the rundown

We brought the documentary The Hole Story to the Web because we wanted to introduce the complex world of mining to a new, younger audience. The easiest way to do this was to let them get their hands dirty. By providing an online, interactive playground, we gave people the tools to stake a claim (right in their own backyard!), dig their mine and face all the obstacles and opportunities this entailed. We strongly believe this kind of collaboration and interactivity are the future of storytelling.

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The Building Blocks

This project was a perfect fit for the use of geo-localization. Users enter their postal code (optional) at the beginning of their visit to the site, ensuring a personalized journey through the stages of the mining cycle. We also made use of some tricks from gaming technology, such as voice-over narration incorporated into a playful navigation. The short messages that are automatically generated on social media platforms during the course of the experience serve to promote the website in a fun and engaging manner.
  •   Geo APIs
    Google Maps
  •   Social
    Facebook
    Twitter
  •   Web/Apps
    Flash
    iTunes

The Votes

The Details

Agency
Targeted Regions
  • Global
Marketing Objective
Launch Date
Sept. 2, 2012

The Team

  • NFB nfb.ca
  • Hugues Sweeney, Interactive Executive Producer
  • Colette Loumede, Executive Producer
  • Nathalie Cloutier, Producer
  • Frederic Dubois, Research and interactive screenplay
  • Audree Lapierre-Ffuncion, Interactive screenplay and infographics
  • Vincent Letellier aka freeworm, Sound Design
  • Martin Viau, Edimaster
  • Johanne Dubuc, Administration
  • Elene Reginbal, Production Coordinator
  • Carline Fournier, Production Coordinator
  • Fernando CalderonH, Production Coordinator
  • Sergiu Suciu, Information Technology
  • Afufen akufen.ca
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The Stats

  • 38K holes dug

The Results

Our transmedia approach to this project was the leading cause of its success. The Hole Story spans two main platforms: film and online. For a complex and controversial subject such as mining, this approach allowed us to rely on the strength of each medium – film for a chronological and historical account of mining in Canada, and an interactive component for an immersive experience in the current state of the industry. While the interactive component draws on elements from the film, it also stands on its own, seamlessly incorporating technology, art and journalism.

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