US 3531121 A
Description (OCR text may contain errors)
Sept. 29, 1970 v, ANDERSON ErAL 3,531,121
GAME OF snow RING COMPETITION 1 Filed 001.- 18, 1967 2 Sheets-Sheet 1 [m 8/6 TOP Q 4 BAR/V V UVVU 7 I TANBARK TRA/L U11 Z I7 b D Cg i SHOW R/NG So/o oneha/f Old '2 3 fmgresr in a bu// 4 COW Col/em #700 /7Qskas G 3 lo -Ddzz//hg v 2 Dream V/LETTA O. ANDERSON I KA THPY/Vf. ANDERSON MAR/ON M ANDERSON INVENTORS l6 5/ p/ a T BY M f7? FIG. 2'
ATTORNEY p 1970 v. o. ANDERSON ETAL 3,531,121
GAME OF SHOW RING COMPETITION Filed Oct. 18, .1967 2 Sheets-Sheet 2 FIG.
FIGS) V/LETTA O. ANDERSON A14 THR YN E. ANDEQS ON MAR/0N M ANDERSON INVENTORS BY W fi ATTORNEY United States Patent 01 Ffice 3,531,121 Patented Sept. 29, 1970 3,531,121 GAME OF SHOW RING COMPETITION Viletta 0. Anderson, RR. 1, Box 22, and Kathryn E.
Anderson and Marion M. Anderson, both of 1501 Division St., all of Burlington, Iowa 52601 Filed Oct. 18, 1967, Ser. No. 676,117 Int. Cl. A63b 67/00; A63f 1/04, 3/02 US. Cl. 273-134 1 Claim ABSTRACT OF THE DISCLOSURE A game simulating show ring competition at county and state fairs in which animals are identified by registration cards having printed thereon the names, the classes, 1 he classification numbers and group symbols, if any pertaining to the animals. The game is played using play money in various denominations, a special pair of dice by means of which numbers from 1 to 6 may be chosen at random, -a show sheet setting out classes for competition, a pair of regular dice, prizes, playing pieces to move over spaces on a playing board and instruction cards to indicate various plays. On the board a trail through a fairgrounds is laid out, and during the traversing of the trail animals are bought from a sales barn and may be traded among the players.
BACKGROUND OF THE INVENTION Description of the prior art In the prior art there have been many board type games using dice where chance and skill in bargaining come into play. The games, however, have not pertained to the show ring competition normally held at state and county fairs, and do not involve the ability of a player to make purchases and hold them until a general competition among all players takes place. In the prior art games have been developed in which business is conducted between the players and a general holding group but no games have been invented wherein the simulation of actual business practices is so great.
SUMMARY OF THE INVENTION It is therefore an object of this invention to provide a game wherein players may deal with a sales 'barn not controlled by an individual player and also may deal with each other.
It is a further object of this invention to provide a game wherein the selection of a number by chance coupled with a number shown on a registration card determines the purchase price of an animal and wherein 'a like selection of a number by chance coupled with a number shown on a registration card compared with similar selections for competing animals determines the winner for prizes to which animals will be entitled in competition.
It is a further object of this invention to provide a game simulating actual show ring competition in county and state fairs.
It is a further object of this invention to provide by use of a game understanding as to the methods in which actual show ring competition is conducted.
Further objects and advantages of the invention will become more apparent from the drawings, descriptions, and claim.
BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a view of the board on which the game is played.
FIG. 2 is a view of a stack of cattle registration cards.
FIG. 3 is a view of a stack of instruction cards.
FIG. 4 is a view of a piece of the play money used in the game.
FIG. 5 is a view of the pair of dice used in rolling for advancement around the Tanbark Trail.
FIG. 6 is a view of the pair of dice used in the show ring competition and in the purchasing and reselling of the animals indicated on the registration cards.
FIG. 7 is a view of the ribbons awarded in the show ring competition.
FIG. 8 is a view of one of the trophies awarded in the show ring competition,
FIG. 9 is a view of one of the playing pieces.
FIG. 10 is a view of a portion of the first part of the show sheet.
FIG. 11 is a view of a portion of the part of the show sheet containing the list of prizes.
