|Publication number||USRE42357 E1|
|Application number||US 12/168,724|
|Publication date||May 10, 2011|
|Filing date||Jul 7, 2008|
|Priority date||May 4, 1999|
|Also published as||CA2307266A1, DE60001009D1, DE60001009T2, EP1050328A1, EP1050328B1, US7073190|
|Publication number||12168724, 168724, US RE42357 E1, US RE42357E1, US-E1-RE42357, USRE42357 E1, USRE42357E1|
|Inventors||Jason R. Malaure, Richard A. Kydd|
|Original Assignee||ZH Interactive Systems LLC|
|Export Citation||BiBTeX, EndNote, RefMan|
|Patent Citations (22), Referenced by (7), Classifications (58), Legal Events (3)|
|External Links: USPTO, USPTO Assignment, Espacenet|
This patent application is a reissue application for commonly owned U.S. Pat. No. 7,073,190, which issued from U.S. patent application Ser. No. 09/563,542, filed on May 1, 2000, and is incorporated herein in its entirety by reference.
The present invention relates to a method and apparatus for broadcasting interactive applications to a plurality of users via respective user interfaces.
In conventional interactive broadcast systems, data is broadcast to a plurality of user interfaces (e.g. televisions with set-top boxes) from a central control, e.g. computer, system (CCS). In order to deliver timed applications it is necessary to provide a local clock generator with each user interface. The user interface can then deliver the interactive application with reference to the signal from the local clock generator. The local clock generator is then synchronised with a central clock at the CCS to ensure that the interactive application is performed simultaneously at all user interfaces. However, since this means that the local clock must be adjustable, it is possible for the clock adjustment to be used in a fraudulent way. For instance a user can receive a quiz game on two user interfaces, one where he has deliberately adjusted the local clock and the other not. The user can then view the answers on the one user interface and enter the correct answers on the other user interface before it becomes locked out.
Previous proposals for detecting fraud are described in U.S. Pat. No. 5,850,447 and WO-A-95/15653. In these cases, the local user interfaces detect fraud and notify the CCS. This itself can be compromised locally in some cases.
In accordance with one aspect of the present invention there is provided an interactive broadcast system comprising a plurality of user interfaces each comprising a local clock signal generator. wherein each user interface delivers interactive applications to a respective user with reference to its respective local clock signal; and a central control system (CCS) for broadcasting data to the user interfaces and for receiving data from the user interfaces, the CCS being adapted to identify fraudulent users by comparing the time at which certain data is returned from a plurality of the user interfaces.
In accordance with a second aspect of the present invention there is provided a method of detecting fraudulent users in an interactive broadcast system, the method comprising
(1) broadcasting data to a plurality of user interfaces from a central control system (CCS);
(2) generating a local clock signal at each user interface;
(3) delivering an interactive application to a respective user from each user interface with reference to its respective local clock signal;
(4) receiving data at the CCS from the local interfaces; and,
(5) identifying fraudulent users by comparing the time at which certain data is returned from a plurality of the local interfaces.
In contrast to the previous proposals, the CCS detects fraudulent use by comparing the time of receipt of data from a plurality of user interfaces. It is thus not dependent on data received from a single interface.
In one method, step (4) comprises first sending a return path request to the user interfaces,
step (5) comprising monitoring the time of receipt of return path data generated by the user interfaces in response to the return path request to identify user interfaces which have sent return path data which is advanced or delayed by more than a predetermined threshold. For example, the return path request may cause the user interfaces to return a local score at the end of an interactive application as determined by the user interface.
In another method, the local interfaces could be automatically controlled to return certain data, e.g. a score, at the end of an interactive game or at some other predetermined game time and not directly in response to a request from the CCS. However, the CCS will know when this return data is expected and can make the necessary comparisons.
The user interfaces may utilise their respective local clock signals in a number of ways. In a first example an application start signal is broadcast to the user interfaces by the CCS. The user interfaces calculate an application time local clock signal with reference to the application start signal. Each user interface can then deliver the interactive application with reference to its respective application time local clock signal. In a second example a central clock signal is periodically broadcast to the user interfaces representing a central time. The user interfaces can then calculate an offset signal with reference to the central clock signal and a respective local clock signal. The offset signal can then be used by the user interfaces at any time to determine the central time from their local clock signal. This can conveniently be implemented as part of a repetitive broadcast as described in U.S. patent application Ser. No. 09/419,332 incorporated herein by reference.
