|Publication number||US2614840 A|
|Publication date||Oct 21, 1952|
|Filing date||Nov 6, 1947|
|Priority date||Nov 6, 1947|
|Publication number||US 2614840 A, US 2614840A, US-A-2614840, US2614840 A, US2614840A|
|Inventors||Monkres Omey M|
|Original Assignee||Arthur Peter Smith|
|Export Citation||BiBTeX, EndNote, RefMan|
|Patent Citations (15), Referenced by (24), Classifications (8)|
|External Links: USPTO, USPTO Assignment, Espacenet|
v Oct. 21, 1952 O MQNKRES 2,614,840
BALL GAME DEVICE Filed NOV. 6, 194V 6 Sheets-Sheet l INVENTOR.
Om e y M Mozzkms HIS AGENT.
0. M. MONKRES BALL GAME DEVICE Oct. 21, 1952 6 Sheets-Sheet 2 Filed Nov. 6, 1947 INVENTOR. OmqyM Monkms Oct. 21, 1952 o. M. MONKRES 2,614,840
BALL GAME DEVICE Filed Nov. 6, 1947 6 Sheets-Sheet 5 Z7195 ,4891 ima ,5 y W /%fii F l INVENTOR.
T OzngyMMonkres WWW Oct. 21, 1952 o. M. MONKRES 2,614,840
BALL GAME DEVICE Filed Nov. 6, 1947 6 Sheets-Sheet 4 Oct. 21, 1952 o. M. MONKRES 2,514,340
BALL GAME DEVICE Filed Nov. 6, 1947 6 Sheets-Sheet 5 Fly. 11 44 Omey MlMol l fi z H6 fiGENT.
JOKER Filed Nov. 6, 1947 INVENTOR.
OmeyMMankres BY 9 I Patented Oct. 21, 1952 BALL GAME DEVICE Omey M. Monkres, Long Beach, Calif., assignor of fifty per cent to Arthur Peter Smith, Long Beach, Calif.
Application November 6, 1947, Serial No. 784,364
This invention relates to improvements in ball game devices, and more particularly to amusement devices of the character in which a missile, such as a ball, is directed and propelled toward a target area by a person playing the game, and is of the character commonly termed pin-ball games.
An object of this invention is to improve the construction of such games, to increase the interest thereof, by producing novel and unusual eilects thereby.
Another object of this invention is to provide a game device which a multiplicity of persons can play and which game device automatically traps the remaining missiles which are not in playing position upon the completion of the game b one of the players.
A further object of the invention is to operate a game of the character described by propelling a missile into the target area, and to create thereby an effect simulating a game of playing cards, such as a game of poker, the results simulating various poker hands of cards and being counted in like manner.
The invention may be constructed, according to one embodiment, by the provision of a target or playing field, including a table or area simulating a plurality of card game indicia, such as the suits of a standard deck of playing cards, which indicia have a plurality of holes therethrough, respectively, through one or another of which the ball or other missile may find its way to energize scoring means electrically actuated and having a number of signalling elements which may correspond respectively with playing card scoring characters, whereby a novel and attractive arrangement of these parts is produced, whereby the game may be won in different ways, as indicated by the respective signalling devices.
According to this embodiment, a playing table is used having provision for the projection of a ball or other missile into a target area, which target area preferably contains indicia repre senting the respective suits of a deck of playing cards, such as spades, diamonds, clubs and hearts. A plurality of orifices, representing the respective rank of the playing cards, are provided adjacent each of the suit indicia, which said orifices are in position to receive the projected ball therethrough. Suitable obstructions are provided in the path of the ball or missile, such as a plurality of pins upstanding from the surface of each of the indicia. Provision is made whereby the ball, in dropping through the hole,
will close an electric switch, which in turn completes a circuit through an indicator, such as a light on the backboard, and through a relay connected in the circuit, which relay carries a multiplicity of contact points which are adapted to close a portion of each of a plurality of circuits, which are indicated as three in the present instance, so as to give various winning combinations as result of the plays. The electrical indicator, having suitable provisions for indicating through signalling devices the corresponding cards, will accumulate the results of suitable combinations as a result of a series of successfully propelled missiles so as to constitute a game, whereby the result of the score produced thereby is indicated on the signalling device or annunciator. Several such game devices may be associated with each other and played one against the other for comparing the results produced thereby by different players.
