US 3746344 A
Description (OCR text may contain errors)
United States Patent Hodan, III
ASTROLOGICAL TEACHING AND AMUSEMENT DEVICE Inventor: Joseph E. Hodan, III, 1590 Ebener St., Apt. 5, Redwood City, Calif.
Filed: May 24, 1971 Appl. No.: 146,019
us. (:1. 273/134 11, 273/134 E, 273/141 R, 1 273/161, 35/43 1111. c1. A63f 3/00 Field 61 Search 273/130, 131, 134,
References Cited UNITED STATES PATENTS 12/1896 Lindahl 35/214 12/1967 Losey 35/44 7/1924 Bart .1 35/44 FOREIGN PATENTS OR APPLICATIONS 399,254 1924 Germany 273/161 Primary Examiner-Delbert B. Lowe AttorneyCharles L Botsford  ABSTRACT The device employs three concentric discs of different diameters arranged for rotating relation with respect to each other and bears radial graduations on each disc showing respectively, astrological houses, house numbers, zodiac signs and degrees of a circle. Movable pieces similar to chessmen, but bearing a planet symbol on each piece are placed in turn on one of the discs in response to throws of dice. When all the pieces are placed, their relative positions or astrologicalaspects are determined by relative rotation of a disc and the answers to astrological questions are obtained by reference to suitable charts 4 Claims, 13 Drawing Figures PATENIEB m I ma SHEE! 1 OF 3 INVENTOR. Joseph E. Hadan 1H PMENIEUM'WH 3.746.344
sum 2 OF 3 F/Z Fig.2a Figg Fig. 3 Fig.3a Fig. 3b
IN VENTOR. Joseph E. Hodan HI Attorney PAIENIED-MIWH 3.746.344
SHEEI 3 0r 3 INVEN TR. F i g. 6 4 B Joseph E. Hodanm Attorney ASTROLOGICAL TEACHING AND" AMUSEMENT DEVICE BACKGROUND OF THE INVENTION Numerous charts, computers and other devices have been employed to aid in making astrological determinations. Typical of these are Chem, U. S. Pat. No.
reading and in some cases to act as amusement devices,
none of these were adapted for the teaching of astrology and at the same time to act as agame or amusement device.
SUMMARY I have discovered that by using the principal element of my invention, which I call my ASTRO-CLOCK, which comprises essentially three concentric discs together with accessories, I am able to perform both the practice, the teaching and the amusement in astrology. This I do by utilizing the throw of dice or similar devices," representing planets and placing planet pieces in their suitable houses on the ASTROCLOCK, and positions within the houses by the throw of other dice denoting these specific locations. Utilizing my rotating dialsl may then compute the aspects and determine the answers to astrological questions by referring to appropriate charts, all as set forth hereinbelow.
DESCRIPTION OF THE DRAWINGS FIG. I ASTRO-CLOCK comprising three concentric rotating discs or dials.
.FIGS. 2, 2a, 2b, Typical planet dice.
FIGS. 3, 3a, 3b House dice;
. FIGS. 4, 4a, 4b Degree dice.
FIGS. 5, 5a Typical planet pieces.
FIG. 6 Flick Board.
DESCRIPTION OF A PREFERRED EMBODIMENT Referringfirst to FIG. 1 there are seen three concentric discs of different diameters mounted rotatably with respect to each other and designated as dial No. l, dial No. 2, and dial No. 3 respectively.
Each disc has imprinted upon it a series of numbers, symbols and other graduations and thus each comprises separate dialsas explained more fully below.
The outermost disc designated as dial No. l is divided into 12 equal segments of 30 each and numbered 1 to I2, each segment representing an astrological house as set forth in chart No. 2. Each house in turn is divided into equal segments of 5 each.
House No. l ,isknown as the solar board house of a players Sun Sign, the significance of which is set forth below. i
The intermediate disc, designated as dial No. 2, is divided into 12 equal segments, each segment represent ing a house name and bearing the corresponding house symbol. These are set forth in chart No. l.
The centermost disc designated as dial No. 3 is essentially a degree measuring protractor and bears aspect symbols explained on chart No. 3.
The combination of the three discs or dials is known as my ASTRO-CLOCK."
Thethreedisesor dials are arranged for relative rota tion to each other about a central spindle or pin 4.
Severalpa-irsof dice having the symbol of a planet or node on each face, are used, typical ones being shown on FIG. 2; which in this illustration indicate Mars and Mercury. FIG. 3 shows. a pair of conventional dice known in this application ashouse dice and FIG. 4, a single conventional die known as a, degree die. FIGS. 2a, 2b, 3a, 3b, and. 4a, 4b, show the position of these dice on. subsequent, rolls.
