WO2008028139A2 - Systems and methods for imaging waveform volumes - Google Patents

Systems and methods for imaging waveform volumes Download PDF

Info

Publication number
WO2008028139A2
WO2008028139A2 PCT/US2007/077403 US2007077403W WO2008028139A2 WO 2008028139 A2 WO2008028139 A2 WO 2008028139A2 US 2007077403 W US2007077403 W US 2007077403W WO 2008028139 A2 WO2008028139 A2 WO 2008028139A2
Authority
WO
WIPO (PCT)
Prior art keywords
data
trace
pixel
amplitude
seismic
Prior art date
Application number
PCT/US2007/077403
Other languages
French (fr)
Other versions
WO2008028139A3 (en
Inventor
Kaihong Wei
Sean Spicer
Original Assignee
Landmark Graphics Corporation, A Halliburton Company
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Landmark Graphics Corporation, A Halliburton Company filed Critical Landmark Graphics Corporation, A Halliburton Company
Priority to CN2007800409083A priority Critical patent/CN101583911B/en
Priority to MX2009002237A priority patent/MX2009002237A/en
Priority to CA2671592A priority patent/CA2671592C/en
Priority to DE112007002063T priority patent/DE112007002063T5/en
Publication of WO2008028139A2 publication Critical patent/WO2008028139A2/en
Publication of WO2008028139A3 publication Critical patent/WO2008028139A3/en
Priority to NO20090944A priority patent/NO341659B1/en

Links

Classifications

    • GPHYSICS
    • G01MEASURING; TESTING
    • G01VGEOPHYSICS; GRAVITATIONAL MEASUREMENTS; DETECTING MASSES OR OBJECTS; TAGS
    • G01V1/00Seismology; Seismic or acoustic prospecting or detecting
    • G01V1/28Processing seismic data, e.g. analysis, for interpretation, for correction
    • G01V1/34Displaying seismic recordings or visualisation of seismic data or attributes