This embodiment of the invention is illustrated in the accompanying drawings, in which:
Fig. l is perspective view of a plurality of game devices associated with each other for comparable action by different players;
Fig. 2 is a perspective view of one of the game tables detached;
Fig. 3 is a similar view of one of the backboards, shown in open position and with a part broken away for clearness of illustration;
Fig. t is a perspective view of one of the indicator shields;
Fig. 5 is a sectional view through a portion of the table showing the circuit closing means thereof;
Fig. 6 is a bottom plan view of the circuit closing means;
Fig. 7 is a top plan view of a portion of the table showing the ball trap;
Fig. 8 is a sectional view through the table, and with parts broken away and shortened in order to show the details of construction;
Fig. 9 is a perspective view of the multiplepoint relay;
Fig. 10 is a sectional view taken on the line lii-lll of Fig. 9, looking in the direction indicated by the arrows;
Fig. 11 is a diagrammatic, pictorial illustration of the electrical wiring as associated with the table and the backboard; and
Fig. 12 is a schematic wiring diagram showing the various relays and contacts for closing the various circuits.
The invention is illustrated in Fig. lwith a plurality of game devices associated with each other and supported on an elongated counter, generally indicated at I, adapted for playing action by respective players. Each of the game devices comprises a table generally indicated at 2, and a backboard 3, electrically connected together through a cable 4. Each backboard 3 is adapted to form an annunciator or indicator for designating the 'scoreseproduced in playing the game, which-results are'shown electrically by the closing of switches at corresponding positions of the table 2, as hereinafter described.
Where a plurality of such game devices-are associated with each other, as by being arranged in side-by-side relation as illustrated in Fig. l,
the several backboards 3 maybe "connected 'to' gether electrically and to a timing device, generally indicated at 5, for controlling the action-of all of them so as to regulate the maximum of play thereon, and manual control is providedby appropriate control switch 48.
The construction of the table 2 is shown more in detail-in. Fig'si2f5, 6; and "7. This table comprises .an "enclosure in the form of arelativ'ely fia'tbox structure having .a partition 6 therein, which'partition is uniformly spaced from the" top and bottom of the table 2j and forms a playing surface.= A transparent cover 1 closes the top of the playing surface, being spaced above the partitin'6 a'distance sufiicient to accommodate the movement of the ball or other missile therebetween.
The partitionfi is formed-with a target/area at one end portion thereof having a curvedback wall '8 fordirecting the ball 'about'the target area. The azurved-wall 8 forms a :continuation of the outerside'of a guidechannel-B that extendsalong. one edge of the targetrarea... Atthe lower end of the channel 9 is mounted a propelling plunger l 0, spring-pressed in the usual manner of construct ing such devices, so -thatupon-retraction of the plunger manually, the spring 'will project the same under considerabl'e force; thereby propelling the ball, indicated 'at ll in'tFig, 7, through the channel fl with considerablesforce. The plunger l0 thus extendspthroughfthe frontwall of the casing of the-table 2,7 in an accessible position, as shown in Fig. 2.
The targetarea on the partition or platform 6 isienclosed onthe side opposite the-curved wall 8 by an angular 'wall [2, provided adjacent the apex thereof, with anaopening l3 through the partition or platform 6, to allow the ball to drop through this openin'gintothe lower portion of the casing when itpassesthrough' the target area to the wall I 2. It is preferable to have the partition 6 parallel with the transparent cover or. glass 1, however, when the table is positioned on the counter! itis'desirable toincIine the table 2 'so that the partition 6 isrinclined toward the player soithatith'e ball ll willreturn by gravity toward theend' ofsthetablenearest the player; A subpartitionwGa :is'positioned immediately below the partition 6 and when the table is'inclined in the position as shown in Fig. 8, the sub-partition 6a will have a slightly flatter-angle than partition 6. but will beof'such' angle thatthe ball will return by gravity downward therealong untilitengages an'angularly disposed wall 30'to direct the ball I I through an opening 6b in partition so as to direct the ball into the'originalplaying position in the\lower. end-0f-channel'-9.-- In the game as shown, only one ball is.used,-.which*bal1 automatically returns to position in the lowerend of chanheld! to be re-playedassoon .asit'can close the circuitiby. passing throughthe :target: area and through one of the holes l8, unless the ball trap 3| is positioned to restrain the ball from entering channel 9 to be re-played, as Will be more fully described hereinafter. If the ball fails to pass through one of the holes [8, it will drop through the hole [3 without closing a circuit, and thus be returned to be replayed.
