|Publication number||US2729451 A|
|Publication date||Jan 3, 1956|
|Filing date||Mar 29, 1954|
|Priority date||Mar 29, 1954|
|Publication number||US 2729451 A, US 2729451A, US-A-2729451, US2729451 A, US2729451A|
|Inventors||Larson J Russell|
|Original Assignee||Saml Gabriel Sons & Company|
|Export Citation||BiBTeX, EndNote, RefMan|
|Patent Citations (8), Referenced by (25), Classifications (14)|
|External Links: USPTO, USPTO Assignment, Espacenet|
Jan. 3. 1956 J R LARSON A 2,729,451
CHANCE CONTROLLED MAGNETIC PIECES AND BOARD GAME APPARATUS Filed March 29, 1954 2 Sheets-Sheet l FIG-4 INVENTOR. J Russell Larson Jan. 3. 1956 J R LARSON 2,729,451
CHANCE CONTROLLED MAGNETIC PIECES AND BOARD GAME APPARATUS Filed March 29, 1954 2 Sheets-Sheet 2 INVENTOR. J Russell Larson United States Patent CHANCE CONTROLLED MAGNETHC PIECES AND BOARD GAME APPARATUS J Russell Larson, Spokane, Wash., assignorto Sanzl Gabriel Sons & Company, New York, N. Y.
Application March 29, 1954, Serial No. 419,237 4 Claims. (Ci. 273-434) This invention relates to board game apparatus and is intended primarily to provide a game of chance and competition.
In order that the principles of the invention may be readily understood I have disclosed a single embodiment thereof in the accompanying drawings wherein,
Figure 1 is a perspective view of a pyramidal board having a playing field for the game, the respective spaces being clearly represented;
Figures la and lb are perspective views of modified pyramidal boards;
Figure 2 is a perspective view of the pyramidal board in a folded position;
Figure 3 is a transverse cross section of the board;
Figure 4 is an enlarged fragmentary cross section of one hinge joint;
Figure 5 represents in perspective the dice used to determine the extent or length of the moves of the players along the path or course;
Figure 6 is a view partially in cross section disclosing one of the symbols or tokens used by the several players respectively and releasably held by magnetism on the playing board surfaces;
Figures 7 and 8 represent the six faces of the dice and their relationship to each other in plan, the distinctive colors being indicated thereon according to the chart for draftsman in the Patent Ofiice Rules of Practice;
Figure 9 represents a portion of the path or course over which the playing pieces are moved; and
Figures 10, 11, 12, and 13 are plan views of the several plane surfaces forming the playing field for the game.
Before describing the game in detail, I will set forth certain of the salient features thereof and the general purpose of the game which is primarily one of competition and chance. Much of the interest in the game lies in the necessity of throwing the dice to display certain color combinations whereby a player may make an advantageous move while perpetrating a disadvantage upon one of his opponents.
While I have illustrated and will now describe in detail the specific embodiment of my invention involving various aspects of mountain climbing, it is to be understood that in its broader sense my invention is not limited to the representation or simulation (among other features) of mountain climbing bases inasmuch as other types of spaces and locations are comprehended within the scope thereof.
As will be hereinafter set forth there are in the repre sented embodiment of the invention two main paths or courses terminating adjacent to the apex of the playing board. The paths or courses start at the base of the pyramidal playing board, each at four distinct places, and converge as they progress upwardly into a single path.
Each path is provided with a plurality of spaces which may be identified by location, number, or color and in this embodiment as shown in Figure 9, color is employed. The colors of the spaces coincide with the several colors apparent on the dice.
Each player is provided with a playing piece differentiated from the others, as by color, and the play is individually determined by a throw of the dice. The players seek to advance their respective playing pieces to the summit of the mountain, the first one doing so being the winner.
Certain of the spaces denote penalties or benefits for one alighting thereon and will be fully set forth in the ensuing specific description of the selected embodiment of the invention to which, however, this invention is not limited excepting as hereinafter set forth in the claims.
