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Publication numberUS635059 A
Publication typeGrant
Publication dateOct 17, 1899
Filing dateAug 5, 1899
Priority dateAug 5, 1899
Publication numberUS 635059 A, US 635059A, US-A-635059, US635059 A, US635059A
InventorsRichard Pike
Original AssigneeRichard Pike
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Parlor game.
US 635059 A
Abstract  available in
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Claims  available in
Description  (OCR text may contain errors)

No. $35,059. Patented nctfw, 1399. B. PIKE.

(Application led Aug. 5, 1899.)

Ilwrrnn drames attent trice@ RICHARD PIIIE, OF MONTREAL, CANADA.

PALR GAME.-

SPECIFICATION forming part of Letters Patent No. 635,059, dated October 1'?, 1899. 4

'Application tiled August 5,1899. Serial No. 72 6,287. (No model.)

T0 all whom t may concern:

Be it known that I, RICHARD PIKE, a subject of the Queen of Great Britain, residing in the city and district of Montreal, in the Province of Quebec, Canada, have invented a new and useful Parlor Game, of which the following is a specification.

My invention relates to parlor games; and the object of the invention is to devise a simple and yet a scientific game of chance of skill for the old and young; and it consists, essentially, of a square-shaped board with a combing or rim around its outer edge and provided with holes and obstructive pegs in the middle, also ports in the corners, the game being played with marbles and a cue being provided to shoot marbles into the various holes and ports and the parts being constructed in detail, as hereinafter more particularly.

described.

The drawing represents a perspective view of my board, showing the cue and marble iu position for shooting.

A is the board, preferably made of wood, and a is the combing around the outer edge of the board to prevent the marbles rolling oif and also to make them rebound.

d are arc-shaped barriers to inclose the corners of the board, having ports a2 diagonally opposite the corners large enough for a marble to enter.

d3 are rectangular spaces ruled oit on each side of the board, forming boundary-lines from which the player may shoot.

In the middle of the board I have four circular holes C and one central circular hole C'. The holes C are placed on the corners of an imaginary square, and the hole C is exactly in the center ofthe square. This square has its sides at an angle of forty-five degrees to the side of the board. Around the hole C' I place four pegs D, also forming the corners of a square. In each case one of the pegs D will be directly between the player and the hole C, thus minimizing his chances of placing his marbles in the hole C. I have also provided four inwardly-curved rows of pegs D to obstruct the passage to the various holes. In these rows of pegs the spaces between are so regulated that the marble used in playing the game cannot pass between any but the two end spaces in each row. All the pegs are covered by rubber sleeves. I show a cue E and a marble F in position for playing. The cue E has a square of. felt Il" or other suitable material on its under side at the playing end.

In order to play the game, each player is allotted a certain number of marbles, and the lirst player places his marble anywhere within the boundaries on one of the spaces a3 and with his cue in his hand presses the felt end on the marble and forces it from under his cue out on ihe board towardwhatever particular hole he may be aiming for. The ports c2 are the most coveted shots, as it requires considerable science or good luck by the player to shoot his marble through to the corners. Therefore these have the highest value in the scoring. Next to these ranks the hole C', which on accountof the numerous obstructive pegs is very hard to put the marble in, as the player must .carom off the pegs. Another score can be made by the player put-Y ting his marble in one of the holes C opposite his opponents, as the hole nearest to his own shooting-space counts nothing. The effect of the rebound from the arc-shaped barriers c is most peculiar and adds greatly to the zest of the game, as by constant practice the player may make this rebound of consider-v able advantage in reaching the various holes and ports. This is particularly noticeable in the end spaces of the rows D being wide enough to allow a marble to pass through, as the result of that rebound often sends the marble through the spaces and generally into one of the holes.

What I claim as my invention is- A parlor game comprising a board with suitable bounding sides, the arc-shaped cornerbarriers with central ports, the iive centrallydisposed holes having the center one forming the center of the imaginary square in the corners of which the other holes 'are located, the arc-shaped rows of pegs between the outer holes and the four pegs situated around the central hole and marbles for playing the game as and for the purpose specified.

Signed at Montreal, Canada, this 14th day ofJ'uly, i899.

RICHARD PIKE.

Witnesses:

CLARENCE MEDLEY, RICHARD COLLINS.

IOO

Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US3765678 *Jun 2, 1972Oct 16, 1973H GreaneyGame device having push-pull cue for holding plurality of playing pieces
US6513807 *Sep 6, 2001Feb 4, 2003James P. LynchGaming apparatus and method for playing a game therewith
USD786360 *Feb 9, 2015May 9, 2017Colm Mac-EóinGame board
USD795964 *Dec 28, 2016Aug 29, 2017Colm Johnson Mac-EóinReversible game board
Classifications
Cooperative ClassificationA63F7/0005