frontmost display screen and the underlying display screen both display their images simultaneously, the player can simultaneously view the overall graphical representation or display of the reel image, paytable image and background image.
  • [0018]
    In another example, the gaming device generates a game image on the exterior display screen and a flashing translucent image on the interior display screen. The game image could, for instance, be reels or one or more wheels, and the underlying flashing image could be a payline or a symbol or message which provides a player with helpful information such as a hint for playing the game. In operation, the player could play the game while periodically viewing the flashing image without having to change his or her line of sight or having to independently request such information. In a similar embodiment, a background such as a dealer could be displayed on the interior display screen and cards could be displayed on the exterior display screen. This provides the player with a three dimensional view of the card game.
  • [0019]
    In one embodiment of the gaming device, the display device includes a pressure sensitive touch screen. This touch screen detects or senses pressure and also varying degrees of pressure applied by a player to the touch screen. This pressure is generally applied by the player substantially along the z-axis. Using one or more programs stored within the memory device, the processor of the gaming device enables a player to activate game elements or functions in a conventional manner by providing pressure to that touch screen.
  • [0020]
    In one embodiment, the display screens are relatively flat and thin. For instance, in one embodiment, the display screen may each be an LCD panel with a light source (for backlighting) disposed behind the interior LCD panel. In another embodiment, the display device includes two display screens which are relatively flat and thin and backmost interior image or light source. For example, in such embodiment, the backmost image or light source may be a cathod ray tube (CRT) or other light source such as a plasma screen.
  • [0021]
    In one embodiment of the present invention, the exterior display screen is always or has the capacity to be completely or partially see-through such as being translucent or transparent at predetermined times. The interior underlying display screen can have this same capacity, or it can be permanently non-transparent or opaque. When the frontmost display screen is transparent or translucent, a player can see the images displayed on the frontmost display screen as well as the images located behind the frontmost display screen and particularly the images displayed by the underlying display screen. In one embodiment, if the underlying display screen is also transparent or translucent, the underlying display screen preferably includes a background image or layer which prevents a player from seeing through the underlying display screen into the interior of the cabinet of the gaming device.
  • [0022]
    In another embodiment of the present invention, a biometric sensor such as a camera or other suitable device is employed to detect the position of head player. When the player's head moves (i.e., moves left, right, up or down) the images on the interior and exterior display screen shift to provide a visual impression to the player that the player can look around the object or images on the display device and provides an overall better sense of reality.
  • [0023]
    It is therefore an advantage of the present invention to provide a gaming device having a three-dimensional display device.
  • [0024]
    Another advantage of the present invention is to provide a gaming device having a display device which includes multiple display screens, wherein the exterior display screen is completely or partially transparent or translucent.
  • [0025]
    Another advantage of the present invention is to provide a gaming device which displays images in three actual dimensions.
  • [0026]
    Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes.
  • BRIEF DESCRIPTION OF THE FIGURES
  • [0027]
    FIG. 1A is a perspective view of one embodiment of the gaming device of the present invention, illustrating a touch screen, an exterior display screen, an interior display screen and a light source.
  • [0028]
    FIGS. 1B and 1C are front views of interior and exterior display screens of one embodiment of the gaming device of the present invention, wherein the interior display screen of FIG. 1B displays a reel with symbols and the exterior display screen displays the symbols of the reel.
  • [0029]
    FIG. 1D is a front view of the two display screens of FIGS. 1B and 1C which display the reel with the symbols in three dimensions.
  • [0030]
    FIGS. 1E and 1F are front views of the interior and exterior display screens of one embodiment of the gaming device, wherein the back part of one image of a reel is illustrated in FIG. 1E and the front part of the image is illustrated in FIG. 1F.
  • [0031]
    FIG. 1G is a front view of the three-dimensional image of the reel displayed on the two display screens of FIGS. 1E and 1F.
  • [0032]
    FIG. 2A is an exploded front view of separate three dimensional reel images displayed by an exterior display screen (left side), an intermediate display screen (middle) and an interior display screen (right side) of one embodiment of the present invention.
