As our Mayan ancestors' prediction of the end of humanity drew near, Old Spice felt it was their job as a quality hygiene product to devise a way to save it. The answer came in the way of a fragile alliance with basketball legend Dikembe Mutombo and a weekly video game. Dikembe Mutombo’s 4 1/2 Weeks to Save the World is Old Spice’s answer to those cocky Mayan calendar makers who predicted the world would end on December 21, 2012, but didn’t predict Old Spice would make a video game designed to stop them.
The Building Blocks
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DisplayDoubleClick for Advertisers (DFA)
Doubleclick Rich Media
DoubleClick Studio
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VideoYouTube
Brand Channel
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Web/AppsHTML5
Google Analytics
The Votes
The Details
- Agency
- Brand
- Old Spice
- Targeted Regions
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- North America
- Marketing Objective
- Launch Date
- Nov. 21, 2012
The Team
- Wieden+Kennedy www.wk.com
- Mark Fitzloff, Executive Creative Director
- Susan Hoffman, Executive Creative Director
- Jason Bagley, Creative Director
- Craig Allen, Creative Director
- Matt ORourke, Interactive Creative Director
- Andy Laugenour, Copywriter
- Max Stinson, Art Director
- Mike Davidson, Senior Interactive Producer
- Ben Kendall, Interactive Producer
- Jake Doran, UX Designer
- Ben Grylewicz, Director of Broadcast Production
- Pierre Wendling, Director of Interactive Production
- Michael Dalton, Management Supervisor
- Liam Doherty, Account Supervisor
- Cindy Lewellen, Business Affairs
- Kelly Muller, Kerry Antos, Lisa Feldhusen, Media Team
- Adam Atomic www.adamatomic.com/
- Adam Saltsman, Game Maker
- Paul Veer, Artist
- Sven Ruthner, Artist
- Jukio Kallio, Composer
- Robin Arnott, Sound Design
- Powerhouse Animation Studios www.powerhouseanimation.com/work.php
- Powerhouse Animation Studios, Animation Company
- Brad Graeber, CEO
- Jason Williams, Studio Director
- Louie Granda, Production Director
- San Deats, Creative Director
- Chris Beaver, Ed Booth, Kellan Stover, Animators
- Driftlab www.driftlab.com/
- Driftlab, Digital Development Company
- Ash Warren, Developer
- Nate Horstmann, Developer
- Dan Will, Developer
- Joe Corrao, Animator
The Stats
- 1 worlds saved from Mayan's prediction
- 18 characters developed for the game
- 756 total hours spent on this project
The Results
Video games typically take a long time to build. The thing that made "Dikembe Mutombo's 4 1/2 weeks to save the world" unique was that it was a video game built every 7 days based on current events, all culminating with the ultimate current event...the end of the world. Building the levels each week made the video game topical and relevant, which made people want to play it, and also share it. And most importantly for the Old Spice brand, it wasn’t just another video game, but had the ridiculous visual and dialogue humor the brand has become known for.
