WO1996000601A1 - Dispositif pour jeu et procede de restitution de partie - Google Patents
Dispositif pour jeu et procede de restitution de partie Download PDFInfo
- Publication number
- WO1996000601A1 WO1996000601A1 PCT/JP1995/001277 JP9501277W WO9600601A1 WO 1996000601 A1 WO1996000601 A1 WO 1996000601A1 JP 9501277 W JP9501277 W JP 9501277W WO 9600601 A1 WO9600601 A1 WO 9600601A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- replay
- data
- absolute coordinates
- input
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5252—Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/634—Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US08/602,854 US5779548A (en) | 1994-06-28 | 1995-06-27 | Game apparatus and method of replaying game |
EP95922766A EP0715869B1 (en) | 1994-06-28 | 1995-06-27 | Game device and method of replaying game |
KR1019960700981A KR100229375B1 (ko) | 1994-06-28 | 1995-06-27 | 게임 장치 및 게임의 리플레이 방법 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP6/146835 | 1994-06-28 | ||
JP14683594 | 1994-06-28 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1996000601A1 true WO1996000601A1 (fr) | 1996-01-11 |
Family
ID=15416607
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP1995/001277 WO1996000601A1 (fr) | 1994-06-28 | 1995-06-27 | Dispositif pour jeu et procede de restitution de partie |
Country Status (5)
Country | Link |
---|---|
US (3) | US5779548A (ja) |
EP (2) | EP0715869B1 (ja) |
KR (1) | KR100229375B1 (ja) |
CN (1) | CN1114456C (ja) |
WO (1) | WO1996000601A1 (ja) |
Cited By (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH10188002A (ja) * | 1996-12-24 | 1998-07-21 | Sony Corp | 描画装置および方法 |
JPH10211360A (ja) * | 1997-01-30 | 1998-08-11 | Sega Enterp Ltd | ゲーム装置及びゲーム装置における画面表示方法 |
WO1998043715A1 (fr) * | 1997-04-03 | 1998-10-08 | Sega Enterprises, Ltd. | Procede de presentation d'une image de jeu et procede de commande associe |
WO2001008764A1 (fr) * | 1999-07-30 | 2001-02-08 | Sega Enterprises, Ltd. | Machine de jeu |
US6650329B1 (en) | 1999-05-26 | 2003-11-18 | Namco, Ltd. | Game system and program |
US6769987B1 (en) | 1996-11-22 | 2004-08-03 | Sega Enterprises, Ltd. | Game apparatus, game displaying method, game score evaluating method, and recording media recorded with game program |
JP2006006853A (ja) * | 2004-06-29 | 2006-01-12 | Namco Ltd | プログラム、ゲーム端末、ゲーム装置、表示制御装置、サーバ及び情報記憶媒体 |
US7413514B2 (en) | 1997-03-03 | 2008-08-19 | Kabushiki Kaisha Sega Enterprises | Video game machine with rotational mechanism |
US7532211B2 (en) | 1997-02-18 | 2009-05-12 | Kabushiki Kaisha Sega Enterprises | Image processing device and image processing method |
JP2009541014A (ja) * | 2006-06-26 | 2009-11-26 | ソニー オンライン エンタテインメント エルエルシー | ゲームに基づく場面の作成 |
EP2198938A2 (en) | 2008-12-16 | 2010-06-23 | Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.) | Game apparatus, game replay displaying method, game program, and recording medium |
JP2020000870A (ja) * | 2019-07-08 | 2020-01-09 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および入力装置 |
WO2021079771A1 (ja) * | 2019-10-25 | 2021-04-29 | 株式会社コナミデジタルエンタテインメント | プログラム、情報処理装置、情報処理方法、およびシステム |
US11033816B2 (en) | 2012-11-05 | 2021-06-15 | Sony Interactive Entertainment Inc. | Information processing apparatus and inputting apparatus for sharing image data |
Families Citing this family (97)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0715869B1 (en) * | 1994-06-28 | 2001-11-28 | Sega Enterprises, Ltd. | Game device and method of replaying game |