  • [0033]
    FIG. 2B is a front view of the three dimensional reel images and display screens of FIG. 2A which a player sees when looking at and through the exterior display screen of FIG. 2A.
  • [0034]
    FIG. 3A is an exploded front view of a reel image on the interior display screen (left side) and a paytable image and payline image on the exterior display screen (right side).
  • [0035]
    FIG. 3B is a perspective view of the reel, paytable and payline images on the display screens of FIG. 3A which a player sees when looking at and through the exterior display screen of FIG. 3A.
  • [0036]
    FIG. 4A is an exploded front view of a primary set of reels on the exterior display screen (left side) and a secondary set of reels on the interior display screen (right side) of one embodiment of the present invention.
  • [0037]
    FIG. 4B is a perspective view of the sets of reels of FIG. 4A which a player sees when looking at and through the exterior display screen of FIG. 4A.
  • [0038]
    FIG. 5A is a front view of example advertisement and payline on the exterior display screen (left side) and a set of reels on the interior display screen (right side) of one embodiment of the present invention.
  • [0039]
    FIG. 5B is a perspective view of the reel, advertisement and payline of FIG. 5A which a player sees when looking at and through the exterior display screen of FIG. 5A.
  • [0040]
    FIG. 6A and FIG. 6B are front plan views of the interior and exterior display screens of one embodiment of the gaming device, wherein the interior display screen displays of an image of a dealer and the exterior display screen displays an image of two cards.
  • [0041]
    FIG. 6C is a front plan view of the dealer image and the card image displayed on the two display screens of FIGS. 6A and 6B.
  • [0042]
    FIG. 6D is a front plan view of a reel displayed on the display screens of the display device of one embodiment of the present invention and a player viewing the reel.
  • [0043]
    FIG. 6E is an exploded front plan views of the images displayed by an exterior display screen (left side) an intermediate display screen (middle) and an interior display screen (right side) of one embodiment showing the reel of FIG. 6D displayed to the player if the player moves to the player's left.
  • [0044]
    FIG. 6F is an exploded front plan views of the images displayed by an exterior display screen (left side) an intermediate display screen (middle) and an interior display screen (right side) of one embodiment showing the reel of 6D displayed to the player if the player moves to the player's right.
  • [0045]
    FIG. 7A is an exploded perspective view of an exterior flat display screen, an interior flat display screen and a light source of one embodiment of the present invention.
  • [0046]
    FIG. 7B is a perspective view of an exterior flat display screen, an interior flat display screen, and a cathod ray tube light source of another embodiment of the present invention.
  • [0047]
    FIG. 8A is a perspective view of the gaming device of one embodiment of the present invention, illustrating a display device which enables a player, by looking at and through the exterior display screen, to view a display which includes different images and information generated by the exterior display screen and the interior display screen.
  • [0048]
    FIG. 8B is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention.
  • DETAILED DESCRIPTION OF THE INVENTION
  • [0049]
    Referring now to FIGS. 1A and 8B, the gaming device 10 of one embodiment of the present invention includes a cabinet or housing 12 which houses a display device 14, touch screen 16 and a processor 132 connected to a memory device 134 and in communication with the display device and the touch screen. The processor controls the operation of gaming device 10 and, in particular, the game(s) provided by the gaming device, player inputs using the touch screen, other input devices and the display device 14. It should be appreciated that the gaming device of the present invention can provide the display device without the touch screen 16.
  • [0050]
    In one embodiment, the display device 14, which, under the control of the processor, generates and displays three-dimensional images to a player, includes a plurality of display screens which each are adapted to generate images or parts of images. In one embodiment, the display device 14 includes at least one light source such as a back light which functions with the display screens to make the images viewable to the player. In the example illustrated in FIG. 1A, the display device 14 includes two display screens including a first, exterior or frontmost display screen 18 a and a second, interior, backmost or underlying display screen 18 b. The two display screens 18 a and 18 b are mounted and oriented within the cabinet 12 in such a manner that at least one straight line of sight 20 intersects both of the faces or display surfaces of the display screens 18 a and 18 b. Preferably, the screens are completely aligned as illustrated in FIG. 1A and provide a plurality of straight lines of sight which intersect both faces of the display screen. A back lighting source 19 is positioned behind and aligned with the screens 18 a and 18 b.