DESCRIPTION OF THE PREFERRED EMBODIMENT The equipment to play this game consists of a playing board 1, 52 registration cards 2, of which one is shown in FIG. 2, 25 instruction cards 3, of which one is shown in FIG. 3, play money 4 of which one piece is shown in FIG. 4, a pair of dice 5, a pair of special dice 6, wide ribbons 7A and narrow ribbons 7B, trophies 8, and playing pieces 9.
As a part of the rules of the game, there is printed a show sheet containing the following information:
SHOW SHEET Classification Name Number Group Class 1 Bull Calves (1a.):
Louises Stately Prize. 1 .T 2
Designs Royal Paramount 2 Beacons Royal Progresso 3 J3 Class 2 Jr. Yearling Bulls (1a.):
Advancers Winsome Royal 1 Designs Brilliant Leader... 2
Beaeons Proud Pinnacle 3 Class 3 Sr. Yearling Bulls (La):
Tefiias Dreaming Advancer 1 Winsome's Maximum Mike..- 2
Keeper's Quality Esquire 3 J 1 Class 4 Jr. Champion Bull (2.):
1st prize winners of classes 1, 2, and 3 are eligible to show in this class Class 5 2-Year-Old bulls (1.b.):
Raleighs Royal Jester. 4
Sybils Superb Solomon. 5
Tefiias Grand Champion.. 5 P4 Draconis Royal Dignitary 6 Class 6 Aged Bulls (1.b.):
Itaskas Progressive Milkman 4 S1 Sybils Supreme Sam 5 Designs Meritous Milor 5 S3 Winsome King's Choice. 6 P2 Class 7 Senior Champion Bull (2.):
1st prize winners of classes 5 and 6 are eligible to show in this class Class 8 Grand Champion Bull (2.):
Winners of classes 4 and 7 are eligible to show in this class Class 9 Heifer Calves (1a.):
Keepers Royal Prize Tefiias Dreaming Majesty. Keepers Royal Favorite Beaeons Laughing Louise Louises Blond Beauty... Class 10 Jr. Yearling Heifers Beacons Diligent Diane-. Keepers Guiding Light. Advancers Shining Merit Louise's Noble Perfection... TefliasTidy Triumph Class 11 Sr. Yearling Heifers (1a.):
Keeper's Top Quality Louise's Superior Star-.. Beacons Blazing Success- Louise's Meadow Beauty Designs High Aim Class 12 J 1. Champion Heifer (2 1st prize winners of classes 9, 10, and 11 are eligible to show in this class Class 13 2-Year-Old Cows (1.b.):
3 FLOW SHEET-Continued Classification Name Number Group Class 14 3-Year-Old Cows (1.b.): Winsomes Dreaming Fillpail. 4 Sybils Milkmaid 4 Designs Victorious Valerie. 5 S3 Advancers Oxford Daydre 5 S2 Itaskas Priceless Ivy 6 S1 Class 15 4-Year-Old Cows (1.1).):
Itaska's Dazzling Dream 4 S1P1 Beaeons Valiant Vicky 4 Louises Favorite Lady 5 Advancers Proud Fashion 5 S2 Designs Advancing Debutante 6 S3 Class 16 Aged Cows (1.b.):
Designs Brilliant Buttercup 4 S3 Advancers Maximum Mandy 4 S2 Keepers Quality Kate- 5 P2 Tefiias Tidy Helen 5 P4 Itaskas Peerless Princess 6 81 Class 17 Senior Champion Cows (2.):
1st prize winners of classes 13, 14, 15, and 16 are eligible to show in this class Class 18 Grand Champion (2.):
Winners of classes 12 and 17 are eligible to show in this class Class 19 Junior Group (3.):
Any 4 animals designated by the symbol J1 Any 4 animals designated by the symbol J 2 Any 4 animals designated by the symbol .1 3 Class Senior Group (3.):
Any 4 animals designated by the symbol S1 Any 4 animals designated by the symbol S2 Any 4 animals designated by the symbol S3 Class 21 Produce (3.):
Any 2 animals designated by the symbol P1 Any 2 animals designated by the symbol P2 Any 2 animals designated by the symbol P3 Any 2 animals designated by the symbol P4 Class 22 Dairy Herd (3.):
Four cows 2 years of age and over owned by the same exhibitor can make up this group The 3 types of classes will be awarded prizes as follows 1. Individual classes: (a) All classes under 2 years of age (with classification numbers of 1, 2, or 3) designated by (La) after name of class.
