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Publication numberUS3481603 A
Publication typeGrant
Publication dateDec 2, 1969
Filing dateJul 3, 1967
Priority dateJul 6, 1966
Publication numberUS 3481603 A, US 3481603A, US-A-3481603, US3481603 A, US3481603A
InventorsMartin James Jaffrey Sugden
Original AssigneeMartin James Jaffrey Sugden
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Game piece with visually distinguishable playing symbols
US 3481603 A
Abstract  available in
Previous page
Next page
Claims  available in
Description  (OCR text may contain errors)



GAME PIECE WITH VISUALLY DISTINGUISHABLE PLAYING SYMBOLS Filed July 5, 1967 2 Sheets-Sheet 2 INVENTOR. MARTIN JAMES BY JAFFREY SUGDEN 7% 3M6, ,1 Pam United States Patent 3,481,603 GAME PIECE WITH VISUALLY DISTINGUISH- ABLE PLAYING SYMBOLS Martin James Jalfrey Sugden, 29 Veery Place, Don Mills, Ontario, Canada Filed July 3, 1967, Ser. No. 650,766 Claims priority, application Canada, July 6, 1966,

964,747 Int. Cl. A63f 3/00; A63h 33/08 US. Cl. 273-130 Claims ABSTRACT OF THE DISCLOSURE A three-dimensional tic-tac-toe game, having rectangular transparent game pieces each having two diiferently coloured playing symbols spaced along its length, one for each player. A player putting a game piece in play therefore positions, not only his own symbol, but also his opponents. In one embodiment, the game pieces are thin and cooperate with a game board having transparent shelves, the playing symbols being pegs coloured differently from each other and insertable into holes in the shelves. Alternatively the pegs may be carried by the board and received in holes in the thin game pieces, a different colour being associated with each hole. In another embodiment, the game pieces are elongated members of square cross section and are stacked on their ends or sides on an ordinary fiat surface, no game board being needed.

This invention relates to a game piece and to a game to be played therewith. More particularly, it relates to an improved game piece suitable for playing a three-dimensional version of tic-tac-toe, and to such game piece in cooperation with a playing board therefor.

A number of approaches are possible in attempting to create a three-dimensional game of tic-tac-toe. A typical approach may involve a three layer array of shelves each having a three by three grid of markings, on which opaque game pieces of a duality of shapes or colours are to be deposited in their proper places in an effort by each player to be first to obtain (or not to obtain, as the case may be) a row of three like pieces in any direction.

However, such a 3 X 3 X 3 array requires 27 individual game pieces, while a more challenging 4 X 4 X 4 array requires 64 game pieces. The pieces must necessarily be relatively small in relation to the game board if they are to be seen properly in relation to one another and without obscuring the various game piece positions from the eyes of the players. The handling of such a number of necessarily small opaque objects and their placement upon a game board shelf tend to be tedious and difficult. The number of these small objects, typically spherical or cylindrical in shape, is constantly subject to decimation as the pieces roll off tables, under furniture, etc., as well as sufiering the usual careless moving about by children.

Accordingly, the present invention provides a new game piece more easily handled than game pieces of the type discussed and which, because of its nature, which will be described shortly, reduces by a factor of at least two the number of game pieces required to play the game. In addition, game pieces according to the present invention add an additional subtle complexity to the game since, as will be described, each move made by either player (in the case of a two player game) will contribute to the game structure a move by that players playing symbol and a move by the other players playing symbol.

A typical game piece according to the present invention is an elongated rectangular member, of length equal to twice its width, and with two spaced playing symbols along its length, one symbol being diiferent from the other and each symbol being associated with one player. Thus, when one player makes a move by putting a game piece in play and thereby positioning his symbol, he simultaneously further advances the game by positioning his opponents symbol. In one embodiment of the invention, the game pieces cooperate with a game board having transparent stacked shelves, with a pair of differently coloured pegs in the game pieces (one player uses the pegs of one colour; the other player uses the other colour pegs) cooperating with holes in the game board shelves. In another embodiment, no game board is used, and the game pieces, which may typically be one inch by one inch, by two inches in length, are simply stacked or arranged as desired.