The target'are'a on the-"platform or partition 6 i -provided 'witha series of indicia, preferably formed in shapes representing the respective suits of a deck of cards, such as hearts, clubs, diamonds and spades, which are designated generally at M in Fig. 2. A row of upstanding pins extendsitransversely across the target area adjacentthe indicia l4, forming abutments for obstru'cting'the movement of the ball ll onto the-respective indicia. An additional upstanding pin is shown at l6 in the mid-portion of the target area-adjacent the wall 8 to form an initial obstruction for the ball. A second row of upstanding-pins I! extendstr'ansversely acrossthe target area adjacent the opposite edges of the indicia l4 =to formifurther obstructions for the'balli- Intermediate thepins'xlS and .H, openings [8 are formed throughtthe platform or partition'fi; five'such openings 18 being .provided in each indicia I4, in the form illustrated, for the purpose of representing and correspondingwith the five highest playing cards of the correspondingr'suit, as-thewfacei king, queen, jack and ten.
Beneath the openings l8 are switch devices, as showninFigsuBand 6', adapted to 'be actuated by thelball 'H 'ini-dropping'gthrough the openings.
Onesuch switch'device isprovided for each open-- ing for the"- purpose 'ofenergizing a circuit to' 'an annunciator "that 'will designate *the particular opening through which the balli has'zdropped; and to energize a multi-pointrelay; such .as is .indicated-b'y-R in Figs; 9,10 and 12.
A-switch' mechanism has been shown which has spring contact 19, attached Lto-the underside of the platform-orpartition'G, in'position to be engaged by a contact Mlfmovable relative there'- to and pivotally mounted at 2| on'th'e underside of the partition 6." A spring 22 i connected'with the movable contact normally tending-to maintain'the contact in its full line-position in Fig. 5, but adapted to yieldlfor movement of the contact to'its dotted line position therein when the projecting end 23 of the contact member is engaged by the ball dropping through the hole 18 thereover. This projecting end underlaps the hole, as shown in Figs. 5 and 6, in position to be engaged by theballin dropping therethrough.
It'is, intended that .the contact 20 should be maintained in closed position. until the game is completed. Accordingly, I have provided an engagingfingerl t,pivotally mountedat -25 on the underside of the partition 6 in overlapping-relation. with the projectingend 23- of thecontact member, so'that' upon depressing ofsaid end by engagement of the-ball therewith, the finger will drop to its dotted line position in Fig. 5, and hold the contact 20 in engagement with the spring contact 19-.
At-the conclusion-of thegame; the contacts can lee-releasedsimultaneously by a bar 26, ex-' tending transversely over the projecting-ends 23 tact members 20 andallowing thesprings 22 attached thereto-to restore the=contacts .20 to their full line position, breaking the circuits at the contacts [3-20.
The bars 26 for tripping the holding fingers 24 are adapted to be actuated simultaneously and are mounted on the underside of the platform 6. These bars are connected by cables 2'! with a core 28 of a solenoid 29 mounted on the underside of the platform 6, so that upon energizing of the solenoid, the cables 27 Will be actuated to move the bars 26 forward and disengage the trip arms 24, after which the bars 2!; are returned to their normal positions by springs attached thereto.
On the sub-partition 6a of the casing of the table 2 is an inclined guideway 30, as shown in Figs. 2 and '7, in position to receive the ball H from the openings l3 and I3, for directing the ball back through the opening 6b and into the lower end of the channel 9. Arranged transversely of the guideway 33 is a trap door 3| connected with the core 32 of an electro-magnet 33. The magnet 33 acts, when energized, to project the door 3| into the path of the ball ll, when moved along the guideway 30, to trap the ball and prevent its entrance to the channel 9 at the completion of a game, as will be described more in detail hereinafter.