(1) 1st Prize, Blue Ribbon $250 (2) 2nd Prize, Red Ribbon 200 (3) 3rd Prize, White Ribbon 150 (b) All classes over 2 years of age (with classification numbers of 4, 5, or 6, designated by (1b.) after name of class.)
(1) 1st Prize, Blue Ribbon $500 (2) 2nd Prize, Red Ribobn 400 (3) 3rd Prize, White Ribbon 300 2. Championship classes (qualified entries explained under each champion class listed) (1) Junior Champion, Purple Ribbon $300 (2) Senior Champion, Purple lRibbon 300 (3) Grand Champion, Trophy 300 Designated by (2.) after name of class.
3. Group classes. All classes with 2 or more animals showing as a group.
(1) 1st Prize, Blue Ribbon $500 (2) 2nd Prize, Red 'Ribobn 400 (3) 3rd Prize, White Ribbon 300 Designated by (3.) after name of class.
SCORING After the National Show has been held, each player totals up his score as follows: Winnings at the 3 State Shows (small ribbons):
4 Winnings at the National Show (large ribbons):
Each white ribbon 2 Each red ribbon 4 Each blue ribbon 6 Each purple ribbon 8 Each trophy 8 The registration cards 2 have set out on each card the name 10 of an animal, the class 11 in which the animal will be entered in the show ring competition, a classification number 12 and a group symbol 13 is shown on some of the registration cards 2. The information contained on each of the 52 registration cards is indicated under the classes 1, 2, 3, 5, 6, 9, 10, 11, 13, 14, 15, and 16 on the show sheet.
The instruction cards 3 contain the following information on separate cards:
(1) Sold one-half interest in a bull. Collect $700.
(2) Congratulations!! For guessing the correct weight of the hand sculptured butter cow in the Dairy Exhibit you win $50.
(3) A pen of Shropshire lambs broke loose and you helped round them up. Lose 1 turn.
(4) Your cow clippers broke and you had to have them fixed. Pay $10.
(5) Sold calf for 4-H work. Collect $150.
(6) Must wait for your friend at the Plymouth Rock Exhibit in the poultry building. Lose 1 turn.
(7) Must buy more straw for bedding. $10.
(8) You have been chosen top herdsman. Collect $50.
(9) A-ha-ha! So you were at the Girlie Show when it was raided. Fine is $20.
(10) You sent your cow blankets and show uniforms to the laundry. Pay $20.
(11) You decided to take an extra ride in the Tunnel of Love. Lose 1 turn.
(12) Thats not a bad painting you bought from the artist in the exhibition building. Pay $20.
(13) I always said you dill pickles were the best. Now
your 1st prize proves it. Collect $10.
(14) Need 3 new show halters. Pay $20, purchase price.
(15) Someone in the crowd nabbed your wallet and yourre out $20.
(16) When did you find time to enter the Horseshoe Pitching Contest? Won 2nd prize too! Collect $10. (17) What a shame! You lost at the horse races.
Beter Luck next time! (18) Those cows of yours sure do eat! Buy them more hay and grain. $20.
(19) For judging dairy catle at the Wapsaloosie County Fair you get $50.
(20) You got sick on the fern's wheel and had to lie down in the First Aid Tent. Lose 1 turn.
(21) Old Fiddlers Contest judge said since you sounded so terrible, hes charging $10 for listening.
(22) Lunch Was on you this noon. What a hungry groupl! Pay $10.
(23) You decided to meet your friend for milk shake at the Farmers Dairy Bar. Lose 1 turn.
(24) Your trucker is getting impatientPlease pay him his $120. NOW!! (25) My my! Youre tops for picking winners. Your horse came in first. Collect $150.
The play money 4 used in the game is in the following denominations:
15 one thousand dollar bills 30 five hundred dollar bills 31 one hundred dollar bills 16 fifty dollar bills 30 twenty dollar bills 10 ten dollar bills The pair of dice 5 have from one to six dots on each side of each die and are the regular and ordinary type dice. The special dice 6 are not identical as are the regular dice 5. One of the special dice 6 has the number of dots on each side as follows: 1, 2, 3, 1, 2, and 3. The other of the special dice 6 has the number of dots on each side as follows: 1, 2, 3, 1, 3 and one side blank representing zero.
