WO2005077479A1 - 画像表示システム、画像処理システム及びビデオゲームシステム - Google Patents
画像表示システム、画像処理システム及びビデオゲームシステム Download PDFInfo
- Publication number
- WO2005077479A1 WO2005077479A1 PCT/JP2005/002451 JP2005002451W WO2005077479A1 WO 2005077479 A1 WO2005077479 A1 WO 2005077479A1 JP 2005002451 W JP2005002451 W JP 2005002451W WO 2005077479 A1 WO2005077479 A1 WO 2005077479A1
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- WIPO (PCT)
- Prior art keywords
- image
- card
- image data
- identification
- identification information
- Prior art date
Links
Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/20—Analysis of motion
- G06T7/254—Analysis of motion involving subtraction of images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2419—Optical
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8058—Virtual breeding, e.g. tamagotchi
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Definitions
- Patent Document 2 Japanese Patent Laid-Open No. 2000-322602
- FIG. 21 is an explanatory diagram showing a process of detecting a moving image based on a difference calculation of captured image data.
- FIG. 27 is a block diagram showing functions of a character change program.
- FIG. 28 is an explanatory diagram showing an example in which a character image changes according to an identification number and a level.
- Various external devices 14 connected to the input / output port 22 include a monitor 30 connected via a display interface (IZF) 28 and an optical disc (DVD-ROM, DVD-RW, DVD-R AM, CD — ROM, etc.)
- Optical disk drive 34 for playback Z recording to 32 memory card 38 connected via memory power interface (I / F) 36, and imaging interface (IZF) 40
- I / F memory power interface
- IZF imaging interface
- a hard disk drive (HDD) 46 that performs playback Z recording on the hard disk 44
- a speaker 50 that is connected via an audio interface 48.
- the I / O port 22 may be connected to the Internet (not shown) via a router (not shown).
- this card recognition program 82 With this card recognition program 82, it is possible to express visual effects that fuse real space and virtual space. Then, control is transferred from this card recognition program 82 to various application programs (character appearance display program 84, character motion display program 86, first card position prediction program 88, second card position prediction program 90, etc.). That's true.
- the image display function 150 outputs an image drawn in the image memory 20 to the monitor 30 via the input / output port 22 in units of one frame, and displays the image on the screen of the monitor 30.
- the first card position prediction program 88 for example, when the position of the identification image 561 of one card 541 is detected by the card recognition program 82 described above, The positions of the other cards 542 and 543 (see FIG. 12) are predicted based on the position of the identification image 561.
- the detection area setting function 162 As shown in FIG. 14, the detection area setting function 162, the reference cell detection function 164 And an identification information detection function 166 and a character image search function 168.
- the detection areas 170 set based on the positions of the identification images 561 of the already detected one card 541 are recognized for the plurality of cards 542 and 543. Therefore, in order to recognize a plurality of cards 542 and 543, it is not necessary to detect the entire image memory 20 again, thereby reducing the recognition processing load on the plurality of cards 542 and 543. be able to. This leads to a high processing speed.
- step S102 the drawing range 184 of the rectangular area 182 on the image memory 20 is obtained from the camera coordinates of the obtained rectangular area 182 as shown in FIG. 17B.
- step S103 the reference cell detection function 176 determines whether or not the image data of the reference cell 62 exists in the drawing range 184 of the rectangular region 182 in the image memory 20.
- the identification numbers corresponding to the cards 542, 543, 545, and 546 are detected from the identification images 562, 563, 565, and 566 of the remaining cards 542, 543, 545, and 546.
- the identification number is detected by collating the code extracted from the identification images 562, 563, 565, and 566 with the 2D code database 68.
- the card re-recognition program 96 has a camera coordinate detection function 222, an identification information detection function 224, and a character image search function 226 similar to the card recognition program 82 described above. . Since the processing by the card re-recognition program 96 is almost the same as the card recognition program 82 described above, the redundant description is omitted here.
- This program 98 is activated each time writing to the object information table 118, particularly writing to an experience value, is performed in the various application programs 80 described above.
- Level-up function 228 is for records where experience values have been written. Then, it is determined whether or not the experience value stored in the record exceeds a certain value, and if it exceeds, the level stored in the record is updated by +1.
- the table access function 232 registers the information of the user who competes through the browser in the network server 230, so that the object information managed by the network server 230 is obtained. Use of table 118 is allowed.
- the object information table 118 managed by the network server 230 is unique information among users registered in the network server 230, and can be common to all registered users. Therefore, the card can be transferred between users registered in the network server 230.
- the two-dimensional pattern of the code portion 60 in the card identification image 56 is configured by arranging a plurality of identification cells 66.
- the two-dimensional pattern of the cord part 60 can be freely changed by painting with an oil-based pen or water-based pen or by erasing the identification cell 66 with a white oil-based pen or water-based pen. What character image appears, and what form changes depending on the level up You can enjoy a bite and enjoy the fun of video games with card games.
Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AT05710301T ATE457793T1 (de) | 2004-02-18 | 2005-02-17 | Bildanzeigesystem, bildverarbeitungssystem und ein videospielsystem |
DE602005019350T DE602005019350D1 (de) | 2004-02-18 | 2005-02-17 | Videospielsystem |
EP05710301A EP1618930B1 (en) | 2004-02-18 | 2005-02-17 | Image display system, image processing system, and a video game system |
US11/243,481 US7690975B2 (en) | 2004-02-18 | 2005-10-04 | Image display system, image processing system, and video game system |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004-041210 | 2004-02-18 | ||
JP2004041210A JP3851907B2 (ja) | 2004-02-18 | 2004-02-18 | 画像表示システム及びビデオゲームシステム |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/243,481 Continuation US7690975B2 (en) | 2004-02-18 | 2005-10-04 | Image display system, image processing system, and video game system |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2005077479A1 true WO2005077479A1 (ja) | 2005-08-25 |
Family
ID=34857919
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2005/002451 WO2005077479A1 (ja) | 2004-02-18 | 2005-02-17 | 画像表示システム、画像処理システム及びビデオゲームシステム |
Country Status (6)
Country | Link |
---|---|
US (1) | US7690975B2 (ja) |
EP (1) | EP1618930B1 (ja) |
JP (1) | JP3851907B2 (ja) |
AT (1) | ATE457793T1 (ja) |
DE (1) | DE602005019350D1 (ja) |
WO (1) | WO2005077479A1 (ja) |
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- 2005-02-17 EP EP05710301A patent/EP1618930B1/en active Active
- 2005-02-17 WO PCT/JP2005/002451 patent/WO2005077479A1/ja not_active Application Discontinuation
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EP1618930A1 (en) | 2006-01-25 |
JP2005230156A (ja) | 2005-09-02 |
DE602005019350D1 (de) | 2010-04-01 |
US7690975B2 (en) | 2010-04-06 |
US20060079324A1 (en) | 2006-04-13 |
EP1618930B1 (en) | 2010-02-17 |
JP3851907B2 (ja) | 2006-11-29 |
EP1618930A4 (en) | 2007-01-10 |
ATE457793T1 (de) | 2010-03-15 |
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