Definitions

  • the present invention generally relates to systems and methods for imaging a three-dimensional volume of seismic traces (hereinafter "seismic-data traces") representing a waveform volume.
  • the waveform volume may be imaged (displayed) as a two-dimensional or a three-dimensional image of seismic-data traces, sometimes referred to as wiggles or wavelets, at interactive rates.
  • each data-set may have multiple attributes representing different physical properties.
  • An attribute sometimes referred to as a data value, represents a particular physical property of an object within a defined two- dimensional or three-dimensional space.
  • a data value may, for instance, be an 8-byte data word which includes 256 possible values.
  • the location of an attribute is represented by (x, y, data value) or (x, y, z 5 data value). If the attribute represents pressure at a particular location, then the attribute location may be expressed as (x, y, Z 5 pressure).
  • CAT computerized axial topography
  • MRI magnetic resonance imaging
  • seismic sounding is used for exploring the subterranean geology of an earth formation.
  • An underground explosion excites seismic waves, similar to low-frequency sound waves that travel below the surface of the earth and are detected by seismographs.
  • the seismographs record the amplitude of seismic waves, both direct and reflected, at a given location for a given time period. Knowing the time and place of the explosion, the time of travel of the waves through the interior can be calculated and used to measure the velocity of the waves in the interior.
  • a similar technique can be used for offshore oil and gas exploration. In offshore exploration, a ship tows a sound source and underwater hydrophones.
  • Low frequency, (e.g., 50 Hz) sound waves are generated by, for example, a pneumatic device that works like a balloon burst. The sounds bounce off rock layers below the sea floor and are picked up by the hydrophones. In either application, subsurface sedimentary structures that trap oil, such as faults and domes are mapped by the reflective waves.
  • Seismic-data traces are the record of the reflection of sonic waves from underground. These traces can be denoted as A(x, y, t), the reflection amplitude of time / at surface location (x, y).
  • a wiggle display is a basic graphic representation for seismic applications, which may be displayed as a two-dimensional or a three-dimensional image. On a two-dimensional image, the wiggle display of seismic-data traces is commonly imaged by computing the graphics coordinate (u, v) of each amplitude and drawing polylines connecting these coordinates for each trace.
  • the area of the amplitude above and/or below a given reference amplitude value for a given wiggle can be filled with colors to enhance the wiggle display for interpretation purposes and therefore, make faults and other stratographic features revealed by the wiggle display easier to recognize as generally described in U.S. Patent No. 7,013,218, which is incorporated herein by reference.
  • the colors for amplitude above and below the reference value are normally called positive fill and negative fill, respectively.
  • the color fill is most commonly done by (1) drawing horizontal lines in a given color from the position determined by the reference value to the position determined by the amplitude at a given time/depth, or (2) by filling polygons formed by the reference line and amplitudes.
  • FIG. 4 through 6 illustrate different images produced by a commercial-software package, which uses the first approach to generate two-dimensional images of seismic-data.
  • FIG. 4 is an image of a variable density display.
  • the seismic data is collected and processed to produce three-dimensional volume data-sets comprising "voxels" or volume elements, whereby each voxel may be identified by the x, y, z coordinates of one of its eight corners or its center.
  • Each voxel also represents a numeric data value (attribute) associated with some measured or calculated physical property at a particular location. Examples of geological seismic data values include amplitude, phase, frequency, and semblance. Different data values are stored in different three-dimensional volume data- sets, wherein each three-dimensional volume data-set represents a different data value.
  • the data value for each of the data-sets may represent a different physical parameter or attribute for the same geographic space.
  • a plurality of data-sets could include a seismic volume, a temperature volume and a water-saturation volume.
  • the voxels in the seismic volume can be expressed in the form (x, y, z, seismic amplitude).
  • the voxels in the temperature volume can be expressed in the form (x, y, z, 0 C).
  • the voxels in the water-saturation volume can be expressed in the form (x, y, z, %saturat ⁇ on).
  • the physical or geographic space defined by the voxels in each of these volumes is the same.
  • the seismic amplitude would be contained in the seismic volume, the temperature in the temperature volume and the water-saturation in the water-saturation volume.
  • features or “events”
  • information from different three-dimensional volume data-sets may be separately imaged in order to analyze the feature or event.
  • FIG. 5 is an image of a seismic "wiggle" display.
  • FIG. 6 is a combined image of FIG. 5 (wiggle display) and FIG. 4 (voxel display).
  • the relationship between a typical wiggle or seismic-data trace and a plurality of voxels is described more fully in U.S. Patent No. 6,690,820 assigned to Landmark Graphics Corporation, which is incorporated herein by reference.
  • the seismic wiggles are displayed with positive fill and negative fill.
  • the color fill according to the first approach is faster than the second approach (filling polygons), but the first approach is not applicable in three- dimensional displays.
  • Both approaches are normally carried out using a computer's CPU, which may be limited by the number of registers. This limitation is an important bottleneck through which a large number of seismic amplitudes (waveforms) must pass through to be visualized.
  • the current state-of-the-art seismic waveform visualization techniques using two- dimensional graphics primitives are insufficient to produce images of a three-dimensional volume of seismic-data traces in real-time at interactive rates- meaning at least ten (10) frames per second.
  • the present invention meets the above needs and overcomes one or more deficiencies in the prior art by providing systems and methods for imaging a three- dimensional volume of seismic-data traces representing a waveform volume.
  • the present invention includes a method for imaging a three-dimensional volume of seismic-data traces representing a waveform volume that comprises (i) creating a three-dimensional sampling probe, wherein the sampling probe comprises a subvolume of the waveform volume; (ii) drawing at least a portion of an image of the sampling probe on a display device using a graphics accelerator, the image of the sampling probe comprising an intersection of the sampling probe and the waveform volume; and (iii) repeating the drawing step in response to movement of the sampling probe within the waveform volume so that as the sampling probe moves through the waveform volume, the image of the sampling probe is redrawn at a rate sufficiently fast to be perceived as moving in real-time.
  • the present invention includes a computer readable medium having computer executable instructions for imaging a three-dimensional volume of seismic-data traces representing a waveform volume.
  • the instructions are executable to implement (i) creating a three-dimensional sampling probe, wherein the sampling probe comprises a subvolume of the waveform volume; (ii) drawing at least a portion of an image of the sampling probe on a display device using a graphics accelerator, the image of the sampling probe comprising an intersection of the sampling probe and the waveform volume; and (iii) repeating the drawing step in response to movement of the sampling probe within the waveform volume so that as the sampling probe moves through the waveform volume, the image of the sampling probe is redrawn at a rate sufficiently fast to be perceived as moving in real-time.
  • the present invention includes a method for imaging a three-dimensional volume of seismic-data traces representing a waveform volume that comprises (i) retrieving texture coordinates (s, t) for a pixel in a display device that intersects the waveform volume; (ii) computing an amplitude for a first trace at pixel texture coordinate (t) representing a first trace amplitude; (iii) computing a texture coordinate (S) for the first trace amplitude; (iv) coloring the pixel with a preset trace color if the first trace amplitude texture coordinate (S) is equal to the pixel texture coordinate (s); (v) computing an amplitude for a second trace at pixel texture coordinate (t) representing a second trace amplitude; (vi) computing a texture coordinate (S') for the second trace amplitude; (vii) coloring the pixel with the preset trace color if the second trace amplitude texture coordinate (S 1 ) is equal to the pixel texture coordinate (s); (viii) coloring the
  • the present invention includes a computer readable medium having computer executable instructions for imaging a three-dimensional volume of seismic-data traces representing a waveform volume.
  • the instructions are executable to implement (i) retrieving texture coordinates (s, t) for a pixel in a display device that intersects the waveform volume; (ii) computing an amplitude for a first trace at pixel texture coordinate (t) representing a first trace amplitude; (iii) computing a texture coordinate (S) for the first trace amplitude; (iv) coloring the pixel with a preset trace color if the first trace amplitude texture coordinate (S) is equal to the pixel texture coordinate (s); (v) computing an amplitude for a second trace at pixel texture coordinate (t) representing a second trace amplitude; (vi) computing a texture coordinate (S') for the second trace amplitude; (vii) coloring the pixel with the preset trace color if the second trace amplitude texture coordinate (S') is equal to
  • FIG. 1 is a block diagram illustrating one embodiment of a software program for implementing the present invention.
  • FIG. 2 is a flow diagram illustrating one embodiment of a method for implementing the present invention.
  • FIG. 3 is a flow diagram illustrating a particular implementation of the procedural texture generation routine illustrated in FIG. 2.
  • FIG. 4 is a color drawing illustrating a conventional two-dimensional variable-density display.
  • FIG. 5 is a color drawing illustrating a conventional two-dimensional wiggle display with positive fill and negative fill.
  • FIG. 6 is a color drawing illustrating a conventional two-dimensional combined-wiggle display and variable-density display.
  • FIG. 7 is a color drawing illustrating a three-dimensional variable-density display.
  • FIG. 8 is a color drawing illustrating a three-dimensional wiggle display.
  • FIG. 9 is a color drawing illustrating a close-up of the three-dimensional wiggle display illustrated in FIG. 8.
  • FIG. 10 is a color drawing illustrating a three-dimensional wiggle display with partial positive fill, partial negative fill and a blue horizon intersection.
  • FIG. 11 is a color drawing illustrating a three-dimensional wiggle display with positive fill, negative fill and a blue horizon intersection.
  • FIG. 12 is a color drawing illustrating a three-dimensional wiggle display with just positive fill.
  • FIG. 13 is a color drawing illustrating a three-dimensional wiggle display with just negative fill.
  • FIG. 14 is a color drawing illustrating a combined three-dimensional wiggle and variable-density display with positive fill and negative fill.
  • the present invention provides improved systems and methods for imaging a three-dimensional volume of seismic-data traces representing a waveform volume in the form of a two-dimensional or a three-dimensional wiggle display image.
  • the present invention may be described in the general context of a computer-executable program of instructions, such as program modules, generally referred to as software.
  • the software may include, for example, routines, programs, objects, components, data structures, etc., that perform particular tasks or implement particular abstract data types.
  • the software forms an interface to allow a computer to react according to a source of input.
  • the software may also cooperate with other code segments to initiate a variety of tasks in response to data received in conjunction with the source of the received data.
  • the software may be stored onto any variety of memory media such as CD-ROM, magnetic disk, bubble memory and semiconductor memory (e.g., various types of RAM or ROM).
  • the software and its results may be transmitted over a variety of carrier media such as optical fiber, metallic wire, free space and/or through any of a variety of networks such as the internet.
  • the present invention may be implemented in a variety of computer-system configurations including hand-held devices, multiprocessor systems, microprocessor-based or programmable-consumer electronics, minicomputers, mainframe computers and the like. Any number of computer-systems and computer networks are therefore, acceptable for use with the present invention.
  • the present invention may be practiced in distributed-computing environments where tasks are performed by remote-processing devices that are linked through a communications network.
  • the software may be located in both local and remote computer-storage media including memory storage devices.
  • the present invention may therefore, be implemented using hardware, software or a combination thereof, in a computer system or other processing system.
  • FIG. 1 is a block diagram illustrating one embodiment of a software program
  • menu/interface software 1 ⁇ 4 overlays the operating system 102.
  • the menu/interface software 104 are used to provide various menus and windows to facilitate interaction with the user, and to obtain user input and instructions. As would be readily apparent to one of skill in the relevant art, any number of menu/interface software programs could be used in conjunction with the present invention.
  • a basic graphics library 106 overlays menu/interface software 104.
  • Basic graphics library 106 is an application programming interface (API) for three-dimensional computer graphics.
  • the functions performed by basic graphics library 106 may include, for example, geometric and raster primitives, RGBA or color index mode, display list or immediate mode, viewing and modeling transformations, lighting and shading, hidden surface removal, alpha blending (translucency), anti-aliasing, texture mapping, atmospheric effects (fog, smoke, haze), feedback and selection, stencil planes and accumulation buffer.
  • a visual simulation graphics library 108 overlays the basic graphics library 106.
  • the visual simulation graphics library 108 is an API for creating real-time, multi- processed three-dimensional visual simulation graphics applications.
  • the visual simulation graphics library 108 may include a suite of tools for two-dimensional and/or three-dimensional seismic data interpretations including, for example, interactive horizon and fault management, three-dimensional visualization and attribute analysis.
  • the visual simulation graphics library 108 therefore, provides functions that bundle together graphics library state control functions such as lighting, materials, texture, and transparency. These functions track state and the creation of display lists that can be rendered later.
  • a 3D sampling probe program 110 that interfaces with, and utilizes the functions carried out by, the visual simulation graphics library 108, the basic graphics library 106, the menu/interface software 104 and the operating system 102 in the manner described in U.S. Patent No. 6,765,570 assigned to Landmark Graphics Corporation, which is incorporated herein by reference.
  • the sampling probe program 110, visual simulation graphics library 108, basic graphics library 106, menu/interface software 104 and operating system 102 are executed on one or more general purpose CPU's as described in the '570 Patent.
  • An acceptable CPU may include, for example, processors marketed by Intel® and AMD®.
  • the waveform module 112 may be written in a procedural language such as, for example, Open GL Shader Language (“GLSL”), which makes it possible to program a Graphics Processing Unit, sometimes referred to as a graphics processor, graphics accelerator or graphics card (hereinafter "GPU"), to achieve visualization effects that are not available using Open GL, marketed by Silicon Graphics, Inc., and the video hardware-i.e., the graphics card.
