Search Images Maps Play YouTube News Gmail Drive More »
Sign in
Screen reader users: click this link for accessible mode. Accessible mode has the same essential features but works better with your reader.

Patents

  1. Advanced Patent Search
Publication numberUS2302333 A
Publication typeGrant
Publication dateNov 17, 1942
Filing dateSep 12, 1941
Priority dateSep 12, 1941
Publication numberUS 2302333 A, US 2302333A, US-A-2302333, US2302333 A, US2302333A
InventorsLinke Elvin
Original AssigneeLinke Elvin
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Electric dice game
US 2302333 A
Abstract  available in
Images(3)
Previous page
Next page
Claims  available in
Description  (OCR text may contain errors)

Nov. 17, 1942. E. LINKE 2,302,333

ELECTRIC DICE CAME Filled stapt. 12, 1941 3 Sheets-sheet 1 \\\O4 ...........A .........-v

- INVENTOR fLV//y L//y/ff.

I TTOR/Yfy.

Nov. 17, 1942. Y E. LINKE 2,302,333

' ELECTRIC DICE GAME Filed Sept. l2, 1941 3 Sheets-Sheet 2 GENERATOR SELECTOR n l 'INvENTvc-)Rf I Y 1w/v y L/fwre.

Nov. 17, 1942. E UNKE 2,302,333

ELECTRIC DICE GAME Filed Sept. 12, 1941 3 Sheets-Sheet 3 lNvENTOR.

l V//v mf/ff.

' A TToR/vf y.

Patentedl Nov. 17, 1942 UNITED STATES FTENT @FECE- ELECTRIC DICE GAME Elvin Linke, Denver, Colo. Application September 12, 1941, Serial No. 410,499

8 Claims.

This invention relates to an electric game device and is more particularly designed as a dice game. The principal object of the invention is to pro- Vide an automatic device which at the actuation duplication of any given number by the laws of` chance, such as the operation of signals, either audible or visible, or operating vending machines or coindelivering mechanisms.

Other objects and advantages reside in the detail construction of the invention, which is designed for simplicity, economy, and efliciency. These will become more apparent from the following description.

In the following detailed description of the in-- vention reference is had to the accompanying drawings which forms a part hereof. Like numerals refer to like parts in all views of the drawings and throughout the description.

In the drawings:

Fig. l is a front view of one form of the iin-z proved game device, partially broken away to show the interior mechanism;

Fig. 2 is a horizontal section therethrough, looking downwardly on the line 2 2, Fig. I;

Fig. 3 is a detail cross sectional View throughl one of the pair of dice employed in the device;

Fig. 4 is a detail view of the contact plate employed for receiving the dice;

Fig. 5 is a detail section through the contact plate, taken on the line 5 5, Fig. 4;

Fig. 6 is a partial circuit diagram illustrating the control circuits and one of a plurality of duplicate selective circuits employed in the device;

Fig. '7 is a circuit diagram illustrating the relation of the plurality of duplicate selective circuits and the circuits for generating an oscillating current and the selective determination of the frequency thereof; and

Fig. 8 is a perspective view of one die of a pair of dice employed in the device.

The device may be mounted in any desired fmanner and enclosed in any desired enclosure. Inthe form illustrated, in Fig. 1, the dice and the f dice throwing or rolling mechanism is enclosed in a suitable glass case IB having a iloor I I concealing a mechanism compartment I2 in the base of the case. The rolling mechanism comprises a tiltable cradle I3 vmounted on a transverse shaft I4 across its middle. They cradle is rocked or tilted in any desired manner, such as by means of an operating rod I5 which actuatesy a tilting lever I6 secured to the cradle I3.

The extremity of the rod I5 terminates in a tting I'I having an elongated slotl I8 for receiving a wrist pin I9 in the lever I6.` By this construction the operating rod forces the lever until it passes its dead center position then allowsv the cradle to fall the remainder of the distance to its oppositely inclined position. Y

The cradle is divided by means of Va, longitudinal center partition or ridge 20 into two runways each containing a die 2|. A contact board 22 is positioned at both extremities of each runway. These boards are preferably mounted on light spring hinges 23 so that when the dice fall uponthem. they will be depressed to approach a horizontal position, as is shown in Fig. 1.

