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Publication numberUS748626 A
Publication typeGrant
Publication dateJan 5, 1904
Filing dateMar 23, 1903
Publication numberUS 748626 A, US 748626A, US-A-748626, US748626 A, US748626A
InventorsL. J. Mag-ie
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Game-board
US 748626 A
Abstract  available in
Images(2)
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Claims  available in
Description  (OCR text may contain errors)

2 SHEETB-SHBET 1.

PATENTED JAN. 5, 1904.

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L. J. MAGIE. GAME BOARD.

APPLICATION FILED HAR. 23. 1903.

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BANK

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No MODEL.

wir/wam@ @di @Wm No. 748,626. PATENTED JAN. 5, 1904. L. J. MAGIE.

GAMB BOARD.

APYLIGATION FILED MAR. 23.1903.

2 SHEETS-SHEET 2.

No MODEL.

9/ .30' 32], Z/f NOTE MORTQAQE CHART l $20 H5 .ER 'l DEED lOO BAN K f v Mommers `5/ 27 $50 I LU XURY LEGACY I.

5o shaking-boxes; 28, deeds; 29, notes; 30, in-

UNITED STATES Patented january 5, 1904.

PATENT OEEICE.

.GAME-BOARD..

SPEGIFIGATION forming part of Letters Patent No. 748,626, dated January 5, 1904. Application led March 23, 1903. Serial No. 149,177. (No model.)

To all whom it may concern.:

Be it known that I, LIZZIE J. MAGIE, a citizen of the United States, residing at Brent- Wood,in the countyof Prince George and State of Maryland, have invented certain new and useful Improvements in Game Boards, of which the following is a' specification.

My invention, which I have designated The landlords game, relates to gameboards, and more particularly to games of chance. r

The object of the game is to obtain as much Wealth or money as possible,the player having the greatest amount of wealth at the end of the game after a certain predetermined number of circuits of the board have been madefbeing the winner.

In the drawings forming a part of this specication, and in which like symbols of reference represent corresponding parts in the several views, Figure l is a plan view of the board, showing the different spaces marked thereon. Figure 2 shows the various movable pieces used in the game; and Fig. 3 is a view of one of the boxes, the same being designated as the bank.

The implements of the game consist of a board which is `divided into a number of spaces or sections and four (4) spaces in the center indicating, respectively, Bank, Wages, Public treasury, and Railroad. Within these four spaces are preferably placed four (4) boxes, one of which is shown in the drawings and represented by the numeral 24.

The movable pieces 'used in the game, only one piece of each set for convenience of illustration being shown in the drawings, are as follows: Four pairs of dice, four shakingboxes, four checkers to check the throws made, boxes representing, respectively, Bauk, Wages, Public treasury, and

Railroad, and also variouscolored chips or tickets representing lots, money, deeds, notes, individual mortgages, bank mortgages, charters, legacies, andl luxuries. These chips are not to be limited to any certain number or colors.

25 indicates lot tickets; 26, the dice; 27,

dividual mortgages; 3l, bank mortgages; 32,

charters; 33, luxuries; 35, money; 36, checkers, and 34 legacies.

The game is played as follows: Each player is provided with five hundred dollars. The lot tickets, twenty-two (22) in number, are placed face downward upon the board, and each player draws one until twelve have been taken.`. The rest are put back in the wagesbox. Each player looks at the tickets he has drawn and may purchase the lot corresponding to his ticket if he can. afford to orso chooses. If he does not purchase, he does not have to pay rent, but simply puts the ticket back into the wages-box again. When these twelve lots have been bought or the privilege refused and the owners deeds placed upon those purchased, the game begins.

The series of spaces upon the board are colored to distinguish them; but of course other means of making them distinctive may be employed. The lot-spaces 1 to 22, which are preferably green, are for sale at the highest figure marked upon them or for rent-at the lowest figure marked upon them. If a player chooses to buy a lot, he must pay into the Public treasury the price of it and place his deed upon it. If he chooses to rent it, he must pay the rent to the Public treasury. Y

Absolute necessities: These spaces, which are preferably blue, indicate absolute necessities-such as bread, coal, shelter, and clothing-and when a player stops upon any of these he must pay five dollars into the Public tr)easury. (This represents indirect taxation.

No trespassing: Spaces marked No trespassing represent property held out of use, and when a player stops on one of these spaces he must go to jail and remain there until he throws a double or until hepays into the Public treasury a fine of fifty dollars. When he comes out, he must count from the space immediately in front of the jail.

Railroad: R. R. represents transportation, and when a player stops upon one of these spaces he must pay five dollars to the R. R. If a player throws a double, he fGets a pass and has the privilege of jumping once from one railroad to another, provided he would in his ordinary moving pass IOO must pay tive dollars.

Luxuries: These spaces, preferably purple, represent the luxuries of life, and if a player stops on a Luxury he pays fifty dollars to the "Public treasury, receiving in return a luxury ticket, which counts him sixty dollars at the end of the game. The player may purchase the luxury or not, as he chooses or can aord; but if he does not purchase it he loses his move.