  • GLSL Open GL Shader Language
  • GPU graphics accelerator
  • GLSL is well known in the art and is published (ISBN 0-321-19789-5) in "The Open GL Shading Language.”
  • the advantages of programming a conventional GPU, instead of a CPU, to execute the waveform module 112 are its large number of registers and its architecture, which enables massive parallelization of the processors. This architecture can process data in the registers in a few GPU cycles-while it may take a few thousand CPU cycles for the same task.
  • GLSL works with individual pixels at (u, v) of the projection plane on a display device. Through GLSL shaders, one can determine how a pixel at (u, v) is illuminated.
  • An acceptable GPU may include the NVIDIA®G-70 graphics card and a Qudro 5500 graphics port marketed by NVIDIA®.
  • Other GPU's well known in the art may be acceptable if they are capable of executing fragment (pixel) shader programs written with GLSL and support, at a minimum, looping and branching functions.
  • the waveform module 112 is configured to interface with the sampling probe program 110.
  • the sampling probe program ll ⁇ creates a three-dimensional sampling probe in the manner described by the '570 Patent, which may comprise a subvolume of a wave form volume.
  • the sampling probe program 110 extracts a subvolume data set from the waveform volume, which corresponds to a surface of the sampling probe.
  • the waveform module 112 receives the subvolume-data set from the sampling probe program 110 and processes the subvolume-data set using the GPU to draw at least a portion of an image of the sampling probe on a display device.
  • the image of the sampling probe therefore, may comprise an intersection of the sampling probe and the waveform volume, or the image may be limited to only an intersection of the sampling probe and the waveform volume.
  • the waveform module 112 may be configured to draw at least a portion of an image of the sampling probe on a display device by coloring the subvolume- data set and texture mapping the subvolume-data set onto the surface of the sampling probe.
  • the subvolume-data set may be colored by coloring each seismic-data trace in the subvolume-data set with a preset trace color, color filling each seismic-data trace in the subvolume-data set with a preset positive fill color or a preset negative fill color, and coloring a remainder of the subvolume-data set with the preset background color.
  • the waveform module 112 may be configured to color each seismic-data trace by coloring each pixel on the display device with the preset trace color if the pixel intersects a seismic-data trace in the subvolume-data set.
  • the waveform module 112 may be configured to color fill each seismic-data trace by coloring each pixel on the display device with the preset positive fill color if the pixel intersects the subvolume-data set between a seismic-data trace maximum positive amplitude and a seismic-data trace zero amplitude, and coloring each pixel on the display device with the preset negative fill color if the pixel intersects the subvolume-data set between a seismic-data trace maximum negative amplitude and the seismic-data trace zero amplitude.
  • the waveform module 112 may also be configured to color the remainder of the subvolume-data set by coloring each pixel on the display device with the preset background color if the pixel does not intersect a seismic-data trace and does not intersect the subvolume-data set between a seismic-data trace maximum positive amplitude or a seismic-data trace maximum negative amplitude and a seismic-data trace zero amplitude.
  • the image of the sampling probe may be repeatedly drawn in response to movement of the sampling probe within the waveform volume so that as the sampling probe moves through the waveform volume, the image of the sampling probe is redrawn at a rate that is sufficiently fast to be perceived as moving in real time. Exemplary methods that are enabled by the waveform module 112 are further described in reference to FIG. 2-3.
  • Geoprobe® and PowerView® which are a commercial-software packages marketed by Landmark Graphics Corporation for use in the oil and gas industry, are examples of appropriate interface applications.
  • Geoprobe® is the commercial embodiment of the sampling probe program 110, which may be used to interface with the waveform module 112 to render a three-dimensional image of a seismic- data set, including seismic-data traces and voxels, in real-time.
  • PowerView® may be used to interface with the waveform module 112 to render a two-dimensional image of a seismic-data set, including seismic-data traces and voxels, in real-time.
  • the program 100 illustrated in FIG. 1 may be executed or implemented through the use of a computer system incorporating the program 100 and various hardware components.
  • the system hardware components may include, for example, a processor, memory (e.g., random access memory and/or non-volatile memory devices), one or more input devices, one or more display devices, and one or more interface devices. These hardware components may be interconnected according to a variety of configurations and may include one or more GPU' s and CPU's configured in the manner described in the '570 Patent.
  • Non-volatile memory devices may include, for example, devices such as tape drives, semiconductor ROM or EEPROM.
  • Input devices may include, for example, devices such as a keyboard, a mouse, a digitizing pad, a track ball, a touch- sensitive pad and/or a light pen.
  • Display devices may include, for example, devices such as monitors, projectors and/or head-mounted displays.
  • Interface devices may be configured to require digital image data from one or more acquisition devices and/or from one or more remote computers or storage devices through a network. Any variety of acquisition devices may be used depending on the type of object being imaged.
  • the acquisition device(s) may sense various forms of mechanical energy (e.g., acoustic (seismic) energy, displacement and/or stress/strain).
  • Each processor may be configured to reprogram instructions and/or data from RAM and/or non-volatile memory devices, and to store computational results into RAM and/or non- volatile memory devices.
  • the program 100 directs each processor to operate on a three-dimensional volume of seismic-data traces and other two- dimensional or three-dimensional seismic data-sets based on the methods described herein.
  • a flow diagram generally illustrates one embodiment of a method 200 for implementing the present invention through a procedural texture generation routine 200 that displays generalized geophysical data.
  • the fragment (pixel) location 201 which intersects one or more geophysical data sources 202 and/or 203 on a display device, and the specified data source (s) 202 and/or 203 are input into the procedural texture generation routine 204.
  • a geophysical data source may include a waveform volume, for example, but may also include any other geophysical seismic data-sets such as, for example, voxel data sets with amplitude, frequency or phase data values.
  • the input data may be provided to the computer system through a variety of mechanisms.
  • the input data may be acquired into non-volatiie memory and/or RAM using one or more interface devices.
  • the input data may be supplied to the computer system through a memory medium such as a disk or a tape, which is loaded into/onto one of the non-volatile memory devices. In this case, the input data will have been previously recorded onto the memory medium.
  • the input data may not necessarily be raw sensor data obtained by an acquisition device.
  • the input data may be the result of one or more processing operations using a set of raw sensor data.
  • the processing operation(s) may be performed by the computer system and/or one or more other computers.
  • the input data may be stored in a format generally well known in the art and/or described in the '570 Patent.
  • the routine 204 can be executed on the GPU to transform the inputs into an output fragment (pixel) color 205 on the display device.
  • an output for the routine 204 is a wiggle texture-which may be displayed as a two-dimensional or a three-dimensional image of a waveform volume and manipulated at interactive rates, meaning in real-time.
  • a flow diagram illustrates a particular implementation of the routine 204 illustrated in FIG. 2 for imaging a three-dimensional volume of seismic-data traces as a wiggle texture representing a two-dimensional or a three-dimensional image of a waveform volume.
  • the geophysical data source(s) 202 and/or 203 that are used as input for the routine 204 pass amplitude as a texture map A(s, t) to video memory or the GPU registers.
  • the size of the texture map is roughly m by n bytes or floats.
  • the s-dimension of the texture map corresponds to m traces. Therefore, the s- texture coordinate of i-th trace is Um.
  • the /-texture coordinate of j-th sample is j/n.
  • a quadrilateral with four vertices is defined. Each vertex is defined by 2 or 3 coordinates (for two-dimensional or three-dimensional cases, respectively) and a pair of texture coordinates (s, t). The illumination of each pixel or voxel is determined on the basis of the texture coordinates.
  • the texture coordinates (s, t) for a pixel in a display device that intersects the waveform volume may be retrieved from memory.
  • the texture coordinates determine the texture value, or the amplitude in this case, at the chosen pixel.
  • the texture coordinates also determine the position of the pixel in the texture map, or the position of the pixel in the trace-sample grid in this case.
  • step 304 an index value for each trace adjacent the pixel texture coordinates may be computed. From the s-texture coordinate of the pixel, the two neighboring traces /and i+1 with / - floor (s*m) can be found.
  • step 306 an index value for each sample adjacent the pixel texture coordinates may be computed. From the t-texture coordinate of the pixel, the two neighboring can be found.
  • step 308 the results of step 304 and step 306 are used to compute an amplitude for a first trace (i) at pixel texture coordinate (t) representing a first trace amplitude Q 1 (I).
  • step 312 the first trace amplitude texture coordinate (S) is compared to the pixel texture coordinate (s). If the first trace amplitude texture coordinate (S) is greater than the pixel texture coordinate (s), then the pixel is colored with a preset positive fill color C p at step 312(a) and the routine 30 ⁇ proceeds to step 316.
  • the preset positive fill color C p may be a constant color or a variable color, which is adjusted according to the first trace amplitude.
  • step 314 the first trace amplitude texture coordinate (S) is again compared to the pixel texture coordinate (s). If the first trace amplitude texture coordinate (S) is equal to the pixel texture coordinate (s), then the pixel is colored with a preset trace color C w at step 314(a) and the routine 300 proceeds to step 316.
  • the preset trace color C w is preferably a different color than the preset positive fill color and is normally constant.
  • step 316 the results of step 304 and step 306 are used again to compute an amplitude for a second trace (i+1) at pixel texture coordinate (t) representing a second trace amplitude a i+ i(t).
  • a texture coordinate for the second trace amplitude may be computed by and simply represented as the second trace amplitude texture coordinate (S)' .
  • step 320 the second trace amplitude texture coordinate (S)' is compared to the pixel texture coordinate (s). If the second trace amplitude texture coordinate (S)' is less than the pixel texture coordinate (s), then the pixel is colored with a preset negative fill color C n at step 320(a) and the routine 300 proceeds to step 326.
  • the preset negative fill color C n may be a constant color or a variable color, which is adjusted according to the second trace amplitude.
  • the preset negative fill color is preferably a different color than the preset positive fill color and the preset trace color.
  • step 322 the second trace amplitude texture coordinate (S)' is again compared to the pixel texture coordinate (s). If the second trace amplitude texture coordinate (S)' is equal to the pixel texture coordinate (s), then the pixel is colored with the preset trace color C w at step 322(a) and the routine 300 proceeds to step 326.
  • the pixel is colored with a preset-constant-background color, which may be transparent, white or any other desired color corresponding to A (s,t), if the second trace amplitude texture coordinate (S)' is greater than the pixel texture coordinate (s).
  • the preset background color is preferably a different color than the preset positive fill color, the preset negative fill color and the preset trace color.
  • step 326 the pixel color resulting from the routine 300 (i.e., the trace color, the background color, the positive fill color or the negative fill color) is applied over a current pixel color on the display device using a Porter-Duff over operator, and the current pixel color is then set to the resulting color.
  • the Porter-Duff over operator is well known in the art and published (ISBN 0-201-84840-6) in "Computer Graphics: Principles and Practice," Second Edition at p. 838.
  • step 328 an iteration count for the routine 300 is compared to a desired seismic-data trace overlap. If the iteration count for the routine 300 is less than the desired seismic-data trace overlap, then a next trace may be selected at step 328(a) and the routine 300 is repeated beginning at step 304. Otherwise, the routine 300 proceeds to step 330, which may result in the final pixel color on the display device.
  • the next trace selected in step 328 (a) may be represented as i-1 or i+2 if the iteration count is 1 less than the desired seismic-data trace overlap.
  • next trace may be represented as i-2 or i+3 and the routine 300 is repeated beginning at step 304 until the iteration count is equal to or greater than the desired seismic-data trace overlap.
  • step 330 the routine 3 ⁇ 0 may be repeated for each pixel in the display device that intersects the waveform volume.
  • the resulting image may be displayed as a two- dimensional or a three-dimensional image of at least a portion of the waveform volume.
  • FIG. 7-14 illustrate various three-dimensional images of a sampling probe generated using Geoprobe® and the routine 300.
  • FIG. 7, illustrates the results of the routine 300 applied to an amplitude volume comprising a three-dimensional data set of voxels, wherein the different colors represent different amplitude values for each voxel.
  • FIG. 8 and 9 illustrate the results of the routine 300 applied to a three-dimensional volume of seismic-data traces representing a waveform volume, wherein each seismic-data trace is represented by a black wiggle, the background is represented by the color white, the positive fill is represented by various shades of the color red and the negative fill is represented by various shades of the color blue.
  • FIG. 8 and 9 illustrates the results of the routine 300 applied to a three-dimensional volume of seismic-data traces representing a waveform volume; however, one face of the image is not color filled but includes a horizontal blue horizon intersection representing an interpreted feature defined by or more of the seismic-data traces.
  • FIG. 11 is similar to FIG. l ⁇ except that the face of the sampling probe containing the blue horizon intersection has been color filled with positive fill and negative fill.
  • FIG. 12 is similar to FIG. 11 except that the face containing the blue horizon intersection has been color filled with just positive fill.
  • FIG. 13 is also similar to FIG. 11 except that the face containing the blue horizon intersection has been color filled with just negative fill.
  • FIG. 14 illustrates the results of the routine 300 applied to a three-dimensional volume of seismic-data traces and a three-dimensional volume of voxels, which have been combined into a single three- dimensional image representing a sampling probe.
  • the system and methods of the present invention therefore, improve the ability to recognize and process amplitude variation patterns, and other attribute anomalies, indicative of hydrocarbon resources.
  • Multi-attribute displays which must currently be computed on the CPU, saved to disk, and then rendered can, instead, be rendered directly on the GPU, thereby radically reducing the cycle-time necessary to gain insight into volumetric data using multiple attributes.
  • systems and methods described herein may be used to selectively and interactively analyze various types of seismic-data traces, they may be particularly useful for analyzing medical data or geophysical data, however, may also find utility for analyzing and interpreting any other type of waveform data.