Each contact board carries a nrst peripheral contact 24 surrounding a second internal contact 25. The contact24 is preferablya wire or rod frame of non-corrosive metal secured on the face of the board 22. The contact 25 is preferably a section of metallic screen. The two contacts 2d and 25 are electrically insulated from each other and from the boards.

Each face of each die carries a rectangular border contact bead 26 slightly elevated above its surface and each face contains a center contact 2l projecting outwardly, beyond the border contact bead 26. The contacts 26 and 21 of each face are connected to the opposed plates of an independent dice condenser, as indicated at 28, each of the dice condensers for each of the six faces of each die has a different capacity.

When the dice rest on the contact boards 22 the contact beads 25 of the lower faces ofthe dicelie on the peripheral contact 25 and the center contacts 2l thereof rests on the internal'contact screen 25 so that the condensers 28 of the lowermost dice faces are bridged across the contacts 2li and 25 in parallel circuit therewith.

A pair of dice conductors 29 lead to all of the contact board contacts so that when two. dice are resting on the contact board the two condensers in circuit will be in parallel circuit across the conductors 29.

The device may, if desired, be arranged to be coin actuated, in which event a suitable coin slide A3l] is provided for insertion of the coin. When the coin is inserted it releases the operating rod such as by means of a locking solenoid 3| which withdraws an armature latch 32 from a locking notch 33 in a latch plate 34 mounted on the control rod I5. The armature latch snaps below one of a pair of latch springs 35 which maintains it withdrawn until the rod I is actuated. Actuation of the rod in either direction forces the engaged latch spring outwardly to release the latch 32 to allow it to lock the rod I5 at the extremity of its stroke. Current is conducted to the solenoid 3| through a pair of latch conductors 36.

Before placing the coin in the device, it is intended that the operator select a number from two to twelve which will be his point in the game. This selection is made by means of a selector knob 31 mounted on a selector shaft 33 and provided with an index pionter 39 which travels around an annular series of point nurnbers 40. y

If the machine is intended to pai1 out coins, should the selected point be duplicated by the total of the upward faces of the dice, a suitable coin return pocket 4I is provided. Current for operating the electrical mechanism is fed to the device from any suitable conductor cord 42. The electrical control circuits are enclosed in a suitable housing 43. The coin return or pay oif mechanism is indicated ai; 44. The details of this mechanism are not shown since such devices can be purchased on the open market.

Each time the operating rod I5 is pushed in or pulled out, the two dice will roll down their runways and fall upon the contact boards at the lower extremity of the cradle. Each die face is painted or otherwise supplied with indicating dots indicating the numerals from one to six as is usual with game dice.

The basic principal of operation of the circuits of this device is the generation of a high frequency alternating current of selected frequency to be received on a second circuit of a frequency determined by the chance rolling of the dice. The frequency of the current generated by the oscillator or generator, indicated in its entirety at 55, is controlled by the setting of the dial pointer 39. Each numbered position of this pointer places a condenser of different capacity into the oscillator circuit so that each different setting thereof will cause the generator to generate a current of given frequency differing from the frequencies of the other settings. The oscillating current from the generator is transferred to a receiving circuit in which the capacity of the dice condensers 28 is interposed. If the particular dice condenser capacity is of the proper value to place the receiving circuit in phase with the selected frequency of the generator. current will flow to the pay-01T circuit of the device.

The current from the conductor cord 42 may be fed directly into the machine or may be transformed to any desired voltage or frequency desired for use in the machine. This incoming current is fed into supply leads 41`and 48 in the machine. The incoming current also feeds a transformer 56 which supplies, through conductor filaments 51, current for the various vacuum tube filaments in the circuit. It also supplies current for operating an oscillator or generator set through current supply wires 54. Current from the lead 41 is conducted through a conductor 49, a cradle contact 59, an electromagnet 5I, and a return lead 52 to the lead 48.