  • [0051]
    The two display screens 18 a and 18 b are separated by a predetermined distance D which is the distance from the display surface of display screen 18 a to display surface of display screen 18 b. This distance can be any suitable predetermined distance desired by the gaming device manufacturer. It should be appreciated that in one embodiment, the display screens can be positioned adjacent to each other such that only the thickness of the display screens separates the display surfaces which provide three-dimensional image. In such case, the distance D depends on the thickness of the exterior display screen.
  • [0052]
    As discussed in more detail below, the exterior display screen 18 a is translucent or transparent, or alternatively has the capacity to be translucent or transparent under the control of the processor. As discussed in more detail below, the interior display screen 18 b can be any suitable device adapted to display the images. In one embodiment, the interior display screen is translucent or transparent, or has the capacity to be translucent or transparent. When the exterior display screen 18 a is transparent or translucent, a player can see the images displayed on the exterior display screen 18 a as well as the images displayed on the interior display screen (i.e., by looking through the transparent exterior display screen). Accordingly, the present invention can display co-acting or overlapping images to a player to enable a player to play a wagering game or provide other game functions or game related functions. In certain embodiments, the present invention also provides three dimensional images which comprise corresponding images on each display screen. The corresponding images on each display screen provide an image viewable to a player which has three actual dimensions based on the distance D between the display surfaces of the display screens. In the embodiment where the interior display screen 18 b is transparent or translucent, the interior display screen preferably includes a light source such as a back light source 19.
  • [0053]
    The display screens 18 a and 18 b are preferably positioned in different but parallel planes. However, it should be appreciated that the display screens 18 a and 18 b can be positioned in planes which are not parallel to one another. Also, the display screens 18 a and 18 b are preferably substantially flat, although it should be appreciated that the display screens 18 a and 18 b can have any suitable shape, such as concave and convex shapes and non-uniform shapes.
  • [0054]
    As illustrated in FIGS. 1B, 1C and 1D, the two display screens 18 a and 18 b co-act to display a three dimensional image on the display device 14 such as a reel 24 of a slot machine. In the example illustrated in FIGS. 1B, 1C and 1D, the interior display screen 18 b displays the image of the reel 24 including the symbols and the exterior display screen 18 a displays the symbols 24 b. As a result, the gaming device 10 displays a three-dimensional image of the reel 24 to the player as illustrated in FIG. 1D. This representation or image is formed in three actual dimensions. The depth or z-dimension of image of the symbols is equal to or otherwise based on or derived from the distance D which separates display surfaces of the display screens 18 a and 18 b. This type of three-dimensional representation is relatively highly engaging and interesting to players because the image of the reel and specifically symbols on the reel is actually formed or generated in all three dimensions.
  • [0055]
    The depth which a player sees in the three-dimensional image or representation is the actual depth D. Although not shown, the gaming device may also cause a player to perceive a depth which is based upon or derived from the actual depth D. For example, the gaming device can multiply the depth D by a numerical factor to generate a perceived depth which is greater than or less than the actual depth D. It should be understood that the gaming device can include any suitable ratio of the magnitude of the depth perceived by a player to the magnitude of the actual distance or depth D. It is preferable, however, that this ratio be a fractional value equal to or greater than one. The dimensions of the x- and y-dimensions on each display screen can also be modified to change the apparent depth as seen by the player.
  • [0056]
    In FIGS. 1E, 1F and 1G, the display screens co-act to display a three dimensional image of the reel 25. In this example, the interior display screen 18 b displays the upper and lower portions 25 a and 25 b which are not as close to the player, and the exterior display screen 18 a displays the central portion 25 c of the reel which would be closer to the player. As a result the gaming device displays a three-dimensional image of reel 25 to the player as illustrated in FIG. 1G. This image is formed in three actual dimensions wherein the front portion 25 c of the reel is displayed closer on the frontmost screen closer to the player then the rear portions 25 a and 25 b which are displayed on the interior display screen which are further away from the player. The depth or z-dimension of the image of the reel 25 is equal to or otherwise based or derived from the distance D which separates the display surfaces of the display screens 18 a and 18 b.
