Case Study

Volvo S60 Augmented Reality App

the rundown

For the release of the S60, Volvo decided to target a younger demographic. To do this, they created a YouTube masthead that allowed users to play the Augmented Reality Driving Game with their phones. With 88% lift in purchase intent and 240% lift in brand favorability, they beat all industry benchmarks.

The Goals

  • Announce release of Volve S60
  • Engage a younger audience
  • Change brand perception

The Approach

  • Built an augmented reality game
  • Created interactive banner units

The Results

  • 9.6% interaction rate
  • 192,319 engagement clicks in masthead
  • 293% increase in traffic to volvocars.com