The backboard 3 constituting the annunciator includes a structure shown generally in Figs. 3 and 4, and diagrammatically in Fig. 11. This annunciator or backboard comprises a casing which is shown as having a door 34 on the front side thereof and hinged thereto for opening and closing movements. The casing contains a multiplicity of electric lamps, arranged in a suitable pattern, as desired, such as the radiating lines illustrated in the drawings. The number and disposition of these lamps will depend generally on the number of openings [8 provided in the indicia [4 on the target area of the table. The lamps in the respective rows are designated at 35, 3B, 31, 38 and 39. A lamp 4!! at the center of the group of lamps forms the point from which they radiate.
The lamp 411 is intended to represent the joker in the deck of playing cards and to be common to the respective rows of lamps. However, the lamps 35-39 which correspond with the cards represented by the respective openings I8 will indicate into which of the openings the ball has dropped. The five rows of lamps, in the form illustrated, correspond with the five holes in each of the indicia l4, one row corresponding with the aces of the respective suits; another row the kings; another row the queens; another row the jacks; and the fifth row the tens. The suits of the cards are preferably arranged to form some symmetrical pattern; in the present instance they are formed into a star, with the same suit occupying the same outwardly spaced distance with respect to the center on each radial branch of the star, so that it is possible for the attendant to visually ascertain when a flush is lighted on the backboard. However, it is to be understood that other arrangements of the annunciator indicia, such as a square, circle or the like, may be used without departing from the spirit of the invention.
The lamps 3540 are adapted to be enclosed in shields carried by the hinged door 34, as shown in Fig. 3. A center shield 4| is in position to cover the lamp 40 and groups of shields 42 are arranged in a pattern corresponding with the arrangement of the lamps 3539. The
shields 4l--42 are constructed of sumcient size and are opaque in the side walls thereof so as to enclose the interior of the shields against illumination passing into adjacent shields. Each of the shields 41-42, however, has a transparent or translucent cover face open to the front of the door 34, as indicated at 43 in Fig. 4, which transparent cover face 43 may be provided with indicia to indicate the particular card represented thereby.
Mounted upon the backboard 3 is an indicator lamp 44 adapted to indicate the completion of the game.
The wiring diagrams of the game device are illustrated in Figs. 11 and 12, from which the operation will be apparent.
The detail wiring diagram showing the circuits and the contact points to close the various legs of the circuits to register the winning combinations, is shown in Fig. 12. In order to more clearly illustrate the device, the suit and the indicia rank of each card have been indicated by the appropriate symbol of the suit and the appropriate letter or number designating the indexof the card adjacent the particular diagrammatic point designated as straights, the suits being indicated adjacent and in alignment with the transverse and longitudinal rows of contact points in the groups designated as four of a kind and flushes, respectively, with the indicia adjacent the particular contact point.
The relay R, as shown in Fi 9, has three sets of points 49, 56 and 51, each independently insulated from the others, so that upon closing one of the switches l9-2ii a part of the leg of each or" the circuits 53, 54 and 36 to til-inclusive, will be closed toward completing a circuit through circuit 55 and through solenoid 33 of the ball trap and through game complete lamp 43 to the source of the current.
Each of the independent binding posts 62, 63 and 94 and each of the contact points 49, 50 and 51 are insulated from each other and are respectively connected to circuits 33, 53 and 56 to 83, inclusive. One of these relays is provided for each card shown and each time the relay closes a portion of each of the three circuits is closed and by the successive closing of the right combination of relay points in one of the three circuits designated as four or a kind, flush, or straight, a circuit will be completed to light the game complete lamp which is in series with the solenoid 33 of the ball trap of the same table which is being played. The solenoids 33 of the ball traps of all the game tables are connected in parallel with the circuit 65. Likewise, the game complete circuit 55 of each table has connected in parallel therein the ball trap solenoid 33 of the circuit of each indicator backboard 3, as shown in Fig. 12 at 5511, by which arrangement the closing of the circuit 55 of the first table not only energizes the solenoid 33 of the ball trap of the first table but also energizes the solenoid of each of the other tables so as to close all of the ball traps simultaneously upon completion of any of the circuits of any of the tables.