Abstract

Systems and methods for imaging waveform volumes. An image of the waveform volume may be drawn on a display device as a two-dimensional image or a three-dimensional image of a sampling probe and redrawn in real-time at interactive rates using a graphics accelerator or a graphics card. The image of the waveform volume may also include seismic- data traces that are color-filled according to texture coordinates for pixels on the display device that intersect the waveform volume.

Description

SYSTEMS AKD METHODS FOR IMAGING WAVEFORM VOLUMES
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] The priority of U.S. Provisional Patent Application Number 60/824,334, filed on September 1, 2006, is hereby claimed, and the specification thereof incorporated herein by reference
STATEMENT REGARDING FEDERALLY-SPONSORED RESEARCH [0002] Not Applicable.
FIELD OF INVENTION
[0003] The present invention generally relates to systems and methods for imaging a three-dimensional volume of seismic traces (hereinafter "seismic-data traces") representing a waveform volume. The waveform volume may be imaged (displayed) as a two-dimensional or a three-dimensional image of seismic-data traces, sometimes referred to as wiggles or wavelets, at interactive rates.
BACKGROUND OF THE INVENTION
[0004] In the applied sciences, various fields of study require the analysis of two- dimensional or three-dimensional volume data-sets wherein each data-set may have multiple attributes representing different physical properties. An attribute, sometimes referred to as a data value, represents a particular physical property of an object within a defined two- dimensional or three-dimensional space. A data value may, for instance, be an 8-byte data word which includes 256 possible values. The location of an attribute is represented by (x, y, data value) or (x, y, z5 data value). If the attribute represents pressure at a particular location, then the attribute location may be expressed as (x, y, Z5 pressure).
[0005] In the medical field, a computerized axial topography (CAT) scanner or magnetic resonance imaging (MRI) device is used to produce a picture or diagnostic image of some specific area of a person's body, typically representing the coordinate and a determined attribute. Normally, each attribute within a predetermined location must be imaged separate and apart from another attribute. For example, one attribute representing temperature at a predetermined location is typically imaged separate from another attribute representing pressure at the same location. Thus, the diagnosis of a particular condition based upon these attributes is limited by the ability to display a single attribute at a predetermined location.
[0006] In the field of earth sciences, seismic sounding is used for exploring the subterranean geology of an earth formation. An underground explosion excites seismic waves, similar to low-frequency sound waves that travel below the surface of the earth and are detected by seismographs. The seismographs record the amplitude of seismic waves, both direct and reflected, at a given location for a given time period. Knowing the time and place of the explosion, the time of travel of the waves through the interior can be calculated and used to measure the velocity of the waves in the interior. A similar technique can be used for offshore oil and gas exploration. In offshore exploration, a ship tows a sound source and underwater hydrophones. Low frequency, (e.g., 50 Hz) sound waves are generated by, for example, a pneumatic device that works like a balloon burst. The sounds bounce off rock layers below the sea floor and are picked up by the hydrophones. In either application, subsurface sedimentary structures that trap oil, such as faults and domes are mapped by the reflective waves.
[0007] The use of seismic data to analyze subsurface geological structures, such as faults or other stratographic features, is relevant to interpreters searching for subsurface mineral and hydrocarbon deposits. Seismic-data traces are the record of the reflection of sonic waves from underground. These traces can be denoted as A(x, y, t), the reflection amplitude of time / at surface location (x, y). A wiggle display is a basic graphic representation for seismic applications, which may be displayed as a two-dimensional or a three-dimensional image. On a two-dimensional image, the wiggle display of seismic-data traces is commonly imaged by computing the graphics coordinate (u, v) of each amplitude and drawing polylines connecting these coordinates for each trace. The area of the amplitude above and/or below a given reference amplitude value for a given wiggle can be filled with colors to enhance the wiggle display for interpretation purposes and therefore, make faults and other stratographic features revealed by the wiggle display easier to recognize as generally described in U.S. Patent No. 7,013,218, which is incorporated herein by reference. The colors for amplitude above and below the reference value are normally called positive fill and negative fill, respectively. The color fill is most commonly done by (1) drawing horizontal lines in a given color from the position determined by the reference value to the position determined by the amplitude at a given time/depth, or (2) by filling polygons formed by the reference line and amplitudes. FIG. 4 through 6 illustrate different images produced by a commercial-software package, which uses the first approach to generate two-dimensional images of seismic-data.
[0008] FIG. 4 is an image of a variable density display. In this figure, the seismic data is collected and processed to produce three-dimensional volume data-sets comprising "voxels" or volume elements, whereby each voxel may be identified by the x, y, z coordinates of one of its eight corners or its center. Each voxel also represents a numeric data value (attribute) associated with some measured or calculated physical property at a particular location. Examples of geological seismic data values include amplitude, phase, frequency, and semblance. Different data values are stored in different three-dimensional volume data- sets, wherein each three-dimensional volume data-set represents a different data value. When multitude data-sets are used, the data value for each of the data-sets may represent a different physical parameter or attribute for the same geographic space. By way of example, a plurality of data-sets could include a seismic volume, a temperature volume and a water-saturation volume. The voxels in the seismic volume can be expressed in the form (x, y, z, seismic amplitude). The voxels in the temperature volume can be expressed in the form (x, y, z, 0C). The voxels in the water-saturation volume can be expressed in the form (x, y, z, %saturatιon). The physical or geographic space defined by the voxels in each of these volumes is the same. However, for any specific spatial location (X0, y0, Z0), the seismic amplitude would be contained in the seismic volume, the temperature in the temperature volume and the water-saturation in the water-saturation volume. In order to analyze certain sub-surface geological structures, sometimes referred to as "features" or "events," information from different three-dimensional volume data-sets may be separately imaged in order to analyze the feature or event.
[0009] FIG. 5 is an image of a seismic "wiggle" display. And, FIG. 6 is a combined image of FIG. 5 (wiggle display) and FIG. 4 (voxel display). The relationship between a typical wiggle or seismic-data trace and a plurality of voxels is described more fully in U.S. Patent No. 6,690,820 assigned to Landmark Graphics Corporation, which is incorporated herein by reference. In FIG. 5, the seismic wiggles are displayed with positive fill and negative fill.
[0010] The color fill according to the first approach (drawing horizontal lines) is faster than the second approach (filling polygons), but the first approach is not applicable in three- dimensional displays. Both approaches are normally carried out using a computer's CPU, which may be limited by the number of registers. This limitation is an important bottleneck through which a large number of seismic amplitudes (waveforms) must pass through to be visualized. At present, the current state-of-the-art seismic waveform visualization techniques using two- dimensional graphics primitives (polylines, lines, filled polygons) are insufficient to produce images of a three-dimensional volume of seismic-data traces in real-time at interactive rates- meaning at least ten (10) frames per second. [001 1 ] Graphical displays, however, have been generally improved by using a graphics accelerator or a graphics card to process and display other types of graphical data. For example, U.S. Patent Application Publication No. 2005-0237334-A1 assigned to Landmark Graphics Corporation, which is incorporated herein by reference, uses a graphics card to render voxel data in real-time. And, U.S. Patent No. 7,076,735, also assigned to Landmark Graphics Corporation, uses a graphics card to render graphical data representing a three-dimensional model Nevertheless, conventional visualization techniques, as thus described, are not capable of rendering a three-dimensional volume of seismic-data traces in real-time for contemporaneous use and analysis.
SUMMARY
[0012] The present invention meets the above needs and overcomes one or more deficiencies in the prior art by providing systems and methods for imaging a three- dimensional volume of seismic-data traces representing a waveform volume.
[0013] In one embodiment, the present invention includes a method for imaging a three-dimensional volume of seismic-data traces representing a waveform volume that comprises (i) creating a three-dimensional sampling probe, wherein the sampling probe comprises a subvolume of the waveform volume; (ii) drawing at least a portion of an image of the sampling probe on a display device using a graphics accelerator, the image of the sampling probe comprising an intersection of the sampling probe and the waveform volume; and (iii) repeating the drawing step in response to movement of the sampling probe within the waveform volume so that as the sampling probe moves through the waveform volume, the image of the sampling probe is redrawn at a rate sufficiently fast to be perceived as moving in real-time. [0014] In another embodiment, the present invention includes a computer readable medium having computer executable instructions for imaging a three-dimensional volume of seismic-data traces representing a waveform volume. The instructions are executable to implement (i) creating a three-dimensional sampling probe, wherein the sampling probe comprises a subvolume of the waveform volume; (ii) drawing at least a portion of an image of the sampling probe on a display device using a graphics accelerator, the image of the sampling probe comprising an intersection of the sampling probe and the waveform volume; and (iii) repeating the drawing step in response to movement of the sampling probe within the waveform volume so that as the sampling probe moves through the waveform volume, the image of the sampling probe is redrawn at a rate sufficiently fast to be perceived as moving in real-time.
[0015] In another embodiment, the present invention includes a method for imaging a three-dimensional volume of seismic-data traces representing a waveform volume that comprises (i) retrieving texture coordinates (s, t) for a pixel in a display device that intersects the waveform volume; (ii) computing an amplitude for a first trace at pixel texture coordinate (t) representing a first trace amplitude; (iii) computing a texture coordinate (S) for the first trace amplitude; (iv) coloring the pixel with a preset trace color if the first trace amplitude texture coordinate (S) is equal to the pixel texture coordinate (s); (v) computing an amplitude for a second trace at pixel texture coordinate (t) representing a second trace amplitude; (vi) computing a texture coordinate (S') for the second trace amplitude; (vii) coloring the pixel with the preset trace color if the second trace amplitude texture coordinate (S1) is equal to the pixel texture coordinate (s); (viii) coloring the pixel with a preset background color if the second trace amplitude texture coordinate (S') is greater than the pixel texture coordinate (s); and (ix) modifying the pixel texture coordinates (s, t) and repeating the computing and coloring steps if an iteration count is less than a desired seismic-data trace overlap.
[0016] In yet another embodiment, the present invention includes a computer readable medium having computer executable instructions for imaging a three-dimensional volume of seismic-data traces representing a waveform volume. The instructions are executable to implement (i) retrieving texture coordinates (s, t) for a pixel in a display device that intersects the waveform volume; (ii) computing an amplitude for a first trace at pixel texture coordinate (t) representing a first trace amplitude; (iii) computing a texture coordinate (S) for the first trace amplitude; (iv) coloring the pixel with a preset trace color if the first trace amplitude texture coordinate (S) is equal to the pixel texture coordinate (s); (v) computing an amplitude for a second trace at pixel texture coordinate (t) representing a second trace amplitude; (vi) computing a texture coordinate (S') for the second trace amplitude; (vii) coloring the pixel with the preset trace color if the second trace amplitude texture coordinate (S') is equal to the pixel texture coordinate (s); (viii) coloring the pixel with a preset background color if the second trace amplitude texture coordinate (S') is greater than the pixel texture coordinate (s); and (ix) modifying the pixel texture coordinates (s, t) and repeating the computing and coloring steps if an iteration count is less than a desired seismic-data trace overlap.