  • [0057]
    In another embodiment of the gaming device of the present invention illustrated in FIGS. 2A and 2B, the display device includes an exterior or frontmost display screen 26, a middle or intermediate display screen 28 and an interior or backmost display screen 30. The frontmost display screen 26 displays a virtual three dimensional first reel image 32 on one portion of the first display screen 26. All other portions of the first display screen 26 are translucent or transparent. The second display screen 28 displays a virtual three dimensional second reel image 33 on one portion of the second display screen 28, while all other portions of the middle display screen 18 are translucent or transparent. The third display screen 30 displays a virtual three dimensional third reel image 34 and a background image 36 covering the entire portion of the backmost display screen. These three display screens 26, 28 and 30 simultaneously display each respective image to enable a player to see the overall virtual three dimensional image of all three reels in a three-dimensional format by looking through the first display screen 26 of the display device 14 as specifically illustrated in the FIG. 2B.
  • [0058]
    Although it is not readily apparent by viewing FIG. 2B, the overall graphical representation, image or display (whether still or animated) provides a relatively highly engaging three-dimensional representation because the three reel images are formed in different planes. Specifically, the representation of reel 32 being closer to the player than the reel 33 is based upon and determined by the actual distance between the first display screen 26 and the second display screen 28. Similarly, the representation of the reel 33 being closer to the player than the reel 34 is based upon and determined by the actual distance (not shown) which separates the second display screen 28 from the third display screen 30.
  • [0059]
    It should be understood that the reels images shown in FIGS. 1B to 1G, 2A and 2B are merely illustrative. In these illustrations, by simultaneously displaying different images (partially or wholly) on different display screens, the overall image the gaming device generates is a three-dimensional representation formed in the three actual dimensions. It should also be appreciated from these illustrations that the images can be two-dimensional images combined to create three-dimensional images or conventional perceived-type or virtual three dimensional representations which are combined to create three dimensional images. In some instances, the gaming device can use both of these types of representations to generate a three-dimensional images.
  • [0060]
    In addition to displaying three dimensional representations, in other embodiments of gaming device, the display device can display different images or information on different display screens which a player can view by looking at and through the exterior screen. In one example illustrated in FIGS. 3A and 3B, the interior display screen 40 b displays a video reel image 42 a on one portion of the interior display screen. The exterior display screen 40 a displays a paytable image 46 and paylines 44. When the exterior display screen 40 a and the interior display screen 40 b both display their images simultaneously, the player views the overall graphical representation or display through the frontmost display screen 40 a, as illustrated in FIG. 3B. In this example, the paylines are actually in front of the reels and the paytable is in a place which is in front of the reels.
  • [0061]
    In another example illustrated in FIGS. 4A and 4B, the exterior display screen 40 a displays a video reel image 52 a on one portion of the exterior display screen 40 a while the other portions of the exterior display screen are translucent or transparent. The interior display screen 40 b displays another video reel image 52 b. When the exterior display screen 40 a and the interior display screen 40 b both display such images simultaneously, the player views the overall graphical representation or display through the exterior display screen 40 a, as illustrated in FIG. 4B. The reel image 42 a is displayed closer to the player than the reel image 42 b.
  • [0062]
    In another example illustrated in FIGS. 5A and 5B, the interior display screen 40 b displays a video reel image 42 b on one portion of the interior display screen. The exterior display screen 40 a displays an advertisement image 54 and a payline image 55. When the frontmost display screen 40 a and the underlying display screen 40 b both display such images simultaneously, a player views the overall graphical representation or display through the exterior display screen 40 a, as illustrated in FIG. 5B. In this example, the gaming device enables a player to simultaneously view the reel image 42 b generated on the interior display screen 40 b the payline image 55 generated on the exterior display screen 40 a without having to change his or her line of sight.
