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mods\update\update.rpf\common\data\ai\vehiclemodelsets.meta ... @a63nt-5m1th so do I have to edit each vehicle individually to make it ...
@a63nt-5m1th Do you realise how much of a bible you are for someone like me ?! You edited vehiclemodelsets so that the car spawns only in ...
@a63nt-5m1th Sure. ... The molotok rocket pods are upgrades (as opposed to 'extras') so you'll have to use 'vehiclemodelsets.meta' for that.
TurismoR only 'popgroups.ymt' & empty 'vehiclemodelsets.meta' here ... @a63nt-5m1th said in How to ASSIGN ONE SINGLE car for all PEDs in the ...
Just thought I'd share anyway as 'vehiclemodelsets.meta' can sometimes offer an ... @a63nt-5m1th tks man tks for all tht i ll try it!!
@a63nt-5m1th I have tried the values but one or more of them causing that ... is to empty 'popgroups.ymt' & 'vehiclemodelsets.meta' (keeping ...
a63nt-5m1th ... It could be done using 'vehiclemodelsets.meta' but it would be rather convoluted & a bit restrictive as the vehicle would ...
The 'LGUARD' in vehiclemodelsets will be a single vehicle spawn of the 'lguard' vehicle, possibly at multiple spawn ... @a63nt-5m1th.
@a63nt 5m1th Yes that's true. ... type="CAmbientModelSet">' section in 'vehiclemodelsets.meta' (most predictable spawn point I could find).
@a63nt-5m1th very good guess. ... Adding it to 'vehiclemodelsets.meta' might get the job done, but I'm not to up on how R* might have ...