The numbers of ribbons used are as follows: Wide ribbons 7A; 4 purple, 16 blue, 16 red and 16 white. Narrow ribbons 7B; 12 purple, 48 blue, 48 red, and 48 white. There are eight trophies 8, and four playing pieces 9 of different colors.
The object of the game is to win ribbons 7A and 7B and trophies 8 which at the end of the game are converted to points, and the player with the highest score is the winner. The game may be played by three or four players. During the play of the game each player gradually acquires a herd of cattle by purchasing animals identified by the registration cards 2. The 52 animals may be purchased at auction or purchased privately from the sales barn or acquired by dealing with other players. After the auction at the beginning of the game, a players business is conducted while touring the fairgrounds on the Tanbark Trail identified by the triangular marks 14 on the board 1. When the first player reaches the show ring 15 all players then may enter their animals in the show ring competition and compete for ribbons 7A or 7B and trophies 8 and prize money 4. During the course of the game three state shows and one national show are held.
Each of the 52 registration cards 2 represents one animal, either a cow, a bull, or a calf. For easy identification male cattle may have one color on the registration cards 2 and female cattle may have another color on their registration cards 2. Further the adult animals may be distinguished from the calves by the picture 16 on the registration cards 2.
The instruction cards are placed in a stack face down near the playing board and each player is given $7,340 of play money 4 in the following denominations: 3 onethousand dollar bills, 7 five-hundred dollar bills, 7 onehundred dollar bills, 7 twenty-dollar bills. The registration cards 2 are handled by one player who is to be the auctioneer for the sales barn. Another player is to be the banker to handle the money not allocated to the players, and a third player is to pass out the ribbons 7A and 7B and the trophies 8.
At the beginning of play three animals per player are auctioned off. This is accomplished by shuffiing the stack of 52 registration cards 2 for the animals and dealing out nine registration cards if there are three players or twelve registration cards if there are four players, face up so that all players can see the animals to be auctioned. The player appointed as the auctioneer auctions off the animals and they are sold to the highest bidder. If the bidding does not reach one hundred dollars the animal does not sell and the registration card is placed back in the stack of registration cards 2. The wise amount to bid at the auction is determined by the classification number 12. on the registration card 2 and whether or not the registration card bears a group symbol 13. The higher the classification number 12, the more money the animal is worth, and if there is a group symbol 13 on the registration card 2, the animal may be eligible to be entered in more classes.
After the auction of the animals at the beginning of play the players throw the regular dice to determine which player starts first and then the other players follow in a clockwise manner. Before throwing the dice 5 in his turn, a player has a right to buy any of the remaining animals from the sales barn which is run by the auctioneer. A player may buy only one animal of his choice from the deck of registration cards 2 not yet sold, on each of his turns to throw the regular dice 5. To determine the cost of the animal to him, he throws the pair of special dice 6 and multiplies the resulting total by the classification number 12 of the animal he chose times 100. This is what the player must pay for the animal. He must buy the animal and if he does not have enough play money 4 to do so, he must either raise the money by selling animals that he already owns to another player or back to the sales ham or forfeit two hundred dollars as a penalty for attempting to buy and then not doing so. He must complete the transaction before moving his playing piece 9. If he sells animals 'back to the sales barn, he may do so when buying an animal or at any time on his turn or at the entry time for a show. When selling an animal back to the sales, barn, the sales price is percent of the purchase price of the animal figured as explained above. Players may enter into cattle transactions with other players only on the turn of one of the players involved. Players may borrow money, one from another, as decided between the players. When a player rolls the regular dice 5, he moves his playing piece 9 in a clockwise direction from the entrance 16 the indicated number of spaces 14. If it lands on a colored space such as 17 he picks up an instruction card 3 and does what it says. Used instruction cards are placed on the bottom of the stack. Play continues until one player moves his playing piece 9 into the show ring 15 at which time board play ends. This player should keep the regular dice 5 in his possession as he will start board play after the show.
