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An LED matrix display is disclosed having a plurality of light-emitting diodes of appropriate size, shape and spacing to emulate the appearance of lighted objects in substantially continuous motion. Application and duration of control signals are controlled by a programmed microprocessor to produce a video-like display primarily suitable for use in conjunction with hand-held electronic games.

InventorJoseph Nissim
Original AssigneeRockwell International Corporation
Current U.S. Classification463/31; 345/82; 463/46
International Classification: A63F 900; A63F 914; G06F 314

View patent at USPTO
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Citations

Cited PatentFiling dateIssue dateOriginal AssigneeTitle
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Referenced by

Citing PatentFiling dateIssue dateOriginal AssigneeTitle
US5027112Jun 29, 1987Jun 25, 1991Ran Data Pty. Ltd.Graphic display systems
US5162789May 1, 1989Nov 10, 1992Nippondenso Co., Ltd.Fluorescent indicator apparatus
US6165068Jan 15, 1998Dec 26, 2000Tomy Company, Ltd.Connection-fighting type game machine and connection-fighting type game methods
US6652383Aug 18, 2000Nov 25, 2003Tomy Company Ltd.Connection-fighting type game machine and connection-fighting type game method
US7445551Nov 28, 2000Nov 4, 2008Nintendo Co., Ltd.Memory for video game system and emulator using the memory
USD320018Dec 17, 1990Sep 17, 1991Combined amplifier and speaker for portable hand held computer game
USD378393Apr 16, 1996Mar 11, 1997Billiard table aiming system

Claims

1. In a battery powered, hand-held game device having a case, a display supported by said case for emulating the appearance of distinguishable objects in motion along one or more paths defined by a plurality of spaced path positions, and a programmed controller supported by said case for establishing and controlling operations of said display, said programmed controller being programmed according to game rules whereby a first emulated object is attempted to be moved on said display without reaching a prescribed position relative to a second emulated object, the improved display which comprises:

a plurality of selectively energizable chips commonly arranged adjacent each other on a high dielectric supporting material, a single one of said chips disposed at each of said plurality of path positions at spacings for effectively providing perceptible images as said first and second emulated objects, each chip energizable to provide only one emulated object at such path position, each of said chips having an image producing area with a dimension of at least 0.037 inches, adjacent ones of said chips being spaced by a dimension of at least 0.150 inches for providing said image, whereby magnifying lenses for producing said spacings are avoided.

2. The combination according to claim 1 wherein said chips are light-emitting diodes.

3. The combination according to claim 2 wherein the light-emitting diode chips are all of a common geometric size and configuration.

4. The combination according to claim 2 and further including a drive circuit responsive to said controller for selectively providing repetitive pulses of energizing current of different durations to certain of said chips such as to produce the perceptible images to have perceptibly different visual characteristics.

5. The combination according to claim 4 wherein the spacing between said light-emitting diode chips and the geometric size and configurations of the light-emitting diode chips, and the repetitive rate at which said drive circuit produces said energizing current pulses are selected with respect to one another to produce said images in substantially continuous motion from a given path position to the adjacent path position.

6. The combination according to claim 2 wherein said light-emitting diode chips are all of a common rectangular geometry.

7. The combination according to claim 2 wherein the light-emitting diode chips are arranged on said display in parallel rows.

8. The combination according to claim 1 and further including a drive circuit responsive to said controller for selectively providing driving power to certain of said chips according to first and second characteristics of the driving power such as to produce the perceptible images to have perceptibly different visual characteristics.

9. In a battery-powered, hand-held game device having a case, a display supported by said case for emulating the appearance of distinguishable objects in motion along one or more paths defined by a plurality of spaced path positions, and a programmed controller supported by said case for establishing and controlling operations of said display, said programmed controller being programmed according to game rules whereby a first emulated object is attempted to be moved on said display without reaching a prescribed position relative to a second emulated object, the improved display which comprises:

(a) a plurality of selectively energizable light-emitting diode chips of substantially like geometric size and configuration, the chips being commonly arranged in spaced substantially parallel rows on a high dielectric supporting material at said plurality of path positions for effectively providing perceptible images as said first and second emulated objects, each path position having only a single image producing chip energizable to provide only one emulated object at its path position; each of said chips having an image producing area with a dimension of at least 0.037 inches, adjacent ones of said chips being spaced by a dimension of at least 0.150 inches for providing said image, whereby magnifying lenses for producing said spacings are avoided; and
(b) a drive circuit responsive to said controller for selectively providing repetitive pulses of energizing current of different durations to certain of said chips such as to produce the perceptible images to have perceptibly different visual characteristics.