Further objects and advantages of the invention will appear from the following description, taken together with the accompanying drawings, in which:

FIG. 1 is a perspective view illustrating game pieces in position on a game board according to the present invention;

FIG. 2 is a side view showing a game piece according to the present invention;

FIG. 3 is a perspective view of a modified game piece and a portion of a modified game board according to the invention;

FIG. 4 is a perspective view of another embodiment of a game piece and a portion of a game board according to the invention;

FIG. 5 is a perspective view of a further embodiment of a game piece according to the invention;

FIG. 6 is a plan View of a portion of a further modified game board;

FIG. 7 is a perspective view showing another game piece according to the present invention;

FIG. 8 is an end view of the game piece of FIG. 7;

FIG. 9 shows the initial stages of a typical game using game pieces of the type shown in FIG. 7; and

FIG. 10 shows an insert member, containing coloured beads, for use in the game piece of FIG. 7.

Reference is first made to FIGS. 1 and 2, where there are shown a plurality of game pieces 2, each such game piece being an elongated rectangular member preferably having a length L equal to twice its width W. Each game piece 2 is preferably made of clear glass or transparent plastic and has a longitudinal central axis shown in dotted lines at 4, along which are located two spaced pins or pegs 6 and 8, respectively. The pegs 6 and 8 each project a short distance from either side of the game piece 2, as best shown in FIG. 2, and the centre of each peg is spaced from the end of the game piece 2 most closely adjacent such peg by a distance equal to one quarter of the length L. The distance between the centres of pegs 6 and 8, denoted by dimension D, is thus equal to one half of length L.

The pegs 6 and 8 are preferably of coloured plastic, the pegs 6 all being of one colour and the pegs 8 all being of a diiferent colour. For example, the pegs 6 may be red and the pegs 8 may be yellow. In a sample game made in accordance with the present invention, the pegs 6 and 8 were constituted simply by short cylindrical sections cut from red and yellow plastic knitting needles, respectively, the cut sections being inserted in holes drilled in the body of the game piece 2 and held in place by friction or glue.

Cooperating with the game pieces 2 is a board generally indicated at 10 and including three shelves 12, 14 and 16, each of transparent plastic and each containing a 3 x 3 square grid of holes 18. Each hole 18 is of a size to receive the pegs 6 and 8 of the game piece 2, the distance between the centres of holes 18 in directions parallel to the edges of the shelves being equal to distance D in order that the game pieces 2 may be fitted on the shelves 12, 14, 16 in the positions shown. The shelves are supported in parallel stacked relation by four corner posts 20 which may be permanently connected to the shelves. A1- ternatively, the corner posts 20 may be detachably connected to the shelves 12, 14 and 16 by any suitable means, so that the game board may be disassembled when not 1n use.

During play, each player chooses one colour as his own, and attempts to obtain, or not to obtain, a selected geometrical configuration, e.g., three pegs of his colour in a row. As may be seen, each move made by either player contributes to the game structure (i.e., to the progress of the game) a peg of that players own colour and a peg of the opponents colour simultaneously, so that each player, in attempting to obtain (or not to obtain) a row of three pegs of his colour, will be constrained to place one end of the game piece (containing his colour peg) in the position most advantageous to his goal, and to place the other end of the game piece (containing the peg of his opponents colour) in a position most disadvantageous to his opponents goal. This adds an additional interesting complexity to the game, and in addition it reduces both the number of game pieces required to play the game and the number of moves necessary to complete a game.

Moreover, the handling qualities of a game piece of such dimensions as to contain two pegs spaced suitably apart are much enhanced over those of a smaller game piece containing only one peg. The game piece according to the present invention is of sufficient weight and of such relative size that it is more comfortably handled and less easily lost than twice the number of tiny pegs or spheres which may easily slip through the fingers and provoke annoyance, and in addition the game piece has alternative uses as a building block.

Further, the engagement of the protruding pegs 6 and 8 with the holes 18 in the game board shelves permits the tilting of the game board to an angle of nearly 90 before the game pieces fall away from the game board. This tilting permits movement of the game board by the players so that they can see completely through the structure from various angles for the purposes of determining the disposition of the various game pieces and thus the progress of the game.