The board as a whole is indicated at 10 in Figure l and is pyramidal in shape having four plane surfaces upon which the playing field is inscribed as by lithographing or other process. Inasmuch as the playing board is pyramidal in shape and represents a mountain, I prefer to provide the game with a name including the word mountain or an analogous word, and the title, Climb the Highest Mountain is indicated at 11 along the base edge of each triangular section of the game board 10.
The game board is preferably formed of a magnetizable metal such as iron or steel and is formed of a number of triangular plane sections 12 which are hingedly united along their side edges 13 in such a way that their apexes form a vertex 14. I have found that any number more than two of sections 12 may be hingedly united at their side edges 13 to provide a pyramidal effect as long as the aggregate of the angles of their apexes is less than 360 the amount less than this amount determining the vertical angle or slope of the plane of each section 12. It is also to be noted that where four plane sections are employed, two of the opposing sections 12 may have an elongated top edge and thus provide a ridge 14a at the vertex instead of a point (Figure 1a). In the event that all of the plane sections are provided with an elongated upper edge the board will be formed with a central aperture 1412 (Figure lb). It is also obvious that the board may be formed in a conical shape if desired. However, for the most practical application it is desired that the board 10 may be folded and therefore, the construction and arrangement disclosed in Figure 1 is preferable. The hinging means along the adjoining edges 13 provides for this folding as illustrated in Figure 2 of the drawing.
Inspection of Figure 4 will reveal that the hinge for each adjoining side edge 13 may assume the form of a flexible tape 15 which is adheringly secured at 16 to the marginal underside face of contiguous sections 12. It is obvious that the hinge may take other well-known forms if found desirable in the manufacturing thereof.
Marked along the upper playing surface of the game board 10 are various pictorial illustrations representing glaciers and lesser mountains or projections simulating an actual mountain, such as Mount Everest here shown. Traversing the playing field of the game board are two main paths or courses indicated in general by the numeral 17 each of which extends in serpentine fashion from four play initiating spaces or main bases and converge into a unitary path in advance of the summit or vertex of the playing board 10. The paths are each made up of a plurality of spaces 18 which are independently identifiable by position and in the present disclosure, by color. The colors of said spaces coinciding with the color spots present upon the plane surfaces of the dice 19 which are employed to control the movement of play. Certain ones of the spaces 20 are designated as spaces which indicate intermediate camping bases and others of the spaces 21 are provided with undulatory rings surrounding the space and have instructions associated therewith controlling the actions of the player for the time being resting thereon.
Referring to Figures 5, 7, and 8, the dice are shown to be individual cubes having six plane surfaces and on these surfaces are circular patches of color. On one die the colors are green, orange, yellow, blue, red and purple and on the other die the colors are green, white, yellow, pink, red, and black. It will thus be seen that on both dice there are two patches of each of the colors green, yellow, and red, and of the other colors there is but one each. The various intermediate bases'20 are each white and the finish of the paths at the vertex or summit 14 of the mountain is also white requiring that a player throw the dice so that a white patch is displayed to rest upon an intermediate base 20 and also to complete the game.
Referring now to Figure 6, I have shown one of the eight (more or less) playing pieces 22. It is here disclosed as containing a permanent magnet 23 in its base portion .and is provided with a simulated flag 24 at its upper end. Each playing piece is colored or otherwise differentiated from the others to enable the players to distinguish their individual playing pieces from those of their opponents. The colors of the several playing pieces are green, black, blue, pink, white, yellow, orange, purple, and coincide with the dice spots. There are of course eight playing pieces for the game as disclosed, however, this number is of little importance as the playing field may be altered to accommodate any number of players it found desirable. The players move from space to space in accordance with the throw of the dice in an attempt to reach the summit or apex 14 first.