Franchises: 4These spaces, preferably yellow, indicate light franchise and water franchise and are public necessities. The first player who stops upon one of these franchises puts his charter upon it, and all though the game he has the privilege of taxing all the other players five dollars whenever they chance to stop upon it. It costs him nothing and counts him nothing at the end of the Public park: A player may stop in the Public park without paying anything.

Legacy: If a player stops upon the Legacy, he gets one hundred dollars cash 'and a legacy-ticket.

Mother earth: Each time a player goes around the board he is supposed to have performed so much labor upon mother earth, for which after passing the beginning-point he receives his wages, one hundred dollars, and is checked upon the tally-sheet as having been around once.

Poorhouse: If at any time a player has no money with which to meet expenses and has no property upon which he can borrow, he must go to the poorhouse and remain there until he makes such throws as will enable him to inish the round.

Rent: When a player stops upon a lot owned by any of the players, he must pay the rent to the owner. If he stops upon .one of his own lots, of course he pays nothing. If two players stop upon the same lot, the second must pay to the first one-half of the rent, (in case of an odd number giving to the-rst the benet of the fraction.) If a third players throw brings him on the samelot, he cannot occupy it, but vmust remain upon the space next to it, counting his throw one less. In case of lot 1 the player gets the whole rent.

Borrowing: A player may borrow from the Bank in amounts of one hundred dollars, and for every one hundred dollars borrowed the Bank takes a mortgage on one or more of the borrowers lots, the total value of which must be at least ten dollars more than is borrowed. For every one hundred dollars borrowed from the Bank a bank mortgage is placed upon the property on which the loan is made, and the player puts his note in the Bank, paying upon each note five dollars (interest) every time he receives his wages. One player may borrow from another, giving a mortgage on any property he may own and making the best bargain he can as to interest, terms of payment, &c. The player loaning the money places his individual mortgage on the top of the borrowers deed to show that he has a mortgage on that property. Should a loan be repaid before passing the beginning-point, the borrower saves the interest.

Five times around: When a player has been around the board five times,he may move in either direction, provided he is clear of debt, until each of the other players has been around ive times; but having passed the beginning-point the required number of times he receives no more wages. The game is finished when the last player has passed the beginning-point the fifth time.

Counting up: As the deeds are removed from the lots each player is credited with the value of the lots owned by him.. His cash on hand is counted, and the amount set down under the total value of the lots. Then the luxuries are counted, (remember that each one counts sixty,) and the amountsetdown under cash. Add together these three amountslots, cash, and luxuries-and the player who has the largest sum-total is the winner.`

Playing without the lot tickets: Some have found it more interesting to play the game without using the lot tickets at all, players simply purchasing lots as they come to them in the ordinary moving. In this case the player is provided with one hundred dollars to begin with. The number of times around the board may also be regulated by the will of the players.

Emergencies: Should any emergency arise which is not covered by the rules of the game, the players must settle the matter between themselves; but if any player absolutely refuses to obey the rules as above set forth he must go to jail and remain there until he throws a double or pays his fine, as explained in paragraph No trespassing.

Having now fully described my invention, what I claim as new, and desire to secure by Letters Patent, is-

1. A game-board, having corner-spaces, one constituting the starting-point, and a series of intervening spaces indicating different denominations, some of the spaces of the different series corresponding, and distinguished by coloring or other marking, so that the corresponding divisions on the four spaces may be readily recognized.

2. A game-board, provided with cornerspaces, intervening spaces of different denominations, some of thespaces of the different series corresponding, and distinguished by coloring or other marking, so that the corresponding spaces in the different divisions may be recognized, and a series of movable pieces having reference to the diierent divisions upon the board.

3. A game-board, haviuga series of divisions of diierent'denominations upon itsouter border, one constituting the starting-point, four divisions within said series for the reception of boxes, a series of movable pieces hav- IOO IIO

ing reference to the spaces upon the board,and achance device to control the movement of the pieces.

4. A game board, provided with cornerspaces, intervening spaces of diierent dey nominations, and distinguished by distinctive marking, so that the coresponding divisions on the dierent spaces may be recognized, movable pieces having reference to the spaces, a chance device to control the movement of the pieces, checkers, and tickets representing money, deeds, notes, mortgages, bank mortgages, charters, legacies, and luxuries, adapted to be used in connection with the same.

In testimony whereof I ax my signature in presence of two witnesses.

LIZZIE J. MAGIE.

Witnesses:

MARIE L. SIEMERS, LAWRENCE HUFTY.

Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US3033572 *Oct 28, 1959May 8, 1962Gilbert O ThibaultCombination board and card game
US3643958 *Feb 29, 1968Feb 22, 1972Solomon SperberGame simulating aspects of society
US3807739 *Feb 14, 1972Apr 30, 1974Hh & T IndBoard game apparatus
US4032154 *Jul 8, 1974Jun 28, 1977Wicks & Nemer, P.A.Board game apparatus
US5503399 *Feb 8, 1995Apr 2, 1996Honeywill; Roberta L.Career game
Classifications
Cooperative ClassificationA63F3/00072