  • [0063]
    In a further embodiment of the present invention as illustrated in FIGS. 6A, 6B and 6C, the exterior display screen 50 a displays a plurality of cards 51 and the interior display screen 50 b displays a person such as a dealer 52. The display screen 50 b also displays a table 53. It should be appreciated that the background of the dealer image in one embodiment could include an image of a casino. When a player views the display device 14 through the front display screen 50 a, the player sees the cards 51 on the table 53 which is in front of the dealer 52. This provides a three-dimensional overall image wherein the cards are closer to the player then the dealer and the table.
  • [0064]
    In a further embodiment of the present invention illustrated in FIGS. 6D, 6E and 6F, the gaming device includes a camera or other suitable player sensor 56 which senses the movement of the player and in particular the player's head. In this embodiment of the present invention, when the player is directly in front of the display device 14, the gaming device displays the reel 24 a and the symbols 27 on the reel 24 a, but not the sides of the reel. Thus, the player sees the front of the reel 24 a. As illustrated in FIG. 6E, if the player or player's head moves to the left, the camera or other sensor 56 detects this movement and causes the image of the reel to change such that the player appears to see the left side of the reel 24 a. To accomplish this, the exterior display screen 18 a displays the front portion of the reel and the interior display screen 18 b displays the left rear portion of the reel. If as illustrated in FIG. 6F, the player moves to the right, the camera 56 senses this movement and causes the image of the reel to change such that the player sees the right side of the reel 24 a. To accomplish this, the exterior display screen 18 a displays the front portion of the reel and the interior display screen 18 b displays the right rear portion of the reel. The present invention may thus be adapted to provide three-dimensional images which change based on the player movement to provide a more realistic three-dimensional image to the player.
  • [0065]
    These examples illustrate the capability of the gaming device of the present invention to enable a player to view different types of information and different types of images by looking at and through the exterior display screen. In certain of the illustrated examples, the images displayed on the different display screens are positioned such that the images do not overlap (that is, the images are not superimposed). In certain other illustrated embodiments the images overlap. It should also be appreciated that the images displayed on the display screen can fade-in fade out or pulsate to create additional affects. In certain embodiments, a player can view different images and different types of information in a single line of sight. It should be appreciated that the present invention specifically contemplates different combinations of different images and co-acting images on the plurality of display screens. The present invention contemplates different game functional images on each display screen or parts of game functional images on the display screens. The following table shows example image combinations of alternative embodiments of the present invention.
  • [0000]
    Exterior Display Screen Interior Display Screen
    Reels Including Symbols Reels Including Symbols
    Reels Including Symbols Paytable For Symbols
    Paytable for Symbols Reels Including Symbols
    Reels Including Symbols Information Regarding Primary
    Game or Other Information
    Including Textual, Graphic or other
    Information
    Primary or Base Game Secondary or Bonus Game(s)
    Secondary or Bonus Game Primary or Base Game
    Secondary or Bonus Game Information Regarding Secondary
    or Bonus Game such as
    Instructions, Hints and Directions
    1st Part of Primary Game 2nd Part of Primary Game
    1st Part of Secondary Game 2nd Part of Secondary Game
    Video Cards Video Cards
    Image Image Enhancement
    First Primary Game Second Primary Game
    First Secondary Game Second Secondary Game
  • [0066]
    One embodiment of the gaming device of the present invention, includes a pressure sensitive touch screen 16 such as a conventional touch screen. These touch screens preferably include suitable resistance and capacitance electronics necessary to detect pressure. Electrical connections between the touch screen and the gaming device processor enable the processor to detect a player pressing on an area of the display screen and how hard a player is pushing on a particular area of the display screen. In an alternative embodiment, the display screen include the electronics suitable for detecting and sensing varying degrees of z-axis pressure from a player. Executing one or more programs stored within the memory device, the processor enables a player to activate the exterior display screen by providing a pressure to the touch screen. It should also be appreciated that in alternative embodiments, the player can also activate intermediate or interim display screens by applying higher levels of pressure to the touch screen. This functionality enables a player to reach one or more underlying display screens by providing varying levels of pressure to the touch screen. This type of touch screen is commercially available from EL Touch Systems.