Ihe cradle contact 50 is positioned below the axis of the shaft I4 so as to be closed by the passing of the lower extremity of the lever I6. Thus, each time the cradle swings the electromagnet 5I is energized. This magnet controls an armature 53 which is in circuit with one of the current supply wires 54 to the generator set 55. Thus, each time the cradle tilts to roll the dice to a new position, the armature 53 will close to start operation of the generator set 55. The armature 53 is held closed in any desired manner such as by means of a manually releasable latch 85, the release of which is accomplished by operation of the coin slide 30.

Current is also supplied from the lead 41 through a conductor 53 to the solenoid 3| through a coin actuated contact 59 thence returning through a conductor 60 to the lead 48. Current is also supplied from the lead 41 through a conductor 6I and a second coin actuated contact closer 62 to a selector arm 63. The selector arm 63 is mounted on the shaft 33 of the knob 31 and travels over a series of contact buttons 64.

From each of the contact buttons 64, an independent conductor 65 leads to an individual solenoid 6B, only one of which is shown in Fig. 6. Current; from all of the solenoids returns through the common conductor 52 to the lead 48. Each of the solenoids 65 operates an individual interlocking armature 31, the interlocking mechanism of which, indicated at 68, is connected through a connecting rod 69 with the coin slide 30.

A common condenser circuit lead 10 connects all of the armatures 61 of all of the solenoids 66. The armatures 51 then selectively connect this lead with any one of a series of the individual condenser conductors 1I. Each of the conductors 1I leads to an individual condenser 12 any one of which may be bridged across the oscillator circuit of the generator set 55.

The dice conductors 29 lead to what; might be termed a receiving or selector set 13, the capacity of which varies accordin to the manner in which the two dice lie upon the contact boards. This selector set is connected to the output of the generator set 55 through a non-capacitative coupling such as a twisted cord 14. The selector set is fed with current from the conductors 41 and 48, one of which is in series with an overload solenoid 15.

If the capacity of the particular setting of the dice places the receiving circuit in resonance with oscillating current of the generator, current will flow through the solenoid 15 to actuate a signal armature 16. The coin signal armature 16, in the embodiment illustrated, is in circuit between a common coin control lead 11 and a rotating switch lever 18 mounted on the knob shaft 38. The switch lever 18 travels around a circumferential series of contact buttons 'I9 which are connected to pay-off terminals 8U on the pay-off mechanism 44 by means of pay-off conductors 8 I.

It is well-known that there are more chances of throwing a total of six, seven, or eight on the dice than there are of throwing a two or twelve. Therefore, the totals having the lesser chances of being thrown should pay higher amounts. This is accomplished by means of the pay-off terminals 8B which when energized cause the coin control mechanism to pay out differing amounts, which may vary, in the circuit illustrated, from six to one to fifteen to one. The buttons 19 corresponding to the 2-3-11-12 positions of the indicator 39 are connected to the 15-1 terminal. The "buttons corresponding to the 4-5-9-10 positionsare connected to the 8-1 terminal. The buttons corresponding to the 6-7-8 positions are connected to the 6-1 terminal.

Operation Referring to Fig, 6, let us assume that the player has selected the number 3 button. He places his coin in the coin slot 3B and presses the slide inwardly. This unlocks the armatures 53 and 61 so as to open the circuit to the generator set and open al1 the condenser circuits thereof. The coinnow slides down the coin chute 46 first contacting and closing the contact closer E2. This energizes the solenoid 6% and closes the 3 condenser circuit to the generator set. The coin next closes the contact 59 which closes the circuit to the solenoid 3I and snaps the latch 32 behind its retaining spring 35 to unlock the operating rod I 5.

The player now presses the rod I5 inwardly to tilt the cradle I3. downwardly tothe right. As the cradle passes its middle position, the lever I6 closes the cradle contact 50 to close the circuit to the solenoid 5I which in turn closes the circuit to the generator set 55. The dice now roll down the cradle onto the lowermost contact boards 22. If a two and one show on the dice, the capacity in the combined condensers 28 will balance the 3' condenser 12 and a current will be impressed on the solenoid 15. The latter Will attract the armature 'I6 to cause it to close the circuit to the l5-1 terminal of the coin mechanism M.

