|Publication number||US7422523 B2|
|Application number||US 10/776,759|
|Publication date||Sep 9, 2008|
|Filing date||Feb 10, 2004|
|Priority date||Feb 10, 2004|
|Also published as||CN2882730Y, US20050176501|
|Publication number||10776759, 776759, US 7422523 B2, US 7422523B2, US-B2-7422523, US7422523 B2, US7422523B2|
|Original Assignee||Ethan Wood|
|Export Citation||BiBTeX, EndNote, RefMan|
|Patent Citations (49), Non-Patent Citations (1), Referenced by (4), Classifications (14), Legal Events (4)|
|External Links: USPTO, USPTO Assignment, Espacenet|
The present invention relates to a hand-held pinball game. More particularly, the present invention relates to a hand-held pinball game having a changeable display. Still more particularly, the present invention relates to a hand-held pinball game having a changeable display and an impact sensor that changes the path of a simulated pinball during play. The hand-held pinball game has a removable display card that may be replaced with another display card to change the image viewable through a display screen of the game.
Hand-held electronic games have been widely popular toys since their introduction. These games provide portable versions of favorite games previously found only in arcades or at home on a personal computer or video game system. The ease of use and the portability of hand-held electronic games provide enjoyment to a wide range of electronic game players.
Hand-held electronic pinball games are one of many popular hand-held electronic games. Advances in electronic technology have allowed these hand-held electronic pinball games to closely simulate the original stand-up pinball games, thereby allowing pinball fans to play whenever and wherever they want.
One problem with existing hand-held electronic pinball games is the inability to change the display image of the game. With stand-up pinball games, when players become tired of playing a particular machine they can simply move to another stand-up pinball game and continue playing on the new machine. However, existing hand-held electronic pinball games are not so versatile as to allow players to change the display of the game to essentially create a brand new game. If a player becomes tired of a certain game, they must either have another hand-held electronic pinball game available or stop playing. A need exists for a hand-held pinball game in which a player may change the display.
Stand-up pinball games allow a player to shake or move the pinball game, within reason, to change the path of the pinball. A “tilt” generally occurs if the stand-up pinball game is either moved too much or too violently. Another problem with existing hand-held electronic pinball games is not being able to change the path of the ball through movement of the hand-held game as can be done with stand-up pinball games. A need exists for a hand-held pinball game in which a player may change the path of the simulated pinball by tapping or nudging the housing of the game, and which includes a tilt feature to prevent over-use of the tapping feature.
Existing handheld pinball games do not have changeable displays. U.S. Pat. No. 4,334,679 to Doyle et al. discloses a hand-held pinball game having LED's that are energized to simulate a pinball and flippers and a speaker to provide pinball sounds. U.S. Pat. No. 4,253,090 to Storie et al. discloses a plunger for a hand-held electronic pinball game. U.S. Pat. No. 6,612,573 to Klitsner et al. discloses an electronic hand-held game having user manipulated controls for controlling the direction and power of a simulated launched object.
A need exists for an improved hand-held pinball game having a changeable display.
Accordingly, it is a primary object of the present invention to provide an improved hand-held pinball game.
Accordingly, another object of the present invention is to provide a hand-held pinball game having a changeable display.
Accordingly, another object of the present invention is to provide a hand-held pinball game having a tap or nudge feature to allow a player to change the path of the simulated pinball.
The foregoing objects are basically attained by providing a hand-held pinball game having a changeable display. The pinball game has a housing having a front face. A display screen is formed in the front face of the housing. A first opening is formed in the housing. A display card is visible through the display screen. The display card is insertable and removable through the first opening. A second opening in the housing receives additional display cards so that the pinball game display may be changed by the player. An impact sensor in the housing allows the player to nudge the housing to change the path of the simulated pinball.
The foregoing objects are also attained by providing a method of playing a hand-held pinball game. The pinball game is initially played with a first display card viewable through a display screen in the housing of the pinball game. A user may then remove the first display card through a first opening in the housing and insert a second display card through the first opening in the housing. The user may then continue playing the pinball game with the second display card viewable through the display screen in the housing of the pinball game.
Other objects, advantages and salient features of the invention will become apparent from the following detailed description, which, taken in conjunction with the annexed drawings, discloses a preferred embodiment of the invention.