A perfect score comprises four aces and the joker. The joker will be indicated by the lamp 43, which is energized upon the closing of the switch 53 upon the starting of the game, being connected directly with the input circuit 45. In order to get a score comprising four aces, it is necessary to project the ball successfully into the holes corresponding with the aeesaoprour difierent'suitspone ball being" used as manywti'r'nes as' required" or untilthe I 'clock interrupts th'e circuit and-clear's the backboard 3,*or' until some one 1 on another i table 1 completes a game' bysuccessfully:projecting .the ball i I I through holes I8 '-so 'as= to" givea winning com bination of four f a kind,- flush, or straight.
The input 1 circuit is I 'connected with the resp'ective lamps 3539 through circuits'generally indicated at 46, t-hroug'h -a commonsupplyvcircuit 41 which iscon'nected to opposite sidesof the circuit 46 through the switch formed by the contacts 39 and 2.0,asindicatedinFigsxlland 12 Thus; when the ball drops into one' of the openings I8 and closes the-contact'ZIt against the contact); a circuit completed froin th'e source of supply "41 through the switch I 9'2 0 and the circuit -46 F to the corresponding -:1amps"=' 35-39,
causing energizing of the latter and energizing the relay R-through linesconnected tothebind'- ing posts fil' co'nnected with the-solenoid thereof. Each" time a relay R closes,-'-three' sets ofseparatd lyiinsulated' points 49, 50 and St close a portion in- 'each of the circuits of four of a kind, flush and "straight? It is only necessary "for'iourrelays of any'designated rank, such as four aces or four kings orthelike-to complete a circuit from the power supply line45a through the cir cuits designated as-four ofa kind or flush," the current branching Oit-throughline -52,*as shown-in'Fig; 12, andiollowi'ng therealong until one of thelines 53 has all points closed so'as to give a four'of a kind game,=or all of the points a-re closed mom of the'lines 54; Upon the closing-of thecircuit 53 or the current passes therethrough andon to line 55 which leads to the ball trap and to the game co'mpletelamp -44 and returns through circuit 45b which indicates the completion of a game by energizing lamp.
If therelays are closed in such manner as "to give a straight, the current passesirom' line- 45a through line'56 and through any of 'thesuc cessive relay points to line 51, thence to line 53 and through relay points and so on through 59, 60 andto SI which joins with thecircuit-55-leading to line 45b which closes the ball trap- 33'and lights the game com lete lamp in a man ner previously explained. When the game is completed a *game complete lamp 44" will indicatesuch and the scoring-will be indicatedby the proper lights'showing thewinning combination. It-is-to-be'understood that manylampsmay be lighted but 'onlythose-that contribute toward closing a leg-of circuits 53154, or-56=to so inclusive, contribute-toward winning the game;-
As an example, if the ball is first-projected into the "hole I8 representing the-ace'of hearts, a circuitis completed to one oi the lamps 35; causing the latter to beenergized. The second hall may pass into "the hole corresponding with the ace of clubs, closing the circuit to the second lamp 35. The third ball in like manner would close a circuit to the third lamp 35; -indicating the ace of diamonds, and the fourth ball likewise indicates thefiace ofspades! This would complete the perfect game and upon the-conclusion thereof a circuit would be completedthrough the points 49 of the several relays R and-to the lamp to indicate the completion of the game, also actuating thesolenoid 33 to trap all outstanding-balls II.
Other winning .games may be indicated according to the positions-where the ball may fall successively-through -the several-holes I8, as all from so as-to closeany one of-thedegs 53,"-5l or- 55 to'60 so as-to-give the correct-action upon; the game complete lamp 44 andthesoienoid 33ofthe balltrap. I p A At the completion orthe game oraftena degnit time interval, the board may be" clearedby de-energ-izing the supply circuit thereoi-by'theswitch- 66,-although -it is-preferred to actuate the electromagnet 29 to'trip the fingers; as de scribed above, andthereby reset the v switches I9- 20-;' This may be done manually bye-switch 48, or by the master clock'control 5, after-a den-'- nite interval of time. Thecloclr control 5 may serve also, if desired, to control a plurality-of game devicespas indicatedin Fig; :1, which may be operated simultaneously by-diiferen-tplayersr While the I game has been described in detail with respect to operating-multiple units simultaneously by severalplayers; it is to be understood that each game unit'maybe played inde-- pendently of theothers and thesamescori-ngme sults obtained, and it may also be adapted for use with conventionalcoin-chute equipment-to actuate the re-set switch and either-the-game played with a single-balLes-abovedescribed, or it may be played with a plurality of-balls.
