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Apr 15, 2016 - 1 Answer. Instead of steering the viewer (camera) using angles, you can steer it by defining a 3D "gazePoint" (the point attention is focussed on). To keep the camera from tilting sideways, define upDir = [ 0 , 1, 0 ] (J3D assumes +y-axis is up). Then, modify the viewingTransform that lives in simpleUniverse.This model distinguishes between how an application positions, orients, and scales a ... Camera-based view models emulate a camera in the virtual world, not a ...
Such a view model allows application programmers to position and orient a virtual camera within a virtual scene, to manipulate some parameters of the virtual ...
Feb 21, 2008 - 15 posts - 2 authors
SiTerminate(); } } /** This method will not be called by the Java 3D ... According to the position of the camera, you increase the good axes.Apr 28, 2004 - 7 posts - 3 authors
Another dumb java3d question. I got my view ... I think, when you start moving the camera, SimpleUniverse becoms much harder to use.Ko, Chi Chung - 2008 - Computers
The eye position is then calculated to give the specific field of view needed. ... conventIonal camera-based vIeW Java 3D provides methods for generating the ...Andrew Davison - 2008 - Computers
Java 3D, JOGL, JInput and JOAL APIs Andrew Davison ... disappear when the camera position was moved, and sometimes the Java 3D parts of the scene didn'tAdrian David Cheok - 2010 - Computers
However, Java 3D listening point is implicitly associated with the virtual camera position (viewpoint). Our technique is to relocate sources to compensate for the ...Unlike the camera-based system, the Java 3D view model allows slaving the view frustum's position and orientation to that of a six-degrees-of-freedom tracking ...
In the standard Java 3D collision avoidance scheme, a ray (often multiple rays ... object of interest (most often the camera position of the ViewPlatform) through ...