Referring now to the drawings that form a part of the original disclosure:
As shown in
The housing 21, as shown in
A display 13 is formed in the front face 23 of the housing 21, as shown in
A first display card 51 is disposed behind the display screen 31, and is visible through the display screen, as shown in
A printed circuit board 81 is disposed behind the display card 51. Preferably, the printed circuit board 81 has a plurality of LED's 83 mounted thereon to simulate lights of a stand-up pinball game. Preferably, the LED's 83 are various colors to provide a multi-color display.
A first opening 41 in the housing 21 allows the first display card 51 to be inserted and removed from the housing, as shown in
A second opening 43 in the housing 21 receives a second display card 53, as shown in
An impact sensor 61 includes a spring weighted actuator 63 that is attached on one end to the housing 21 and a switch 65 is disposed within the housing 21 of the game 11. The impact sensor switch 65 is activated by movement of the housing 21 when a player nudges or taps the housing. The weighted actuator 63 is attached to the housing 21 at one end 64 and contains a weight 67 on the other end that swings in a pendulum motion when the game is tapped or nudged by the player. The weighted actuator 63 is damped by a torsion spring 69 that maintains a neutral position when the game is at rest. The switch 65 is activated when the weighted actuator 63 moves laterally and contacts the switch when the game is tapped or nudged by the player. Preferably, there are first and second impact sensors 61 and 62. Preferably, the second impact sensor is a mirror image of the first impact sensor, as shown in
A battery compartment 93 receives batteries to supply power for the game 11, as shown in
Assembly and Disassembly
As shown in
The first opening 41 in the top face 25 of the housing receives a first display card 51, as shown in
Pressing the power button 77 causes the batteries to supply power to the printed circuit board 81, display screen 31 and speaker 91. Text messages allowing the player to select various features of the game are displayed in the dot-matrix portion 33 of the display screen. LED's 83 mounted on the printed circuit board are lit to simulate the lights of a stand-up pinball game. Speaker 91 emits sounds in response to play of the hand-held pinball game 11 to simulate the sounds of a stand-up pinball game. Pressing sound button 78 alternately turns the speaker 91 on and off, thereby allowing the player to mute the sounds if desired.
Once the desired features of the game have been selected, a simulated pinball 71 is launched into play by pulling back on the plunger 76. Initially, all the plunger segments 36 are energized. As the plunger 76 is pulled further back, more plunger segments 36 become de-energized and disappear. The fewer plunger segments 36 that are visible, i.e., the more plunger segments that are de-energized, the more power that is to be supplied to the launched simulated pinball 71. If a weaker launch is desired, a minimal amount of plunger segments 36 should be de-energized. The player releases the plunger 76 when a desired amount of plunger segments 36 have been de-energized corresponding to the amount of power to be supplied to the simulated pinball 71.
When the simulated pinball 71 is launched, as shown in
Whenever the player wants to change the display 13 of the game 11, the first display card 51 is removed through the first opening 41 by gripping the tip 52 of the first display card, as shown in
Although described with regard to a hand-held electronic pinball game, the present invention may be used with any suitable hand-held game.
While advantageous embodiments have been chosen to illustrate the invention, it will be understood by those skilled in the art that various changes and modifications may be made therein without departing from the scope of the invention as defined in the appended claims.
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|U.S. Classification||463/31, 463/37, 463/30, 455/556.2, 463/33, 273/121.00B, 273/461, 273/317.1|
|International Classification||A63F7/02, A63F7/22, A63F9/24|
|Cooperative Classification||A63F7/027, A63F2007/303|
|Aug 9, 2004||AS||Assignment|
Owner name: RADICA GAMES LTD., BERMUDA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:WOOD, ETHAN;REEL/FRAME:016330/0455
Effective date: 20040602
|Jun 19, 2008||AS||Assignment|
Owner name: MATTEL, INC., CALIFORNIA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:RADICA GAMES LTD.;REEL/FRAME:021117/0030
Effective date: 20080618
|Mar 9, 2012||FPAY||Fee payment|
Year of fee payment: 4
|Apr 22, 2016||REMI||Maintenance fee reminder mailed|