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Publication numberUS599767 A
Publication typeGrant
Publication dateMar 1, 1898
Filing dateJun 3, 1897
Publication numberUS 599767 A, US 599767A, US-A-599767, US599767 A, US599767A
InventorsRichard G. Clarke
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Richard g
US 599767 A
Abstract  available in
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Claims  available in
Description  (OCR text may contain errors)

(No Model.)

R. G. C KE;

GAME s. No. 599,767. Patented Marpl, 1898.

' s. llllllllml \"u Q@ o l Inmimll Muww l jZw/@w M mi a@ @ff www@ f- UNITED .STATES RICHARD e. CLARKE,

PATENT OFFICE or Nnw YORK, N. Y.

GAME-PIECES.' i

` SPECIFICATION forming part of Letters Patent l1\To.599,776'7, dated March 1, 1898.

Y Application filed June 3,189'7. Serial No. 639,223. (No model.)

4To all wh/0m it mag/concern,.-

Be it known that I, RICHARD G. CLARKE, a' citizen of the United States, residing at New York,in the county of New York and State of New York, have invented certainnew and .useful Improvements in Game Pieces, of-v which the following is a specification.

This invention relates to games, and has for its object to provide certain novel embodiments in that class of game-pieces known as dominoes, whereby an opportunity will be afforded to cultivate a quick perception of opv portunity and possibility, as well as to provide a proliiic source of amusement.

The invention consists of a set of pieces analogous to dominoes and marked in a peculiar and novel manner, whereby they are rendered suitable for use in the new games which I have devised.Y ATo these games I' have given the generic name of lcourt domino, and some of the various games comprisedI under this head I have specifically named court domino, casino domino, .cribbage domino,

vingt et un domino, poker domino, pe-

nuchle domino,77 &c. These various games are played with the same game-pieces and each in accordance with its own particular rules. To

V-play these games, I provide a set of gamepieces, generally4 twentyeight in number, p

each game-piece being divided on-its playingsurface into Vtwo equal sections, thus affording fifty-six spaces for delineation. six spaces areY divided into. groups-say four groups of yfourteen spaces each-and all the spaces of a group have acommon mark', this common group-mark being different for the various groups. The fourteen spaces of each of said'groups have also duplicate valuemarks, seven vi nnumber,'which are different from the duplicate value-marks of all the other duplicated spaces in its group, but similar to the value-marks in duplicated spaces in each of the other groups. e

- The group-marks which I prefer to employ are the suit-marks of playing-cards, which,

These fiftyy 'am 'plefthe heart-spaces crimson, thevdiamondspaces orange, the club-spaces green, and the spade-spaces blue. It is of course obvious that my purpose of arranging the spaces in groups will be accomplished by employing the suit-marks aloneor the color-marks alone, or both kinds of marks together. l

The value-marks for the spaces within the group-marks may be of any suitable character; but I prefer to employ the value-marks ,used in playing-cards, as ace,. king,

queen, jack, tem and five, and a cipherj- O,) these marks constituting a predetermined sequence of valuesl The spaces of each group will then have the valuemarks ace, king, queen, -jack, ten, five, or fcipher in addition to its g'roup= mark. e

In order to prevent any of the group-marks from appearing in duplicate onv any one gamepiece, I use the combinations heart and club eight times, diamond and club six times,'diamond and spade eight times, and heartand spade six times, which provides fourteen spaces each of hearts, clubs,- diamonds, and spades, at the same time showing eight valuemarkseach of aces, kings, queens, jacks, tens,7 Iives, and ciphers, two of each within duplicate group-marks.

I have formulated various sets'ofA rules to 'govern the play in the specific games comthe stock; with four players ldraw six dominoes each and four fo-I` vthe lay.

Rule 2. The'dominoes are played by mating dominoes of like value, such as king to king, queen to queen, dac.

Rule 3. He whose turn it isl makes the lay from the four exposed dominoes, counting as many casino-points as he can make appear in view on either end of the lay'as he proceeds, mating domino to domino by their values, but using no domino from his hand.r

Rule 4. Such of the four dominoes as are not used by the first player are left as an open stock to be used by each player in turn, but only in conjunction with a domino from his'hand, and a failure to use a domino IOO from said open stock when it can be done shall count one for the player detecting the omission.