When the dice are thrown, two patches of color will be displayed and these colors control in the movement of the particular playing piece of the player whose turn it is to play.
Referring to Figure 9, if the dice display a purple and a white patch the player must choose one of the colors and thence move from main base No. l to the next successive color or space according to his choice. That is, if he has chosen purple, he would move from main base 1 to the first purple space on his path. If he has chosen white he would move from main base 1 to the first successive intermediate base which is white. But in the event the dice display a pink and a white spot the player must choose one and move accordingly, that is, to the intermediate base if he chooses white and to the pink spot or space beyond the base if he chooses pink. In the event a player rolls One color, such as pink, and an opponents token which is not of the pink color is resting upon the next pink space the player at .his option may displace the opponent from the pink space, returning him to the next base to the rear or he may ignore the pink space upon which theopponent is resting and advance to the next successive pink space. If an opponent having a token of a certain color rests 'upon the space of the same color and a player rolls this colorand no other move ispossible, the player rolling the color must return to the next base to the rear as a penalty. 'When the players token lands upon a spot having an undulatory circle concentric therewith, his move must be controlled by the instructions associated therewith, such as land slide, return to main base; or rough weather, lose next turn; or oxygen low, return'to base No. 3. Obviously, the instructions associated with any one penalty'space 21 will be made according to its position.
Two tokens may not occupy the same space except at bases. In the event a red spot turns up on the die the expedition must return to the last next successive spot rearwardly and of the same color as the spot upon which it was resting. if two such spots turn up then the players token is returned two such color spots or if they are not available, to the main base. In any throw of the dice, if the colors are not available, the expedition remains on the space occupied prior to the throw.
in starting the game the several players each selects a playing piece of a color desired and the playing piece is then placed upon the main base No. l of the same color. One player is chosen to play first and the play is then rotated clockwise. Each player as he lands upon a space or area as a result of his throw of the dice places his playing piece or symbol upon such space or area throughout the course of the game and the player first reaching summit or vertex 14 is declared to be the winner of the game.
Having thus described one illustrative embodiment of the invention it is to be understood that although specific terms are employed they are used in a generic and descriptive sense and not for the purpose of limitation. The scope of the invention being set forth in the following claims wherein I claim:
1. A game comprising the combination of a game board formed of at least three planar solid sections of polygonal form tapering in width from their bottom to their top and connected along their side edges to form an enclosure, the sections carrying indicia providing tracks leading from the bottom of the sections upward to at least one goal with the tracks having a plurality of stations and merging on their way to the goal, playing pieces movable along the tracks from station to station, and chance means for determining the successive advances of the individual playing pieces.
2. The game of claim 1, in which the board is made up of four like triangular sections connected to form a pyramid, and the paths on a pair of adjacent sections merge to form a single path on one section leading to a goal at the apex of the board and the paths on the remaining sections similarly merge to form a single path on a section opposite that carrying said first single path and leading to the same goal.
3. The game of claim 1, in which certain stations on the path have operatively associated penalty indicia directing further movement of pieces moved by the chance means to said stations.
4. The game of claim 1, in which the sections are made of ferrous metal and the playing pieces are provided with permanent magnets.
References Cited in the file of this patent UNITED STATES PATENTS 1,264,984 Sharp May 7, 1918 1,605,703 Brown Nov. 2, 1926 1,652,851 Bendtin Dec. 13, 1927 1,787,521 Harrington Jan. 6, 1931 1,888,980 Gingledine Nov. 29, 1932 2,282,871 Malbon May 12, 1942 2,298,998 Albosta Oct. 13, 1942 2,577,961 Graves Dec. 11, 1951
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|U.S. Classification||273/239, 273/146, 273/285, 273/241, 273/251, 273/244|
|International Classification||A63F9/34, A63F3/00|
|Cooperative Classification||A63F2003/00447, A63F2003/00454, A63F3/00694, A63F3/00006, A63F2003/0063|