It will be appreciated that the game piece and board just described are exemplary only, and numerous modifications may be made in both within the scope of the present invention. For example, instead of holes in the game board 10 and cooperating pegs in the game pieces 2, there may be provided pegs in the game board and cooperating holes in the game pieces 2. Such a structure is shown in FIG. 3, where a game piece 2' is shown provided with a pair of spaced holes 22 and 24 in locations corresponding to those of pegs 6 and 8, and a game board 10" includes shelves such as shelf 14 having pegs 26 spaced to cooperate with the holes 22 and 24. In a structure such as that shown in FIG. 3, the pegs 26 of the game board will all be clear or of the same colour and indicia will be provided to distinguish the holes 22 and 24 from each other. For example, a ring 28 of one colour may be provided around the hole 22 and a ring 30 of a second and different colour may be provided around the hole 24, so that holes of one colour will be associated with one player and holes of the other colour will be associated with the other play- Although it is preferred that the game pieces and game board be of transparent material, and that the indicia differentiating the two pegs (or holes) on each game piece be constituted by a pair of different colours, other arrangements may be used. For example, other indicia could be used to distinguish between the two pegs (or holes) on 4 each game piece, e.g., a numeral 1 could be used for one peg or hole on the game piece and the numeral 2 for the other peg or hole on the game piece.

Although it is preferred that cooperating pegs and holes be used as mating devices to connect the game pieces 2 to the playing board 10, it will be appreciated that projections of various shapes may be employed on the game pieces 2 (or board 10) with correspondingly shaped depressions or apertures in the board 10 (or playing piece 2). For example, either conical or semispherical projections from the game piece 2 could be provided in place of pegs 6 and 8, with correspondingly shaped apertures in the shelves of the board 10. Alternatively, the game may be built with no cooperating projections and indentations at all, the game pieces 2 merely having two differentiated spots, e.g., a red spot and a yellow spot, corresponding to the pegs 6 and 8, and the shelves of the board 10 having a plurality of spots, e.g., black spots, marking the locations with which the coloured spots are to cooperate. Such an arrangement would of course be more difficult to use in play, since the game pieces would tend not to remain in position and since the game board with the game piece in place could not be tilted to facilitate inspection of the progress of the game.

If desired, the arrangement of FIG. 4 may be used. In FIG. 4 there is shown a clear plastic game piece 2" bearing two coloured spots 32 and 34, each of these spots being of a different colour. These spots cooperate with black spots 36 on a shelf 14" of game board 10". Mating means are provided to connect the game piece 2" to the shelf 14" but the functions of the mating means and playing spots have now been differentiated. In the device of FIG. 4, the mating means comprise a pair of clear plastic pegs 38 projecting from opposite ends of the game piece 2" and cooperating with a plurality of apertures 40 in the shelf 14".

If three people are to play the game, two methods of approach are possible. In the first method, a single game piece 2" may be provided with three coloured pegs (or holes) 42, 44 and 46, as shown in FIG. 5. Each of these pegs will be of a different colour and one colour will be associated with each player, e.g., red for the first player, yellow for the second player, and blue for the third player. Enough holes will be provided in the shelves of the game board to accommodate a plurality of game pieces 2". In the second approach, a structure such as that shown in FIGS. 1 to 4 may be employed, but three sets of game pieces are provided, namely, game pieces with pegs (or holes or spots) of first and second colours, game pieces with first and third colours, and game pieces with second and third colours. As before, one colour is associated with each player. Therefore when a players turn to make a move arrives, he will select a game piece containing a peg (or hole or spot) of his colour, but he will have a choice at this time as to which opponents colour to select.

A characteristic of the game is that spaces may develop which cannot be filled later due to the arrangement of game pieces on a shelf. Such a space appears at the forward right hand corner of upper shelf 12 in FIG. 1. This characteristic, which adds to some extent to the complexity of strategy of play, is due to the fact that the game pieces are double game pieces, instead of single game pieces.

Although the game pieces have all been shown as elongated rectangular members, other shapes, e.g., ellipses, may be used for the game pieces. In fact, square game pieces may also be used, but in that case, a different type of grid would have to be employed on the shelves of the playing board. In the grid of FIG. 1, the holes 18 may be considered as being located at the intersections defined by one set of equally spaced parallel lines meeting at right angles another set of equally spaced parallel lines. With a square game piece, the spacing of one set of such lines would be greater than that of the other set, as shown for holes 180 in shelf 140 of FIG. 6, and, of course, the character of the game would also be somewhat different. In addition, although the geometrical configuration described'as being the object of the game to achieve or not to achieve has been three game board holes or markings in a .row, other configurations, e.'g., and L shaped configuration, may be selected instead- Reference is next made to the embodiment of FIGS. 7 'to:10, where a game piece 50 that needs no game board is illustrated. The game piece 50, as viewed from above, is of the same rectangular shape as game piece 2, but is of height h equal to its width W. Typical dimensions forheight h,width W, and length L are 1 inch, 1 inch and 2 inches, respectively. The ends 52, 54 of the game piece 50 are open, and the wall 535 of, the game piece is made of a simple sheet of plastic, typically about inch in thickness. I