[0017] Additional aspects, advantages and embodiments of the invention will become apparent to those skilled in the art from the following description of the various embodiments and related drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
[0018] The patent or application file contains at least one drawing executed in color. Copies of this patent or patent application publication with color drawing(s) will be provided by the United States Patent and Trademark Office upon request and payment of the necessary fee.
[0019] The present invention will be described with reference to the accompanying drawings in which like elements are referenced with like reference numerals, and in which:
[0020] FIG. 1 is a block diagram illustrating one embodiment of a software program for implementing the present invention.
[0021] FIG. 2 is a flow diagram illustrating one embodiment of a method for implementing the present invention.
[0022] FIG. 3 is a flow diagram illustrating a particular implementation of the procedural texture generation routine illustrated in FIG. 2.
[0023] FIG. 4 is a color drawing illustrating a conventional two-dimensional variable-density display.
[0024] FIG. 5 is a color drawing illustrating a conventional two-dimensional wiggle display with positive fill and negative fill.
[0025] FIG. 6 is a color drawing illustrating a conventional two-dimensional combined-wiggle display and variable-density display.
[0026] FIG. 7 is a color drawing illustrating a three-dimensional variable-density display.
[0027] FIG. 8 is a color drawing illustrating a three-dimensional wiggle display.
[0028] FIG. 9 is a color drawing illustrating a close-up of the three-dimensional wiggle display illustrated in FIG. 8. [0029] FIG. 10 is a color drawing illustrating a three-dimensional wiggle display with partial positive fill, partial negative fill and a blue horizon intersection.
[0030] FIG. 11 is a color drawing illustrating a three-dimensional wiggle display with positive fill, negative fill and a blue horizon intersection.
[0031] FIG. 12 is a color drawing illustrating a three-dimensional wiggle display with just positive fill.
[0032] FIG. 13 is a color drawing illustrating a three-dimensional wiggle display with just negative fill.
[0033] FIG. 14 is a color drawing illustrating a combined three-dimensional wiggle and variable-density display with positive fill and negative fill.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0034] The subject matter of the present invention is described with reference to certain preferred embodiments however, is not intended to limit the scope of the invention. The claimed subject matter thus, might also be embodied in other ways to include different steps, or combinations of steps, similar to the ones described herein and other technologies. Although the term "step" may be used herein to describe different elements of methods employed, the term should not be interpreted as implying any particular order among or between various steps herein disclosed unless otherwise expressly limited by the description to a particular order.
[0035] The present invention provides improved systems and methods for imaging a three-dimensional volume of seismic-data traces representing a waveform volume in the form of a two-dimensional or a three-dimensional wiggle display image.
[0036] In one embodiment, the present invention may be described in the general context of a computer-executable program of instructions, such as program modules, generally referred to as software. The software may include, for example, routines, programs, objects, components, data structures, etc., that perform particular tasks or implement particular abstract data types. The software forms an interface to allow a computer to react according to a source of input. The software may also cooperate with other code segments to initiate a variety of tasks in response to data received in conjunction with the source of the received data. The software may be stored onto any variety of memory media such as CD-ROM, magnetic disk, bubble memory and semiconductor memory (e.g., various types of RAM or ROM). Furthermore, the software and its results may be transmitted over a variety of carrier media such as optical fiber, metallic wire, free space and/or through any of a variety of networks such as the internet.
[0037] Those skilled in the art will appreciate that the present invention may be implemented in a variety of computer-system configurations including hand-held devices, multiprocessor systems, microprocessor-based or programmable-consumer electronics, minicomputers, mainframe computers and the like. Any number of computer-systems and computer networks are therefore, acceptable for use with the present invention. The present invention may be practiced in distributed-computing environments where tasks are performed by remote-processing devices that are linked through a communications network. In a distributed-computing environment, the software may be located in both local and remote computer-storage media including memory storage devices.
[0038] The present invention may therefore, be implemented using hardware, software or a combination thereof, in a computer system or other processing system.
[0039] FIG. 1 is a block diagram illustrating one embodiment of a software program
100 for the present invention. At the base of the program 100 is an operating system 102. A suitable operating system 102 may include, for example, a Windows ® operating system from Microsoft Corporation, or other operating systems as would be apparent to one of skill in the relevant art. [0040] Menu/interface software 1Θ4 overlays the operating system 102. The menu/interface software 104 are used to provide various menus and windows to facilitate interaction with the user, and to obtain user input and instructions. As would be readily apparent to one of skill in the relevant art, any number of menu/interface software programs could be used in conjunction with the present invention.
[0041] A basic graphics library 106 overlays menu/interface software 104. Basic graphics library 106 is an application programming interface (API) for three-dimensional computer graphics. The functions performed by basic graphics library 106 may include, for example, geometric and raster primitives, RGBA or color index mode, display list or immediate mode, viewing and modeling transformations, lighting and shading, hidden surface removal, alpha blending (translucency), anti-aliasing, texture mapping, atmospheric effects (fog, smoke, haze), feedback and selection, stencil planes and accumulation buffer.
[0042] A visual simulation graphics library 108 overlays the basic graphics library 106. The visual simulation graphics library 108 is an API for creating real-time, multi- processed three-dimensional visual simulation graphics applications. As will be understood by those skilled in the art, the visual simulation graphics library 108 may include a suite of tools for two-dimensional and/or three-dimensional seismic data interpretations including, for example, interactive horizon and fault management, three-dimensional visualization and attribute analysis. The visual simulation graphics library 108 therefore, provides functions that bundle together graphics library state control functions such as lighting, materials, texture, and transparency. These functions track state and the creation of display lists that can be rendered later.
[0043] Overlaying the elements of program 100 previously described, is a 3D sampling probe program 110 that interfaces with, and utilizes the functions carried out by, the visual simulation graphics library 108, the basic graphics library 106, the menu/interface software 104 and the operating system 102 in the manner described in U.S. Patent No. 6,765,570 assigned to Landmark Graphics Corporation, which is incorporated herein by reference. The sampling probe program 110, visual simulation graphics library 108, basic graphics library 106, menu/interface software 104 and operating system 102 are executed on one or more general purpose CPU's as described in the '570 Patent. An acceptable CPU may include, for example, processors marketed by Intel® and AMD®.
[0044] Overlaying the sampling probe program 110 is a waveform module 112. The waveform module 112 may be written in a procedural language such as, for example, Open GL Shader Language ("GLSL"), which makes it possible to program a Graphics Processing Unit, sometimes referred to as a graphics processor, graphics accelerator or graphics card (hereinafter "GPU"), to achieve visualization effects that are not available using Open GL, marketed by Silicon Graphics, Inc., and the video hardware-i.e., the graphics card. GLSL is well known in the art and is published (ISBN 0-321-19789-5) in "The Open GL Shading Language." The advantages of programming a conventional GPU, instead of a CPU, to execute the waveform module 112 are its large number of registers and its architecture, which enables massive parallelization of the processors. This architecture can process data in the registers in a few GPU cycles-while it may take a few thousand CPU cycles for the same task. GLSL works with individual pixels at (u, v) of the projection plane on a display device. Through GLSL shaders, one can determine how a pixel at (u, v) is illuminated. An acceptable GPU, for example, may include the NVIDIA®G-70 graphics card and a Qudro 5500 graphics port marketed by NVIDIA®. Other GPU's well known in the art may be acceptable if they are capable of executing fragment (pixel) shader programs written with GLSL and support, at a minimum, looping and branching functions.
[0045] The waveform module 112 is configured to interface with the sampling probe program 110. The sampling probe program llθ creates a three-dimensional sampling probe in the manner described by the '570 Patent, which may comprise a subvolume of a wave form volume. In other words, the sampling probe program 110 extracts a subvolume data set from the waveform volume, which corresponds to a surface of the sampling probe. The waveform module 112 receives the subvolume-data set from the sampling probe program 110 and processes the subvolume-data set using the GPU to draw at least a portion of an image of the sampling probe on a display device. The image of the sampling probe therefore, may comprise an intersection of the sampling probe and the waveform volume, or the image may be limited to only an intersection of the sampling probe and the waveform volume. The waveform module 112 may be configured to draw at least a portion of an image of the sampling probe on a display device by coloring the subvolume- data set and texture mapping the subvolume-data set onto the surface of the sampling probe. The subvolume-data set may be colored by coloring each seismic-data trace in the subvolume-data set with a preset trace color, color filling each seismic-data trace in the subvolume-data set with a preset positive fill color or a preset negative fill color, and coloring a remainder of the subvolume-data set with the preset background color. In addition, the waveform module 112 may be configured to color each seismic-data trace by coloring each pixel on the display device with the preset trace color if the pixel intersects a seismic-data trace in the subvolume-data set. Likewise, the waveform module 112 may be configured to color fill each seismic-data trace by coloring each pixel on the display device with the preset positive fill color if the pixel intersects the subvolume-data set between a seismic-data trace maximum positive amplitude and a seismic-data trace zero amplitude, and coloring each pixel on the display device with the preset negative fill color if the pixel intersects the subvolume-data set between a seismic-data trace maximum negative amplitude and the seismic-data trace zero amplitude. The waveform module 112 may also be configured to color the remainder of the subvolume-data set by coloring each pixel on the display device with the preset background color if the pixel does not intersect a seismic-data trace and does not intersect the subvolume-data set between a seismic-data trace maximum positive amplitude or a seismic-data trace maximum negative amplitude and a seismic-data trace zero amplitude. The image of the sampling probe may be repeatedly drawn in response to movement of the sampling probe within the waveform volume so that as the sampling probe moves through the waveform volume, the image of the sampling probe is redrawn at a rate that is sufficiently fast to be perceived as moving in real time. Exemplary methods that are enabled by the waveform module 112 are further described in reference to FIG. 2-3.
[0046J While the present invention is described with reference to processing a three- dimensional volume of seismic-data traces representing a waveform volume, other seismic- data sets may be processed in the same manner, such as voxel data sets, to produce a two- dimensional or three-dimensional image in real-time. Geoprobe® and PowerView®, which are a commercial-software packages marketed by Landmark Graphics Corporation for use in the oil and gas industry, are examples of appropriate interface applications. Geoprobe® is the commercial embodiment of the sampling probe program 110, which may be used to interface with the waveform module 112 to render a three-dimensional image of a seismic- data set, including seismic-data traces and voxels, in real-time. Alternatively, PowerView® may be used to interface with the waveform module 112 to render a two-dimensional image of a seismic-data set, including seismic-data traces and voxels, in real-time.