The interactive application may take a variety of different forms—for instance it may comprise a video game which is played simultaneously by a number of remote users, or a quiz game played simultaneously by a number of remote users. The application may be broadcast in conjunction with a live TV event. For instance the application may enable the user to take part in a live TV quiz, or predict the occurrence of certain events in a live sporting event.
An example of the present invention will now be described with reference to the accompanying drawings, in which:
The digital broadcast network shown in
Broadcast TV stations 8 (BBC1) and 9 (Channel 4) each generate digital audio and video signals which are fed to the broadcast headend multiplexer 4 via respective data feeds 10,11. The data feeds 5,10,11 may be via dedicated cables or via broadcast on the air or any other suitable medium.
The broadcast TV stations 8,9 also generate EPG data which is fed to the EPG multiplexer 6 via respective data feeds 12,13. The EPG data may contain the programme name, broadcast TV station name and any other programme related information.
The broadcast headend multiplexer 4 multiplexes the digital data from the data feeds 5,10,11 and outputs the data serially to a transmitter 14 as an MPEG-II transport stream 30.
Similarly the EPG multiplexer 6 multiplexes the digital data from the EPG data feeds 7,12,13 and outputs the data serially to a transmitter 16 as an MPEG-II transport stream 31.
The transmitters 14,16 then transmit the data over a transmission medium 15. This may be a digital or analog television broadcast system, terrestrial or satellite, or cable, or the Internet, or the like.
A number of user interfaces (UIs) 17,18,19 etc. receive data from the transmission medium 15. The UIs can also send data to the CCS 2 via the public-switched-telephone-network (PSTN) 20 or other return path means (not shown) such as a cable-modem, or even via the transmission medium 15.
One of the user interfaces 17 is shown in detail in
The CPU 25 accesses a random access memory (RAM) 27 and a read only memory (ROM) 32 to compile a display signal which is passed to the display interface 28 and merged with the audio/video signal from the demultiplexer 26. An input device 33 provides input to the CPU 25 from a user. An STB clock 41 feeds an STB clock signal to the CPU 25. Return path data is returned to the CCS 2 by the CPU 25 via a modem 34 and the PSTN 20.
An example of an interactive quiz game application will now be described.
Ten minutes before the scheduled start time of the quiz game, the CCS 2 downloads setup data relating to the application from the application data store 3, and feeds it to the broadcast headend multiplexer 4. The multiplexer 4 then places the data on a broadcast carousel whereby it repeatedly transmits the setup data on the transport stream 30 as described in more detail in U.S. patent application Ser. No. 09/419,332.
The user interfaces can then download the setup data by switching the tuner 23 to receive data from the transport stream 30. Setup data with the required PID is downloaded by CPU 25 and saved in the RAM 27. Once all of the setup data has been downloaded (or sufficient components of it to allow execution to commence) timed execution of the scheduled interactive application can commence.
At the scheduled start time, the CCS 2 generates real time question data which is broadcast to the user interfaces. At the same time the CPU 25 automatically enters a game mode in which the user is presented with a series of questions based on the received question data. The user provides answers by selecting answer icons using the input device 33. At a set time following display of a question, the user is “locked but” (i.e. is prevented from entering an answer to the question) by the CPU 25 and the answer is displayed on the CRT 35. If the CPU 25 determines that the user has answered correctly, then a score is awarded and stored locally.
The questions and answers may fill the entire CRT screen. Alternatively the questions and answers may be overlaid on a real-time television broadcast of a presenter reading out the questions to competitors in a television studio, for example originating from the Channel 4 broadcast TV station 9.
At the end of the game, the CPU 25 transmits the user's score to the CCS 2 via the modem 34 and PSTN 20.
Each user has an account with a number of cash credits which are stored and managed by the CCS 2. On receipt of scores from a number of user interfaces the CCS 2 compares the scores and issues prizes to the users with the highest scores by adding cash credits to their accounts. This use of credits or tokens is described in more detail in EP-A-0858225.
The way in which the system of
OFFSET−CCS CLOCK−STB CLOCK.
This enables the CPU 25 to calculate CCS CLOCK at any time as:
CCS CLOCK−STB CLOCK+OFFSET.
Before, at or even after the start of the quiz game, the CCS 2 transmits a game start clock signal CCS CLOCK (game start) to the user interfaces defining the time according to the CCS at which the game starts. The CPU 25 in each STB can then calculate the STB game start time as:
STB CLOCK (game start)·CCS CLOCK (game start)−OFFSET.
