WO2001015789A3 - Entertainment system, entertainment apparatus, recording medium, and program - Google Patents

Entertainment system, entertainment apparatus, recording medium, and program Download PDF

Info

Publication number
WO2001015789A3
WO2001015789A3 PCT/JP2000/005834 JP0005834W WO0115789A3 WO 2001015789 A3 WO2001015789 A3 WO 2001015789A3 JP 0005834 W JP0005834 W JP 0005834W WO 0115789 A3 WO0115789 A3 WO 0115789A3
Authority
WO
WIPO (PCT)
Prior art keywords
entertainment
entertainment apparatus
setting
bar
length
Prior art date
Application number
PCT/JP2000/005834
Other languages
French (fr)
Other versions
WO2001015789A2 (en
Inventor
Takaki Kobayashi
Eiji Uriya
Akira Koike
Original Assignee
Sony Computer Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment Inc filed Critical Sony Computer Entertainment Inc
Priority to EP00955101A priority Critical patent/EP1144060B1/en
Priority to DE60041573T priority patent/DE60041573D1/en
Priority to AU67343/00A priority patent/AU6734300A/en
Publication of WO2001015789A2 publication Critical patent/WO2001015789A2/en
Publication of WO2001015789A3 publication Critical patent/WO2001015789A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

Abstract

An entertainment system (10) has an entertainment apparatus (12) for executing various programs, a manual controller (16) for entering manual control requests from a user into the entertainment apparatus (12), a monitor (18) for displaying images outputted from the entertainment apparatus (12), and a speaker (92) for outputting sounds outputted from the entertainment apparatus (12). The manual controller (16) has motors (130L, 130R) for imparting vibrations to the user in response to an external request. The entertainment system (10) also has a vibration/sound setting unit (226) for setting up a length of a bar (208A, 208B) displayed on the monitor (18) according to a control input from the manual controller (16), setting up a magnitude of vibrations to be generated by the motors (130L, 130R) depending on the length of the bar (208A, 208B), and setting up a type and/or a pitch of sound to be outputted to the speaker (92) depending on the length of the bar (208A, 208B).
PCT/JP2000/005834 1999-08-31 2000-08-29 Entertainment system, entertainment apparatus, recording medium, and program WO2001015789A2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
EP00955101A EP1144060B1 (en) 1999-08-31 2000-08-29 Entertainment system, recording medium, and program
DE60041573T DE60041573D1 (en) 1999-08-31 2000-08-29 ENTERTAINMENT SYSTEM, RECORDING CENTER AND PROGRAM
AU67343/00A AU6734300A (en) 1999-08-31 2000-08-29 Entertainment system, entertainment apparatus, recording medium, and program

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP24590799 1999-08-31
JP11/245907 1999-08-31

Publications (2)

Publication Number Publication Date
WO2001015789A2 WO2001015789A2 (en) 2001-03-08
WO2001015789A3 true WO2001015789A3 (en) 2001-10-25

Family

ID=17140612

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2000/005834 WO2001015789A2 (en) 1999-08-31 2000-08-29 Entertainment system, entertainment apparatus, recording medium, and program

Country Status (6)

Country Link
US (1) US6390919B1 (en)
EP (1) EP1144060B1 (en)
AU (1) AU6734300A (en)
DE (1) DE60041573D1 (en)
TW (1) TW550500B (en)
WO (1) WO2001015789A2 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001190835A (en) * 2000-01-06 2001-07-17 Konami Co Ltd Game system and computer readable recording medium for storing game program
JP3370313B2 (en) * 2000-07-17 2003-01-27 コナミ株式会社 GAME DEVICE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
JP2002258842A (en) * 2000-12-27 2002-09-11 Sony Computer Entertainment Inc Device, method, and program for sound control, computer- readable storage medium with stored sound control program, and program for executing device executing the sound control program
US7222310B2 (en) * 2003-04-30 2007-05-22 Apple Computer, Inc. Graphical user interface(GUI), a synthesiser and a computer system including a GUI
CA2618942A1 (en) * 2007-01-24 2008-07-24 Splitfish Gameware Inc. Game controller with tactile feedback

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0867212A1 (en) * 1996-10-11 1998-09-30 Sony Computer Entertainment Inc. Operating device for game machines
JPH10295937A (en) * 1997-04-24 1998-11-10 Sony Computer Entertainment:Kk Operation device for game machine
US5876286A (en) * 1994-07-30 1999-03-02 Lg Electronics Inc. Game apparatus for television and control method thereof

