Search Images Maps Play YouTube News Gmail Drive More »
Advanced Patent Search | Web History | Sign in

Patents

A predetermined special control point is added to an accumulated special control point in accordance with predetermined lapse of time up to a predetermined maximum accumulated value. An image display apparatus displays the accumulated special control point on the image display screen. The special control is executed in the case where the accumulated value of the special control point is more than an initial value when an instruction to execute special control is received on the basis of operations of the player. In this case, an action speed of a non-player character is caused to become slow with respect to that of a player character under the special control.

InventorShintaro Takai
Original AssigneeKabushiki Kaisha Square Enix
Primary Examiner: John M Hotaling, II
Secondary Examiner: Masud Ahmed
Attorney: Greenblum & Bernstein, P.L.C.
Current U.S. Classification463/31; 463/42

View patent at USPTO
Search USPTO Assignment Database

Citations

Cited PatentFiling dateIssue dateOriginal AssigneeTitle
US6354940Aug 9, 1999Mar 12, 2002Square Co., Ltd.Game apparatus, game fight processing method, and computer readable storage medium storage program therefor
US7390254Apr 16, 2004Jun 24, 2008Namco Bandai Games Inc.Soccer game method for use in game apparatus, involves recognizing areas pertaining to power of character group, based on calculated arrival times of characters up to sample points
US7448950Jan 30, 2003Nov 11, 2008Microsoft CorporationGame machine, method and program
US20070026944Jul 27, 2006KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX Co., LTD.)A VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME

Claims

1. A video game processing apparatus that causes an image display apparatus to display a player character on an image display screen of the image display apparatus, the video game processing apparatus controlling progress of the video game by controlling an action of the player character to be displayed on the image display screen in accordance with operations by a player, the video game processing apparatus comprising:

a special control point adder that adds a predetermined special control point add value to an accumulated special control point total in accordance with a lapse of a predetermined time up to a predetermined maximum accumulated value;

an accumulated special control point display controller that causes the image display apparatus to display the accumulated special control point total on the image display screen;

a special control executing instruction receiver that receives an instruction to execute a special control based on the operations of the player;

a special control executor that executes the special control, the special control displaying a non-player character in slow motion by decreasing an action speed of the non-player character; and
a non-player character action controller that controls an action of the non-player character based on an action pattern selected from an action pattern setting table, the action pattern including at least one of a predetermined movement action pattern of the non-player character and a predetermined attack action pattern of the non-player character,
wherein the special control executor determines whether or not the accumulated special control point total exceeds a predetermined threshold value in response to the special control executing instruction receiver receiving the instruction to execute the special control, and executes the special control in response to a determination that the accumulated special control point total exceeds the predetermined threshold value,
wherein the action pattern setting table includes a special action pattern that becomes available in response to the special control being executed, and
wherein the non-player character action controller determines, in response to the special control being executed, whether or not a predetermined special action selection condition is enabled, and when the special action selection condition is enabled, selects the special action pattern, thereby controlling the action of the non-player character based on the selected special action pattern.

2. The video game processing apparatus according to claim 1, further comprising:

a special control point subtract that subtracts a predetermined special control point subtract value from the accumulated special control point total when the accumulated special control point total exceeds a predetermined initial value, the special control point subtracter subtracting the predetermined special control subtract value from the accumulated special control point total each lapse of the predetermined time when the special control executor executes the special control,

wherein the special control executor terminates executing the special control when the accumulated special control point total equals the initial value as a result of subtracting the predetermined special control point subtract value from the accumulated special control point total by the special control point subtracter.

3. The video game processing apparatus according to claim 1, wherein the special control executing instruction receiver receives the instruction to execute the special control based on the operations of the player during at least a battle scene and a movement scene of the player character, and

wherein the non-player character that is displayed in slow motion as a result of the special control is one of an enemy character that aggressively thwarts an action of the player character, a neutral character that does not thwart an action of the player character aggressively, and an event attracting character that attracts the player character to a predetermined event without thwarting an action of the player character.

4. The video game processing apparatus according to claim 1, further comprising:

a specific control executor that executes a specific control when a predetermined specific control activating condition is enabled, the specific control increasing an action speed of the non-player character.

5. A tangible computer-readable medium for processing a video game, progress of the video game being controlled by causing an image display apparatus to display a player character on an image display screen of the image display apparatus, and controlling an action of each character to be displayed on the image display screen in accordance with operations by a player, the tangible computer-readable medium comprising:

an adder code segment that adds a predetermined special control point add value to an accumulated special control point total in accordance with a lapse of a predetermined time up to a predetermined maximum accumulated value;

a display code segment that displays, on the image display apparatus, the accumulated special control point total;

an instruction receiving code segment that receives an instruction to execute a special control based on an operation of the player;

a special control executing code segment that executes the special control, the special control displaying a non-player character in slow motion by decreasing an action speed of the non-player character;
a non-player control code segment that controls an action of the non-player character based on an action pattern selected from an action pattern setting table, the action pattern including at least one of a predetermined movement action pattern of the non-player character and a predetermined attack action pattern of the non-player character; and
wherein the special control executing code segment determines whether or not the accumulated special control point total exceeds a predetermined threshold value in response to the instruction receiving code segment receiving the instruction to execute the special control, and executes the special control in response to a determination that the accumulated special control point total exceeds the predetermined threshold value,
wherein the action pattern setting table includes a special action pattern that becomes available in response to executing the special control, and
wherein the non-player control code segment determines, in response to the special control being executed, whether or not a predetermined special action selection condition is enabled, and when the special action selection condition is enabled, selects the special action pattern, thereby controlling the action of the non-player character based on the selected special action pattern.

6. The video game processing apparatus according to claim 1, wherein the non-player character action controller determines whether or not the special action selection condition is enabled by one of determining whether or not the non-player character receives a specific attack from the player character and a random number determiner.

7. The video game processing apparatus according to claim 2, wherein the non-player character action controller determines whether or not the special action selection condition is enabled by one of determining whether or not the non-player character receives a specific attack from the player character and a random number determiner.

8. The video game processing apparatus according to claim 2, wherein the special control executing instruction receiver receives the instruction to execute the special control based on the operations of the player during at least a battle scene and a movement scene of the player character, and

wherein the non-player character that is displayed in slow motion as a result of the special control is one of an enemy character that aggressively thwarts an action of the player character, a neutral character that does not thwart an action of the player character aggressively, and an event attracting character that attracts the player character to a predetermined event without thwarting an action of the player character.

9. The video game processing apparatus according to claim 6, wherein the special control executing instruction receiver receives the instruction to execute the special control based on the operations of the player during at least a battle scene and a movement scene of the player character, and

wherein the non-player character that is displayed in slow motion as a result of the special control is one of an enemy character that aggressively thwarts an action of the player character, a neutral character that does not thwart an action of the player character aggressively, and an event attracting character that attracts the player character to a predetermined event without thwarting an action of the player character.

10. The video game processing apparatus according to claim 2, further comprising:

a specific control executor that executes a specific control when a predetermined specific control activating condition is enabled, the specific control increasing an action speed of the non-player character.

11. The video game processing apparatus according to claim 3, further comprising:

a specific control executor that executes a specific control when a predetermined specific control activating condition is enabled, the specific control increasing an action speed of the non-player character.

12. The video game processing apparatus according to claim 6, further comprising:

a specific control executor that executes a specific control when a predetermined specific control activating condition is enabled, the specific control increasing an action speed of the non-player character.