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United States Patent  [H] E Patent Number: Re. 32,662
Pennington  Reissued Date of Patent: May 3, 1988
 IMAGE PROJECTING AMUSEMENT DEVICE
 Inventor: Hugh S. Pennington, Wilmington, Del.
 Assignee: David R. Capasso, Killingworth,
 Appl. No.: 580,447
 Filed: Feb. 15,1984
Related U.S. Patent Documents
 Patent No.: 4,322,080
Issued: Mar. 30, 1982
Appl. No.: 132,092
Filed: Mar. 20, 1980
 Int. a* A63F 9/14; F41J 5/02
 U.S. CL 273/86 B; 273/311;
 Field of Search 273/86 R, 86 B, 310,
273/311, 312, 313, 316, 358, DIG. 28; 434/20,
.  References Cited
U.S. PATENT DOCUMENTS
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3,499,650 7/1959 Lemelson .
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3,748,751 7/1973 Breglia et al 273/311 X
3,777,410 12/1973 Robinson 273/85 G X
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Primary Examiner—Anton O. Oechsle
Attorney, Agent, or Firm—Fitzpatrick, Cella, Harper &
A amusement device includes a target in the form of a course having an obstacle wherein the course is of a predetermined light intensity and the obstacle is of a differing light intensity. An image of a moving object is projected on the target and is controlled by the player who would attempt to move the image over the course without contacting the obstacle. Light intensity sensing means are provided movable with the image to detect when the obstacle has been contacted.
27 Claims, 2 Drawing Sheets
U.S. Patent May 3,1988 Sheet 2 of 2 Re.32,662
IMAGE PROJECTING AMUSEMENT DEVICE
Matter enclosed in heavy brackets [ ] appears in the original patent but forms no part of this reissue specifics- 5 tion; matter printed in italics indicates the additions made by reissue.
BACKGROUND OF INVENTION
This invention relates to an amusement device such as an electronic amusement device wherein there is movement of an image of an object upon a target. With such device it would be highly desirable to provide the player with control over the movement of the object 15 image to enhance his enjoyment thereof. Additionally it would be desirable if effective means could be provided for sensing when the object image has not been properly moved such as by the object image contacting an 20 obstacle. It is also desirable to provide such type of an amusement device which can simultaneously be played by more than one player.
Various devices exist such as exemplified in U.S. Pat. Nos. 4,086,711, 2,502,834 and 2,456,828 wherein a 25 player attempts to project or control an image on a target.
SUMMARY OF INVENTION
An object of this invention is to [project] provide an 30 amusement device of the above type.
A further object of this invention is to provide such an amusement device wherein the target may be in the form of a course having an obstacle which is to be 35 avoided by the moving object image.
A still further object of this invention is to provide such an amusement device which is capable of simultaneously being played by more than one player.
In accordance with this invention a target is provided 40 in the form of a course with an obstacle. The course and obstacle are of a differing predetermined light intensity. Means are provided for projecting an image of a moving object on the target so that the player may control movement of the object image and attempt to avoid the 45 object image contacting the obstacle. Light intensity sensing means are provided movable with the image of the object to detect when the obstacle has been contacted. 50
In an advantageous form of this invention the course may be, for example, a track with the obstacle being the boundary around the track. In such embodiment a suitable image of an object such as a simulated car may be controlled by the player, and the light intensity sensing 55 means may detect the change in light intensity of the boundary when the car image is superimposed over the boundary because the car image goes off the track.
The above type device may also include means to accommodate a second player. The second player may have a similar device wherein the second player likewise controls the movements of a further object image or car. Either or both players may also have means such as a simulated gun for attempting to shoot the other $j player's object while either or both players moves his object around the track. Likewise more players can be included with more devices.
FIG. 1 is a top plan view partly broken away and in section of a portion of an amusement device in accordance with this invention;
FIG. 2 is a cross-sectional view in elevation taken through FIG. 1 along the line 2—2;
FIG. 3 is a front elevation view of the amusement device shown in FIGS. 1-2;
FIGS. 4 and 5 are cross-sectional views taken through FIG. 2 along the lines 4—4 and 5—5, respectively;
FIG. 4A is a view similar to FIG. 4 showing an alternative arrangement;
FIG. 6 is a front elevation view of a typical target [unable] usable with the amusement device of FIGS. 1-5;
FIG. 7 is a perspective view showing the amusement device of FIGS. 1-6;
FIG. 8 is a top plan view schematically illustrating an alternative form of this invention wherein more than one player may simultaneously play; and
FIG. 9 is a perspective view of yet another embodiment of this invention.
FIG. 7 illustrates an amusement device 10 in accordance with this invention. As indicated therein, a target 12 is projected on a screen from any suitable means such as a conventional slide projector 14 or an 8 mm movie camera. Target 12 may even be a permanent screen rather than a projected target. Amusement device 10 further includes a player control mechanism 16 by means of which the player may control movement of an image of an object 18 around, for example, a track 20 on target 12, as also shown in FIG. 6.
FIGS. 1-5 illustrate the details of a player control mechanism 16. As indicated therein, a housing 22 is provided having a cylinder or barrel 24 extending outwardly from the front face 26 thereof. Barrel 24 includes a simulated object 30 on a slide 28 as shown in FIG. 5. The simulated object 30 may be of any suitable form such as, for example, a car, a horse or any other simulated object generally used for racing. It is to be understood that the invention is not limited to any specific object or, indeed, to racing but in its broad aspects may be practiced by testing the skill of a player in moving any type of object on a target and avoiding obstacles on the target
Barrel 24 is mounted for rotational movement about its own axis so as to effect a turning movement of the object, and barrel 24 is also capable of a pivotal movement as later described which effects a linear movement of object 18 on target 12. Mechanism 16 also includes means for controlling the speed of movement of [target] object 18. FIG. 17 for example, illustrates rotation or turning control wheel 34 and linear direction control lever 32 on the inclined top face 36 of housing 22 for manual control by the player.
Before discussing the combined operation of turning control wheel 34 and linear control lever 32, reference is made to FIGS. 1-2 for a discussion of how the linear and turning movements are effected to object 18.
As shown in FIGS. 1 and 2, linear drive motor 54 drives a gear train 56 having, for example, drive reduction gearing for reducing the speed input from motor 54. Gear train 56 terminates in and drives a friction wheel 58. Friction wheel 58 which may be rubber cov