During the quiz game, the CCS 2 retrieves question and answer data from the store 3 and places the data on the transport stream 30 before it is to be displayed by the user interfaces. Each item of data contains question/answer data, and also a relative game time (i.e. a time from the start of the game) at which the data is to be displayed. For instance the following sequence of data may be broadcast during a quiz game:
Relative Game Time
60 seconds-70 seconds
70 seconds-75 seconds
75 seconds-85 seconds
85 seconds-90 seconds
Thus Question A is placed on the transport stream prior to 60 seconds from game start, and is displayed from 60-70 seconds from game start. During that 10 second period the user inputs his answer. At 70 seconds the user interface is locked out and the answer to question A is displayed for the next 5 seconds.
The CPU 25 handles the relative game time messages in the following way. The data and relative game time is input to the CPU 25. The CPU 25 then calculates the STB CLOCK time corresponding with the relative game time as:
STB CLOCK (relative)−STB CLOCK (game start)+relative game time.
Thus the CPU displays Answer A between STB CLOCK (70 seconds) and STB CLOCK (75 seconds).
A fraudulent user can take advantage of this system as follows. This fraudulent user inserts an adjustment module 46 (shown in dotted lines in
This fraudulent clock adjustment is detected in one or more of a number of ways as discussed below.
1. Return Path Request
At some point after the game start (either during or after the game) the CCS 2 sends a return path request to the user interfaces, asking them to send an acknowledgment back to the CCS 2 at a certain relative game time. If the acknowledgment from one of the user interfaces is delayed or advanced (when compared to the return time of acknowledgements from the other user interfaces) by more than a predetermined threshold then it is likely that STB CLOCK on that user interface has been adjusted. Therefore that user interface is identified and no prize is issued to the fraudulent user registered with the identified user interface.
2. Return Path Scores
The user interfaces are requested to send their scores back to the CCS 2 at the end of the quiz game. If the return time of the score from one of the user interfaces is delayed or advanced (when compared to the return time of scores from the other user interfaces) by more than a predetermined threshold, then that user interface is identified as a fraudulent interface, and no prize is issued to the user registered with the fraudulent interface.
Optionally, the following method may also be employed.
3. STB CLOCK Monitor
A monitor 50 is provided to monitor STB CLOCK and OFFSET. This could be a separate module or part of the CPU 25. If either of these signals is adjusted then the monitor 50 sends a detection signal to the CPU 25 which informs the CCS 2 with an identification message. Thus if the user either adjusts STB CLOCK immediately after STB (game start) has been calculated; or resets STB CLOCK at the end of the game to attempt to disguise their fraud, then this adjustment will be detected by the monitor 50.
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|U.S. Classification||725/61, 725/141, 725/133, 455/411, 455/410|
|International Classification||H04N5/445, G06F3/00, H04B1/04, H04H40/18, H04N7/14, H04N7/173, H04N7/52, G06F1/12, A63F13/12, G08C25/02, H04H60/94, H04L7/00, G06F11/30, H04N7/24, H04J3/06|
|Cooperative Classification||H04N21/4758, H04N21/4348, H04H60/94, A63F2300/63, H04N21/435, A63F2300/409, H04N7/17354, H04N21/239, H04H40/18, H04N21/23614, H04N7/173, H04N21/6587, H04N21/6582, H04N21/4314, H04N21/25808, A63F13/12, H04N21/242, H04N21/2408, H04N21/235, H04N21/4312|
|European Classification||H04H60/94, H04N7/173, H04H40/18, A63F13/12, H04N21/239, H04N7/173C2, H04N21/431L1, H04N21/658S, H04N21/431L, H04N21/258C, H04N21/6587, H04N21/24U, H04N21/475V, H04N21/242, H04N21/435, H04N21/236W, H04N21/235, H04N21/434W|
|Sep 20, 2011||CC||Certificate of correction|
|Dec 30, 2013||FPAY||Fee payment|
Year of fee payment: 8
|Nov 13, 2015||AS||Assignment|
Owner name: S. AQUA SEMICONDUCTOR, LLC, DELAWARE
Free format text: MERGER;ASSIGNOR:ZH INTERACTIVE SYSTEMS L.L.C.;REEL/FRAME:037040/0137
Effective date: 20150812