While 1 the inventionhas been illustratedand described in one embodimentthereof, it is to be recognized that variations and changes'may be made therein without departing from the invert-- tion, as specified in the claims.
l. A game device of thecharacter described comprising 7 a target area, indicia thereon representing respective suits of playing cards a plu rality ofcircuit closers adjacent each of themdiciatorepresent respective cards of each'suit and in position to'be-closed-bya missile-projected over the target-area,-andan annunciatorineluding a plurality ofsets -ofsignallingdev-ices corresponding respectively with -the--respective playing cards-of the several suits and connected by electric circuits with the circuit closers mndicate thereon winning groups of cards upon closing of the corresponding circuits to" thesig nalling devices. I
2. In a game device'of'the'characterdscribed, the combination of a targetare'a adapted "tore" ceive a missile projected thereover and including a plurality of indiciato represent respective suits of a deck of playing cards, each of said indiciahaving-a plurality of circuit closing devices adjacent thereto to represent respective cardsof each suit and each circuit closing device having a contact closing member adapted for engage-- ment thereof by the missile to be moved toa circuit closingposition, an annunciator-including a plurality of groups of-signalling devices corresponding-with the respective cards-of-the sev eral suits andelectrically connected with the circuit closing devices of said-circuits -to indicate the closing of the circuit closing devices upon engagement by the missile.
3. In a game device of the character described, the combination of a target area adapted to receive a missile projected thereover and including a plurality of indicia to represent respective suits of a deck of playing cards, each of said indicia having a plurality of circuit closing devices adjacent thereto to represent respective cards of each suit and each circuit closing device having a contact closing member adapted for engagement thereof by the missile to be moved to a circuit closing position, an annunciator including a plurality of groups of signalling devices corresponding with the respective cards of the several suits and electrically connected with the circuit closing devices of said circuits to indicate the closing of the circuit closing devices upon engagement by the missile, and means for connecting said indicating devices together in a circuit arranged to indicate four cards of a kind in difierent suits.
4. In a game device of the character described, the combination of a target area adapted to receive a missile projected thereover and including a plurality of indicia to represent respective suits of a deck of playing cards, each of said indicia having a plurality of circuit closing devices adjacent thereto to represent respective cards of each suit and each circuit closing device having a contact closing member adapted for engagement thereof by the missile to be moved to a circuit closing position, an annunciator including a plurality of groups of signalling devices corresponding with the respective cards of the several suits and electrically connected with the circuit closing devices of said circuits to indicate the closing of the circuit closing devices upon engagement by the missile, and means for connecting said indicating devices together in a circuit arranged to indicate a flush of the playing cards.
5. In a game device of the character described, the combination of a target area adapted to receive a missile projected thereover and including a plurality of indicia to represent respective suits of a deck of playing cards, each of said indicia having a plurality of circuit closing devices adjacent thereto to represent respective cards of each suit and each circuit closing device having a contact closing member adapted for engagement thereof by the missile to be moved to a circuit closing position, an annunciator including a plurality of groups of signalling devices corresponding with the respective cards of the several suits and electrically connected with the circuit closing devices of said circuits to indicate the closing of the circuit closing devices upon engagement by the missile, and means for connecting said indicating devices together in a circuit arranged to indicate successive cards of different values.
6. A game device of the character described comprising a target area, indicia thereon representing respective suits of playing cards, a plurality of circuit closers adjacent each of the indicia to represent respective cards of each suit and adapted to be closed by a missile projected over the target area, an annunciator including a multi-point relay, a plurality of sets of signalling devices corresponding respectively with the respective playing cards of the several suits, electric circuits connecting said signalling devices with the circuit closers and including the multi-point 10 relay to close a portion of a plurality of circuits, and means connected with said last mentioned circuits to indicate a winning group of cards upon the completion of any of said circuits.
