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Publication numberUS3565439 A
Publication typeGrant
Publication dateFeb 23, 1971
Filing dateFeb 28, 1968
Priority dateFeb 28, 1968
Publication numberUS 3565439 A, US 3565439A, US-A-3565439, US3565439 A, US3565439A
InventorsLillian N Krouse, Robert L Krouse
Original AssigneeLillian N Krouse, Robert L Krouse
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Double crossword game apparatus
US 3565439 A
Abstract  available in
Previous page
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Claims  available in
Description  (OCR text may contain errors)

United States Patent 1111 3,5 5,439

[72.], lnventors Robert L. Krouse; 1,673,825 6/1928 l-l'offmann 273/148 Lillian N. Krouse, 168-09 33rd Ave., 1,685,723 9/1928 Robins 273/135 Flushing, N.Y. 11358 3,226,122 12/1965 Rogers 273/142 [21] Appl. No. 709,129 3396972 8/1968 Smith 273/135 [22] Filed Feb. 28, 1968 R I PATENTS [451 Patented 775,170 5/1957 Great Britain 273/135 Primary ExaminerDelbert B. Lowe [54] DOUBLE CROSSWORD GAME APPARATUS Attorney-Polachek & Saulsbury 1 Claim, 5 Drawing Figs.

273/142 ABSTRACT: A card game is disclosed in which two'decks of ll?- cards are assigned to two opposing tea Ea h a d h a of Search 30, letter of the alphabet printed thereon The cards are to be ap- 136 ry). 142 u y), 148 y); plied to a game board which has boxes outlined in a rectangu- 135 lar pattern so that words can be spelled out lengthwise and crosswise of the board. A numbered spinner is used to indicate [56] References Cited the number of letters in words which the opposing teams must UNITED STATES PATENTS spell out on the game board by using their own lettered cards,

731,163 6/ 1903 Clark 273/ 135 said spinner having a dial divided into segments of progres- 1,127,594 2/1915 Cooper 273/136 sively smaller size and numbered from 5 to 12, respectively.

1,258,932 3/1918 Newcombe. 273/135 Trays are provided to hold discarded or unusable cards during 1,553,835 9/1925 Peters 273/131 a round of play.

DOUBLE CROSSWORD GAME APPARATUS SUMMARY The invention relates generally to the art of games and amusement devices, and more particularly concerns a double crossword game.

According to the invention any number of players can play on either team. The playing board has five squares across and 12 down. The centered squares are numbered 1 through 12. Two separately distinguished decks of cards with letters of the alphabet printed on one side are used. There is a minimum of I02 cards in each deck. There are different letters on the cards with the number of each letter depending on frequency of use, ranging from seven S to two each of-Q and Z. A spinner is provide for use in determining the number of cards to be assigned each player and the length of words to be spelled out by each team. The spinner has segments of progressively smaller, arcuate lengths numbered from tell Two rectangular trays are provided to serve as card-holders. They hold both stockpiles of cards and the rejected or discarded cards.

The invention will be explained infurther detail in connec tion with the drawings, wherein:

FIG. 1 is an oblique plan view of a game board used in playing the game; 7

FIG. 2 is a perspective view of twodecks of cards used in playing the game;

FIG. 3 is a perspective view of two trays forming part of thegame apparatus; I

FIG. 4 is a spinner device used in playing the game;

FIG. 5 is a plan view of a game board with playing cards shown thereon during a playing round.

Referring first to FIG. I of the drawing, there is shown a playing board 20. This board may be a rigid sheet or it may be a flexible sheet which can be rolled or folded when not in use. The board is rectangular with a playing field on which is a grid 22 of square or other rectangular boxes. Twelve boxes 24 extend longitudinally and centrally of the grid in vertical column 25 and are numbered respectively from 1 to 12. Adjacent to the central column 25 of numbered boxes are two vertical columns 26, 28 of blank boxes located to the left of column 25. Two further vertical columns 30, 32 of blank boxes are disposed to the right of column 25.

Two decks 3d and 36 of playing cards 38; 40, shown in FIG. 2, are provided for the opposing teams who play the game. Each card has a centrally located large letter 42 colored in the characteristic color assigned to one of the teams. Other smaller colored letters 44 and 46 are located at diagonally opposite comers of the cards.