US6542155B1 (en) * | 1995-04-27 | 2003-04-01 | Kabushiki Kaisha Sega Enterprises | Picture processing device, picture processing method, and game device and storage medium using the same |
EP0842682B9 (en) * | 1996-06-05 | 2005-06-08 | Sega Corporation | Image processor for games |
US6270413B1 (en) * | 1996-07-03 | 2001-08-07 | Sega Enterprises, Ltd. | Display method for games displays |
EP0860186B1 (en) * | 1996-09-11 | 2004-12-08 | Sega Corporation | Ski simulator |
JPH1094676A (ja) * | 1996-09-20 | 1998-04-14 | Konami Co Ltd | 対戦型ゲームシステムにおける画像表示方法及びゲームシステム |
US6280323B1 (en) * | 1996-11-21 | 2001-08-28 | Konami Co., Ltd. | Device, method and storage medium for displaying penalty kick match cursors in a video soccer game |
JP3745475B2 (ja) * | 1996-12-06 | 2006-02-15 | 株式会社セガ | ゲーム装置及び画像処理装置 |
US20030114217A1 (en) * | 1996-12-30 | 2003-06-19 | Walker Jay S. | Method and apparatus for automatically operating a game machine |
US6964611B2 (en) * | 1996-12-30 | 2005-11-15 | Walker Digital, Llc | System and method for automated play of lottery games |
US6582308B1 (en) * | 1997-03-23 | 2003-06-24 | Kabushiki Kaisha Sega Enterprises | Image processing device and character aspect design device |
US6428411B1 (en) * | 1997-05-02 | 2002-08-06 | Konami Co., Ltd. | Volleyball video game system |
JP3183632B2 (ja) * | 1997-06-13 | 2001-07-09 | 株式会社ナムコ | 情報記憶媒体及び画像生成装置 |
US6424353B2 (en) * | 1997-09-11 | 2002-07-23 | Sega Enterprises, Ltd. | Computer game apparatus |
US6409596B1 (en) * | 1997-09-12 | 2002-06-25 | Kabushiki Kaisha Sega Enterprises | Game device and image displaying method which displays a game proceeding in virtual space, and computer-readable recording medium |
JP3126944B2 (ja) * | 1997-10-24 | 2001-01-22 | コナミ株式会社 | ビデオゲームシステムおよびそのゲームを実行するためのプログラムが記録されたコンピュータ読み取り可能な記録媒体 |
JP3342393B2 (ja) * | 1998-03-19 | 2002-11-05 | 株式会社コナミコンピュータエンタテインメントジャパン | ビデオゲーム装置、コンピュータ読み取り可能な記録媒体 |
US6607445B1 (en) * | 1998-04-27 | 2003-08-19 | Sega Enterprises, Ltd. | Game execution method and equipment using player data |
JP3824788B2 (ja) * | 1998-09-28 | 2006-09-20 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置、ビデオゲームにおけるゲーム画面の視点切替方法及びビデオゲームにおけるゲーム画面の視点切替プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
JP4215891B2 (ja) * | 1999-02-19 | 2009-01-28 | 任天堂株式会社 | オブジェクト画像プリントサービスシステム |
JP4387511B2 (ja) * | 1999-09-09 | 2009-12-16 | 株式会社バンダイナムコゲームス | ゲーム装置および情報記憶媒体 |
JP3795717B2 (ja) * | 1999-11-17 | 2006-07-12 | 株式会社スクウェア・エニックス | ゲーム表示方法、記録媒体およびゲーム表示装置 |
US7252588B2 (en) * | 1999-12-01 | 2007-08-07 | Namco Bandai Games Inc. | Sport video game machine and play control method of sport video game |
US6503144B1 (en) * | 2000-01-28 | 2003-01-07 | Square Co., Ltd. | Computer readable program product storing program for ball-playing type game, said program, and ball-playing type game processing apparatus and method |
US20010023201A1 (en) * | 2000-03-08 | 2001-09-20 | Susumu Takatsuka | Method of replaying game, recording medium, program, and entertainment system |
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JP2002042126A (ja) * | 2000-05-19 | 2002-02-08 | Sony Computer Entertainment Inc | 表示制御プログラムが記憶された記憶媒体、エンタテインメント装置および表示制御プログラム |
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AU768349B2 (en) * | 2000-09-07 | 2003-12-11 | Canon Kabushiki Kaisha | Method of recording and replaying a game |