[0047] The program 100 illustrated in FIG. 1 may be executed or implemented through the use of a computer system incorporating the program 100 and various hardware components. The system hardware components may include, for example, a processor, memory (e.g., random access memory and/or non-volatile memory devices), one or more input devices, one or more display devices, and one or more interface devices. These hardware components may be interconnected according to a variety of configurations and may include one or more GPU' s and CPU's configured in the manner described in the '570 Patent. Non-volatile memory devices may include, for example, devices such as tape drives, semiconductor ROM or EEPROM. Input devices may include, for example, devices such as a keyboard, a mouse, a digitizing pad, a track ball, a touch- sensitive pad and/or a light pen. Display devices may include, for example, devices such as monitors, projectors and/or head-mounted displays. Interface devices may be configured to require digital image data from one or more acquisition devices and/or from one or more remote computers or storage devices through a network. Any variety of acquisition devices may be used depending on the type of object being imaged. The acquisition device(s) may sense various forms of mechanical energy (e.g., acoustic (seismic) energy, displacement and/or stress/strain).
[0048] Each processor (GPU and CPU) may be configured to reprogram instructions and/or data from RAM and/or non-volatile memory devices, and to store computational results into RAM and/or non- volatile memory devices. The program 100 directs each processor to operate on a three-dimensional volume of seismic-data traces and other two- dimensional or three-dimensional seismic data-sets based on the methods described herein.
[0049] Referring now to FIG. 2, a flow diagram generally illustrates one embodiment of a method 200 for implementing the present invention through a procedural texture generation routine 200 that displays generalized geophysical data. The fragment (pixel) location 201, which intersects one or more geophysical data sources 202 and/or 203 on a display device, and the specified data source (s) 202 and/or 203 are input into the procedural texture generation routine 204. A geophysical data source may include a waveform volume, for example, but may also include any other geophysical seismic data-sets such as, for example, voxel data sets with amplitude, frequency or phase data values. The input data may be provided to the computer system through a variety of mechanisms. For example, the input data may be acquired into non-volatiie memory and/or RAM using one or more interface devices. As another example, the input data may be supplied to the computer system through a memory medium such as a disk or a tape, which is loaded into/onto one of the non-volatile memory devices. In this case, the input data will have been previously recorded onto the memory medium. It is noted that the input data may not necessarily be raw sensor data obtained by an acquisition device. For example, the input data may be the result of one or more processing operations using a set of raw sensor data. The processing operation(s) may be performed by the computer system and/or one or more other computers. The input data may be stored in a format generally well known in the art and/or described in the '570 Patent. With the data source (s) 202 and/or 203 in place, the routine 204 can be executed on the GPU to transform the inputs into an output fragment (pixel) color 205 on the display device. One example of an output for the routine 204 is a wiggle texture-which may be displayed as a two-dimensional or a three-dimensional image of a waveform volume and manipulated at interactive rates, meaning in real-time.
[0050] In order to draw a wiggle texture with GLSL5 the associated amplitude A(x,y,t) for a given pixel (it, v) must first be obtained in order to determine the illumination of the pixel based on A (x,y,t). The routine 204 therefore, proposes a completely opposite approach to the conventional technique of wiggle texture drawing (where the position (u, v) of an amplitude is computed from a given A (x,y, t)) as explained further in reference to FIG.3.
[0051] In FIG. 3, a flow diagram illustrates a particular implementation of the routine 204 illustrated in FIG. 2 for imaging a three-dimensional volume of seismic-data traces as a wiggle texture representing a two-dimensional or a three-dimensional image of a waveform volume. The geophysical data source(s) 202 and/or 203 that are used as input for the routine 204 pass amplitude as a texture map A(s, t) to video memory or the GPU registers. For m traces and n samples per trace, the size of the texture map is roughly m by n bytes or floats. The s-dimension of the texture map corresponds to m traces. Therefore, the s- texture coordinate of i-th trace is Um. Similarly, the /-texture coordinate of j-th sample is j/n. To draw the seismic-data traces as a wiggle texture representing a two-dimensional or a three- dimensional image of the waveform volume, a quadrilateral with four vertices is defined. Each vertex is defined by 2 or 3 coordinates (for two-dimensional or three-dimensional cases, respectively) and a pair of texture coordinates (s, t). The illumination of each pixel or voxel is determined on the basis of the texture coordinates.
[0052] In step 302, the texture coordinates (s, t) for a pixel in a display device that intersects the waveform volume may be retrieved from memory. The texture coordinates determine the texture value, or the amplitude in this case, at the chosen pixel. The texture coordinates also determine the position of the pixel in the texture map, or the position of the pixel in the trace-sample grid in this case.
[0053] In step 304, an index value for each trace adjacent the pixel texture coordinates may be computed. From the s-texture coordinate of the pixel, the two neighboring traces /and i+1 with / - floor (s*m) can be found.
[0054] In step 306, an index value for each sample adjacent the pixel texture coordinates may be computed. From the t-texture coordinate of the pixel, the two neighboring
Figure imgf000018_0001
can be found.
[0055] In step 308, the results of step 304 and step 306 are used to compute an amplitude for a first trace (i) at pixel texture coordinate (t) representing a first trace amplitude Q1(I). For the first trace (i), the amplitude at /"-texture coordinate is interpolated by α = Sp(A(I, j)) where Sp(A (i,j)) is a suitable interpolating spline (e.g. linear, quadratic, cubic).
[0056] In step 310, supposing that the width of each trace in texture space is d and the maximum amplitude for the trace width is Amax, a texture coordinate for the first trace amplitude may be computed by: S(a,(φ = i/m + ai(r)*d/Amax and simply represented as the first trace amplitude texture coordinate (S).
[0057] In step 312, the first trace amplitude texture coordinate (S) is compared to the pixel texture coordinate (s). If the first trace amplitude texture coordinate (S) is greater than the pixel texture coordinate (s), then the pixel is colored with a preset positive fill color Cp at step 312(a) and the routine 30Θ proceeds to step 316. The preset positive fill color Cp may be a constant color or a variable color, which is adjusted according to the first trace amplitude.
[0058] In step 314, the first trace amplitude texture coordinate (S) is again compared to the pixel texture coordinate (s). If the first trace amplitude texture coordinate (S) is equal to the pixel texture coordinate (s), then the pixel is colored with a preset trace color Cw at step 314(a) and the routine 300 proceeds to step 316. The preset trace color Cw is preferably a different color than the preset positive fill color and is normally constant.
[0059] In step 316, the results of step 304 and step 306 are used again to compute an amplitude for a second trace (i+1) at pixel texture coordinate (t) representing a second trace amplitude ai+i(t).
[0060] In step 318, assuming again that the width of each trace in texture spaces is d and the maximum amplitude for the trace width is Amax, a texture coordinate for the second trace amplitude may be computed by
Figure imgf000019_0001
and simply represented as the second trace amplitude texture coordinate (S)' .
[0061] In step 320, the second trace amplitude texture coordinate (S)' is compared to the pixel texture coordinate (s). If the second trace amplitude texture coordinate (S)' is less than the pixel texture coordinate (s), then the pixel is colored with a preset negative fill color Cn at step 320(a) and the routine 300 proceeds to step 326. The preset negative fill color Cn may be a constant color or a variable color, which is adjusted according to the second trace amplitude. The preset negative fill color is preferably a different color than the preset positive fill color and the preset trace color.
[0062] In step 322, the second trace amplitude texture coordinate (S)' is again compared to the pixel texture coordinate (s). If the second trace amplitude texture coordinate (S)' is equal to the pixel texture coordinate (s), then the pixel is colored with the preset trace color Cw at step 322(a) and the routine 300 proceeds to step 326.
[0063] In step 324, the pixel is colored with a preset-constant-background color, which may be transparent, white or any other desired color corresponding to A (s,t), if the second trace amplitude texture coordinate (S)' is greater than the pixel texture coordinate (s). The preset background color is preferably a different color than the preset positive fill color, the preset negative fill color and the preset trace color.
[0064] In step 326, the pixel color resulting from the routine 300 (i.e., the trace color, the background color, the positive fill color or the negative fill color) is applied over a current pixel color on the display device using a Porter-Duff over operator, and the current pixel color is then set to the resulting color. The Porter-Duff over operator is well known in the art and published (ISBN 0-201-84840-6) in "Computer Graphics: Principles and Practice," Second Edition at p. 838.
[0065] In step 328, an iteration count for the routine 300 is compared to a desired seismic-data trace overlap. If the iteration count for the routine 300 is less than the desired seismic-data trace overlap, then a next trace may be selected at step 328(a) and the routine 300 is repeated beginning at step 304. Otherwise, the routine 300 proceeds to step 330, which may result in the final pixel color on the display device. The next trace selected in step 328 (a) may be represented as i-1 or i+2 if the iteration count is 1 less than the desired seismic-data trace overlap. If the iteration count is 2 less than the desired seismic-data trace overlap, then the next trace may be represented as i-2 or i+3 and the routine 300 is repeated beginning at step 304 until the iteration count is equal to or greater than the desired seismic-data trace overlap.
[0066] In step 330, the routine 3Θ0 may be repeated for each pixel in the display device that intersects the waveform volume. The resulting image may be displayed as a two- dimensional or a three-dimensional image of at least a portion of the waveform volume.
[0067] FIG. 7-14 illustrate various three-dimensional images of a sampling probe generated using Geoprobe® and the routine 300. FIG. 7, for example, illustrates the results of the routine 300 applied to an amplitude volume comprising a three-dimensional data set of voxels, wherein the different colors represent different amplitude values for each voxel. FIG. 8 and 9 illustrate the results of the routine 300 applied to a three-dimensional volume of seismic-data traces representing a waveform volume, wherein each seismic-data trace is represented by a black wiggle, the background is represented by the color white, the positive fill is represented by various shades of the color red and the negative fill is represented by various shades of the color blue. FIG, 10, likes FIG. 8 and 9, illustrates the results of the routine 300 applied to a three-dimensional volume of seismic-data traces representing a waveform volume; however, one face of the image is not color filled but includes a horizontal blue horizon intersection representing an interpreted feature defined by or more of the seismic-data traces. FIG. 11 is similar to FIG. lθ except that the face of the sampling probe containing the blue horizon intersection has been color filled with positive fill and negative fill. FIG. 12 is similar to FIG. 11 except that the face containing the blue horizon intersection has been color filled with just positive fill. FIG. 13 is also similar to FIG. 11 except that the face containing the blue horizon intersection has been color filled with just negative fill. FIG. 14 illustrates the results of the routine 300 applied to a three-dimensional volume of seismic-data traces and a three-dimensional volume of voxels, which have been combined into a single three- dimensional image representing a sampling probe. [0068] As illustrated by the results of the routine 300 in FIG. 7-14, the system and methods of the present invention therefore, improve the ability to recognize and process amplitude variation patterns, and other attribute anomalies, indicative of hydrocarbon resources. Beyond the generation of wiggle displays, one can envision a multitude of useful multidata synthetic images that can be generated using the present invention. Multi-attribute displays, which must currently be computed on the CPU, saved to disk, and then rendered can, instead, be rendered directly on the GPU, thereby radically reducing the cycle-time necessary to gain insight into volumetric data using multiple attributes.
[0069] Because the systems and methods described herein may be used to selectively and interactively analyze various types of seismic-data traces, they may be particularly useful for analyzing medical data or geophysical data, however, may also find utility for analyzing and interpreting any other type of waveform data.
[0070] While the present invention has been described in connection with presently preferred embodiments, it will be understood by those skilled in the art that it is not intended to limit the invention to those embodiments. It is therefore, contemplated that various alternative embodiments and modifications may be made to the disclosed embodiments without departing from the spirit and scope of the invention defined by the appended claims and equivalents thereof.