The trays 50 and 52 shown in FIG. 3 are identical in construction with two compartments 54, 56 separated by a central transverse partition 57. One compartment will contain the stockpile of cards remaining from a deck after cards are distributed to the players. The other compartment will contain discarded cards.

The spinner 60 shown in FIG. 4 has a circular base 62 in which is a central post 64. A freely rotatable spinner wheel 66 is'mounted on the post. A pointer 68 is mounted in the base and is provided with an index finger 70 which extends over segments 72 printed on the wheel 66' There are eight segments 72 of progressively smaller size and respectively numbered from 5 to 12. The wheel 66 can be turned manually and will spin around until it stops with finger 70 located over one of the numbered segments.

To play the game it is first necessary to determine how many cards are to be assigned to each player and how many letters are to be spelled out on the game board by each team. To do this, one player of one team is designated the captain and he spins the wheel 66. Suppose the wheel stops atthe segment 72 numbered 8. This then will be the number of cards the captain of each team will distribute to the players of his own team from the teams deck 34 or 36. It will also be the number of letters in the word each team must spell out on the game board during the round of play.

The game is a team effort and as many as ten players on each team may play at the same time. The leadoff player on each team will decide and determine what word is to be spelled out by his team from the cards dealt him. After the cards are distributed the captain turns up'the next card from the remaining cards of the deck which-then constitute the stockpile. He puts this stock pile in one compartment of the teams tray 50 or 52 The letter of the turned up card must be included in the team's word selected or determined by the leadoff player of the team. This letter need not be the first letter of the teams word, but it must appear somewhere in the word. a

As an example of play, suppose the upturned letter of the. RED team is G, and the number of letters in the team word determined by spinner 60 is 8. Further suppose the leadoff player has among the cards in his hand one card lettered O and two lettered S. As the play calls for a minimum of eight letters in the team word, the player decides on the word PROGRESS. The upturned card showing the letter G would go next to the box or square numbered 4 on the game board and this is so shown in FIG. 5, where the card lettered G appears in column 28 next to column 25, four boxes down from the upper edge of the game board 20. .The player then places the card lettered O in the third box in column 28, and places the cards lettered S in the seventh and eighth boxed in column 28, all as shown in FIG. 5. The player-then replenishes his three used cards from the RED team's stockpile in tray 50.

Now the leadoff player of the opposing GREEN team takes his turn. The captain of the GREEN team previously turned up for example, a card lettered T... After checking his hand, the

. leadoff player fins he has cards lettered] and N and he decides on the eight letter word POSITION. The player sets these cards down in column 30 adjacent to boxes numbered 5, 6 and 8 in column 25, all as shown in FIG. 5. The players hand also contains cards lettered A and D which the player sets down in the eighth row across to complete the word SAND shown in FIG. 5. The player then takes four cards from the stockpile of the GREEN team in tray 52, to replenish the cards which he has used on gameboard 20. In order to be allowed to complete a horizontal transverse or crossword, there must be at least one letter on each side of a numbered box in column 25 in the row where the crossword is to be laid out. Any player on either team can add to this horizontal or crossword but only in his proper turn.

After each player has finished his turn he replenishes his used cards from the teams stockpile. If any player cannot use a card from his hand he can discard one card and may then take a card from the stockpile but he cannot use the new card until his turn comes around again. In the event that subsequent players of a team cannot guess what word the leadofl player has decided to spell out as the team word, the leadoff player can take from his teammates hands one or more lettered cards needed to aid in their recognition of his word, with the limitations that he can only take one card for an eight or nine letter word, two cards for a 10 letter word, three cards for an ll letter word, and four cards for a 12 letter. word. Any

such cards so usedwill be replaced from the team's stockpile an E to change the .word to RATE in the fifth row. The.

GREEN team needs the letter O to finish their word POSI- TION. This team has added R and M to spell out the crossword GRIM. It used a P in the fifth row to expand the word there to PRATE. The leadoffplayer used his A and D10 form SAND as mentioned above. The player who completes his. team's word may continue using his cards to spell out horizontal or crosswords..When he is through, the round of the game I is over.

ln tallying the scores of the two teams, 5 points are awarded to the team which first finished its team word. if any player exhausted all his cards in a single turn, his team is awarded 3 extra points. Each team is further awarded one point for each of the team's cards which have been used anywhere on the game board.