Should any other number total have turned up,

th'e bridged condenser capacity across the conductors 29 would have placed the selector set out of phase with the generator set so that the solenoid 'I5 Would not operate.

The generator set is any conventional high frequency, electron coupled, oscillator conducting every positive half-cycle of the A. C. plate voltage, see Fig. '7. The frequency of the generator is, of course, determined by the selected condenser I2,

The selector set contains a cold cathode glow tube 82. Such a tube will conduct current only when the voltage on a grid 83 exceeds the break down voltage of the tube. A resonant circuit consisting of a tuned coil 84, across which the dice capacity is bridged, supplies the break-down voltage to the tube 82 whenever the frequency determined by the coil 84 and dice capacity is equal to the output frequency of the generator set, In other Words, whenever the selector set is in resonance with the oscillator, current will pass from the supply leads d? and 48 to the over-load solenoid 15.

It is possible that other circuits could be employed, additional buttons could be inserted in the two series of buttons $4 and 'I9 and additional terminals 80 employed without effecting the ultimate object of the invention. The diagrams simply show one method of carrying out the principle of the device. It is, of course, within the skill of anyone skilled in the art to connect the leads I'I and 8l to any desired device such as an audible or visible signal, should a pay-off mechanism not be desired. The coin return mechanism 44 is simply illustrative of any device which might be operated in consequence of the chance combinations of condenser capacity.

While the game has been described as employing condensers of different capacity for the six dice faces, it is easily conceivable that coils or varying rsistances could be employed in place of the condensers with appropriate Ychanges in the circuit.

While a specic form of the improvement has been described and illustrated herein, it is desired to be understood that the same may be varied, within the scope of the appended claims,` without departing from the spirit of the invention.

Having thus` described the invention, what is claimed and desired secured by LettersPatent. is:

1. A game device comprising: a high frequency oscillator; a receiving circuit for the oscillating current of said oscillator; meansy for presetting the frequency of said oscillator to any desired frequency; a plurality of condensers of differing capacity; means for placing said condensers in motion so that when they come to rest, one of said condenserswill be in circuit to determine for the frequency of said receiving circuit; and a signal circuit to be closed by said receiving circuit when the oscillator and receiving circuit are in resonance.

2. A game device comprising: a high frequency oscillator; a receiver for the oscillating` current of said oscillator; a plurality of oscillatingcircuits of differing frequency in said oscillator; means for closing any selected one vof said circuits to preset th`e frequency of said oscillator; a receiving circuit in said receiver receiving the oscillating current from said oscillator; a movable series of capacitors of diifering capacity; means for putting said series in temporary motion; means to be contacted by an undetermined one of said capacitors when the series comes to rest to place the latter capacitor in the receiving circuit to set the capacity of said receiving circuit; and means operable by the voltage of said receiving circuit for indicating when the latter is in resonance with the oscillations of said oscillato'r.

3. A game device comprising: a high frequency oscillator; a receiver for the oscillating current of said oscillator; means for presetting the frequency of said oscillator to any desired frequency; a receiving circuit in said receiver upon which said oscillating current is impressed; a chance device; a plurality of condensers in said chance device; means for placing certain of said condensers in said receiving circuit to set the frequency th'ereof by chance at each operation of said device; and signal means operable by said receiving circuit only when it is in resonance with said oscillating circuit.

4. A game device comprising: a high frequency oscillator; a receiver for the oscillating current of said oscillator; means for presetting the frequency of said oscillator to any desired frequency; a receiving circuit in said receiver upon which said oscillating current is impressed; a pair of dice; an electrical condenser in each die for each face thereof; condenser contacts on each face of each die in circuit with one of the condensers therein; receiving members for said dice contacting the condenser contacts on the lower face thereof; means for placing said receiving members in said receiving circuitso that th'e chance fall of said dice will determine the capacity of said receiving circuit; and signal means operable by said receiving circuit only when the latter is in resonance with said oscillating circuit.