When the first player moves his playing piece 9 into the show ring 15 all players then put their playing pieces 9 inside the show ring 15 and pay 20 dollars as an entry fee to the bank for each animal they wish to enter in the competition. Each player must enter at least one animal in the show ring competition. If a player does not have enough money to pay his entry fees, he may sell an animal to get the money or he may borrow from another player. No animal may show that has not been entered and no animal may be entered after the showing has 'begun. If a player has paid the entry fee on an animal and for some reason does not show the animal when the competition for a particular class is held, the class will not be reopened and the entry fee will not be refunded. The classes are shown in the order designated on the show sheet. The first class is for bull calves and each player owning one of the three animals in this class and paying the entry fee may show the animal. The competition after the entries comes in the throwing of the special dice 6. The sum of the numbers on the special dice 6 times the classification number 12 is the score for the bull calf. The hull calf with the highest score is first, the bull calf with the second highest score is second and the bull calf with the third highest score third. Only the bull calves owned by the players when the show competition begins may -be entered. Thus during the first several shows all the eligible animals for a particular class may not be shown. The tying bull calves compete against each other in the above manner until the tie is broken. The rest of the classes listed on the show sheet are shown in a similar manner. The money 4, ribbons 7A and 7B, and trophies 8 to be awarded as prizes are listed on the show sheet and are paid by the banker and the player designated to pass out ribbons 7A and 7B and trophies 8 after each showing. The narrow ribbons 7B are passed out for each of the first three shows which are called the state shows and the wide ribbons 7A are passed out after the fourth show which is called the national show. There is no exchange or buying of animals by the players after the show competition begins and until the next board play begins.
When showing groups the classification numbers 12 of the two or four animals in a players group are added together and multiplied by the number indicated on the special dice 6.
The player who entered the show ring 15 first and who has the regular dice 5 begins board play after the show.
The cycle of board play and then a show is repeated until four shows have been held, the last being the national show. At the conclusion of the national show each players score is figured by the method outlined on the show sheet and the player with the most total points wins the game.
It is to be understood that although this invention is described as a game of show ring competition for animals at fairs, the mechanics of the game could apply to many other types of competition.
1. Apparatus for playing a game simulating show ring competition comprising a plurality of registration cards, each registration card containing the name of a different animal, a class for the animal and a classification number for the animal named on the registration card, some of the registration cards containing a group symbol, each group symbol appearing on a plurality of registration cards from diiTerent classes, play money in various denominations, a means to choose numbers by chance, a plurality of prizes, a show sheet setting out a plurality of classes with each class containing several animals named on the registration cards to be shown against each other in the show ring competition, the show sheet indicating the prizes and play money to be awarded in the several classes.
References Cited UNITED STATES PATENTS 3,163,423 12/1964 Jackson 273l34 3,228,694 1/1966 Johnson 273-134 FOREIGN PATENTS 505,365 5/1939 Great Britain.
DELBERT B. LOWE, Primary Examiner US. Cl. X.R.
UNITED STATES PATENT OFFICE Certificate of Correction Patent No. 3,531,121 September 29, 1970 Viletta 0. Anderson et a1.
It is certified that error appears in the above-identified patent and that said Letters Patent are hereby corrected as shown below.
Sheet 3 of the drawings containing Figures 10 and 11, should be added to the patent.
SHOW SHEET NAME CLASSIFICATION GROUP NUMBER Claee l Bull Calves (I a.)
Louise: Stately Prize l J2 Deelqn': Royal Parumeunl 2 Beacon: Royal Proqreesor 3 J;
Clan 2 Jr. Yearling Bulle (la.) Advencer'e Winsome Royal Deeiqn's Brillianl Lender 2 Beacan'e Proud Pinnacle 3 FIG. IO
The 3lypee oi claeeu will be awarded prizee as fallen:
l. Individual Classes a. All clauee under 2 years of age (Il'fi claeeiflculian number: of l,2or3)deeiqncnd by He) afler name a! clan; n m Prize-Blue Ribbon #250 22nd Prize-Red Ribbon 200 sure PrlllWhiie Rubbon I50 FlGvll Signed and sealed this 30th day of March 1971.
[SEAL] Attest: EDWARD M. FLETCHER, JR. WILLIAM E. SGHUYLER, JR.
Attesting Ofii'aer. Commissioner of Patents.