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5212733A (en) * 1990-02-28 1993-05-18 Voyager Sound, Inc. Sound mixing device
US5592609A (en) * 1994-10-31 1997-01-07 Nintendo Co., Ltd. Video game/videographics program fabricating system and method with unit based program processing
US5608807A (en) * 1995-03-23 1997-03-04 Brunelle; Thoedore M. Audio mixer sound instrument I.D. panel
GB2300503A (en) * 1995-05-05 1996-11-06 United Microelectronics Corp Video game with display of key programming process
MX9704155A (en) * 1995-10-09 1997-09-30 Nintendo Co Ltd Three-dimensional image processing system.
US6147674A (en) * 1995-12-01 2000-11-14 Immersion Corporation Method and apparatus for designing force sensations in force feedback computer applications
US6169540B1 (en) * 1995-12-01 2001-01-02 Immersion Corporation Method and apparatus for designing force sensations in force feedback applications
US5804420A (en) 1997-04-18 1998-09-08 Bayer Corporation Preparation of recombinant Factor VIII in a protein free medium
US6071194A (en) * 1997-06-19 2000-06-06 Act Labs Ltd Reconfigurable video game controller

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5876286A (en) * 1994-07-30 1999-03-02 Lg Electronics Inc. Game apparatus for television and control method thereof
EP0867212A1 (en) * 1996-10-11 1998-09-30 Sony Computer Entertainment Inc. Operating device for game machines
JPH10295937A (en) * 1997-04-24 1998-11-10 Sony Computer Entertainment:Kk Operation device for game machine

Also Published As

Publication number Publication date
EP1144060A2 (en) 2001-10-17
EP1144060A3 (en) 2002-09-11
WO2001015789A2 (en) 2001-03-08
EP1144060B1 (en) 2009-02-18
US6390919B1 (en) 2002-05-21
DE60041573D1 (en) 2009-04-02
TW550500B (en) 2003-09-01
AU6734300A (en) 2001-03-26

Similar Documents

Publication Publication Date Title
EP1151770A3 (en) Video game apparatus, background sound output setting method in video game, and computer-readable recording medium storing background sound output setting program
CA2279853A1 (en) A method and system for manipulation of audio or video signals
WO2002078396A3 (en) System and method for automatically adjusting the sound and visual parameters of a home theatre system
KR101456124B1 (en) Audio interface for controlling a motion signal
EP0666556A3 (en) Sound field controller and control method
EP1192975A4 (en) Game system, game control method, and computer-readable storage medium
ATE297045T1 (en) A TACTUAL FEELINGS GENERATOR
EP1271359A3 (en) Apparatus and method for summarizing video information, and processing program for summarizing video information
PT1166596E (en) Audio/video system and method enabling a user to select different views and sounds associated with an event
CA2185966A1 (en) Sound generator synchronized with image display
WO2005034395A3 (en) Methods and apparatus to operate an audience metering device with voice commands
WO2002032127A3 (en) System and method for fast playback of video with selected audio
CA2232073A1 (en) Multi-sense home entertainment chair transducer system
WO2001015789A3 (en) Entertainment system, entertainment apparatus, recording medium, and program
ATE238089T1 (en) VIDEO GAME SYSTEM AND GAME CONTROL UNIT
EP1161975A3 (en) Entertainment apparatus having image and sound controlling system
JP2007206633A (en) Electronic percussion instrument
EP1097736A3 (en) Entertainment system, entertainment apparatus, recording medium, and program
EP0983782A3 (en) Video game system, method of saving image, and recording medium with game program recorded therein
WO2002046849A3 (en) Online assistance for machine operation
CN116767055A (en) Seat vibration control method and device, medium, electronic equipment and vehicle
JP3024815U (en) Amusement equipment
KR970071571A (en) Method of performing on-time function of composite video signal recording / reproducing apparatus
JPH07163758A (en) Information processor
KR960028500A (en) Game console with high definition television

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A2

Designated state(s): AU BR CA CN KR MX NZ RU SG

AL Designated countries for regional patents

Kind code of ref document: A2

Designated state(s): BE CH DE DK ES FI FR GB IT NL SE

121 Ep: the epo has been informed by wipo that ep was designated in this application
WWE Wipo information: entry into national phase

Ref document number: 2000955101

Country of ref document: EP

WWP Wipo information: published in national office

Ref document number: 2000955101

Country of ref document: EP

AK Designated states

Kind code of ref document: A3

Designated state(s): AU BR CA CN KR MX NZ RU SG

AL Designated countries for regional patents

Kind code of ref document: A3

Designated state(s): BE CH DE DK ES FI FR GB IT NL SE