  • [0067]
    In one embodiment of the present invention, the display device includes a plurality of relatively flat display screens. As illustrated in FIG. 7A, one embodiment of the display device 64 includes two display screens 66 a and 66 b intersectable by at least one straight line of sight 60 b. The exterior and the interior display screen 66 a and 66 b are or have the capacity to be completely transparent or translucent. This embodiment includes a light source 68. As illustrated in FIG. 7B, display device 76 includes two display screens 72 a, 72 b and a cathod ray tube 72 c which are all intersectable by at least one straight line of sight 74 b.
  • [0068]
    In one embodiment, the display screens are relatively flat and thin, preferably three-sixteenths of an inch (0.476 cms) in thickness. In one embodiment, the relatively flat and thin display screens, having transparent or translucent capacities, are liquid crystal diodes (LCDs). It should be appreciated that the display screen can be any suitable display screens such as lead lanthanum include titanate (PLZT) panel technology or any other suitable technology which involves a matrix of selectively operable light modulating structures, commonly known as pixels or picture elements.
  • [0069]
    Various companies have developed relatively flat display screens which have the capacity to be transparent or translucent. One such company is Tralas Technologies, Inc., which sells display screens which employ time multiplex optical shutter (TMOS) technology. This TMOS display technology involves: (a) selectively controlled pixels which shutter light out of a light guidance substrate by violating the light guidance conditions of the substrate; and (b) a system for repeatedly causing such violation in a time multiplex fashion. The display screens which embody TMOS technology are inherently transparent and they can be switched to display colors in any pixel area. Certain TMOS display technology is described in U.S. Pat. No. 5,319,491.
  • [0070]
    Another company, Deep Video Imaging Ltd., produces display screens which have the capability of being translucent or transparent. The display screens sold by Deep Video Imaging Ltd. include 2 (TFT) LCD panels. One product sold by Deep Video Imaging Ltd. is a display device which includes a plurality of TFT LCD panels positioned within the display device. It should be appreciated that the gaming device of the present invention can employ any suitable display material or display screen which has the capacity to be transparent or translucent. For example, such a display screen can include holographic shutters or other suitable technology.
  • [0071]
    An example of another embodiment of the gaming device where the present invention is employed is illustrated in FIGS. 8A and 8B. Here, gaming device 100 includes a cabinet 12 which houses a display device 14. Display device 14 displays an overall graphical representation or display 104 to a player. Graphical representation or display 104 includes a video reel image 106, an informational or advertisement image 108, a credit display 110 and a bet display 112. The video reel image 106 includes a plurality of video or virtual reels 107. The information image includes information regarding a coming attraction which is a slot tournament on July 8 to 10.
  • [0072]
    Though it is not apparent by viewing FIG. 8A, the display device 14 includes an exterior display screen and an interior display screen. The exterior display screen displays the video reel image 106, credit display 110 and bet display 112 on its lower portion while all other portions of the exterior display screen are transparent or translucent. The interior display screen displays the advertisement 108 on its upper portion.
  • [0073]
    Gaming device 100 preferably has the controls, displays and features of a conventional slot or other gaming machine. It is constructed so that a player can operate it while standing or sitting, and gaming device 100 is preferably mounted on a console. However, it should be appreciated that gaming device 100 can be constructed as a pub-style table-top game (not shown) which a player can operate preferably while sitting. Gaming device 100 can incorporate any primary game such as slot, blackjack, poker and keno, any of their bonus triggering events and any of their bonus games. The symbols and indicia used on and in gaming device 100 are in electronic, virtual or video form.