Positioned along the central longitudinal axis of the game piece 50 are a pair of differently coloured indicia 58, 60. The indicia 58, 60 may typically be 4 inch diameter glass or plastic beads, strung between opposite edges 62, 64 of the game piece on nylon thread 66 glued or otherwise fastened to the wall 56. Thethread 66 runs from one edge, e.g., edge 62, of the game piece, passes through a hole in the centre of a bead, loops around part of the outer surface of the bead as shown at 68 to re-enter the hole in the bead, passes through the bead again, and continues on to the opposite edge 64 of the game piece. The loop 6t} holds the bead in position on the thread.

With the game pieces 50, play is similar to that with the game pieces 2, except that no playing board is needed. The game pieces are simply stacked as desired on any flat surface, as shown in FIG. 9, which illustrates the initial stages of a typical game. The object'of'the game, as before, will usually be for a player to line up three beads of his colour in a row. Rules that may be adopted to improve the game are that (a) no player can win if he aligns three of his beads and threeof his opponents beads in a row at the same time, (b) no overhangs are permitted (an overhang occurs when a game piece is partly supported by another game piece but partly juts out into space).

Various methods may be adopted for holding the beads 58, 60 along the central longitudinal axis of the game piece 50, as alternatives to the thread approach illustrated in FIGS. 7 and 8. For example, as shown in FIG. 10, the beads 58, 60 may be mountedin a thin transparent sheet 70. The sheet 70 will then be attached diagonally inside the game piece 50, between the edges 62, 64.

The game piece 50 could, if desired, be made of solid plastic, with the indicia constituted either by coloured beads im'bedded in the plastic or by coloured voids in the plastic. However, when the game piece 50 is of solid construction, it may be difi'lcult at times to see the players indicia (because of light refraction), and therefore the thin-walled open ended construction shown is preferred.

What I claim as my invention is:

1. A three-dimensional tic-tac-toe game apparatus comprising: a'flat transparent sheet, and a plurality of game pieces for placement on said sheet,'each game piece comprising:

(a) a thin, solid elongated body member having top and bottom opposed rectangular faces of length substantially equal to twice their width, said top face having a longitudinal axis of symmetry extending the length thereof,

(b) said body member being made of transparent material,

(c) two discrete playing symbols in said top face and spaced apart along said axis, each being spaced from the end of said body membei: by a distance substantially equal to one quarter of the length of said body member, and one of said playing symbols being of different appearance from the other,

(d) and a pair of first mating devices located in said bottom face each directly below a respective playing symbol in said top face, and said transparent sheet having a plurality of second mating devices arranged in rows and columns defining a series of squares, the distance between adjacent second mating devices along said rows and columns being equal to the distance between said playing symbols, said first and second mating devices being adapted to interengage when a said game piece is placed on said sheet to prevent said game piece from sliding on said sheet.

2. A game apparatus according to claim 1 wherein one of said playing symbols is of a different colour from the other of said playing symbols, said difference in appearance of said playing symbols being provided by said difference in colour.

3. A game apparatus according to claim 2 wherein said first mating devices are formed by a pair of parallel pegs, said body member having through openings extending perpendicularly between said top and bottom faces and said pegs being disposed in said through openings and projecting perpendicularly from said bottom face, said second mating devices being apertures in said sheet to receive said pegs, the tops of said pegs being coloured differently from each other to constitute said playing symbols and being positioned in said openings to be visible from the top of said game piece, said different coloring providing said different appearance.

4. A game apparatus according to claim 3 wherein said pegs project equal distances from said top and bottom faces, the lower projecting portions being differently colored so that the projections from either of said top and bottom faces may be used as playing symbols and the projections from the other of said top and bottom faces may be used as mating devices,

5, A game apparatus according to claim 2 wherein said second mating devices are formed by parallel pegs projecting vertically upwardly from said sheet, and said first mating devices comprise apertures in said body mem ber to accommodate said pegs, said differently coloured playing symbols being a pair of coloured markings one associated with each of said apertures so that one aperture may be distinguished visually from the other.