FIGS. 5 and 5a show two types of typical, planet pieces 5, which resemble chessmen and are similarly used, but show the symbolsof planets corresponding to those appearing on the planet dice, in thiscase Mars, Mercury, Jupiter, Venus and Uranus. FIG. 6 shows my flick. board which consists essentially of a series of circular discs 60 and rotating pointers. 62 upon which discs I place the symbols. for nodes and planets 63, house dice 64 and degreedice 65 respectively and thus utilize the spinning of the pointer 62 in place of rolling of dice to achieve the same result insofar as locations of planet pieces of FIGS. 5 and 5a are concerned.
OPERATION There are many variations in which the game may be played and typical ones are set forth below.
The object. of the game is to set the signs of the zodiac and the planet pieces and then to ask questions, interpret the aspects, and arrive at answers. To accomplish this the following procedure is used.
The ASTROCLOCK, FIG. 1 is set so that house No. l is situated on the player's left side. Let us assume that the player was born on Feb. 5th. Referring to chart No. 1 it will be noted that the house name for this date iS Aquarius. Dial No. 2 is then rotated so that the house symbol for Aquarius is set so that it centers on house No. l or the solar board house of a players Sun Sign referred to above.
The game is now played, by rolling the dice of FIGS. 2, 3, and 4 and placing the planet pieces of FIG. 5 and 5a in accordance with the rules. i
The planet pieces 10 in number, typical ones being shown in FIGS. 5 and 5a and which are tabulated according to aspects on chart No. 3, are first placed in the center of the ASTRO-CLOCK FIG. 1.
The player then rolls his two planet dice FIG. 2, two house dice, FIG. 3, and one degree die, FIG. 4, and obtains the values shown in the respective figures.
As seen in FIG. 2, the player may then select either Mars or Mercury and place it in the sixth, fifth, of l lth house on the ASTRO-CLOCK because of the roll of 6 and 5 on the house dice.
Within the given house the planet is located on a degree line which corresponds to the roll of the degree die FIG. 4 multiplied by five, or in this case the l0 degree line. Let us presume that in this case Mars is positioned within the 10 degree segment in. the fifth solar house.
The player may elect to place Mercury in the 6th solar house also on the 10 degree segment.
At the next roll of the dice the values shown on FIG.
2a, FIG. 3a, and FIG. 4a are obtained. Mars having alwhich are subject to the same rules as above or a special placement rule, whereby the planet remains within the players own first solar house.
When. all planet pieces have been placed, then the player is ready to ask questions of the houses and obtain answers through the aspects according to chart No. 3. To do this the degree measuring disc or dial No. 3 of FIG. 1 is used and a tabulation made according to charts No. l and No. 3. This procedure is set forth below.
Instead of rolling dice I may use what I call my flick board FIG. 6 described above, in which a flat dial 60 bearing the appropriate graduations of the dice replace the latter and spinning pointer62 may be revolved to indicate the appropriate values previously furnished by rolling of the dice.
You may now ask ONLY one question to each house,
according to the category references listed for each of the 12 houses on chart No. 2. After studying the chart, you may formulate a main question to one particular house and compute all aspects for the answer. Then, it is still possible to ask questions to some of the other houses, which might relate segments of interest to your original,'main question. For each related question the aspects must be computed and tabulated separately to each new questionedhouse involved. In this case the only aspects that would remain constant, would be those from planet to planet. Remember, that any one answer must be computed from all the aspects found on the ASTRO-CLOCK and reference charts, and that every aspect becomes a part of your complete answer. To measure the aspects for your answer, use the degree measurement dial No. 3 of the ASTRO-CLOCK in the followingmanner.
PLANET To PLANET ASPECTS Measure the degrees between one planet and the next for all of the planets. Make a column listing these degree distances, and then classify the distances as either GOOD, BAD, or NO ASPECT in an adjoining column, according to chart No. 3.
CONJUNCTION ASPECTS Here the distance between the conjoined planets is not a factor, but the planets themselves involved in determining the aspect being classified, according to chartNo. 3, as either GOOD, BAD, or UNSTABLE.
An UNSTABLE aspect creates a problem, as its effects may create both GOOD and BAD conditions, or a little more of one than the other. These aspects will be added to your same list of aspects in general for your answer.
A I PLANET TO HOUSE ASPECTS PLANETS WITHIN QUESTION HOUSE, ASPECTS Classify each planet within the question house according to chart No. l and add this in your list of other aspects. These will be either GOOD or BAD with the addition of any of the planetary influences listed for a particular planet on this chart.
RESULTS OF ASPECT TABULATION SOLITAIRE A game for one person using only one set of dice and a corresponding set of Planet pieces. You have a possible total of 20 aspects,and may ask a total of l2 questions per game or one question only to each solar house.