5. A game device comprising: a high frequency oscillator; a receiver for the oscillating current of said oscillator; means for presetting the frequency of said oscillator to any desired frequency; a receiving circuit in said receiver upon which said oscillating current is impressed; a pair of dice; an electrical condenser in each die for each face thereof; condenser contacts on each face of each die in circuit with one of the condensers therein; receiving members for said dice contacting the condenser contacts on the lower face thereof; means for placing said receiving members in said receiving circuit so that the chance fall of said dice will determine the capacity of said receiving circuit; and means operable by said receiving circuit to indicate when the latter is in resonance with said oscillating circuit.

6. A game device comprising: a high frequency oscillator; a receiver for the oscillating current of said oscillator; means for presetting the frequency of said oscillator to any desired frequency; a receiving circuit in said receiver upon which said oscillating current is impressed; a pair of dice; an electrical condenser in each die for each face thereof; condenser contacts on each face of each die in circuit With one of the condensers therein; receiving members for said dice contacting the condenser contacts on the lower face thereof; means for placing said receiving members in said receiving circuit so that the chance fall of said dice will determine the capacity of said receiving circuit; means operable by said receiving circuit to indicate when the latter is in resonance with said oscillating circuit; and means operable by the frequency presetting means of the oscillator for varying said indication in accordance with the variations in the capacity of the receiving circuit.

7. A game device comprising: a high frequency oscillator; a receiver for the oscillating current of said oscillator; a receiving circuit in said receiver upon which said oscillating current is impressed; a chance device; a plurality of condensers in said chance device; means for placing certain of said condensers in said receiving circuit to set the frequency thereof by chance at each operation of said device; and signal means operable by said receiving circuit only when it is in resonance with said oscillating circuit.

8. A game device comprising: a high frequency oscillator; a receiver for the oscillating current of said oscillator; a receiving circuit in said receiver upon which said oscillating current is impressed; a pair of dice; an electrical condenser in each die for each face thereof; condenser contacts on each face of each die in circuit with' one of the condensers therein; receiving members for said dice contacting the condenser contacts on the lower face thereof; means for placing said receiving members in said receiving circuit so that the chance fall of said dice will determine the capacity of said receiving circuit; and signal means operable by said receiving circuit only when the latter is in resonance with said oscillating circuit.

ELVN LINKE.

Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US3910582 *Aug 2, 1973Oct 7, 1975New Century Novelty Co PtyReplaceable plug-in reel module for game machines
US3913922 *Jul 2, 1973Oct 21, 1975New Century Novelty Co PtyPosition sensing device for a rotatable game reel
US4892311 *Sep 6, 1988Jan 9, 1990Bonanza Enterprises, Ltd.Game playing machine equipped with a vibrating feeder
US4909513 *Sep 6, 1988Mar 20, 1990Fuji Electronic Industry Co., Ltd.Automatic playing machine using dice
US5885157 *Jul 31, 1996Mar 23, 1999Eagle Co., Ltd.Die, dice game machine, and dice game system
US8079593 *Jul 27, 2009Dec 20, 2011IgtSelf-contained dice shaker system
US8376362 *Feb 19, 2013IgtSelf-contained dice shaker system
US8622391 *Jan 3, 2013Jan 7, 2014IgtSelf-contained dice shaker system
US20050221886 *Mar 3, 2005Oct 6, 2005Hudson Soft Co., Ltd.Dice eye number determination method, dice eye number determination apparatus, game apparatus using same, and dice eye number determination game system
US20080048394 *Aug 23, 2006Feb 28, 2008C H LinAutomatic Dice- Throwing Method and its Device
US20100075744 *Mar 25, 2010Philip Edward BarattiSystem, Method And Computer Program Product For A Robotic Game
US20110018194 *Jul 27, 2009Jan 27, 2011IgtSelf-contained dice shaker system
US20120061913 *Nov 18, 2011Mar 15, 2012IgtSelf-contained dice shaker system
US20130122983 *May 16, 2013IgtSelf-contained dice shaker system
Classifications
U.S. Classification273/145.0CA, 273/138.2, 273/146
International ClassificationA63F9/04, A63F3/02
Cooperative ClassificationA63F9/0406, A63F2250/142, A63F2003/00665
European ClassificationA63F9/04B