If desired, to simplify the game for beginners and children, the length of team words can be limited to a number of letters less than 12. The number of players should be limited so that there are at least 20 cards in the stockpile. For longer words, that is those exceeding seven letters, the number of cards per player can be limited. As an example, for play, the following schedule can be used:

Players Maximum Number of Cards 8 During the play, the players on each team alternate, i.e., the first player on the first team, then the first player on the second team, then the second player on the first team, then the second player on the second team, etc. After the round is completed, and the next round is started, the second player of each team can become the leadoff player to decide the teams word and this can continue for each round until each player has had a chance to be the leadoff or initial player, when the game can be declared over. The final largest score determined which team won the game.

It will be apparent that the game is very educational and entertaining. Elements of suspense and competition are embodied in the game to sustain interest. The game will be amusing and entertaining to both players and spectators. Parts of the game can be assembled to form a complete kit. The components are relatively inexpensive to manufacture and can be supplied at low cost.

While we have illustrated and described the preferred embodiments of our invention it is to be understood that we do not limit ourselves to the precise construction herein disclosed and that various changes and modifications may be made within the scope of the invention asdefined in the appended claims.

We claim:

1. A double crossword game apparatus, comprising a rectangular game board having a rectangular grid thereon defining a plurality of vertical, longitudinal columns of boxes and a plurality of horizontal, transverse rows of boxes, a central one of the vertical columns having numerals in the respective boxes, said vertical columns being five in number on the game board, two of the vertical columns being located to the right of said central column and the other two vertical columns being located to the left of the central column, so that words of five letters can be spelled out horizontally across the game board in each row thereof, the numerals in the central column being respectively 1 through 12, said rows being 12 in number corresponding to the numerals respectively in said central column; two decks of cards for placement in the boxes of said grid, each deck having at least 102 cards, each of the cards having a letter of the alphabet thereon, each deck having cards with all the letters of the alphabet thereon, a plurality of cards in each deck each having the same letter thereon, the letters on the cards of each deck having a certain characteristic color different from the color of letters in the other deck; a spinner for selecting a number and thereby determining the number of cards to be assigned each player and the number of letters in each word to be spelled out by each team in said vertical columns on opposite .sides of said central column, said spinner having a circular base, a manually rotatable wheel on the base, and an index pointer on the base extending radially over the wheel, said wheel having arcuate segments of progressively smaller length with progressively larger numbers marked in the respective segments and ranging from number 5 through number 12; and rectangular trays, each a team and for holding cards discarded by a player in a team.

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Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US4012044 *Oct 1, 1975Mar 15, 1977James GrossiHangman game apparatus
US4106773 *Dec 15, 1977Aug 15, 1978Nina CoefieldCrossword puzzle game
US4171815 *Jun 6, 1978Oct 23, 1979Sturtz George AWord forming game
US4261575 *Feb 26, 1979Apr 14, 1981Matthews Joseph W BAuction sale word forming game
US4350342 *Apr 21, 1980Sep 21, 1982Barulich Thomas JWord game apparatus
US4448423 *Sep 20, 1982May 15, 1984Augusta George VBoard game
US4637609 *Mar 18, 1986Jan 20, 1987Vanderhoof John RMethod for a game
US4690410 *Jul 29, 1986Sep 1, 1987Incomm Direct Pty. Ltd.Word forming tile game
US5395118 *May 10, 1994Mar 7, 1995Barrett; Robert E.Crossword game board apparatus
US5566942 *Sep 26, 1995Oct 22, 1996Elum; Charles R.Crossword puzzle game and method of generating the same
US7287755 *Apr 8, 2004Oct 30, 2007Kristina KershnerMethod of playing a storytelling and idea generation game
US7690654 *Dec 18, 2007Apr 6, 2010Vosper Sr Michael ESystem for playing a combination board and card game
US20090152814 *Dec 18, 2007Jun 18, 2009Vosper Sr Michael ESystem For Playing A Combination Board and Card Game
US20100029353 *Aug 1, 2008Feb 4, 2010Donaldson Jerald LElectronic teaching game
US20120032401 *Aug 6, 2010Feb 9, 2012Nilda Velasquez LorizWord Game
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U.S. Classification273/272, 273/142.00R, 273/299
International ClassificationA63F9/00, A63F3/04, A63F3/02, A63F1/04, A63F11/00
Cooperative ClassificationA63F3/0023, A63F2011/0016, A63F2003/00258, A63F3/0423, A63F2001/0466
European ClassificationA63F3/04F