Claims

1. A method for imaging a three-dimensional volume of seismic-data traces representing a waveform volume, which comprises:
creating a three-dimensional sampling probe, wherein the sampling probe comprises a subvolume of the waveform volume;
drawing at least a portion of an image of the sampling probe on a display device using a graphics accelerator, the image comprising an intersection of the sampling probe and the waveform volume; and
repeating the drawing step in response to movement of the sampling probe within the waveform volume so that as the sampling probe moves through the waveform volume, the image of the sampling probe is redrawn at a rate sufficiently fast to be perceived as moving in real time.
2. The method of claim 1, wherein the image of the sampling probe is redrawn at a frame rate of at least 12 frames per second.
3. The method of claim 1, wherein the image of the sampling probe comprises only an intersection of the sampling probe and the waveform volume.
4. The method of claim 3, wherein the drawing step comprises:
extracting from the waveform volume a subvolume data-set corresponding to a surface of the sampling probe;
coloring the subvolume data-set; and texture mapping the subvolume data-set onto the surface of the sampling probe.
5. The method of claim 3, wherein the drawing step comprises:
extracting from the waveform volume a subvolume data-set corresponding to a surface of the sampling probe;
coloring each seismic-data trace in the subvolume data-set with a preset trace color;
color filling each seismic-data trace in the subvolume data-set with a preset positive fill color or a preset negative fill color;
coloring a remainder of the subvolume data-set with a preset background color; and
texture mapping the subvolume data-set onto the surface of the sampling probe.
6. The method of claim 5, wherein coloring each seismic-data trace comprises:
coloring each pixel on the display device with the preset trace color if the pixel intersects a seismic-data trace in the subvolume data-set.
7. The method of claim 5, wherein color filling each seismic-data trace comprises:
coloring each pixel on the display device with the preset positive fill color if the pixel intersects the subvolume data-set between a seismic-data trace maximum positive amplitude and a seismic-data trace zero amplitude; and
coloring each pixel on the display device with the preset negative fill color if the pixel intersects the subvolume data-set between a seismic-data trace maximum negative amplitude and the seismic-data trace zero amplitude.
8. The method of claim 5, wherein coloring the remainder of the subvolume data-set comprises:
coloring each pixel on the display device with the preset background color if the pixel does not intersect a seismic-data trace and does not intersect the subvolume data-set between a seismic-data trace maximum positive amplitude or a seismic-data trace maximum negative amplitude and a seismic-data trace zero amplitude.
9. The method of claim 1, further comprising combining the waveform volume with a variable density volume, which is defined by a data-set of voxels wherein each voxel is expressed in the form of x, y, z, data value.
10. The method of claim 9, wherein the data value for each voxel is represented by an amplitude.
11. The method of claim 1, wherein the waveform volume comprises geophysical data.
12. The method of claim 1, further comprising:
interpreting a feature defined by one or more of the seismic-data traces; and
displaying an image of the interpreted feature.
13. The method of claim 1, wherein the sampling probe is a data probe and the waveform volume is transparent.
14. The method of claim 1, wherein the sampling probe is a transparent cut probe and the waveform volume comprises a visible data-set of seismic -data traces.
15. A computer readable medium having computer executable instructions for imaging a three-dimensional volume of seismic-data traces representing a waveform volume, the instructions being executable to implement:
creating a three-dimensional sampling probe using a graphics accelerator, wherein the sampling probe comprises a subvolume of the waveform volume;
drawing at least a portion of an image of the sampling probe on a display device using the graphics accelerator, the image comprising an intersection of the sampling probe and the waveform volume; and
repeating the drawing step in response to movement of the sampling probe within the waveform volume so that as the sampling probe moves through the waveform volume, the image of the sampling probe is redrawn at a rate sufficiently fast to be perceived as moving in real time.
16. The computer readable medium of claim 15, wherein the image of the sampling probe is redrawn at a frame rate of at least 12 frames per second.
17. The computer readable medium of claim 15, wherein the image of the sampling probe comprises only an intersection of the sampling probe and the waveform volume.
18. The computer readable medium of claim 17, wherein the drawing implementation comprises:
extracting from the waveform volume a subvolume data-set corresponding to a surface of the sampling probe;
coloring the subvolume data-set; and
texture mapping the subvolume data-set onto the surface of the sampling probe.
19. The computer readable medium of claim 17, wherein the drawing implementation comprises:
extracting from the waveform volume a subvolume data-set corresponding to a surface of the sampling probe;
coloring each seismic-data trace in the subvolume data-set with a preset trace color;
color filling each seismic-data trace in the subvolume data-set with a preset positive fill color or a preset negative fill color;
coloring a remainder of the subvolume data-set with a preset background color; and
texture mapping the subvolume data-set onto the surface of the sampling probe.
20. The computer readable medium of claim 19, wherein coloring each seismic- data trace comprises:
coloring each pixel on the display device with the preset trace color if the pixel intersects a seismic-data trace in the subvolume data-set.
21. The computer readable medium of claim 19, wherein color filling each seismic-data trace comprises:
coloring each pixel on the display device with the preset positive fill color if the pixel intersects the subvolume data-set between a seismic-data trace maximum positive amplitude and a seismic-data trace zero amplitude; and
coloring each pixel on the display device with the preset negative fill color if the pixel intersects the subvolume data-set between a seismic-data trace maximum negative amplitude and the seismic-data trace zero amplitude.
22. The computer readable medium of claim 19, wherein coloring the remainder of the subvolume data-set comprises:
coloring each pixel on the display device with the preset background color if the pixel does not intersect a seismic-data trace and does not intersect the subvolume data-set between a seismic-data trace maximum positive amplitude or a seismic-data trace maximum negative amplitude and a seismic-data trace zero amplitude.
23. The computer readable medium of claim 15, further comprising combining the waveform volume with a variable density volume, which is defined by a data-set of voxels wherein each voxel is expressed in the form of x, y, z, data value.
24. The computer readable medium of claim 23, wherein the data value for each voxel is represented by an amplitude.
25. The computer readable medium of claim 15, wherein the waveform volume comprises geophysical data.
26. The computer readable medium of claim 15, further comprising:
interpreting a feature defined by one or more of the seismic-data traces; and
displaying an image of the interpreted feature.
27. The computer readable medium of claim 15, the sampling probe is a data probe and the waveform volume is transparent.
28. The computer readable medium of claim 15, wherein the sampling probe is a transparent cut probe and the waveform volume comprises a visible data-set of seismic-data traces.
29. A method for imaging a three-dimensional volume of seismic-data traces representing a waveform volume, which comprises:
retrieving texture coordinates (s, t) for a pixel in a display device that intersects the waveform volume;
computing an amplitude for a first trace at pixel texture coordinate (t) representing a first trace amplitude;
computing a texture coordinate (S) for the first trace amplitude;
coloring the pixel with a preset trace color if the first trace amplitude texture coordinate (S) is equal to the pixel texture coordinate (s); computing an amplitude for a second trace at pixel texture coordinate (t) representing a second trace amplitude;
computing a texture coordinate (S') for the second trace amplitude;
coloring the pixel with the preset trace color if the second trace amplitude texture coordinate (S') is equal to the pixel texture coordinate (s);
coloring the pixel with a preset background color if the second trace amplitude texture coordinate (S') is greater than the pixel texture coordinate (s); and
modifying the pixel texture coordinates (s, t) and repeating the computing and coloring steps if an iteration count is less than a desired seismic-data trace overlap.
30. The method of claim 29, wherein computing the first trace amplitude and the second trace amplitude comprise computing an index value for each trace and each sample adjacent the pixel texture coordinates.
31. The method of claim 29, further comprising:
coloring the pixel with a preset positive fill color if the first trace amplitude texture coordinate (S) is greater than the pixel texture coordinate (s); and
coloring the pixel with a preset negative fill color if the second trace amplitude texture coordinate (S') is less than the pixel texture coordinate (s).
32. The method of claim 31, wherein coloring the pixel comprises applying the trace color, the background color, the positive fill color or the negative fill color over a current color of the pixel.
33. The method of claim 29, wherein the background color is transparent or white.
34. The method of claim 29, further comprising repeating each step for each pixel in the display device that intersects the waveform volume.
35. The method of claim 29, further comprising displaying at least a portion of the waveform volume in a two-dimensional or three-dimensional image.
36. The method of claim 35, further comprising combining the two-dimensional or three-dimensional image of the waveform volume with a two-dimensional or three- dimensional image of a variable density volume, which is defined by a data- set of voxels wherein each voxel is expressed in the form of x, y, z, data value.
37. The method of claim 36, wherein the data value for each voxel is represented by an amplitude.
38. The method of claim 29, wherein the waveform volume comprises geophysical data.
39. The method of claim 29, further comprising:
interpreting a feature defined by one or more of the seismic-data traces; and
displaying an image of the interpreted feature.
40. A computer readable medium having computer executable instructions for imaging a three-dimensional volume of seismic-data traces representing a waveform volume, the instructions being executable to implement:
retrieving texture coordinates (s, t) for a pixel in a display device that intersects the waveform volume;
computing an amplitude for a first trace at pixel texture coordinate (t) representing a first trace amplitude;
computing a texture coordinate (S) for the first trace amplitude;
coloring the pixe! with a preset trace color if the first trace amplitude texture coordinate (S) is equal to the pixel texture coordinate (s);
computing an amplitude for a second trace at pixel texture coordinate (t) representing a second trace amplitude;
computing a texture coordinate (S') for the second trace amplitude;
coloring the pixel with the preset trace color if the second trace amplitude texture coordinate (S') is equal to the pixel texture coordinate (s);
coloring the pixel with a preset background color if the second trace amplitude texture coordinate (S') is greater than the pixel texture coordinate (s); and
modifying the pixel texture coordinates (s, t) and repeating the computing and coloring steps if an iteration count is less than a desired seismic-data trace overlap.
41. The computer readable medium of claim 40, wherein computing the first trace amplitude and the second trace amplitude comprise computing an index value for each trace and each sample adjacent the pixel texture coordinates.
42. The computer readable medium of claim 40, further comprising: coloring the pixel with a preset positive fill color if the first trace amplitude texture coordinate (S) is greater than the pixel texture coordinate (s); and
coloring the pixel with a preset negative fill color if the second trace amplitude texture coordinate (S') is less than the pixel texture coordinate (s).
43. The computer readable medium of claim 42, wherein coloring the pixel comprises applying the trace color, the background color, the positive fill color or the negative fill color over a current color of the pixel.
44. The computer readable medium of claim 40, wherein the background color is transparent or white.
45. The computer readable medium of claim 40, further comprising repeating each step for each pixel in the display device that intersects the waveform volume.
46. The computer readable medium of claim 40, further comprising displaying at least a portion of the waveform volume in a two-dimensional or three-dimensional image.
47. The computer readable medium of claim 46, further comprising combining the two-dimensional or three-dimensional image of the waveform volume with a two- dimensional or three-dimensional image of a variable density volume, which is defined by a data-set of voxels wherein each voxel is expressed in the form of xs y, z, data value.
48. The computer readable medium of claim 47, wherein the data value for each voxel is represented by an amplitude.
49. The computer readable medium of claim 40, wherein the waveform volume comprises geophysical data.
0. The computer readable medium of claim 40, further comprising: interpreting a feature defined by one or more of the seismic-data traces; and displaying an image of the interpreted feature.
PCT/US2007/077403 2006-09-01 2007-08-31 Systems and methods for imaging waveform volumes WO2008028139A2 (en)

Priority Applications (5)

Application Number Priority Date Filing Date Title
CN2007800409083A CN101583911B (en) 2006-09-01 2007-08-31 Systems and methods for imaging waveform volumes
MX2009002237A MX2009002237A (en) 2006-09-01 2007-08-31 Systems and methods for imaging waveform volumes.
CA2671592A CA2671592C (en) 2006-09-01 2007-08-31 Systems and methods for imaging waveform volumes
DE112007002063T DE112007002063T5 (en) 2006-09-01 2007-08-31 Systems and methods for image processing of waveform volumes
NO20090944A NO341659B1 (en) 2006-09-01 2009-03-03 Procedure for mapping waveform volumes

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US82433406P 2006-09-01 2006-09-01
US60/824,334 2006-09-01

Publications (2)

Publication Number Publication Date
WO2008028139A2 true WO2008028139A2 (en) 2008-03-06
WO2008028139A3 WO2008028139A3 (en) 2008-10-09

Family

ID=39136952

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2007/077403 WO2008028139A2 (en) 2006-09-01 2007-08-31 Systems and methods for imaging waveform volumes

Country Status (8)

Country Link
US (2) US8022947B2 (en)
CN (2) CN101583911B (en)
AR (1) AR062633A1 (en)
CA (1) CA2671592C (en)
DE (1) DE112007002063T5 (en)
MX (1) MX2009002237A (en)
NO (1) NO341659B1 (en)
WO (1) WO2008028139A2 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2754067A4 (en) * 2011-09-08 2015-05-27 Landmark Graphics Corp Systems and methods for rendering 2d grid data
US11302039B2 (en) * 2017-11-09 2022-04-12 Shimadzu Corporation Waveform analyzer

