WO1997008641A3 - Interactive entertainment personalisation - Google Patents

Interactive entertainment personalisation Download PDF

Info

Publication number
WO1997008641A3
WO1997008641A3 PCT/IB1996/000840 IB9600840W WO9708641A3 WO 1997008641 A3 WO1997008641 A3 WO 1997008641A3 IB 9600840 W IB9600840 W IB 9600840W WO 9708641 A3 WO9708641 A3 WO 9708641A3
Authority
WO
WIPO (PCT)
Prior art keywords
user
branch
interactive entertainment
narrative
stored
Prior art date
Application number
PCT/IB1996/000840
Other languages
French (fr)
Other versions
WO1997008641A2 (en
Inventor
Martin Andrew Shiels
Richard Stephen Cole
Paul John Rankin
Rosa Freitag
Original Assignee
Philips Electronics Nv
Philips Norden Ab
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Philips Electronics Nv, Philips Norden Ab filed Critical Philips Electronics Nv
Priority to DE69630579T priority Critical patent/DE69630579T2/en
Priority to JP9510041A priority patent/JPH10509902A/en
Priority to EP96926527A priority patent/EP0789886B1/en
Priority to AT96926527T priority patent/ATE253755T1/en
Publication of WO1997008641A2 publication Critical patent/WO1997008641A2/en
Publication of WO1997008641A3 publication Critical patent/WO1997008641A3/en

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/16Analogue secrecy systems; Analogue subscription systems
    • H04N7/173Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
    • H04N7/17309Transmission or handling of upstream communications
    • H04N7/17318Direct or substantially direct transmission and handling of requests
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/632Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/44Receiver circuitry for the reception of television signals according to analogue transmission standards

Abstract

A method and apparatus are provided for enabling user interaction with a branch-structured narrative entertainment (90) in which branch path selection (A, B, C) is made at least partially in response to user input. A user is provided with a non-volatile memory, such as a smart card, in which memory is stored data specifying a record of past user interactions. This data is periodically checked and updated by the apparatus and, at one or more branch points (92) of the narrative, access to one or more branch paths (A, B, C) is enabled or denied on the basis of the stored user history.
PCT/IB1996/000840 1995-08-31 1996-08-26 Interactive entertainment personalisation WO1997008641A2 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
DE69630579T DE69630579T2 (en) 1995-08-31 1996-08-26 PERSONALIZATION OF INTERACTIVE ENTERTAINMENT
JP9510041A JPH10509902A (en) 1995-08-31 1996-08-26 Personification of interactive entertainment
EP96926527A EP0789886B1 (en) 1995-08-31 1996-08-26 Interactive entertainment personalisation
AT96926527T ATE253755T1 (en) 1995-08-31 1996-08-26 PERSONALIZING AN INTERACTIVE CONVERSATION

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GBGB9517808.3A GB9517808D0 (en) 1995-08-31 1995-08-31 Interactive entertainment personalisation
GB9517808.3 1995-08-31

Publications (2)

Publication Number Publication Date
WO1997008641A2 WO1997008641A2 (en) 1997-03-06
WO1997008641A3 true WO1997008641A3 (en) 1997-04-03

Family

ID=10780015

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB1996/000840 WO1997008641A2 (en) 1995-08-31 1996-08-26 Interactive entertainment personalisation

Country Status (11)

Country Link
US (2) US5751953A (en)
EP (1) EP0789886B1 (en)
JP (1) JPH10509902A (en)
KR (1) KR100471692B1 (en)
CN (2) CN1503182A (en)
AT (1) ATE253755T1 (en)
DE (1) DE69630579T2 (en)
ES (1) ES2216053T3 (en)
GB (1) GB9517808D0 (en)
TW (1) TW313733B (en)
WO (1) WO1997008641A2 (en)

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Also Published As

Publication number Publication date
GB9517808D0 (en) 1995-11-01
TW313733B (en) 1997-08-21
ES2216053T3 (en) 2004-10-16
ATE253755T1 (en) 2003-11-15
CN1166218A (en) 1997-11-26
US5751953A (en) 1998-05-12
DE69630579D1 (en) 2003-12-11
WO1997008641A2 (en) 1997-03-06
KR100471692B1 (en) 2005-06-28
JPH10509902A (en) 1998-09-29
KR970707503A (en) 1997-12-01
DE69630579T2 (en) 2004-09-16
CN1503182A (en) 2004-06-09
US5872927A (en) 1999-02-16
EP0789886A2 (en) 1997-08-20
EP0789886B1 (en) 2003-11-05

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