Rule 5. But one domino may be used at a play from a hand, though any or all of the` dominoes left in the open stock may be used.

Rule 6. If a contestant cannot play, he passes and the next contestant plays. If none can play or he whose turn it is has no dominoes left, all draw four more dominoes from the stock, and he whose turn it was plays.

Rule 7. The game shall be twenty one points, and shall be counted when casinopoints show at either or both ends of the lay after a domino has been set. Big casino (ten of diamonds) shall count two points. Little casino (five of spades) shall count one point. Each ace shall count one point. Each sweep shall count two points, a sweep being when a player has run out of dominoes, leaving an opponent with more than one domino in hand, though after the last draw or when there is no draw sweeps do not count. The player who plays his last domino shall count three, and also all points remaining unplayed in the other hands.

Rule 8. When the lay is blocked, so that no one can play, the player having the least number of dominoes shall count three, and also all points remaining unplayed in the other hands, though in case of a tie no count shall be scored.

In the drawing forming part of this speciication the gure shows a set of twenty-eight game-pieces embodying my invention, the value-marks thereon being the conventional marks used in playing-cards to denote the Cac/e, 1{ng,?7 queen jac'l Ste/11,77 ive,and a cipher. The horizontal, vertical, and diagonal shade-marks on the various spaces of said game-pieces are intended to indicate, respectively, blue, green, and orange colors, and the absence of such shademarks on some of said spaces is intended to represent crimson color, these colors covering the top surfaces of said game-pieces except where the group marks are located. The heart-spaces will therefore be crimson, the diamond-spaces orange,the club-spaces green, and the spade-spaces blue. When the suitmarks of playing-cards are employed in addition to the colors as group-marks for the spaces, the value-marks are generally superposed on said suit-marks and may be in the shape of the letters A, K, Q, and J and the numbers 10, 5, and 0 or in the shape of the symbolic heads to denote kings, queens, and jacks, and the ten-dots and five-dots used in cards,two spaces in each group having their suit-marks left blank to denote the aces of that suit and two spaces in each group using a cipher to denote the lowest-value spaces of that group, all as shown in the drawing.

The game-pieces are otherwise preferably constructed the same as are the ordinary dominoes-that is to say, in such manner. that when reversed on the table they will afford no opportunity of ascertaining their values.

In play the game-pieces are placed on the table face downward and mixed by shuiling, the players then taking from the lot as many game-pieces as the particular game they are playing entitles them to and proceeding according to the particular rules of that game.

While I have shown and described the use of twenty-eight game-pieces divided into two" spaces each and having such spaces classified into four groups, I desire it to be understood that I do not limit myself either to this number of game-pieces, their division each into two spaces, or their classification into four groups, as any or all of the same may be varied as desired.

Having thus described my invention, what I claim, and desire to secure by Letters Patent, is-

l. A series of game-pieces, each having-its playing-surface divided into a plurality of sections bearing value-marks thereon, said sections being separately classified into groups and distinguished from each other, each group comprising a plurality of said sections, and all the sections of a group bearing a common or group mark that is different from the common or group marks of the other groups, substantially as set forth.

2. A series of game-pieces, each having its playing-surface classified into a plurality of sections bearing value-marks thereon, said sections being divided into groups, each group comprising a plurality of said sections, all the sections of a group bearing a common or group mark that is diierent from the common or group marks of the other sections, and no two sections on the same game-piece bearing the same group-mark, substantially as set forth.'

3. A series of game-pieces, each having its playing-surface divided into a plurality of sections bearing value-marks thereon, said value-marks being classified into groups, and said sections being separately classified into groups and distinguished from each other, the value-marks being such as are used in playing-cards, substantially as set forth.

4. A series of game-pieces, each having its playing-surface divided into a plurality of sections bearing value-marks thereon, said value-marks being classified into groups, and said sections being separately classified into groups and distinguished from each other, the group-marks and value-marks for the sections being the suit-marks and value-marks used in playing-cards, substantially as set forth.

In testimony whereof I have hereunto set my hand in the presence of two subscribing witnesses.

RICHARD Gr. CLARKE.

Witnesses:

Jos. W. TANTUM, WM. H. FABER.

IOO

Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US6149155 *Mar 5, 1998Nov 21, 2000Hoyt; David LawrencePlaying cards
Classifications
Cooperative ClassificationA63F3/00157