6. A game piece for a three-dimensional game of tictac-toe, said game piece comprising:

(a) an elongated body member of transparent material, said body member having four rectangular side faces each of the same length and width, said body member being of square cross section and having square ends, so that it may be disposed on any of said sides or on either of said ends, said member hav-' ing a longitudinal axis of symmetry between said ends,

(b) and two discrete playing symbols within said body member and between said faces, said playing symbols being different in appearance from each other and being spaced apart along said axis, said symbols being visible from all sides of said body member.

7. A game piece according to claim 6 wherein said side faces are formed of thin transparent material, the interior of said body member being substantially open between said side faces, said playing symbols being bodies of maximum dimension substantially less than the distance between said side faces, and means supporting said bodies between said faces.

8. A game piece according to claim 7 wherein said bodies are of different colours and each is substantially centered within the interior of said body member relative to said side faces, said difference in appearance of said playing symbols being provided by the difference in colour of said bodies.

9. A game piece according to claim 8 wherein said bodies are spherical in form.

7 8 10. A game piece according to claim 8 wherein the FOREIGN PATENTS length of said side faces is equal to twice their width. 1,116,539 2/1956 France References Cited 1,262,617 4/1961 France.

667,737 3/1952 Great Britain.

UNITED STATES PATENTS 5 DELBERT B. LOWE, Primary Examiner 2,313,473 3/1943 Heacock et al. 273-13O 2,676,018 4/1954 Cornish et a1. 273-130 US. Cl. X.R. 2,873,976 2/1959 Alatorre 273-137 46 25; 273 137 2,940,760 6/1960 Brinkman 273-130

Patent Citations
Cited PatentFiling datePublication dateApplicantTitle
US2313473 *Aug 23, 1941Mar 9, 1943Heacock Woodrow ArthurGame device
US2676018 *Mar 12, 1947Apr 20, 1954Cornish DonGame apparatus
US2873976 *Jun 18, 1957Feb 17, 1959Francisco AlatorreGame pieces
US2940760 *Nov 26, 1957Jun 14, 1960Jr Herbert C BrinkmanThree dimensional game
FR1116539A * Title not available
FR1262617A * Title not available
GB667737A * Title not available
Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US3804415 *Nov 24, 1972Apr 16, 1974S RyanGame board and game pieces positionable upon the board in a limited number of positions
US3833222 *Sep 17, 1973Sep 3, 1974Kohner Bros IncPegged board puzzle
US3869124 *Apr 3, 1973Mar 4, 1975Said Robert Stein By Said RichMathematical board game apparatus
US3995862 *Aug 18, 1975Dec 7, 1976George BertinThree-dimensional mathematical game
US4232864 *Jan 2, 1979Nov 11, 1980Yaworsky James JGame apparatus with movable superimposed boards and viewing structure
US4239231 *Jul 28, 1978Dec 16, 1980Henderson David GThree-dimensional domino game
US4629192 *May 20, 1985Dec 16, 1986Franklin NicholsInterlocking puzzle blocks
US5393066 *Aug 24, 1994Feb 28, 1995Reinitz; Margaret L.Board game and method of play
US5411262 *Dec 8, 1993May 2, 1995Smith; Michael R.Puzzles and toys (II)
US5799943 *May 11, 1995Sep 1, 1998Morgan; Jeffrey D.Three-dimensional word game
US6129605 *Sep 24, 1997Oct 10, 2000Parvia CorporationModular base units for a toy building set
US7699317 *Feb 3, 2006Apr 20, 2010Eggers Jay RHierarchical, multi-dimensional, strategy board game apparatus and playing method
US7724236 *Aug 25, 2005May 25, 2010Vulcan Patents LlcMethods and systems for providing programmable computerized interactors
US8597069 *Aug 11, 2011Dec 3, 2013K'nex Limited Partnership GroupToy race track system
US20120088430 *Aug 11, 2011Apr 12, 2012Glickman Joel IToy race track system
U.S. Classification273/271, D21/336, 446/118, 273/293, 273/241, 446/125, 273/290
International ClassificationA63F3/00
Cooperative ClassificationA63F3/00094
European ClassificationA63F3/00A14