DATE OR MATE COMPATABILITY GAME A game for two people each using a complete set of dice and planet pieces of different color. You will have an addition of 10 or more aspects possible in this game, then you do for a solitaire game. These additional aspects are formed by measuring the degree distance for each of the mans planets to each of the womans same planets. For example: The mans Sun to the woman's Sun, etc.
Set up the ASTRO-CLOCK for oneof the two people only, and then place the other persons Sun within the house signified by the position of 'his house symbol. Both the man s and the woman's Sun will remain within their respective houses and never leave them, according to the Special, Sun Placement Rule. At the start of the game, each of the two people will roll his own degree die to determine the initial position of his Sun. Any same planet for both people may form a conjunction, creating a double influence aspect of that planet, that is, double GOOD or double BAD.
FAMILY OR GROUP COMPATIBILITY GAME A game for four people, each using one of the four sets of planet pieces and sharing a corresponding set of colored dice. Rules and aspect measurements will remain the same, as in the compatibility game for two people, with the expansion of the aspect list to four people.
FOR EXAMPLE Assume that the four players are A, B, C, 3 and D. Player A" measures and notes all distances distances will be the same, so it need not be completed more than once for the game. Next, each player may ask a question to a particular house and receive his own answer, by computing and considering his own planet aspects to a given house. A group answer may be de* rived by considering each players planet aspects to a particular house.
POINTS on VALUE GAME PROCEDURE To FOLLOW 1. Set up the ASTRO-CLOCK, and position both sets of planet pieces as in a compatibility game. Do not compute any aspects for this game.
2. Now remove both sets of planet dice from your game, and each player will use his own colored set.
3. Each player will roll his own degree die and note its face value. This roll of the degree diehas now determined the number of rolls each player will be allotted for the game. Either player may now begin to roll his three dice. p
4. At each roll, the combined total of the two house dice will indicate the house number.
6 5. The iridivid ualsdegree die returns to its original function as degree indicator, and its rolled face value is multiplied by five. 6. At each roll of the three dice, the player must progress ONE planet piece within the house determined by the combined house dice, in accordance to the number of degrees indicated by the degree die. I 7. After both players have completed their allotted rolls, each may then compute his own score.
SCORING 0F POINTS Planet Point Values SUN 1 MOON 2 MARS 3 MERCURY 4 Conjunction Values:
' ual 'lanet valuesand addt'heindi" ualhoule 1 y number value. Mixed Conjunction:
' Value Those formed by planet pieces of different colors will cancel out to zero points. All planet: in a Mued Coujunction are cancelled, whether 2, 3, or more: are involved.
a first circular disc;
a second circular disc concentrically mounted upon said first disc in rotating relation thereto and having a diameter smaller than said first disc;
a third circular disc concentrically mounted in rotating relation to and upon said second disc and having a diameter smaller than said second disc;
said first disc being characterized by radial graduations dividing it into 12 equal segments. said segments being further characterized by radial graduations dividing each of said segments into six equal sub-segments;
said second disc being characterized by symbols denoting the twelve signs of the zodiac positioned in equal segments about the periphery of said second disc;
said third disc being characterized by radial lines corresponding to the degrees of a circle; I
a plurality of movable pieces each bearing a symbol of a planet of the solar system for positioning in locations around said first disc;
means for selecting the position of said movable pieces whereby the relative angular positions of said movable pieces, said segments, and said sub-segments may be measured by relative rotation of said discs.
2. The device of claim 1 wherein the position selecting means comprises:
a first pair of cubical dice each face of which bears a different symbol of a planet or node of the solar system; i
a second pair of cubical dice the faces of each said dice bearing a number from one to six;
a single cubical die each face of which bears a number from l to 6.
ing means comprises:
a first pair of flat circular discs both of said discs to gether bearing the symbols of all the planets and nodes of the solar system arranged; around their peripheries;
a second pair of flat circular discs bearing numbers from one to six arranged around the periphery of each disc;
a single fiat circular disc bearing numbers from 1 to 6 arranged around its periphery;
rotating pointers mounted concentrically on each of said discs.
4. An astrological teaching and amusement device a first circular disc characterized by radial gradua tions dividing it into equal segments. said segments being further characterized by radial graduations dividing each of said segments into equal sub-segments;
a second circular disc adjacent said first disc and in rotating relation thereto, said second disc characterized by symbols denoting signs of the zodiac positioned in equal segments about the periphery thereof; 1
a third circular disc adjacent said second disc and in rotating relation thereto, said third disc characterized by radial lines corresponding to the degrees of a circle;
a plurality of movable pieces bearing symbols of planets of the solar system;
means for selecting the position of said movable pieces; whereby the relative angular position of the movable pieces, segments, and sub-segments may be measured by the relative rotation of said discs.