7. A game device of the character described comprising a target area, indicia thereon representing respective suits of playing cards, a plurality of circuit closers adjacent each of the indicia to represent respective cards of each suit and adapted to be closed by a missile projected over the target area, an annunciator including a multi-point relay, a plurality of sets of signalling devices corresponding respectively with the respective playing cards of the several suits, electric circuits connecting said signalling devices with the circuit closers and including the multipoint relay to close a portion of a plurality of circuits, means connected with said last mentioned circuits to indicate a winning group of cards upon the completion of any of said circuits, and means for trapping said missile upon completion of one of said circuits.
8. In a game device of the character described, the combination of a target area adapted to receive a missile projected thereover and including a plurality of indicia to represent respective suits of a deck of playing cards, a plurality of circuit closing devices adjacent the indicia, an annunciator including a plurality of groups of signalling devices adapted to represent the respective suits of the playing cards and the respective cards of each suit, electric circuits connecting the first-mentioned circuit closing devices with the signalling devices and controlled by said circuit closing devices, and a plurality of groups of circuit closers, each group comprising a plurality of sets, auxiliary circuits connected with said groups of circuit closers and connected with said annunciator, one group having each of the sets of said circuit closers adapted to represent the corresponding cards in all the suits of the target area indicia, said sets being connected in parallel circuits, and a second group having each of the sets of said circuit closers adapted to represent the corresponding cards in all the suits of the target area indicia, the circuit closers of each set of the last-mentioned group being connected in parallel and the several sets thereof being connected in a series circuit.
OMEY M. MONKRES.
REFERENCES CITED The following references are of record in the file of this patent:
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|US6220593||Jul 14, 1999||Apr 24, 2001||Mikohn Gaming Corporation||Pachinko stand-alone and bonusing game|
|US6398219||Aug 3, 2000||Jun 4, 2002||Jesse E. Pierce||Pachinko stand-alone and bonusing game|
|US6851674||Mar 25, 2004||Feb 8, 2005||Mikohn Gaming Corporation||Pachinko stand-alone and bonusing game with displayed targets|
|US7052011||Jan 13, 2005||May 30, 2006||Mikohn Gaming Corporation||Casino game having lanes with displayed targets|
|US7284756||May 23, 2005||Oct 23, 2007||Progressive Gaming International Corporation||Method for operating mechanical casino bonus game in the presence of mechanical bias|
|US7534168 *||Jul 10, 2001||May 19, 2009||Aristocrat Technologies Australia Pty, Limited||Slot machine hybrid pin and ball game|
|US8342939||Jun 22, 2010||Jan 1, 2013||Aristocrat Technologies Australia Pty., Ltd.||Slot machine hybrid pin and ball game|
|US8496524||Jun 20, 2011||Jul 30, 2013||Ags, Llc||Methods of enhanced interaction and play for community-based bonusing on gaming machines|
|US8747215||Jul 31, 2013||Jun 10, 2014||Aristocrat Technologies Australia Pty Ltd.||Slot machine hybrid pin and ball game|
|US8795055||Sep 6, 2011||Aug 5, 2014||Olaf Vancura||Slot-type game with nudge and bonus game features|
|US20040178574 *||Mar 25, 2004||Sep 16, 2004||Pierce Jesse E.||Pachinko stand-alone and bonusing game with displayed targets|
|US20050121850 *||Jan 13, 2005||Jun 9, 2005||Mikohn Gaming Corporation||Pachinko stand-alone and bonusing game with displayed targets|
|US20050215305 *||May 23, 2005||Sep 29, 2005||Mikohn Gaming Corporation||Pachinko stand-alone and bonusing game|
|US20060084487 *||Nov 21, 2005||Apr 20, 2006||Mikohn Gaming Corporation||Pachinko stand-alone and bonusing game with displayed targets|
|US20070060251 *||Nov 21, 2005||Mar 15, 2007||Mikohn Gaming Corporation||Pachinko stand-alone and bonusing game with displayed targets|
|U.S. Classification||273/121.00A, 200/61.11, 340/323.00R|
|International Classification||A63D13/00, A63F7/02|
|Cooperative Classification||A63F2250/1073, A63F7/027|