US6863608B1 (en) * | 2000-10-11 | 2005-03-08 | Igt | Frame buffer capture of actual game play |
US9626824B2 (en) * | 2000-10-11 | 2017-04-18 | Igt | Game result graphical verification on remote clients |
US7384339B2 (en) * | 2000-10-11 | 2008-06-10 | Igt | Frame capture of actual game play |
JP3468465B2 (ja) * | 2000-11-15 | 2003-11-17 | 株式会社ソニー・コンピュータエンタテインメント | 情報分岐制御方法、プログラム実行装置、コンピュータに実行させるための情報分岐制御プログラム、及びコンピュータに実行させるための情報分岐制御プログラムを記録した記録媒体 |
JP3991583B2 (ja) * | 2000-11-24 | 2007-10-17 | 株式会社セガ | 画像表示方法、コンピュータゲーム処理方法及び記録媒体 |
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US7532211B2 (en) | 1997-02-18 | 2009-05-12 | Kabushiki Kaisha Sega Enterprises | Image processing device and image processing method |
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WO1998043715A1 (fr) * | 1997-04-03 | 1998-10-08 | Sega Enterprises, Ltd. | Procede de presentation d'une image de jeu et procede de commande associe |
WO2004101091A1 (ja) * | 1999-05-26 | 2004-11-25 | Toshiyuki Koike | ゲームシステム及びプログラム |
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US9764236B2 (en) | 2006-06-26 | 2017-09-19 | Sony Interactive Entertainment America Llc | Creation of game-based scenes |
JP2009541014A (ja) * | 2006-06-26 | 2009-11-26 | ソニー オンライン エンタテインメント エルエルシー | ゲームに基づく場面の作成 |
US11135511B2 (en) | 2006-06-26 | 2021-10-05 | Sony Interactive Entertainment LLC | Creation of game-based scenes |
US9079104B2 (en) | 2006-06-26 | 2015-07-14 | Sony Computer Entertainment America Llc | Creation of game-based scenes |
US9242178B2 (en) | 2006-06-26 | 2016-01-26 | Sony Computer Entertainment America Llc | Creation of game-based scenes |
US9421459B2 (en) | 2008-12-16 | 2016-08-23 | Kabushiki Kaisha Square Enix | Game apparatus, game replay displaying method, game program, and recording medium |
EP2198938A2 (en) | 2008-12-16 | 2010-06-23 | Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.) | Game apparatus, game replay displaying method, game program, and recording medium |
US11033816B2 (en) | 2012-11-05 | 2021-06-15 | Sony Interactive Entertainment Inc. | Information processing apparatus and inputting apparatus for sharing image data |
US11577165B2 (en) | 2012-11-05 | 2023-02-14 | Sony Interactive Entertainment Inc. | Information processing apparatus and inputting apparatus for sharing image data |
US11951392B2 (en) | 2012-11-05 | 2024-04-09 | Sony Interactive Entertainment Inc. | Information processing apparatus and inputting apparatus for sharing image data |
JP2020000870A (ja) * | 2019-07-08 | 2020-01-09 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および入力装置 |
JP7091289B2 (ja) | 2019-07-08 | 2022-06-27 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および入力装置 |
WO2021079771A1 (ja) * | 2019-10-25 | 2021-04-29 | 株式会社コナミデジタルエンタテインメント | プログラム、情報処理装置、情報処理方法、およびシステム |
Also Published As
Publication number | Publication date |
---|---|
CN1130358A (zh) | 1996-09-04 |
EP1138358B1 (en) | 2004-01-21 |
KR960703646A (ko) | 1996-08-31 |
US6419581B2 (en) | 2002-07-16 |
US20010001091A1 (en) | 2001-05-10 |
US6231443B1 (en) | 2001-05-15 |
CN1114456C (zh) | 2003-07-16 |
KR100229375B1 (ko) | 1999-11-01 |
EP1138358A1 (en) | 2001-10-04 |
EP0715869A4 (en) | 1996-11-06 |
EP0715869A1 (en) | 1996-06-12 |
US5779548A (en) | 1998-07-14 |
EP0715869B1 (en) | 2001-11-28 |
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