  • [0074]
    As illustrated in FIG. 8A, gaming device 100 includes a currency acceptor such as a coin slot 114 and bill acceptor 116 where the player inserts money, coins or tokens. The player can place coins in the currency acceptor such as a coin slot 114 or paper money or ticket vouchers in the bill acceptor 116. Other devices could be used for accepting payment such as readers or validators for credit cards or debit cards. When a player inserts money in gaming device 100, a number of credits corresponding to the amount deposited is shown in a credit display 110. After depositing the appropriate amount of money, a player can begin the game by pulling pull arm 118 or pushing play button 120. Play button 120 can be any play activator used by the player which starts any game or sequence of events in the gaming device.
  • [0075]
    As shown in FIG. 8A, gaming device 100 also includes a bet button 124. The player places a bet by pushing the bet one button 124. The player can increase the bet by one credit each time the player pushes the bet one button 124. When the player pushes the bet one button 124, the number of credits shown in the credit display 110 decreases by one, and the number of credits shown in the bet display 112 increases by one. Although not shown, the gaming device can also include bet max, select line, bet per line and other conventional wager indicators.
  • [0076]
    A player may cash out between games and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button 126. When the player cashes out, the player receives the coins in a coin payout tray 128. The gaming device 100 may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits. Furthermore, gaming device 100 preferably includes speakers 130 for making sounds or playing music.
  • [0077]
    As illustrated in FIG. 8B, the general electronic configuration of gaming device 100 preferably includes: a processor 132; a data storage device or memory device 134 for storing computer programs, code or other data; a display device; a sound card 136; a plurality of speakers 130; and one or more input devices 138. The processor 132 is preferably a microprocessor or microcontroller-based platform which is capable of causing the display device 14 of the present invention to display images such as symbols, cards, images of people, characters, places, and objects which function in the gaming device. Data storage or memory device 134 can include any suitable software and/or hardware, including, without limitation, any tape or any disk, such as a CD-ROM, floppy disk, hard disk or any other optical or magnetic disk. The data storage or memory device 134 can include random access memory (RAM) 140 for storing event data or other data generated or used during a particular game. The data storage or memory device 134 can also include read only memory (ROM) 142 for storing program code which controls the gaming device 100 so that it plays a particular game in accordance with applicable game rules and pay tables.
  • [0078]
    As illustrated further in FIG. 8B, the player preferably uses the input devices 138, such as pull arm 118, play button 120, the bet one button 112 and the cash out button 126 to input signals into gaming device 100. As described above, in certain embodiments one or more of these functions could also be employed on a touch screen. In such embodiments, gaming device 100 includes a touch screen controller 16 which is connected to a video controller 146 and processor 132. A player can make decisions and input signals into the gaming device 100 by touching the appropriate locations on the touch screen display. As further illustrated in FIG. 8B, the processor 132 is connected to currency acceptor such as the coin slot 114 or bill acceptor 116. The processor 132 can be programmed to require a player to deposit a certain amount of money in order to start the game.
  • [0079]
    It should be appreciated that although a processor 132 and memory device 134 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hard-wired devices, or using mechanical devices (collectively or alternatively referred to herein as a “processor”). Furthermore, although the processor 132 and memory device 134 preferably reside on each gaming device 100 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like. The processor 132 and memory device 134 are at times generally referred to herein as the “computer” or “controller.”
  • [0080]
    With reference to FIGS. 8A and 8B, to operate the gaming device 100 in one embodiment the player must insert the appropriate amount of money or tokens at coin slot 114 or bill acceptor 116 and then pull the pull arm 118 or push the play button 120. The video reels 107 will then begin to spin. Eventually, the individual reels 107 will come to a stop. As long as the player has credits remaining, the player can spin the reels 107 again. Depending upon where the reels 107 stop, the player may or may not win additional credits.
  • [0081]
    In addition to winning credits in this manner, the gaming device 100 may also give players the opportunity to win credits in a bonus round. This type of gaming device 100 will include a program which will automatically begin a bonus round game when the player has achieved a qualifying condition in the game. This qualifying condition can be a particular arrangement of one or more indicia on a display device. As illustrated in the five reel slot game shown in FIG. 8A, the qualifying condition could be the number seven appearing on three adjacent reels 107 along a payline 148. It should be appreciated that the present invention can include one or more paylines, such as payline 148, wherein the paylines can be horizontal, diagonal or any combination thereof.