Families Citing this family (27)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CA2659020C (en) * 2006-06-21 2018-08-07 Terraspark Geosciences, L.P. Extraction of depositional systems
CA2690129C (en) * 2007-06-07 2015-08-11 Paradigm Geophysical Corp. Device and method for displaying full azimuth angle domain image data
FR2923312B1 (en) * 2007-11-06 2009-12-18 Total Sa METHOD FOR PROCESSING SEISMIC IMAGES OF THE BASEMENT
US20090122061A1 (en) * 2007-11-14 2009-05-14 Terraspark Geosciences, L.P. Seismic data processing
US7702463B2 (en) 2007-12-12 2010-04-20 Landmark Graphics Corporation, A Halliburton Company Systems and methods for enhancing a seismic data image
AU2009234284A1 (en) * 2008-04-11 2009-10-15 Terraspark Geosciences, Llc Visulation of geologic features using data representations thereof
US8600708B1 (en) 2009-06-01 2013-12-03 Paradigm Sciences Ltd. Systems and processes for building multiple equiprobable coherent geometrical models of the subsurface
US8743115B1 (en) 2009-10-23 2014-06-03 Paradigm Sciences Ltd. Systems and methods for coordinated editing of seismic data in dual model
US8326542B2 (en) * 2009-11-19 2012-12-04 International Business Machines Corporation Method and system for retrieving seismic data from a seismic section in bitmap format
US8391563B2 (en) 2010-05-25 2013-03-05 Sony Corporation Using computer video camera to detect earthquake
CA2800183C (en) * 2010-05-27 2016-12-13 Landmark Graphics Corporation Method and system of rendering well log values
CN102590856A (en) * 2011-01-11 2012-07-18 中国科学院地质与地球物理研究所 Potential field abnormal separation method based on wavelet spectral analysis
KR102038627B1 (en) * 2012-10-23 2019-10-30 삼성전자주식회사 Magnetic resonance imaging system and magnetic resonance imaging method
KR101967242B1 (en) * 2012-11-14 2019-04-09 삼성전자주식회사 Magnetic resonance imaging system and magnetic resonance imaging method
CN103439743B (en) * 2013-08-30 2017-04-19 电子科技大学 Method for drawing seismic data profile graph
EP2995494B1 (en) * 2014-09-11 2020-04-08 Continental Automotive GmbH Animation arrangement
CN104407384B (en) * 2014-12-08 2017-01-25 中国石油天然气集团公司 Seismic section display method
US10466388B2 (en) 2016-09-07 2019-11-05 Emerson Paradigm Holding Llc System and method for editing geological models by switching between volume-based models and surface-based structural models augmented with stratigraphic fiber bundles
JP6252651B1 (en) * 2016-10-19 2017-12-27 富士ゼロックス株式会社 3D shape data editing device, 3D shape data editing program, and 3D shape data structure
US11107180B2 (en) * 2017-06-20 2021-08-31 Think Silicon Sa Asymmetric multi-core heterogeneous parallel processing system with content aware and display aware rendering logic
US11156744B2 (en) 2019-01-10 2021-10-26 Emerson Paradigm Holding Llc Imaging a subsurface geological model at a past intermediate restoration time
US10520644B1 (en) 2019-01-10 2019-12-31 Emerson Paradigm Holding Llc Imaging a subsurface geological model at a past intermediate restoration time
US11175423B2 (en) * 2019-08-22 2021-11-16 Schlumberger Technology Corporation Real time deformation of seismic slices using programmable shaders
USD976938S1 (en) * 2020-06-19 2023-01-31 Reveal Energy Services, Inc. Display panel portion with a computer icon
USD967158S1 (en) 2020-06-19 2022-10-18 Reveal Energy Services, Inc. Display panel portion with an animated computer icon
US11333779B2 (en) * 2020-06-25 2022-05-17 Saudi Arabian Oil Company Detecting subsea hydrocarbon seepage
CN113933895A (en) * 2021-10-29 2022-01-14 中国石油大学(华东) Three-dimensional transparent display method for seismic interpretation horizon

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6424464B1 (en) * 1999-05-06 2002-07-23 Phillips Petroleum Company Method and apparatus for interactive curved surface seismic interpretation and visualization
US20040174357A1 (en) * 1998-07-21 2004-09-09 Cheung Yin L. System and method for analyzing and imaging three-dimensional volume data sets using a three-dimensional sampling probe

Family Cites Families (39)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4359766A (en) 1971-08-25 1982-11-16 Waters Kenneth H Method for reconnaissance geophysical prospecting
US4467461A (en) 1981-01-05 1984-08-21 Conoco Inc. Interactive color analysis of geophysical data
GB8530274D0 (en) 1985-12-09 1986-01-22 Rohm & Haas Treating liquid involving cation exchange
US4800539A (en) 1985-12-16 1989-01-24 Conoco Inc. Method and apparatus for seismic dip filtering
FR2646520B1 (en) 1989-04-28 1991-09-13 Elf Aquitaine AUTOMATIC TIP AND INTERPRETATION AID PROCESS, PARTICULARLY OF SEISMIC SECTION, BY IMAGE ANALYSIS TECHNIQUES
US5056066A (en) 1990-06-25 1991-10-08 Landmark Graphics Corporation Method for attribute tracking in seismic data
US5251184A (en) 1991-07-09 1993-10-05 Landmark Graphics Corporation Method and apparatus for finding horizons in 3D seismic data
US5734384A (en) 1991-11-29 1998-03-31 Picker International, Inc. Cross-referenced sectioning and reprojection of diagnostic image volumes
JPH06236440A (en) 1993-02-08 1994-08-23 Hitachi Ltd Image processing method
JP2768228B2 (en) 1993-08-13 1998-06-25 日本電気株式会社 Image generation device
JP3483929B2 (en) 1994-04-05 2004-01-06 株式会社日立製作所 3D image generation method
USRE38229E1 (en) 1994-12-12 2003-08-19 Core Laboratories Global N.V. Method and apparatus for seismic signal processing and exploration
US5563949A (en) 1994-12-12 1996-10-08 Amoco Corporation Method of seismic signal processing and exploration
AU710968B2 (en) 1996-04-12 1999-09-30 Core Laboratories Global N.V. Method and apparatus for seismic signal processing and exploration
US5781194A (en) 1996-08-29 1998-07-14 Animatek International, Inc. Real-time projection of voxel-based object
US6018497A (en) 1997-02-27 2000-01-25 Geoquest Method and apparatus for generating more accurate earth formation grid cell property information for use by a simulator to display more accurate simulation results of the formation near a wellbore
US5949424A (en) 1997-02-28 1999-09-07 Silicon Graphics, Inc. Method, system, and computer program product for bump mapping in tangent space
US6049759A (en) 1998-01-16 2000-04-11 Bp Amoco Corporation Method of prestack 3-D migration
GB2336057B (en) 1998-04-02 2002-05-08 Discreet Logic Inc Producing image data in a virtual set
US6138075A (en) 1998-08-05 2000-10-24 Landmark Graphics Corporation Methods and apparatus for analyzing seismic data
NO984070D0 (en) 1998-09-04 1998-09-04 Norsk Hydro As Method for visualization and analysis of volume data
US6304266B1 (en) * 1999-06-14 2001-10-16 Schlumberger Technology Corporation Method and apparatus for volume rendering
US6594585B1 (en) 1999-06-17 2003-07-15 Bp Corporation North America, Inc. Method of frequency domain seismic attribute generation
MY125603A (en) 2000-02-25 2006-08-30 Shell Int Research Processing seismic data
US6438493B1 (en) 2000-09-29 2002-08-20 Exxonmobil Upstream Research Co. Method for seismic facies interpretation using textural analysis and neural networks
US7006085B1 (en) 2000-10-30 2006-02-28 Magic Earth, Inc. System and method for analyzing and imaging three-dimensional volume data sets
GB2386811B (en) 2000-12-18 2005-06-08 Schlumberger Holdings Method and apparatus for visualization of 3D voxel data using lit opacity volumes with shading
US6690820B2 (en) 2001-01-31 2004-02-10 Magic Earth, Inc. System and method for analyzing and imaging and enhanced three-dimensional volume data set using one or more attributes
CN1214254C (en) * 2001-01-31 2005-08-10 迈吉克厄思有限公司 System and mtehod for analyzing and imaging enhanced three-D volume data set using one or more attributes
US6473696B1 (en) 2001-03-13 2002-10-29 Conoco Inc. Method and process for prediction of subsurface fluid and rock pressures in the earth
US7102647B2 (en) 2001-06-26 2006-09-05 Microsoft Corporation Interactive horizon mapping
US6980935B2 (en) 2001-07-31 2005-12-27 Schlumberger Technology Corp. Method, apparatus and system for constructing and maintaining scenegraphs for interactive feature-based geoscience geometric modeling
FR2833384B1 (en) * 2001-12-10 2004-04-02 Tsurf METHOD, DEVICE AND PROGRAM PRODUCT FOR THREE-DIMENSIONAL MODELING OF A GEOLOGICAL VOLUME
US7136079B2 (en) * 2002-04-04 2006-11-14 Saudi Arabian Oil Company Edge preserving smoothing method
US7218331B2 (en) 2003-05-13 2007-05-15 Via Technologies, Inc. Bounding box in 3D graphics
US7013218B2 (en) 2003-07-16 2006-03-14 Siesmic Micro-Technology, Inc. System and method for interpreting repeated surfaces
US7076735B2 (en) 2003-07-21 2006-07-11 Landmark Graphics Corporation System and method for network transmission of graphical data through a distributed application
US7298376B2 (en) 2003-07-28 2007-11-20 Landmark Graphics Corporation System and method for real-time co-rendering of multiple attributes
US7170530B2 (en) 2005-06-24 2007-01-30 George Mason Intellectual Properties, Inc. Image-based clipping

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040174357A1 (en) * 1998-07-21 2004-09-09 Cheung Yin L. System and method for analyzing and imaging three-dimensional volume data sets using a three-dimensional sampling probe
US6424464B1 (en) * 1999-05-06 2002-07-23 Phillips Petroleum Company Method and apparatus for interactive curved surface seismic interpretation and visualization

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
SCHWAB M.: 'Enhancement of Discontinuities in Seismic 3-D Images using a Java Estimation Library' PHD THESIS, STANFORD UNIVERSITY DEPARTMENT OF GEOPHYSICS, [Online] Retrieved from the Internet: <URL:http://sepwww.stanford.edu/public/docs/sep00/paper.pdf> *

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2754067A4 (en) * 2011-09-08 2015-05-27 Landmark Graphics Corp Systems and methods for rendering 2d grid data
US9824488B2 (en) 2011-09-08 2017-11-21 Landmark Graphics Corporation Systems and methods for rendering 2D grid data
US11302039B2 (en) * 2017-11-09 2022-04-12 Shimadzu Corporation Waveform analyzer

Also Published As

Publication number Publication date
CA2671592A1 (en) 2008-03-06
NO341659B1 (en) 2017-12-18
US20120038642A1 (en) 2012-02-16
CN101583911B (en) 2013-01-02
US8022947B2 (en) 2011-09-20
CN103185896B (en) 2016-08-10
CN101583911A (en) 2009-11-18
US8384712B2 (en) 2013-02-26
US20080059074A1 (en) 2008-03-06
MX2009002237A (en) 2009-10-12
WO2008028139A3 (en) 2008-10-09
AR062633A1 (en) 2008-11-19
CA2671592C (en) 2015-04-28
DE112007002063T5 (en) 2009-07-09
NO20090944L (en) 2009-05-27
CN103185896A (en) 2013-07-03

Similar Documents

Publication Publication Date Title
US8384712B2 (en) Systems and methods for imaging waveform volumes
US7702463B2 (en) Systems and methods for enhancing a seismic data image
US8797319B2 (en) Systems and methods for visualizing multiple volumetric data sets in real time
AU2008205064B2 (en) Systems and methods for selectively imaging objects in a display of multiple three-dimensional data-objects
US9171391B2 (en) Systems and methods for imaging a volume-of-interest
US8259126B2 (en) System and method for real-time co-rendering of multiple attributes
AU2004293830B2 (en) System and method for analyzing a region of interest relative to a predetermined event

Legal Events

Date Code Title Description
WWE Wipo information: entry into national phase

Ref document number: 200780040908.3

Country of ref document: CN

121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 07841729

Country of ref document: EP

Kind code of ref document: A2

DPE2 Request for preliminary examination filed before expiration of 19th month from priority date (pct application filed from 20040101)
WWE Wipo information: entry into national phase

Ref document number: 2671592

Country of ref document: CA

Ref document number: MX/A/2009/002237

Country of ref document: MX

WWE Wipo information: entry into national phase

Ref document number: 1120070020636

Country of ref document: DE

RET De translation (de og part 6b)

Ref document number: 112007002063

Country of ref document: DE

Date of ref document: 20090709

Kind code of ref document: P

122 Ep: pct application non-entry in european phase

Ref document number: 07841729

Country of ref document: EP

Kind code of ref document: A2