Aliens: Fireteam Elite developer Cold Iron Studios announced yesterday that they had appointed a new Studio Head and Game Director and teased a mystery new project. Elena Siegman is their new Studio Head while Kendall Deacon Davis is the new Game Director. Siegman has a wealth of experience in the business, previously working in big franchises like Guitar Hero, BioShock and Destiny.
Cold Iron Studios states they are still committed to adding quality-of-life improvements to the 2021 title Aliens: Fireteam Elite including improving matchmaking and the synthetics.
Alongside the new leadership, Cold Iron will be adding some long-requested updates to Aliens: Fireteam Elite. Cold Iron is committed to providing quality of life updates to Aliens: Fireteam Elite while hard at work on their next major project. Future updates will include many of the community’s most prominent requests, such as fixes to matchmaking and improvements to everyone’s favorite Synths, known by players as “Alpha” and “Beta”.
Cold Iron Studios does say in the announcement that the studio is working on a brand-new title.
In the meantime, the studio is in full development on a new title. Building on the success of Aliens: Fireteam Elite, Cold Iron is hard at work making a new experience for fans to sink their teeth into. More updates will be coming as development is further along.
While it doesn’t specifically say their new title is a sequel to Aliens: Fireteam Elite or a new game in the Alien franchise, could a new Aliens game be on the cards in the future?
Cold Iron Studios was founded in 2015 but has been sold or transferred four times since then to various companies. It was initially purchased by Fox in 2018, and transferred to Disney along with FoxNext shortly after that. Then in 2020, Disney sold the studio to mobile game publisher Scopely before it quickly moved to Daybreak Games. Aliens: Fireteam Elite is still the only game that the game developer has finished and shipped.
We can only hope. But as we all know, what fans want isn't profitable. So don't dare take risks, only make Safe Bets. *Wags the Disney Cane*.
Yep, the "restock turrets" objective can take place in one of two locations. That's really it, though.
It also happens during the first "Only Way To Be Sure" mission.
Meaning objectives and your path could change, to give you are more unique experience in a re-play.
They did this a bit in the first level but dropped it later on.
Spoiler
Difficulty shouldn't be "Add more HP and give less ammo". It should be "Aliens adapt to how you play and look to outsmart you.
IE: The movie, Aliens. If frontal assault don't work, time to use vents, ceilings, and floor panels.
I'm sorry but.. An "Aliens" game shouldn't have Infinity Ammo Boxes, and MOBA Abilities. There's nothing scary/tense about kiting Xenos while spamming 2 buttons and shooting them in the head for 10 minutes or more.
Especially when, yaknow, those things are meant to be faster than humans, how can we kite them? And Melee? Meleeing an Xeno should be a death sentence.
And making Aliens into a "Grinding" game is... Well, it's a disservice to the title of "Aliens". I think instead of learning from their "Arcade" version of the franchise, they should look at RoN, in that you fight humans but it's actually tense and outright bonkers at times. If you turned the terrorists into Xenomorphs with really good AI, then you'll have a brutal Aliens game, which is where Aliens: Colonial Marines failed.
Too much Pew Pew Bullet Sponge = Not tense and just a chore. Aliens should be tense, deadly, grounded, and gripping.
I personally would love for an Aliens game where we go back to the roots of OG Technology since the odd MOBA abilities of AFTE felt out of place (IMO).
A focus on tactics and resource management in the field either through first or third person would be great (Mainly, I'm thinking of Ready Or Not/SWAT4 style of resource managment/combat.). Granted not in the full on "Simulator" style. But "Grounded".
A big issue however is AI. Alien Isolation did a great job with that, I wish that could be expanded on, make the aliens less suicidal and less "Frontal assault only". I'd love to see more ambushes, more flanking, to be surprised by randomness and be pushed to think on the fly.
Yes I know that would be a genuinely hard game to play if done right. But I'm of the mind that you can't just melee a full grown Xeno away, and that CQC would be deadly as hell against them. Xenomorphs are also smart, they learn and adapt.
And finally, an in-depth story with characters we are going to love to lose and choices along the way (IE: What Aliens: Crucible wanted to do before Sega canned it to make room for Colonial Marines.).
Yes.. I know I'm asking for a grounded Horror Action FPS with a well written RPG Story. And I accept that it would take 10 years to make to get right. But hey, a fan can dream.
However since this is the Alien franchise I only expect it to be more 'involved' RPG wise maybe like Alan Wake 2's effort is worth looking into. Even Alan Wake2 is a game I want to play even though its not out yet. But if it were in the vein of 1979s Alien or Prometheus timelines with a blend of AFTE with mechanics of Alan Wake 2, then I would only expect it needs a huge budget. A budget we have only seen with the likes of the Lora Croft franchise or the Last of Us.
I wouldn't mind an expansion of AFTE but if it got more budget for a proper immersive experience then I think it would need an overhaul. I like the gore elements of Colossal Protocol so it would mean a tremendous amount of lore being made. I can see that. ALOT. Has anyone seen the Xenomorph serpeant? I really think Rudy should make his tremendous catalogue available to the franchise to develop some things because there is never a dull moment with his work. Its just going to collect dust.
Think of the potential! Some fans are pretty bold when it comes to making the effort. The elegant nature of midjourney is that it is based of several neurological systems of information picked out from a database of ideas called a checkpoint. The acute ideas are very reminiscent of a real brain formulating and creating imagery. What you see here was trained on gigers works of art then slightly tuned into various ideas and by using his photos, new ideas were generated with extremely acute variations of what is already existing in the Giger art world.
What you're seeing is a 'real' human-like dream. a dream only a human can actually comprehend. because like humans, midjourney or SD might only derail ever so slightly because like a human, it has a memory and its only drawing from it in subtle ways to which a neural network is capable of doing. This is called a "neurological simulation of an idea".
But I get the past two games made a tremendous amount of loot for the Disney so I don't see why not.
I wish for better communication, since their approach is horrible as of now. I hope for new info on the game soon, but I doubt we'll hear anything for a while. Hope to be proven wrong.
https://64.media.tumblr.com/7cc11691eba119d232875eee80f05ba9/bc04aa3950aabe90-06/s1280x1920/1c20e248dfd15cd6f219cb33104109819358ffa5.jpg
Either way, like Corp Hicks pointed out, it doesn't make sense to make another Aliens product based on one engine you already own (and so quickly since the release of the other). So chances are it will be a DLC...possibly another paid one and with a full campaign like pathogen if not more than one since they had to make a press release about it.
Both Dark Descent and Fireteam had a lot of bugs at launch and still have bugs. Dark Descent seems to have more problems on consoles for now unfortunately. But both games, on PC at least, were not completely broken on release and are both playable now for most users on PC at least.
But I'd also love to see something completely new. I know a lot of people have been wanting playable Aliens again so that would be interesting to see return.