  • [0082]
    The gaming device of the present invention can be used to play any type of primary game, bonus round game or other game. In one embodiment, the gaming device includes a game which enables a player to have inputs and interaction which are associated with a depth or z-dimension extending into and through the face of the frontmost display surface. This type of three-dimensional game play can be suitable for wagering games which, by their original design, are three-dimensional, such as blackjack, poker, roulette, and other casino games including, but not limited to, skill and perceived-skill games. Other wagering games can enable a player to cause different events to occur based upon how hard the player pushes on the touch screen. For example, a player could cause reels or objects to move faster by pressing harder on the exterior touch screen. In these types of games, the gaming device can enable the player to interact in the three dimensions by varying the amount of pressure the player applies to the frontmost display screen (which operates as a three-dimensional sensing touch screen, as described earlier).
  • [0083]
    In another embodiment, the gaming device enables a player to play two or more games on two or more display screens at the same time or at different times. For example, a player can play two related games on two of the display screens simultaneously. In another example, once a player deposits currency to initiate the gaming device, the gaming device may enable the player to chose from one or more games to play on different display screens. In yet another example, the gaming device can include a multi-level bonus scheme which enables a player to advance to different bonus rounds which are displayed and played on different display screens.
  • [0084]
    As indicated above, the gaming device of the present invention can also enable players to view information and graphics generated on one display screen playing a game which is generated on another display screen. Such information and graphics can include game paytables, game-related information, entertaining graphics, background, history or game theme-related information or information not related to the game, such as advertisements. The gaming device can display this information and graphics adjacent to a game, underneath or behind a game or on top of a game. For example, a gaming device could display a reel game on the frontmost display screen and also display paylines on an underlying display screen, and the paylines could fade in and fade out periodically.
  • [0085]
    Thus, it should be appreciated that different game function images or parts of images are displayed on the different display screens and can co-act to display one or more three dimensional images to the player.
  • [0086]
    While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but on the contrary is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. It is thus to be understood that modifications and variations in the present invention may be made without departing from the novel aspects of this invention as defined in the claims, and that this application is to be limited only by the scope of the claims.
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Referenced by
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US8142273Nov 9, 2007Mar 27, 2012IgtPresentation of wheels on gaming machines having multi-layer displays
US8192281Sep 20, 2007Jun 5, 2012IgtSimulated reel imperfections
US8210922Sep 20, 2007Jul 3, 2012IgtSeparable game graphics on a gaming machine
US8298081 *Jun 16, 2011Oct 30, 2012IgtGaming system, gaming device and method for providing multiple display event indicators
US8357033Sep 20, 2007Jan 22, 2013IgtRealistic video reels
US8360847Sep 20, 2007Jan 29, 2013IgtMultimedia emulation of physical reel hardware in processor-based gaming machines
US8366537 *Jul 21, 2008Feb 5, 2013Jae Hyung LeeApparatus and method for controlling reel game
US8425316Aug 3, 2010Apr 23, 2013IgtMethods and systems for improving play of a bonus game on a gaming machine and improving security within a gaming establishment
US8605114Feb 17, 2012Dec 10, 2013IgtGaming system having reduced appearance of parallax artifacts on display devices including multiple display screens
US8608550Nov 11, 2011Dec 17, 2013Wms Gaming, IncCoordinating three dimensional wagering game content presentations
US8715058Oct 3, 2008May 6, 2014IgtReel and video combination machine
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US9030726May 25, 2012May 12, 2015IgtAcousto-optic modulator for multi-layer display
US20100234088 *Jul 21, 2008Sep 16, 2010Jae Hyung LeeApparatus and method for controlling reel game
Classifications
U.S. Classification463/20, 463/25
International ClassificationG07F17/32, G06F17/00, H04N13/00
Cooperative ClassificationG07F17/3211, H04N13/0495
European ClassificationG07F17/32C2F